Files
TheSubterranean/include/object.h
2021-07-09 03:22:51 +02:00

35 lines
672 B
C++

#pragma once
#include "spriteRenderer.h"
#include "resourceManager.h"
#include "animationManager.h"
#include <cute_headers-master/cute_c2.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <iostream>
class Object
{
public:
GLfloat vertices[16];
glm::vec2 position, size;
float rotation = 0.0f;
int blockType;
Texture sprite;
c2AABB objectBody;
GLuint quadVAO, VBO, EBO;
glm::vec4 spriteUVs;
tileSet* spriteSheet = new tileSet(sprite, glm::ivec2(10, 10));
Object(Texture sprite, glm::vec2 pos, glm::vec2 size, int blockType = 2);
~Object();
void drawObject(SpriteRenderer& renderer);
};