Files
TheSubterranean/include/background.h
2021-07-09 03:22:51 +02:00

40 lines
870 B
C++

#pragma once
#include "spriteRenderer.h"
#include "resourceManager.h"
#include "animationManager.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <iostream>
#include <vector>
class Cloud
{
float speed;
glm::vec2 pos, size;
glm::vec4 spriteUVs;
GLuint quadVAO, VBO, EBO;
Texture Sprite = ResourceManager::LoadTexture("../art/background/CloudsBDayJullietje.png", "cloudSheet");
;
tileSet spriteSheet = tileSet(Sprite, glm::ivec2(20, 20));
public:
Cloud(float speed, glm::vec2 pos, glm::vec2 size, int cloudIndex);
void drawCloud(SpriteRenderer &renderer, float dt);
};
class Background
{
private:
Cloud *cloud = nullptr;
std::vector<Cloud *> clouds;
public:
Background();
void drawBackground(SpriteRenderer &renderer, float dt);
void drawClouds(SpriteRenderer &renderer);
};