more small refactoring: some methods were still upper-case.

This commit is contained in:
ejcoumans
2006-11-03 04:32:48 +00:00
parent 4050da0e2f
commit 07873854a4
15 changed files with 69 additions and 63 deletions

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@@ -152,7 +152,7 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
btRigidBody::upcast(colObj)->getMotionState()->setWorldTransform(newTrans); btRigidBody::upcast(colObj)->getMotionState()->setWorldTransform(newTrans);
} else } else
{ {
m_dynamicsWorld->getCollisionObjectArray()[0]->m_worldTransform.getOrigin() += kinTranslation; m_dynamicsWorld->getCollisionObjectArray()[0]->getWorldTransform().getOrigin() += kinTranslation;
} }
#endif //USE_KINEMATIC_GROUND #endif //USE_KINEMATIC_GROUND
@@ -258,8 +258,12 @@ void CcdPhysicsDemo::initPhysics()
#ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM #ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc); dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc); //box-box is in Extras/AlternativeCollisionAlgorithms:it requires inclusion of those files
//dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,new btSphereTriangleCollisionAlgorithm::CreateFunc); dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,new btSphereTriangleCollisionAlgorithm::CreateFunc);
btSphereTriangleCollisionAlgorithm::CreateFunc* triangleSphereCF = new btSphereTriangleCollisionAlgorithm::CreateFunc;
triangleSphereCF->m_swapped = true;
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,triangleSphereCF);
#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM #endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
#ifdef COMPARE_WITH_QUICKSTEP #ifdef COMPARE_WITH_QUICKSTEP
@@ -361,8 +365,8 @@ void CcdPhysicsDemo::initPhysics()
#ifdef USE_KINEMATIC_GROUND #ifdef USE_KINEMATIC_GROUND
if (mass == 0.f) if (mass == 0.f)
{ {
body->m_collisionFlags = btCollisionObject::CF_KINEMATIC_OJBECT; body->setCollisionFlags( body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
body->SetActivationState(DISABLE_DEACTIVATION); body->setActivationState(DISABLE_DEACTIVATION);
} }
#endif //USE_KINEMATIC_GROUND #endif //USE_KINEMATIC_GROUND

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@@ -522,7 +522,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject); btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
if (body) if (body)
{ {
body->SetActivationState(ACTIVE_TAG); body->setActivationState(ACTIVE_TAG);
btVector3 impulse = rayTo; btVector3 impulse = rayTo;
impulse.normalize(); impulse.normalize();
float impulseStrength = 10.f; float impulseStrength = 10.f;
@@ -562,7 +562,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
if (!(body->isStaticObject() || body->isKinematicObject())) if (!(body->isStaticObject() || body->isKinematicObject()))
{ {
pickedBody = body; pickedBody = body;
pickedBody->SetActivationState(DISABLE_DEACTIVATION); pickedBody->setActivationState(DISABLE_DEACTIVATION);
btVector3 pickPos = rayCallback.m_hitPointWorld; btVector3 pickPos = rayCallback.m_hitPointWorld;
@@ -596,7 +596,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
delete m_pickConstraint; delete m_pickConstraint;
//printf("removed constraint %i",gPickingConstraintId); //printf("removed constraint %i",gPickingConstraintId);
m_pickConstraint = 0; m_pickConstraint = 0;
pickedBody->ForceActivationState(ACTIVE_TAG); pickedBody->forceActivationState(ACTIVE_TAG);
pickedBody->setDeactivationTime( 0.f ); pickedBody->setDeactivationTime( 0.f );
pickedBody = 0; pickedBody = 0;
} }
@@ -699,7 +699,7 @@ void DemoApplication::renderme()
wireColor = btVector3(0.f,0.0f,1.f); wireColor = btVector3(0.f,0.0f,1.f);
} }
///color differently for active, sleeping, wantsdeactivation states ///color differently for active, sleeping, wantsdeactivation states
if (colObj->GetActivationState() == 1) //active if (colObj->getActivationState() == 1) //active
{ {
if (i & 1) if (i & 1)
{ {
@@ -709,7 +709,7 @@ void DemoApplication::renderme()
wireColor += btVector3 (.5f,0.f,0.f); wireColor += btVector3 (.5f,0.f,0.f);
} }
} }
if (colObj->GetActivationState() == 2) //ISLAND_SLEEPING if (colObj->getActivationState() == 2) //ISLAND_SLEEPING
{ {
if (i & 1) if (i & 1)
{ {

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@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
/// September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder /// September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
/// This VehicleDemo file is very early in development, please check it later /// This VehicleDemo file is very early in development, please check it later
@@ -164,7 +163,7 @@ const float TRIANGLE_SIZE=20.f;
m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster); m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster);
///never deactivate the vehicle ///never deactivate the vehicle
m_carChassis->SetActivationState(DISABLE_DEACTIVATION); m_carChassis->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addVehicle(m_vehicle); m_dynamicsWorld->addVehicle(m_vehicle);

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@@ -596,7 +596,7 @@ static void SOR_LCP (int m, int nb, dRealMutablePtr J, int *jb, OdeSolverBody *
void SolveInternal1 (float global_cfm, void SolveInternal1 (float global_cfm,
float global_erp, float global_erp,
OdeSolverBody* const *body, int nb, OdeSolverBody* const *body, int nb,
BU_Joint * const *_joint, BU_Joint **joint,
int nj, int nj,
const btContactSolverInfo& solverInfo) const btContactSolverInfo& solverInfo)
{ {
@@ -616,8 +616,8 @@ void SolveInternal1 (float global_cfm,
// (the "BU_Joint *const*" declaration says we're allowed to modify the joints // (the "BU_Joint *const*" declaration says we're allowed to modify the joints
// but not the joint array, because the caller might need it unchanged). // but not the joint array, because the caller might need it unchanged).
//@@@ do we really need to do this? we'll be sorting constraint rows individually, not joints //@@@ do we really need to do this? we'll be sorting constraint rows individually, not joints
BU_Joint **joint = (BU_Joint**) alloca (nj * sizeof(BU_Joint*)); //BU_Joint **joint = (BU_Joint**) alloca (nj * sizeof(BU_Joint*));
memcpy (joint,_joint,nj * sizeof(BU_Joint*)); //memcpy (joint,_joint,nj * sizeof(BU_Joint*));
// for all bodies, compute the inertia tensor and its inverse in the global // for all bodies, compute the inertia tensor and its inverse in the global
// frame, and compute the rotational force and add it to the torque // frame, and compute the rotational force and add it to the torque

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@@ -34,7 +34,7 @@ struct btContactSolverInfo;
void SolveInternal1 (float global_cfm, void SolveInternal1 (float global_cfm,
float global_erp, float global_erp,
OdeSolverBody * const *body, int nb, OdeSolverBody * const *body, int nb,
BU_Joint * const *_joint, int nj, const btContactSolverInfo& info); BU_Joint **_joint, int nj, const btContactSolverInfo& info);
int dRandInt2 (int n); int dRandInt2 (int n);

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@@ -257,7 +257,7 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
} }
if ((!body0->IsActive()) && (!body1->IsActive())) if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false; needsCollision = false;
return needsCollision ; return needsCollision ;

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@@ -30,22 +30,22 @@ btCollisionObject::btCollisionObject()
} }
void btCollisionObject::SetActivationState(int newState) void btCollisionObject::setActivationState(int newState)
{ {
if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION)) if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
m_activationState1 = newState; m_activationState1 = newState;
} }
void btCollisionObject::ForceActivationState(int newState) void btCollisionObject::forceActivationState(int newState)
{ {
m_activationState1 = newState; m_activationState1 = newState;
} }
void btCollisionObject::activate() void btCollisionObject::activate()
{ {
if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OJBECT))) if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
{ {
SetActivationState(ACTIVE_TAG); setActivationState(ACTIVE_TAG);
m_deactivationTime = 0.f; m_deactivationTime = 0.f;
} }
} }

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@@ -80,7 +80,7 @@ public:
enum CollisionFlags enum CollisionFlags
{ {
CF_STATIC_OBJECT= 1, CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OJBECT= 2, CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4, CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
}; };
@@ -89,7 +89,7 @@ public:
inline bool mergesSimulationIslands() const inline bool mergesSimulationIslands() const
{ {
///static objects, kinematic and object without contact response don't merge islands ///static objects, kinematic and object without contact response don't merge islands
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OJBECT | CF_NO_CONTACT_RESPONSE) )==0); return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
} }
@@ -99,12 +99,12 @@ public:
inline bool isKinematicObject() const inline bool isKinematicObject() const
{ {
return (m_collisionFlags & CF_KINEMATIC_OJBECT) != 0; return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
} }
inline bool isStaticOrKinematicObject() const inline bool isStaticOrKinematicObject() const
{ {
return (m_collisionFlags & (CF_KINEMATIC_OJBECT | CF_STATIC_OBJECT)) != 0 ; return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
} }
inline bool hasContactResponse() const { inline bool hasContactResponse() const {
@@ -133,9 +133,9 @@ public:
int GetActivationState() const { return m_activationState1;} int getActivationState() const { return m_activationState1;}
void SetActivationState(int newState); void setActivationState(int newState);
void setDeactivationTime(float time) void setDeactivationTime(float time)
{ {
@@ -146,13 +146,13 @@ public:
return m_deactivationTime; return m_deactivationTime;
} }
void ForceActivationState(int newState); void forceActivationState(int newState);
void activate(); void activate();
inline bool IsActive() const inline bool isActive() const
{ {
return ((GetActivationState() != ISLAND_SLEEPING) && (GetActivationState() != DISABLE_SIMULATION)); return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
} }
void setRestitution(float rest) void setRestitution(float rest)

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@@ -166,11 +166,11 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId) if (colObj0->getIslandTag() == islandId)
{ {
if (colObj0->GetActivationState()== ACTIVE_TAG) if (colObj0->getActivationState()== ACTIVE_TAG)
{ {
allSleeping = false; allSleeping = false;
} }
if (colObj0->GetActivationState()== DISABLE_DEACTIVATION) if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
{ {
allSleeping = false; allSleeping = false;
} }
@@ -193,7 +193,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
if (colObj0->getIslandTag() == islandId) if (colObj0->getIslandTag() == islandId)
{ {
colObj0->SetActivationState( ISLAND_SLEEPING ); colObj0->setActivationState( ISLAND_SLEEPING );
} }
} }
} else } else
@@ -214,9 +214,9 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
if (colObj0->getIslandTag() == islandId) if (colObj0->getIslandTag() == islandId)
{ {
if ( colObj0->GetActivationState() == ISLAND_SLEEPING) if ( colObj0->getActivationState() == ISLAND_SLEEPING)
{ {
colObj0->SetActivationState( WANTS_DEACTIVATION); colObj0->setActivationState( WANTS_DEACTIVATION);
} }
} }
} }
@@ -236,17 +236,17 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1()); btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
//todo: check sleeping conditions! //todo: check sleeping conditions!
if (((colObj0) && colObj0->GetActivationState() != ISLAND_SLEEPING) || if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->GetActivationState() != ISLAND_SLEEPING)) ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
{ {
//kinematic objects don't merge islands, but wake up all connected objects //kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->GetActivationState() != ISLAND_SLEEPING) if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{ {
colObj1->SetActivationState(ACTIVE_TAG); colObj1->setActivationState(ACTIVE_TAG);
} }
if (colObj1->isKinematicObject() && colObj1->GetActivationState() != ISLAND_SLEEPING) if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
{ {
colObj0->SetActivationState(ACTIVE_TAG); colObj0->setActivationState(ACTIVE_TAG);
} }
//filtering for response //filtering for response

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@@ -28,6 +28,7 @@ float maxdist2 = 1.e30f;
#ifdef __SPU__ #ifdef __SPU__
#include <spu_printf.h> #include <spu_printf.h>
#define printf spu_printf
#endif //__SPU__ #endif //__SPU__
btGjkPairDetector::btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) btGjkPairDetector::btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
@@ -133,6 +134,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
if (curIter++ > gGjkMaxIter) if (curIter++ > gGjkMaxIter)
{ {
#if defined(DEBUG) || defined (_DEBUG) #if defined(DEBUG) || defined (_DEBUG)
printf("btGjkPairDetector maxIter exceeded:%i\n",curIter); printf("btGjkPairDetector maxIter exceeded:%i\n",curIter);
printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n", printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
m_cachedSeparatingAxis.getX(), m_cachedSeparatingAxis.getX(),
@@ -141,6 +143,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
squaredDistance, squaredDistance,
m_minkowskiA->getShapeType(), m_minkowskiA->getShapeType(),
m_minkowskiB->getShapeType()); m_minkowskiB->getShapeType());
#endif #endif
break; break;

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@@ -326,7 +326,7 @@ float btSequentialImpulseConstraintSolver::solve(btPersistentManifold* manifoldP
for (int i=0;i<numpoints ;i++) for (int i=0;i<numpoints ;i++)
{ {
int j=i; int j=i;//(i&1)? i : numpoints-1-i;
btManifoldPoint& cp = manifoldPtr->getContactPoint(j); btManifoldPoint& cp = manifoldPtr->getContactPoint(j);
if (cp.getDistance() <= 0.f) if (cp.getDistance() <= 0.f)
@@ -369,7 +369,7 @@ float btSequentialImpulseConstraintSolver::solveFriction(btPersistentManifold* m
for (int i=0;i<numpoints ;i++) for (int i=0;i<numpoints ;i++)
{ {
int j=i; int j=i;//(i&1)? i : numpoints-1-i;
btManifoldPoint& cp = manifoldPtr->getContactPoint(j); btManifoldPoint& cp = manifoldPtr->getContactPoint(j);
if (cp.getDistance() <= 0.f) if (cp.getDistance() <= 0.f)

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@@ -102,7 +102,7 @@ void btDiscreteDynamicsWorld::saveKinematicState(float timeStep)
if (body) if (body)
{ {
btTransform predictedTrans; btTransform predictedTrans;
if (body->GetActivationState() != ISLAND_SLEEPING) if (body->getActivationState() != ISLAND_SLEEPING)
{ {
if (body->isKinematicObject()) if (body->isKinematicObject())
{ {
@@ -123,7 +123,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
{ {
btVector3 color(255.f,255.f,255.f); btVector3 color(255.f,255.f,255.f);
switch(colObj->GetActivationState()) switch(colObj->getActivationState())
{ {
case ACTIVE_TAG: case ACTIVE_TAG:
color = btVector3(255.f,255.f,255.f); break; color = btVector3(255.f,255.f,255.f); break;
@@ -146,7 +146,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body && body->getMotionState() && !body->isStaticOrKinematicObject()) if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
{ {
if (body->GetActivationState() != ISLAND_SLEEPING) if (body->getActivationState() != ISLAND_SLEEPING)
{ {
btTransform interpolatedTransform; btTransform interpolatedTransform;
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
@@ -302,12 +302,12 @@ void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
if (body->wantsSleeping()) if (body->wantsSleeping())
{ {
if (body->GetActivationState() == ACTIVE_TAG) if (body->getActivationState() == ACTIVE_TAG)
body->SetActivationState( WANTS_DEACTIVATION ); body->setActivationState( WANTS_DEACTIVATION );
} else } else
{ {
if (body->GetActivationState() != DISABLE_DEACTIVATION) if (body->getActivationState() != DISABLE_DEACTIVATION)
body->SetActivationState( ACTIVE_TAG ); body->setActivationState( ACTIVE_TAG );
} }
} }
} }
@@ -435,7 +435,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) && if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands()))) ((colObj1) && ((colObj1)->mergesSimulationIslands())))
{ {
if (colObj0->IsActive() || colObj1->IsActive()) if (colObj0->isActive() || colObj1->isActive())
{ {
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
@@ -512,7 +512,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
//something went wrong, investigate //something went wrong, investigate
//this assert is unwanted in 3D modelers (danger of loosing work) //this assert is unwanted in 3D modelers (danger of loosing work)
assert(0); assert(0);
body->SetActivationState(DISABLE_SIMULATION); body->setActivationState(DISABLE_SIMULATION);
static bool reportMe = true; static bool reportMe = true;
if (reportMe) if (reportMe)
@@ -547,7 +547,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
if (body->IsActive() && (!body->isStaticOrKinematicObject())) if (body->isActive() && (!body->isStaticOrKinematicObject()))
{ {
body->predictIntegratedTransform(timeStep, predictedTrans); body->predictIntegratedTransform(timeStep, predictedTrans);
body->proceedToTransform( predictedTrans); body->proceedToTransform( predictedTrans);
@@ -570,7 +570,7 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
{ {
if (!body->isStaticOrKinematicObject()) if (!body->isStaticOrKinematicObject())
{ {
if (body->IsActive()) if (body->isActive())
{ {
body->applyForces( timeStep); body->applyForces( timeStep);
body->integrateVelocities( timeStep); body->integrateVelocities( timeStep);

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@@ -251,7 +251,7 @@ public:
inline void updateDeactivation(float timeStep) inline void updateDeactivation(float timeStep)
{ {
if ( (GetActivationState() == ISLAND_SLEEPING) || (GetActivationState() == DISABLE_DEACTIVATION)) if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
return; return;
if ((getLinearVelocity().length2() < gLinearSleepingThreshold*gLinearSleepingThreshold) && if ((getLinearVelocity().length2() < gLinearSleepingThreshold*gLinearSleepingThreshold) &&
@@ -261,7 +261,7 @@ public:
} else } else
{ {
m_deactivationTime=0.f; m_deactivationTime=0.f;
SetActivationState(0); setActivationState(0);
} }
} }
@@ -269,14 +269,14 @@ public:
inline bool wantsSleeping() inline bool wantsSleeping()
{ {
if (GetActivationState() == DISABLE_DEACTIVATION) if (getActivationState() == DISABLE_DEACTIVATION)
return false; return false;
//disable deactivation //disable deactivation
if (gDisableDeactivation || (gDeactivationTime == 0.f)) if (gDisableDeactivation || (gDeactivationTime == 0.f))
return false; return false;
if ( (GetActivationState() == ISLAND_SLEEPING) || (GetActivationState() == WANTS_DEACTIVATION)) if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
return true; return true;
if (m_deactivationTime> gDeactivationTime) if (m_deactivationTime> gDeactivationTime)

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@@ -114,7 +114,7 @@ void btSimpleDynamicsWorld::updateAabbs()
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
if (body->IsActive() && (!body->isStaticObject())) if (body->isActive() && (!body->isStaticObject()))
{ {
btPoint3 minAabb,maxAabb; btPoint3 minAabb,maxAabb;
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
@@ -134,7 +134,7 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
if (body->IsActive() && (!body->isStaticObject())) if (body->isActive() && (!body->isStaticObject()))
{ {
body->predictIntegratedTransform(timeStep, predictedTrans); body->predictIntegratedTransform(timeStep, predictedTrans);
body->proceedToTransform( predictedTrans); body->proceedToTransform( predictedTrans);
@@ -155,7 +155,7 @@ void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep)
{ {
if (!body->isStaticObject()) if (!body->isStaticObject())
{ {
if (body->IsActive()) if (body->isActive())
{ {
body->applyForces( timeStep); body->applyForces( timeStep);
body->integrateVelocities( timeStep); body->integrateVelocities( timeStep);
@@ -176,7 +176,7 @@ void btSimpleDynamicsWorld::synchronizeMotionStates()
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body && body->getMotionState()) if (body && body->getMotionState())
{ {
if (body->GetActivationState() != ISLAND_SLEEPING) if (body->getActivationState() != ISLAND_SLEEPING)
{ {
body->getMotionState()->setWorldTransform(body->getWorldTransform()); body->getMotionState()->setWorldTransform(body->getWorldTransform());
} }