Files
TheSubterranean/Source.cpp
2021-07-07 22:09:21 +02:00

46 lines
987 B
C++

#define CUTE_C2_IMPLEMENTATION
#define CUTE_GL_IMPLEMENTATION
#define CUTE_ANI_IMPLEMENTATION
#include "game.h"
#include <iostream>
Game* game = nullptr;
int main()
{
game = new Game(1920, 1080, "Game");
float deltaTime = 0.0f;
float oldTime = 0.0f;
game->init();
// Main loop
while (!glfwWindowShouldClose(game->getWindow())) {
float newTime = glfwGetTime();
deltaTime = newTime - oldTime;
if (deltaTime > 0.1f) { deltaTime = 0.1f; }
oldTime = newTime;
game->handleEvents(deltaTime);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0.35f, 0.7f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
game->renderImgui();
game->render();
glfwSwapBuffers(game->getWindow());
glfwPollEvents();
}
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(game->getWindow());
glfwTerminate();
delete game;
}