flashlight working

This commit is contained in:
Back777space
2025-04-06 14:34:29 +02:00
parent bb6827b0f0
commit 99041827d4

View File

@@ -65,6 +65,7 @@ pub fn plugin(app: &mut App) {
apply_head_bob,
on_resize_system,
handle_flashlight,
// handle_flashlight_movement,
).run_if(in_state(GameState::Playing)),
)
.add_systems(
@@ -134,13 +135,17 @@ pub fn init_player(
// feitelijke pitslamp
parent.spawn((
Flashlight,
PointLight {
intensity: 0.0, // start with the light off
SpotLight {
intensity: 0.0,
color: Color::WHITE,
shadows_enabled: true,
range: 4.0,
outer_angle: 30.0_f32.to_radians(), // wide cone for flashlight
inner_angle: 10.0_f32.to_radians(), // narrower inner cone
shadows_enabled: false, // (set to true for realism)
radius: 0.35, // low value for hard light
..default()
},
Transform::from_xyz(1.0, 2.0, 0.0),
Transform::from_xyz(0.0, -0.15, 0.5),
GlobalTransform::default(),
));
});
@@ -217,6 +222,8 @@ pub fn handle_input(
mut query: Query<(&Transform, &mut PlayerInput, &mut PlayerAction, &mut Player), With<Player>>,
) {
for (transform, mut input, mut action, mut player) in query.iter_mut() {
*action = PlayerAction::Move;
let forward = transform.forward();
let right = transform.right();
let mut movement_direction = Vec3::ZERO;
@@ -346,22 +353,21 @@ pub fn apply_head_bob(
}
pub fn handle_flashlight(
mut player_query: Query<(&mut PlayerAction, Entity), With<Player>>,
mut flashlight_query: Query<&mut PointLight, With<Flashlight>>,
player_query: Query<&PlayerAction, With<Player>>,
mut flashlight_query: Query<&mut SpotLight, With<Flashlight>>,
) {
let Ok((mut action, player_entity)) = player_query.get_single_mut() else {
let Ok(action) = player_query.get_single() else {
return;
};
if *action != PlayerAction::ToggleFlashlight {
return;
}
if let Ok(mut point_light) = flashlight_query.get_mut(player_entity) {
point_light.intensity = if point_light.intensity > 0.0 {
if let Ok(mut spotlight) = flashlight_query.get_single_mut() {
spotlight.intensity = if spotlight.intensity > 0.0 {
0.0
} else {
100_000.0
300_000.0
};
println!("Flashlight {}", if point_light.intensity > 0.0 { "on" } else { "off" });
println!("Flashlight {}", if spotlight.intensity > 0.0 { "on" } else { "off" });
}
*action = PlayerAction::Move;
}