head bobbing and sprite resizing
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@@ -1,4 +1,4 @@
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use bevy::{gltf::GltfMesh, math::Vec3A, prelude::*, render::mesh::MeshAabb};
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use bevy::{prelude::*};
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use bevy_rapier3d::prelude::{Collider, RigidBody};
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use crate::{GameState, asset_loading::GltfAssets};
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