Merge branch 'main' of github.com-personal:Back777space/among-me
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@@ -9,19 +9,18 @@ use bevy_kira_audio::{AudioPlugin, AudioSource};
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/// Loads resources and assets for the game.
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/// See assets/main.assets.ron for the actual paths used.
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pub(super) fn plugin(app: &mut App) {
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app.add_plugins(AudioPlugin)
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.add_loading_state(
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LoadingState::new(GameState::Loading)
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.continue_to_state(GameState::Menu)
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.with_dynamic_assets_file::<StandardDynamicAssetCollection>("main.assets.ron")
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.load_collection::<ImageAssets>()
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.load_collection::<FlashlightAssets>()
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.load_collection::<GltfAssets>()
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.load_collection::<AudioAssets>(),
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// .load_collection::<TextureAssets>()
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// .load_collection::<GrassAssets>()
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// .load_collection::<ConfigAssets>(),
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);
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app.add_plugins(AudioPlugin).add_loading_state(
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LoadingState::new(GameState::Loading)
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.continue_to_state(GameState::Menu)
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.with_dynamic_assets_file::<StandardDynamicAssetCollection>("main.assets.ron")
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.load_collection::<ImageAssets>()
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.load_collection::<FlashlightAssets>()
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.load_collection::<GltfAssets>()
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.load_collection::<AudioAssets>(),
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// .load_collection::<TextureAssets>()
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// .load_collection::<GrassAssets>()
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// .load_collection::<ConfigAssets>(),
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);
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}
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// the following asset collections will be loaded during the State `GameState::InitialLoading`
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@@ -39,6 +38,8 @@ pub(crate) struct AudioAssets {
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pub(crate) struct GltfAssets {
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#[asset(key = "library", collection(typed, mapped))]
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pub(crate) library: HashMap<String, Handle<Gltf>>,
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#[asset(key = "id_card")]
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pub(crate) card: Handle<Gltf>,
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}
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#[derive(AssetCollection, Resource, Clone)]
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@@ -54,10 +55,28 @@ pub(crate) struct ConfigAssets {}
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pub(crate) struct ImageAssets {
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#[asset(key = "lebron")]
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pub(crate) king: Handle<Image>,
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#[asset(key = "id_card_toolbar")]
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pub(crate) id_card: Handle<Image>,
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}
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#[derive(AssetCollection, Resource, Clone)]
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pub(crate) struct FlashlightAssets {
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#[asset(key = "flash_hold_0")]
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pub(crate) flash_hold_0: Handle<Image>,
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#[asset(key = "flash_hold_0_pressed")]
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pub(crate) flash_hold_0_pressed: Handle<Image>,
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#[asset(key = "flash_hold_1")]
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pub(crate) flash_hold_1: Handle<Image>,
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#[asset(key = "flash_hold_1_pressed")]
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pub(crate) flash_hold_1_pressed: Handle<Image>,
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#[asset(key = "flash_hold_2")]
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pub(crate) flash_hold_2: Handle<Image>,
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#[asset(key = "flash_hold_2_pressed")]
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pub(crate) flash_hold_2_pressed: Handle<Image>,
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#[asset(key = "flash_hold_3")]
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pub(crate) flash_hold_3: Handle<Image>,
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#[asset(key = "flash_hold_3_pressed")]
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pub(crate) flash_hold_3_pressed: Handle<Image>,
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#[asset(key = "flash_hold_4")]
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pub(crate) flash_hold_4: Handle<Image>,
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#[asset(key = "flash_hold_4_pressed")]
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