clouds
This commit is contained in:
@@ -4,7 +4,7 @@ Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][babyboigame]
|
||||
Pos=60,60
|
||||
Size=352,249
|
||||
Collapsed=0
|
||||
Pos=-1,1061
|
||||
Size=365,359
|
||||
Collapsed=1
|
||||
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
#version 330 core
|
||||
in vec2 texCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D image;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texColor = texture(image, texCoord);
|
||||
if(texColor.a < 0.1)
|
||||
discard;
|
||||
fragColor = texColor;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec4 aPos;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
out vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * vec4(aPos.xy,0.0,1.0);
|
||||
texCoord = aPos.zw;
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#version 330 core
|
||||
in vec2 texCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D image;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texColor = texture(image, texCoord);
|
||||
if(texColor.a < 0.1)
|
||||
discard;
|
||||
fragColor = texColor;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec4 aPos;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
uniform int offset[];
|
||||
out vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * model * vec4(aPos.xy,0.0,1.0);
|
||||
texCoord = aPos.zw;
|
||||
}
|
||||
Reference in New Issue
Block a user