Files
TheSubterranean/include/logic/texture.h

27 lines
1.1 KiB
C++

#pragma once
// Texture2D is able to store and configure a texture in OpenGL.
// It also hosts utility functions for easy management.
#include <glad/glad.h>
class Texture
{
public:
// Holds the ID of the texture object, used for all texture operations to reference to this particlar texture
GLuint ID;
// Texture image dimensions
GLuint Width, Height; // Width and height of loaded image in pixels
// Texture Format
GLuint Internal_Format; // Format of texture object
GLuint Image_Format; // Format of loaded image
// Texture configuration
GLuint Wrap_S; // Wrapping mode on S axis
GLuint Wrap_T; // Wrapping mode on T axis
GLuint Filter_Min; // Filtering mode if texture pixels < screen pixels
GLuint Filter_Mag; // Filtering mode if texture pixels > screen pixels
// Constructor (sets default texture modes)
Texture();
// Generates texture from image data
void generate(GLuint width, GLuint height, unsigned char* data);
// Binds the texture as the current active GL_TEXTURE_2D texture object
void bind() const;
};