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@@ -1,7 +1,8 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_egui::{EguiContext, EguiContexts, egui};
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use std::default::Default;
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use std::default::Default;
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use crate::GameState;
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use crate::{GameState, util::single};
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use super::Player;
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use super::Player;
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@@ -15,7 +16,52 @@ impl Item {
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}
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}
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pub fn plugin(app: &mut App) {
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pub fn plugin(app: &mut App) {
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app.add_systems(Update, show_toolbar.run_if(in_state(GameState::Playing)));
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app.add_systems(Update, bottom_panel.run_if(in_state(GameState::Playing)));
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}
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}
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fn show_toolbar(player_tool_query: Query<&Item, With<Player>>) {}
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fn bottom_panel(mut egui_ctx: EguiContexts, item_query: Query<&Item, With<Player>>) {
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dbg!(single!(item_query));
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egui::TopBottomPanel::bottom("inventory_toolbar")
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.frame(egui::Frame {
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fill: egui::Color32::from_rgba_premultiplied(0, 0, 0, 0),
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// Removed the stroke/border by setting it to none
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stroke: egui::Stroke::NONE,
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outer_margin: egui::epaint::Margin::same(0),
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inner_margin: egui::epaint::Margin::same(0),
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..Default::default()
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})
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.show(egui_ctx.ctx_mut(), |ui| {
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ui.vertical_centered(|ui| {
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// Create a single centered slot
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ui.horizontal(|ui| {
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// Add flexible space before the slot to center it
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ui.add_space(ui.available_width() / 2.0 - 25.0);
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// Create a frame for the slot
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let slot_frame = egui::Frame {
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fill: egui::Color32::from_rgba_premultiplied(50, 50, 50, 100),
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stroke: egui::Stroke::new(2.0, egui::Color32::WHITE),
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..Default::default()
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};
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slot_frame.show(ui, |ui| {
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ui.add_sized([50.0, 50.0], |ui: &mut egui::Ui| {
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// Display the item
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ui.vertical_centered(|ui| {
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// Placeholder for texture - in a real app, load the texture
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ui.label(egui::RichText::new("🔨").size(24.0));
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// Item count (display only if > 1)
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ui.label(
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egui::RichText::new("LOL")
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.color(egui::Color32::WHITE)
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.size(12.0),
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);
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});
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ui.allocate_response(ui.available_size(), egui::Sense::click())
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});
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});
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});
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});
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});
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}
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