improve scale readability
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@@ -11,7 +11,12 @@ func _on_TextEdit_text_entered(new_text):
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for i in range(0,AoP*2,2):
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var scene_instance = scene.instance()
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var sprite = scene_instance.get_node("Sprite")
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sprite.set_scale(Vector2((430/sin((PI-(2*PI/(AoP*2)))/2))*sin(((2*PI)/(2*AoP))/2)*2/32,1))
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sprite.set_scale(
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Vector2(
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(430 / sin((PI - (2*PI / (AoP*2) )) / 2)) * sin(((2*PI) / (2*AoP))/2) * 2/32,
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1
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)
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)
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scene_instance.set_name("wall")
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add_child(scene_instance)
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