minor cleanup of btgui/demo3 stuff, much more demo cleanup is needed

moved some files in btgui/Bullet3AppSupport
This commit is contained in:
Erwin Coumans
2014-09-16 12:08:24 -07:00
parent 3240d790e4
commit 07e2dcc749
67 changed files with 161 additions and 526 deletions

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#include "Bullet2RigidBodyDemo.h"
#include "btBulletDynamicsCommon.h"
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
#include "MyDebugDrawer.h"
struct GraphicsVertex
{
float pos[4];
float normal[3];
float texcoord[2];
};
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
{
SimpleOpenGL3App* m_glApp;
MyDebugDrawer* m_debugDraw;
MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
:m_glApp(glApp), m_debugDraw(0)
{
}
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
{
createCollisionObjectGraphicsObject(body,color);
}
virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
{
btCollisionShape* shape = body->getCollisionShape();
btTransform startTransform = body->getWorldTransform();
int graphicsShapeId = shape->getUserIndex();
btAssert(graphicsShapeId >= 0);
btVector3 localScaling = shape->getLocalScaling();
int graphicsInstanceId = m_glApp->m_instancingRenderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
body->setUserIndex(graphicsInstanceId);
}
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
{
//already has a graphics object?
if (collisionShape->getUserIndex()>=0)
return;
//todo: support all collision shape types
switch (collisionShape->getShapeType())
{
case BOX_SHAPE_PROXYTYPE:
{
btBoxShape* box = (btBoxShape*)collisionShape;
btVector3 halfExtents = box->getHalfExtentsWithMargin();
int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(), halfExtents.y(), halfExtents.z());
box->setUserIndex(cubeShapeId);
break;
}
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
{
break;
}
default:
{
if (collisionShape->isConvex())
{
btConvexShape* convex = (btConvexShape*)collisionShape;
{
btShapeHull* hull = new btShapeHull(convex);
hull->buildHull(0.0);
{
//int strideInBytes = 9*sizeof(float);
//int numVertices = hull->numVertices();
//int numIndices =hull->numIndices();
btAlignedObjectArray<GraphicsVertex> gvertices;
btAlignedObjectArray<int> indices;
for (int t=0;t<hull->numTriangles();t++)
{
btVector3 triNormal;
int index0 = hull->getIndexPointer()[t*3+0];
int index1 = hull->getIndexPointer()[t*3+1];
int index2 = hull->getIndexPointer()[t*3+2];
btVector3 pos0 =hull->getVertexPointer()[index0];
btVector3 pos1 =hull->getVertexPointer()[index1];
btVector3 pos2 =hull->getVertexPointer()[index2];
triNormal = (pos1-pos0).cross(pos2-pos0);
triNormal.normalize();
for (int v=0;v<3;v++)
{
int index = hull->getIndexPointer()[t*3+v];
GraphicsVertex vtx;
btVector3 pos =hull->getVertexPointer()[index];
vtx.pos[0] = pos.x();
vtx.pos[1] = pos.y();
vtx.pos[2] = pos.z();
vtx.pos[3] = 0.f;
vtx.normal[0] =triNormal.x();
vtx.normal[1] =triNormal.y();
vtx.normal[2] =triNormal.z();
vtx.texcoord[0] = 0.5f;
vtx.texcoord[1] = 0.5f;
indices.push_back(gvertices.size());
gvertices.push_back(vtx);
}
}
int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
convex->setUserIndex(shapeId);
}
}
} else
{
btAssert(0);
}
}
};
}
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
{
int numCollisionObjects = rbWorld->getNumCollisionObjects();
for (int i = 0; i<numCollisionObjects; i++)
{
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
btVector3 pos = colObj->getWorldTransform().getOrigin();
btQuaternion orn = colObj->getWorldTransform().getRotation();
int index = colObj->getUserIndex();
if (index >= 0)
{
m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos, orn, index);
}
}
m_glApp->m_instancingRenderer->writeTransforms();
}
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
{
btAssert(rbWorld);
m_debugDraw = new MyDebugDrawer(m_glApp);
rbWorld->setDebugDrawer(m_debugDraw );
m_debugDraw->setDebugMode(
btIDebugDraw::DBG_DrawWireframe
+btIDebugDraw::DBG_DrawAabb
//btIDebugDraw::DBG_DrawContactPoints
);
}
virtual CommonParameterInterface* getParameterInterface()
{
return m_glApp->m_parameterInterface;
}
virtual void setUpAxis(int axis)
{
m_glApp->setUpAxis(axis);
}
};
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
: m_physicsSetup(physicsSetup),
m_controlPressed(false),
m_altPressed(false),
m_glApp(app)
{
}
void Bullet2RigidBodyDemo::initPhysics()
{
MyGraphicsPhysicsBridge glBridge(m_glApp);
glBridge.setUpAxis(1);
m_physicsSetup->initPhysics(glBridge);
m_glApp->m_instancingRenderer->writeTransforms();
}
void Bullet2RigidBodyDemo::exitPhysics()
{
m_physicsSetup->exitPhysics();
}
void Bullet2RigidBodyDemo::stepSimulation(float deltaTime)
{
m_physicsSetup->stepSimulation(deltaTime);
}
void Bullet2RigidBodyDemo::renderScene()
{
//sync graphics -> physics world transforms
MyGraphicsPhysicsBridge glBridge(m_glApp);
m_physicsSetup->syncPhysicsToGraphics(glBridge);
m_glApp->m_instancingRenderer->renderScene();
}
void Bullet2RigidBodyDemo::physicsDebugDraw()
{
m_physicsSetup->debugDraw();
}
Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
{
}
btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
{
if (!m_glApp->m_instancingRenderer)
{
btAssert(0);
return btVector3(0,0,0);
}
float top = 1.f;
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float fov = b3Scalar(2.0) * b3Atan(tanFov);
btVector3 camPos,camTarget;
m_glApp->m_instancingRenderer->getCameraPosition(camPos);
m_glApp->m_instancingRenderer->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos);
rayForward.normalize();
float farPlane = 10000.f;
rayForward*= farPlane;
btVector3 rightOffset;
btVector3 cameraUp=btVector3(0,0,0);
cameraUp[m_glApp->getUpAxis()]=1;
btVector3 vertical = cameraUp;
btVector3 hor;
hor = rayForward.cross(vertical);
hor.normalize();
vertical = hor.cross(rayForward);
vertical.normalize();
float tanfov = tanf(0.5f*fov);
hor *= 2.f * farPlane * tanfov;
vertical *= 2.f * farPlane * tanfov;
b3Scalar aspect;
float width = m_glApp->m_instancingRenderer->getScreenWidth();
float height = m_glApp->m_instancingRenderer->getScreenHeight();
aspect = width / height;
hor*=aspect;
btVector3 rayToCenter = rayFrom + rayForward;
btVector3 dHor = hor * 1.f/width;
btVector3 dVert = vertical * 1.f/height;
btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
rayTo += btScalar(x) * dHor;
rayTo -= btScalar(y) * dVert;
return rayTo;
}
bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
{
btVector3 rayTo = getRayTo(x, y);
btVector3 rayFrom;
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
m_physicsSetup->movePickedBody(rayFrom,rayTo);
return false;
}
bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
{
if (state==1)
{
if(button==0 && (!m_altPressed && !m_controlPressed))
{
btVector3 camPos;
m_glApp->m_instancingRenderer->getCameraPosition(camPos);
btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(x,y);
m_physicsSetup->pickBody(rayFrom, rayTo);
}
} else
{
if (button==0)
{
m_physicsSetup->removePickingConstraint();
//remove p2p
}
}
//printf("button=%d, state=%d\n",button,state);
return false;
}

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#ifndef BULLET2_RIGIDBODY_DEMO_H
#define BULLET2_RIGIDBODY_DEMO_H
#include "LinearMath/btVector3.h"
#include "BulletDemoInterface.h"
#include "OpenGLWindow/b3gWindowInterface.h"
#include "CommonPhysicsSetup.h"
class Bullet2RigidBodyDemo : public BulletDemoInterface
{
CommonPhysicsSetup* m_physicsSetup;
public:
bool m_controlPressed;
bool m_altPressed;
public:
struct SimpleOpenGL3App* m_glApp;
Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
virtual void initPhysics();
virtual void exitPhysics();
virtual void renderScene();
virtual void physicsDebugDraw();
virtual void stepSimulation(float dt);
virtual CommonPhysicsSetup* getPhysicsSetup()
{
return m_physicsSetup;
}
virtual ~Bullet2RigidBodyDemo();
btVector3 getRayTo(int x,int y);
virtual bool mouseMoveCallback(float x,float y);
virtual bool mouseButtonCallback(int button, int state, float x, float y);
virtual bool keyboardCallback(int key, int state)
{
if (key==B3G_CONTROL)
{
m_controlPressed = (state==1);
}
if (key==B3G_ALT)
{
m_altPressed = (state==1);
}
return false;
}
};
#endif //BULLET2_RIGIDBODY_DEMO_H

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#ifndef DEMO_INTERFACE_H
#define DEMO_INTERFACE_H
struct SimpleOpenGL3App;
class BulletDemoInterface
{
public:
typedef class BulletDemoInterface* (CreateFunc)(SimpleOpenGL3App* app);
virtual ~BulletDemoInterface()
{
}
virtual void initPhysics()=0;
virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0;
virtual void renderScene()=0;
virtual void physicsDebugDraw()=0;
virtual bool mouseMoveCallback(float x,float y)=0;
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
virtual bool keyboardCallback(int key, int state)=0;
};
class EmptyBulletDemo : public BulletDemoInterface
{
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
return new EmptyBulletDemo();
}
virtual void initPhysics()
{
}
virtual void exitPhysics()
{
}
virtual void stepSimulation(float deltaTime)
{
}
virtual void renderScene()
{
}
virtual void physicsDebugDraw()
{
}
virtual bool mouseMoveCallback(float x,float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
};
#endif //DEMO_INTERFACE_H

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INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
${BULLET_PHYSICS_SOURCE_DIR}/btgui
)
FILE(GLOB Bullet3AppSupport_HDRS "*.h" )
FILE(GLOB Bullet3AppSupport_SRCS "*.cpp" )
IF (WIN32)
ADD_DEFINITIONS(-DGLEW_STATIC)
ENDIF(WIN32)
IF(NOT WIN32 AND NOT APPLE)
ADD_DEFINITIONS(-DGLEW_STATIC)
ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
ENDIF()
ADD_LIBRARY(Bullet3AppSupport ${Bullet3AppSupport_SRCS} ${Bullet3AppSupport_HDRS})
if (UNIX AND NOT APPLE)
target_link_libraries(Bullet3AppSupport X11)
elseif (APPLE)
target_link_libraries(Bullet3AppSupport ${COCOA_LIBRARY})
endif ()
if (BUILD_SHARED_LIBS)
target_link_libraries(Bullet3AppSupport OpenGLWindow Bullet3Common)
endif()
target_link_libraries(Bullet3AppSupport ${OPENGL_gl_LIBRARY})

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#ifndef COMMON_MULTI_BODY_SETUP_H
#define COMMON_MULTI_BODY_SETUP_H
//todo: replace this 'btBulletDynamicsCommon.h' header with specific used header files
#include "btBulletDynamicsCommon.h"
#include "CommonPhysicsSetup.h"
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
struct CommonMultiBodySetup : public CommonPhysicsSetup
{
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btMultiBodyConstraintSolver* m_solver;
btDefaultCollisionConfiguration* m_collisionConfiguration;
btMultiBodyDynamicsWorld* m_dynamicsWorld;
//data for picking objects
class btRigidBody* m_pickedBody;
class btTypedConstraint* m_pickedConstraint;
class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point;
btVector3 m_oldPickingPos;
btVector3 m_hitPos;
btScalar m_oldPickingDist;
bool m_prevCanSleep;
CommonMultiBodySetup()
:m_broadphase(0),
m_dispatcher(0),
m_solver(0),
m_collisionConfiguration(0),
m_dynamicsWorld(0),
m_pickedBody(0),
m_pickedConstraint(0),
m_pickingMultiBodyPoint2Point(0),
m_prevCanSleep(false)
{
}
virtual void createEmptyDynamicsWorld()
{
///collision configuration contains default setup for memory, collision setup
m_collisionConfiguration = new btDefaultCollisionConfiguration();
//m_collisionConfiguration->setConvexConvexMultipointIterations();
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_broadphase = new btDbvtBroadphase();
m_solver = new btMultiBodyConstraintSolver;
m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
}
virtual void stepSimulation(float deltaTime)
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->stepSimulation(deltaTime);
}
}
virtual void exitPhysics()
{
removePickingConstraint();
//cleanup in the reverse order of creation/initialization
//remove the rigidbodies from the dynamics world and delete them
if (m_dynamicsWorld)
{
int i;
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
{
m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
}
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getMotionState())
{
delete body->getMotionState();
}
m_dynamicsWorld->removeCollisionObject(obj);
delete obj;
}
}
//delete collision shapes
for (int j = 0; j<m_collisionShapes.size(); j++)
{
btCollisionShape* shape = m_collisionShapes[j];
delete shape;
}
m_collisionShapes.clear();
delete m_dynamicsWorld;
delete m_solver;
delete m_broadphase;
delete m_dispatcher;
delete m_collisionConfiguration;
}
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
{
if (m_dynamicsWorld)
{
gfxBridge.syncPhysicsToGraphics(m_dynamicsWorld);
}
}
virtual void debugDraw()
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->debugDrawWorld();
}
}
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
if (m_dynamicsWorld==0)
return false;
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
if (rayCallback.hasHit())
{
btVector3 pickPos = rayCallback.m_hitPointWorld;
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
if (body)
{
//other exclusions?
if (!(body->isStaticObject() || body->isKinematicObject()))
{
m_pickedBody = body;
m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot);
m_dynamicsWorld->addConstraint(p2p, true);
m_pickedConstraint = p2p;
btScalar mousePickClamping = 30.f;
p2p->m_setting.m_impulseClamp = mousePickClamping;
//very weak constraint for picking
p2p->m_setting.m_tau = 0.001f;
}
} else
{
btMultiBodyLinkCollider* multiCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(rayCallback.m_collisionObject);
if (multiCol && multiCol->m_multiBody)
{
m_prevCanSleep = multiCol->m_multiBody->getCanSleep();
multiCol->m_multiBody->setCanSleep(false);
btVector3 pivotInA = multiCol->m_multiBody->worldPosToLocal(multiCol->m_link, pickPos);
btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(multiCol->m_multiBody,multiCol->m_link,0,pivotInA,pickPos);
//if you add too much energy to the system, causing high angular velocities, simulation 'explodes'
//see also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=4&t=949
//so we try to avoid it by clamping the maximum impulse (force) that the mouse pick can apply
//it is not satisfying, hopefully we find a better solution (higher order integrator, using joint friction using a zero-velocity target motor with limited force etc?)
btScalar scaling=1;
p2p->setMaxAppliedImpulse(2*scaling);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
world->addMultiBodyConstraint(p2p);
m_pickingMultiBodyPoint2Point =p2p;
}
}
// pickObject(pickPos, rayCallback.m_collisionObject);
m_oldPickingPos = rayToWorld;
m_hitPos = pickPos;
m_oldPickingDist = (pickPos - rayFromWorld).length();
// printf("hit !\n");
//add p2p
}
return false;
}
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
if (m_pickedBody && m_pickedConstraint)
{
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
if (pickCon)
{
//keep it at the same picking distance
btVector3 dir = rayToWorld-rayFromWorld;
dir.normalize();
dir *= m_oldPickingDist;
btVector3 newPivotB = rayFromWorld + dir;
pickCon->setPivotB(newPivotB);
}
}
if (m_pickingMultiBodyPoint2Point)
{
//keep it at the same picking distance
btVector3 dir = rayToWorld-rayFromWorld;
dir.normalize();
dir *= m_oldPickingDist;
btVector3 newPivotB = rayFromWorld + dir;
m_pickingMultiBodyPoint2Point->setPivotInB(newPivotB);
}
return false;
}
virtual void removePickingConstraint()
{
if (m_pickedConstraint)
{
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
delete m_pickedConstraint;
m_pickedConstraint = 0;
m_pickedBody = 0;
}
if (m_pickingMultiBodyPoint2Point)
{
m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(m_prevCanSleep);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
world->removeMultiBodyConstraint(m_pickingMultiBodyPoint2Point);
delete m_pickingMultiBodyPoint2Point;
m_pickingMultiBodyPoint2Point = 0;
}
}
btBoxShape* createBoxShape(const btVector3& halfExtents)
{
btBoxShape* box = new btBoxShape(halfExtents);
return box;
}
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
{
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0, 0, 0);
if (isDynamic)
shape->calculateLocalInertia(mass, localInertia);
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
#define USE_MOTIONSTATE 1
#ifdef USE_MOTIONSTATE
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia);
btRigidBody* body = new btRigidBody(cInfo);
//body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
#else
btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
body->setWorldTransform(startTransform);
#endif//
body->setUserIndex(-1);
m_dynamicsWorld->addRigidBody(body);
return body;
}
};
#endif //COMMON_MULTI_BODY_SETUP_H

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#ifndef PARAM_INTERFACE_H
#define PARAM_INTERFACE_H
#pragma once
typedef void (*SliderParamChangedCallback) (float newVal);
#include "LinearMath/btScalar.h"
struct SliderParams
{
const char* m_name;
float m_minVal;
float m_maxVal;
SliderParamChangedCallback m_callback;
btScalar* m_paramValuePointer;
void* m_userPointer;
bool m_clampToNotches;
SliderParams(const char* name, btScalar* targetValuePointer)
:m_name(name),
m_minVal(-100),
m_maxVal(100),
m_callback(0),
m_paramValuePointer(targetValuePointer),
m_userPointer(0),
m_clampToNotches(false)
{
}
};
struct CommonParameterInterface
{
virtual void registerSliderFloatParameter(SliderParams& params)=0;
virtual void syncParameters()=0;
virtual void removeAllParameters()=0;
virtual void setSliderValue(int sliderIndex, double sliderValue)=0;
};
#endif //PARAM_INTERFACE_H

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#ifndef COMMON_PHYSICS_SETUP_H
#define COMMON_PHYSICS_SETUP_H
class btRigidBody;
class btCollisionObject;
class btBoxShape;
class btTransform;
class btCollisionShape;
#include "LinearMath/btVector3.h"
#include "CommonParameterInterface.h"
class btDiscreteDynamicsWorld;
///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
struct GraphicsPhysicsBridge
{
virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
{
}
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
{
}
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
{
}
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
{
}
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
{
}
virtual CommonParameterInterface* getParameterInterface()
{
return 0;
}
virtual void setUpAxis(int axis)
{
}
};
struct CommonPhysicsSetup
{
public:
virtual ~CommonPhysicsSetup() {}
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0;
virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0;
virtual void debugDraw()=0;
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
virtual void removePickingConstraint() = 0;
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0;
/*
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0;
virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0;
*/
};
#endif //COMMON_PHYSICS_SETUP_H

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#ifndef COMMON_RIGID_BODY_SETUP_H
#define COMMON_RIGID_BODY_SETUP_H
//todo: replace this 'btBulletDynamicsCommon.h' header with specific used header files
#include "btBulletDynamicsCommon.h"
#include "CommonPhysicsSetup.h"
struct CommonRigidBodySetup : public CommonPhysicsSetup
{
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btConstraintSolver* m_solver;
btDefaultCollisionConfiguration* m_collisionConfiguration;
btDiscreteDynamicsWorld* m_dynamicsWorld;
//data for picking objects
class btRigidBody* m_pickedBody;
class btTypedConstraint* m_pickedConstraint;
btVector3 m_oldPickingPos;
btVector3 m_hitPos;
btScalar m_oldPickingDist;
CommonRigidBodySetup()
:m_broadphase(0),
m_dispatcher(0),
m_solver(0),
m_collisionConfiguration(0),
m_dynamicsWorld(0),
m_pickedBody(0),
m_pickedConstraint(0)
{
}
virtual void createEmptyDynamicsWorld()
{
///collision configuration contains default setup for memory, collision setup
m_collisionConfiguration = new btDefaultCollisionConfiguration();
//m_collisionConfiguration->setConvexConvexMultipointIterations();
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_broadphase = new btDbvtBroadphase();
///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
m_solver = sol;
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
}
virtual void stepSimulation(float deltaTime)
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->stepSimulation(deltaTime);
}
}
virtual void exitPhysics()
{
removePickingConstraint();
//cleanup in the reverse order of creation/initialization
//remove the rigidbodies from the dynamics world and delete them
if (m_dynamicsWorld)
{
int i;
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
{
m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
}
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getMotionState())
{
delete body->getMotionState();
}
m_dynamicsWorld->removeCollisionObject(obj);
delete obj;
}
}
//delete collision shapes
for (int j = 0; j<m_collisionShapes.size(); j++)
{
btCollisionShape* shape = m_collisionShapes[j];
delete shape;
}
m_collisionShapes.clear();
delete m_dynamicsWorld;
delete m_solver;
delete m_broadphase;
delete m_dispatcher;
delete m_collisionConfiguration;
}
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
{
if (m_dynamicsWorld)
{
gfxBridge.syncPhysicsToGraphics(m_dynamicsWorld);
}
}
virtual void debugDraw()
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->debugDrawWorld();
}
}
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
if (m_dynamicsWorld==0)
return false;
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
if (rayCallback.hasHit())
{
btVector3 pickPos = rayCallback.m_hitPointWorld;
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
if (body)
{
//other exclusions?
if (!(body->isStaticObject() || body->isKinematicObject()))
{
m_pickedBody = body;
m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot);
m_dynamicsWorld->addConstraint(p2p, true);
m_pickedConstraint = p2p;
btScalar mousePickClamping = 30.f;
p2p->m_setting.m_impulseClamp = mousePickClamping;
//very weak constraint for picking
p2p->m_setting.m_tau = 0.001f;
}
}
// pickObject(pickPos, rayCallback.m_collisionObject);
m_oldPickingPos = rayToWorld;
m_hitPos = pickPos;
m_oldPickingDist = (pickPos - rayFromWorld).length();
// printf("hit !\n");
//add p2p
}
return false;
}
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
if (m_pickedBody && m_pickedConstraint)
{
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
if (pickCon)
{
//keep it at the same picking distance
btVector3 newPivotB;
btVector3 dir = rayToWorld - rayFromWorld;
dir.normalize();
dir *= m_oldPickingDist;
newPivotB = rayFromWorld + dir;
pickCon->setPivotB(newPivotB);
return true;
}
}
return false;
}
virtual void removePickingConstraint()
{
if (m_pickedConstraint)
{
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
delete m_pickedConstraint;
m_pickedConstraint = 0;
m_pickedBody = 0;
}
}
btBoxShape* createBoxShape(const btVector3& halfExtents)
{
btBoxShape* box = new btBoxShape(halfExtents);
return box;
}
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
{
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0, 0, 0);
if (isDynamic)
shape->calculateLocalInertia(mass, localInertia);
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
#define USE_MOTIONSTATE 1
#ifdef USE_MOTIONSTATE
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia);
btRigidBody* body = new btRigidBody(cInfo);
//body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
#else
btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
body->setWorldTransform(startTransform);
#endif//
body->setUserIndex(-1);
m_dynamicsWorld->addRigidBody(body);
return body;
}
};
#endif //COMMON_RIGID_BODY_SETUP_H

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#include "GraphingTexture.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include <assert.h>
GraphingTexture::GraphingTexture()
:m_textureId(0),
m_width(0),
m_height(0)
{
}
GraphingTexture::~GraphingTexture()
{
destroy();
}
void GraphingTexture::destroy()
{
//TODO(erwincoumans) release memory etc...
m_width = 0;
m_height=0;
glDeleteTextures(1,(GLuint*)&m_textureId);
m_textureId=0;
}
bool GraphingTexture::create(int texWidth, int texHeight)
{
m_width = texWidth;
m_height = texHeight;
glActiveTexture(GL_TEXTURE0);
m_imageData.resize(texWidth*texHeight*4);
for(int y=0;y<texHeight;++y)
{
// const int t=y>>5;
GLubyte* pi=&m_imageData[y*texWidth*4];
for(int x=0;x<texWidth;++x)
{
if (x>=y)//x<2||y<2||x>253||y>253)
{
pi[0]=0;
pi[1]=0;
pi[2]=255;
pi[3]=255;
} else
{
pi[0]=255;
pi[1]=0;
pi[2]=0;
pi[3]=255;
}
pi+=4;
}
}
glGenTextures(1,(GLuint*)&m_textureId);
uploadImageData();
return true;
}
void GraphingTexture::uploadImageData()
{
glBindTexture(GL_TEXTURE_2D,m_textureId);
assert(glGetError()==GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width,m_height,0,GL_RGBA,GL_UNSIGNED_BYTE,&m_imageData[0]);
glGenerateMipmap(GL_TEXTURE_2D);
assert(glGetError()==GL_NO_ERROR);
}
#if 0
//shift the image one pixel
for(int y=0;y<texHeight;++y)
{
// const int t=y>>5;
for(int x=1;x<texWidth;++x)
{
GLubyte* org=image+(x+y*texWidth)*4;
GLubyte* dst=image+(x-1+y*texWidth)*4;
dst[0] = org[0];
dst[1] = org[1];
dst[2] = org[2];
dst[3] = org[3];
}
}
//render a new row at the right
for(int y=0;y<texHeight;++y)
{
GLubyte* pi=image+(texWidth-1+y*texWidth)*4;
pi[0]=255;
pi[1]=255;
pi[2]=255;
pi[3]=255;
if (y==texHeight*0.5)
{
pi[0]=200;
pi[1]=200;
pi[2]=200;
pi[3]=255;
}
}
{
static float timer = 0.f;
static int prevValue=0;
timer+= 0.01;
float value = 128+100*sinf(timer);
MyClamp(value,0.f,float(texHeight-1));
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 0;
org[3] = 255;
if (prevValue<value)
{
} else
{
}
}
{
static float timer = 1.4f;
timer+= 0.04;
float value = 128+150*sinf(timer);
MyClamp(value,0.f,float(texHeight-1));
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
org[0] = 0;
org[1] = 255;
org[2] = 0;
org[3] = 255;
}
{
static float timer = 1.4f;
timer+= 0.02;
float value =256+400*sinf(timer);
MyClamp(value,0.f,float(texHeight-1));
static int prevValue = 0;
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 255;
org[3] = 255;
if (prevValue<value)
{
for (int i=prevValue;i<value;i++)
{
GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 255;
org[3] = 255;
}
} else
{
for (int i=value;i<prevValue;i++)
{
GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 255;
org[3] = 255;
}
}
prevValue = value;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth,texHeight,0,GL_RGBA,GL_UNSIGNED_BYTE,image);
glGenerateMipmap(GL_TEXTURE_2D);
#endif

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#ifndef GRAPHING_TEXTURE_H
#define GRAPHING_TEXTURE_H
#include "LinearMath/btAlignedObjectArray.h"
struct GraphingTexture
{
int m_textureId;
//assume rgba (8 bit per component, total of 32bit per pixel, for m_width*m_height pixels)
btAlignedObjectArray<unsigned char> m_imageData;
int m_width;
int m_height;
GraphingTexture();
virtual ~GraphingTexture();
bool create(int texWidth, int texHeight);
void destroy();
void setPixel(int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
{
m_imageData[x*4+y*4*m_width+0] = red;
m_imageData[x*4+y*4*m_width+1] = green;
m_imageData[x*4+y*4*m_width+2] = blue;
m_imageData[x*4+y*4*m_width+3] = alpha;
}
void uploadImageData();
int getTextureId()
{
return m_textureId;
}
};
#endif //GRAPHING_TEXTURE_H

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#include "GwenParameterInterface.h"
#include "gwenInternalData.h"
template<typename T>
struct MySliderEventHandler : public Gwen::Event::Handler
{
Gwen::Controls::TextBox* m_label;
Gwen::Controls::Slider* m_pSlider;
char m_variableName[1024];
T* m_targetValue;
MySliderEventHandler(const char* varName, Gwen::Controls::TextBox* label, Gwen::Controls::Slider* pSlider,T* target)
:m_label(label),
m_pSlider(pSlider),
m_targetValue(target)
{
memcpy(m_variableName,varName,strlen(varName)+1);
}
void SliderMoved( Gwen::Controls::Base* pControl )
{
Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
//printf("value = %f\n", pSlider->GetValue());//UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) );
float bla = pSlider->GetValue();
T v = T(bla);
SetValue(v);
}
void SetValue(T v)
{
if (v < m_pSlider->GetRangeMin())
{
printf("?\n");
}
if (v > m_pSlider->GetRangeMax())
{
printf("?\n");
}
m_pSlider->SetValue(v,true);
(*m_targetValue) = v;
float val = float(v);//todo: specialize on template type
char txt[1024];
sprintf(txt,"%s : %.3f", m_variableName,val);
m_label->SetText(txt);
}
};
struct GwenParameters
{
b3AlignedObjectArray<MySliderEventHandler<btScalar>*> m_sliderEventHandlers;
b3AlignedObjectArray<Gwen::Controls::HorizontalSlider*> m_sliders;
b3AlignedObjectArray<Gwen::Controls::TextBox*> m_textLabels;
int m_savedYposition;
};
GwenParameterInterface::GwenParameterInterface(GwenInternalData* gwenInternalData)
:m_gwenInternalData(gwenInternalData)
{
m_paramInternalData = new GwenParameters;
m_paramInternalData->m_savedYposition = m_gwenInternalData->m_curYposition;
}
GwenParameterInterface::~GwenParameterInterface()
{
removeAllParameters();
delete m_paramInternalData;
}
void GwenParameterInterface::setSliderValue(int sliderIndex, double sliderValue)
{
int sliderCapped = sliderValue+4;
sliderCapped /= 8;
sliderCapped *= 8;
if (sliderIndex>=0 && sliderIndex<m_paramInternalData->m_sliders.size())
{
m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin();
m_paramInternalData->m_sliders[sliderIndex]->GetRangeMax();
float mappedValue =m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin()+
(m_paramInternalData->m_sliders[sliderIndex]->GetRangeMax()-
m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin())*sliderCapped/128.f;
printf("mappedValue = %f\n",mappedValue);
m_paramInternalData->m_sliders[sliderIndex]->SetValue(mappedValue);
}
}
#include <stdio.h>
void GwenParameterInterface::registerSliderFloatParameter(SliderParams& params)
{
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox(m_gwenInternalData->m_demoPage->GetPage());
m_paramInternalData->m_textLabels.push_back(label);
//m_data->m_myControls.push_back(label);
label->SetText( params.m_name);
label->SetPos( 10, 10 + 25 );
label->SetWidth(110);
label->SetPos(10,m_gwenInternalData->m_curYposition);
m_gwenInternalData->m_curYposition+=22;
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( m_gwenInternalData->m_demoPage->GetPage());
m_paramInternalData->m_sliders.push_back(pSlider);
//m_data->m_myControls.push_back(pSlider);
pSlider->SetPos( 10, m_gwenInternalData->m_curYposition );
pSlider->SetSize( 100, 20 );
pSlider->SetRange( params.m_minVal, params.m_maxVal);
pSlider->SetNotchCount(128);//float(params.m_maxVal-params.m_minVal)/100.f);
pSlider->SetClampToNotches( params.m_clampToNotches );
pSlider->SetValue( *params.m_paramValuePointer);//dimensions[i] );
char labelName[1024];
sprintf(labelName,"%s",params.m_name);//axisNames[0]);
MySliderEventHandler<btScalar>* handler = new MySliderEventHandler<btScalar>(labelName,label,pSlider,params.m_paramValuePointer);
m_paramInternalData->m_sliderEventHandlers.push_back(handler);
pSlider->onValueChanged.Add( handler, &MySliderEventHandler<btScalar>::SliderMoved );
handler->SliderMoved(pSlider);
// float v = pSlider->GetValue();
m_gwenInternalData->m_curYposition+=22;
}
void GwenParameterInterface::syncParameters()
{
for (int i=0;i<m_paramInternalData->m_sliderEventHandlers.size();i++)
{
MySliderEventHandler<btScalar>* handler = m_paramInternalData->m_sliderEventHandlers[i];
handler->m_pSlider->SetValue(*handler->m_targetValue,true);
}
}
void GwenParameterInterface::removeAllParameters()
{
for (int i=0;i<m_paramInternalData->m_sliders.size();i++)
{
delete m_paramInternalData->m_sliders[i];
}
m_paramInternalData->m_sliders.clear();
for (int i=0;i<m_paramInternalData->m_sliderEventHandlers.size();i++)
{
delete m_paramInternalData->m_sliderEventHandlers[i];
}
m_paramInternalData->m_sliderEventHandlers.clear();
for (int i=0;i<m_paramInternalData->m_textLabels.size();i++)
{
delete m_paramInternalData->m_textLabels[i];
}
m_paramInternalData->m_textLabels.clear();
m_gwenInternalData->m_curYposition = this->m_paramInternalData->m_savedYposition;
}

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#ifndef GWEN_PARAMETER_INTERFACE_H
#define GWEN_PARAMETER_INTERFACE_H
#include "CommonParameterInterface.h"
struct GwenParameterInterface : public CommonParameterInterface
{
struct GwenInternalData* m_gwenInternalData;
struct GwenParameters* m_paramInternalData;
GwenParameterInterface(struct GwenInternalData* gwenInternalData);
virtual ~GwenParameterInterface();
virtual void registerSliderFloatParameter(SliderParams& params);
virtual void setSliderValue(int sliderIndex, double sliderValue);
virtual void syncParameters();
virtual void removeAllParameters();
};
#endif//GWEN_PARAMETER_INTERFACE_H

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#include "GwenProfileWindow.h"
#include "gwenUserInterface.h"
#include "gwenInternalData.h"
#include "LinearMath/btQuickprof.h"
class MyProfileWindow : public Gwen::Controls::WindowControl
{
// Gwen::Controls::TabControl* m_TabControl;
//Gwen::Controls::ListBox* m_TextOutput;
unsigned int m_iFrames;
float m_fLastSecond;
Gwen::Controls::TreeNode* m_node;
Gwen::Controls::TreeControl* m_ctrl;
protected:
void onButtonA( Gwen::Controls::Base* pControl )
{
// OpenTissue::glut::toggleIdle();
}
void SliderMoved(Gwen::Controls::Base* pControl )
{
// Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
//this->m_app->scaleYoungModulus(pSlider->GetValue());
// printf("Slider Value: %.2f", pSlider->GetValue() );
}
void OnCheckChangedStiffnessWarping (Gwen::Controls::Base* pControl)
{
// Gwen::Controls::CheckBox* labeled = (Gwen::Controls::CheckBox* )pControl;
// bool checked = labeled->IsChecked();
//m_app->m_stiffness_warp_on = checked;
}
public:
CProfileIterator* profIter;
MyProfileWindow ( Gwen::Controls::Base* pParent)
: Gwen::Controls::WindowControl( pParent ),
profIter(0)
{
SetTitle( L"Time Profiler" );
SetSize( 450, 450 );
this->SetPos(10,400);
// this->Dock( Gwen::Pos::Bottom);
{
m_ctrl = new Gwen::Controls::TreeControl( this );
m_node = m_ctrl->AddNode( L"Total Parent Time" );
//Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
//pNode->AddNode( L"Node Two Inside" );
//pNode->AddNode( L"Eyes" );
//pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
//Gwen::Controls::TreeNode* node = ctrl->AddNode( L"Node Three" );
//m_ctrl->Dock(Gwen::Pos::Bottom);
m_ctrl->ExpandAll();
m_ctrl->SetKeyboardInputEnabled(true);
m_ctrl->SetBounds( this->GetInnerBounds().x,this->GetInnerBounds().y,this->GetInnerBounds().w,this->GetInnerBounds().h);
}
}
float dumpRecursive(CProfileIterator* profileIterator, Gwen::Controls::TreeNode* parentNode)
{
profileIterator->First();
if (profileIterator->Is_Done())
return 0.f;
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
int i;
int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
//printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
float totalTime = 0.f;
int numChildren = 0;
Gwen::UnicodeString txt;
std::vector<Gwen::Controls::TreeNode*> nodes;
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
numChildren++;
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
double fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
Gwen::String name(profileIterator->Get_Current_Name());
#ifdef _WIN32
Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name);
txt = Gwen::Utility::Format(L"%s (%.2f %%) :: %.3f ms / frame (%d calls)",uname.c_str(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
#else
txt = Gwen::Utility::Format(L"%s (%.2f %%) :: %.3f ms / frame (%d calls)",name.c_str(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
#endif
Gwen::Controls::TreeNode* childNode = (Gwen::Controls::TreeNode*)profileIterator->Get_Current_UserPointer();
if (!childNode)
{
childNode = parentNode->AddNode(L"");
profileIterator->Set_Current_UserPointer(childNode);
}
childNode->SetText(txt);
nodes.push_back(childNode);
totalTime += current_total_time;
//recurse into children
}
for (i=0;i<numChildren;i++)
{
profileIterator->Enter_Child(i);
Gwen::Controls::TreeNode* curNode = nodes[i];
dumpRecursive(profileIterator, curNode);
profileIterator->Enter_Parent();
}
return accumulated_time;
}
void UpdateText(CProfileIterator* profileIterator, bool idle)
{
// static bool update=true;
m_ctrl->SetBounds(0,0,this->GetInnerBounds().w,this->GetInnerBounds().h);
// if (!update)
// return;
// update=false;
static int test = 1;
test++;
static double time_since_reset = 0.f;
if (!idle)
{
time_since_reset = CProfileManager::Get_Time_Since_Reset();
}
//Gwen::UnicodeString txt = Gwen::Utility::Format( L"FEM Settings %i fps", test );
{
//recompute profiling data, and store profile strings
// char blockTime[128];
// double totalTime = 0;
// int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
profileIterator->First();
double parent_time = profileIterator->Is_Root() ? time_since_reset : profileIterator->Get_Current_Parent_Total_Time();
// Gwen::Controls::TreeNode* curParent = m_node;
double accumulated_time = dumpRecursive(profileIterator,m_node);
const char* name = profileIterator->Get_Current_Parent_Name();
#ifdef _WIN32
Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name);
Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", uname.c_str(), parent_time ,
parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
#else
Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", name, parent_time ,
parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
#endif
//sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---", profileIterator->Get_Current_Parent_Name(), parent_time );
//displayProfileString(xOffset,yStart,blockTime);
m_node->SetText(txt);
//printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",);
}
static int counter=10;
if (counter)
{
counter--;
m_ctrl->ExpandAll();
}
}
void PrintText( const Gwen::UnicodeString& str )
{
}
void Render( Gwen::Skin::Base* skin )
{
m_iFrames++;
if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
{
SetTitle( Gwen::Utility::Format( L"Profiler %i fps", m_iFrames ) );
m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
m_iFrames = 0;
}
Gwen::Controls::WindowControl::Render( skin );
}
};
class MyMenuItems : public Gwen::Controls::Base
{
public:
class MyProfileWindow* m_profWindow;
MyMenuItems() :Gwen::Controls::Base(0)
{
}
void MenuItemSelect(Gwen::Controls::Base* pControl)
{
if (m_profWindow->Hidden())
{
m_profWindow->SetHidden(false);
} else
{
m_profWindow->SetHidden(true);
}
}
};
MyProfileWindow* setupProfileWindow(GwenInternalData* data)
{
MyMenuItems* menuItems = new MyMenuItems;
MyProfileWindow* profWindow = new MyProfileWindow(data->pCanvas);
//profWindow->SetHidden(true);
profWindow->profIter = CProfileManager::Get_Iterator();
data->m_viewMenu->GetMenu()->AddItem( L"Profiler", menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::MenuItemSelect);
menuItems->m_profWindow = profWindow;
return profWindow;
}
void processProfileData( MyProfileWindow* profWindow, bool idle)
{
if (profWindow)
{
profWindow->UpdateText(profWindow->profIter, idle);
}
}
void profileWindowSetVisible(MyProfileWindow* window, bool visible)
{
window->SetHidden(!visible);
}
void destroyProfileWindow(MyProfileWindow* window)
{
delete window;
}

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#ifndef GWEN_PROFILE_WINDOW_H
#define GWEN_PROFILE_WINDOW_H
class MyProfileWindow* setupProfileWindow(struct GwenInternalData* data);
void processProfileData(MyProfileWindow* window, bool idle);
void profileWindowSetVisible(MyProfileWindow* window, bool visible);
void destroyProfileWindow(MyProfileWindow* window);
#endif//GWEN_PROFILE_WINDOW_H

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#include "GwenTextureWindow.h"
#include "gwenUserInterface.h"
#include "gwenInternalData.h"
#include "Gwen/Controls/ImagePanel.h"
class MyGraphWindow : public Gwen::Controls::WindowControl
{
Gwen::Controls::ImagePanel* m_imgPanel;
public:
class MyMenuItems2* m_menuItems;
MyGraphWindow ( const MyGraphInput& input)
: Gwen::Controls::WindowControl( input.m_data->pCanvas ),
m_menuItems(0)
{
Gwen::UnicodeString str = Gwen::Utility::StringToUnicode(input.m_name);
SetTitle( str );
SetPos(input.m_xPos,input.m_yPos);
SetSize( 12+input.m_width+2*input.m_borderWidth, 30+input.m_height+2*input.m_borderWidth );
m_imgPanel = new Gwen::Controls::ImagePanel( this );
if (input.m_texName)
{
Gwen::UnicodeString texName = Gwen::Utility::StringToUnicode(input.m_texName);
m_imgPanel->SetImage( texName );
}
m_imgPanel->SetBounds( input.m_borderWidth, input.m_borderWidth,
input.m_width,
input.m_height );
// this->Dock( Gwen::Pos::Bottom);
}
virtual ~MyGraphWindow()
{
delete m_imgPanel;
}
};
class MyMenuItems2 : public Gwen::Controls::Base
{
MyGraphWindow* m_graphWindow;
public:
Gwen::Controls::MenuItem* m_item;
MyMenuItems2(MyGraphWindow* graphWindow)
:Gwen::Controls::Base(0),
m_graphWindow(graphWindow),
m_item(0)
{
}
void MenuItemSelect(Gwen::Controls::Base* pControl)
{
if (m_graphWindow->Hidden())
{
m_graphWindow->SetHidden(false);
//@TODO(erwincoumans) setCheck/SetCheckable drawing is broken, need to see what's wrong
// if (m_item)
// m_item->SetCheck(false);
} else
{
m_graphWindow->SetHidden(true);
// if (m_item)
// m_item->SetCheck(true);
}
}
};
MyGraphWindow* setupTextureWindow(const MyGraphInput& input)
{
MyGraphWindow* graphWindow = new MyGraphWindow(input);
MyMenuItems2* menuItems = new MyMenuItems2(graphWindow);
graphWindow->m_menuItems = menuItems;
Gwen::UnicodeString str = Gwen::Utility::StringToUnicode(input.m_name);
menuItems->m_item = input.m_data->m_viewMenu->GetMenu()->AddItem( str, menuItems,(Gwen::Event::Handler::Function)&MyMenuItems2::MenuItemSelect);
// menuItems->m_item->SetCheckable(true);
return graphWindow;
}
void destroyTextureWindow(MyGraphWindow* window)
{
delete window->m_menuItems->m_item;
delete window->m_menuItems;
delete window;
}

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#ifndef GWEN_TEXTURE_WINDOW_H
#define GWEN_TEXTURE_WINDOW_H
struct MyGraphInput
{
struct GwenInternalData* m_data;
int m_xPos;
int m_yPos;
int m_width;
int m_height;
int m_borderWidth;
const char* m_name;
const char* m_texName;
MyGraphInput(struct GwenInternalData* data)
:m_data(data),
m_xPos(0),
m_yPos(0),
m_width(400),
m_height(400),
m_borderWidth(0),
m_name("GraphWindow"),
m_texName(0)
{
}
};
class MyGraphWindow* setupTextureWindow(const MyGraphInput& input);
void destroyTextureWindow(MyGraphWindow* window);
#endif //GWEN_TEXTURE_WINDOW_H

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#ifndef MY_DEBUG_DRAWER_H
#define MY_DEBUG_DRAWER_H
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAlignedObjectArray.h"
#define BT_LINE_BATCH_SIZE 512
struct MyDebugVec3
{
MyDebugVec3(const btVector3& org)
:x(org.x()),
y(org.y()),
z(org.z())
{
}
float x;
float y;
float z;
};
class MyDebugDrawer : public btIDebugDraw
{
SimpleOpenGL3App* m_glApp;
int m_debugMode;
btAlignedObjectArray<MyDebugVec3> m_linePoints;
btAlignedObjectArray<unsigned int> m_lineIndices;
btVector3 m_currentLineColor;
public:
MyDebugDrawer(SimpleOpenGL3App* app)
: m_glApp(app)
,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
m_currentLineColor(-1,-1,-1)
{
}
virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
{
//float from[4] = {from1[0],from1[1],from1[2],from1[3]};
//float to[4] = {to1[0],to1[1],to1[2],to1[3]};
//float color[4] = {color1[0],color1[1],color1[2],color1[3]};
//m_glApp->m_instancingRenderer->drawLine(from,to,color);
if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
{
flushLines();
m_currentLineColor = color1;
}
MyDebugVec3 from(from1);
MyDebugVec3 to(to1);
m_linePoints.push_back(from);
m_linePoints.push_back(to);
m_lineIndices.push_back(m_lineIndices.size());
m_lineIndices.push_back(m_lineIndices.size());
}
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
{
drawLine(PointOnB,PointOnB+normalOnB,color);
}
virtual void reportErrorWarning(const char* warningString)
{
}
virtual void draw3dText(const btVector3& location,const char* textString)
{
}
virtual void setDebugMode(int debugMode)
{
m_debugMode = debugMode;
}
virtual int getDebugMode() const
{
return m_debugMode;
}
virtual void flushLines()
{
int sz = m_linePoints.size();
if (sz)
{
float debugColor[4];
debugColor[0] = m_currentLineColor.x();
debugColor[1] = m_currentLineColor.y();
debugColor[2] = m_currentLineColor.z();
debugColor[3] = 1.f;
m_glApp->m_instancingRenderer->drawLines(&m_linePoints[0].x,debugColor,
m_linePoints.size(),sizeof(MyDebugVec3),
&m_lineIndices[0],
m_lineIndices.size(),
1);
m_linePoints.clear();
m_lineIndices.clear();
}
}
};
#endif //MY_DEBUG_DRAWER_H

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#ifndef GWEN_INTERNAL_DATA_H
#define GWEN_INTERNAL_DATA_H
#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "Gwen/Platform.h"
#include "Gwen/Controls/TreeControl.h"
#include "Gwen/Controls/RadioButtonController.h"
#include "Gwen/Controls/VerticalSlider.h"
#include "Gwen/Controls/HorizontalSlider.h"
#include "Gwen/Controls/GroupBox.h"
#include "Gwen/Controls/CheckBox.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Controls/ComboBox.h"
#include "Gwen/Controls/MenuStrip.h"
#include "Gwen/Controls/Slider.h"
#include "Gwen/Controls/Property/Text.h"
#include "Gwen/Controls/SplitterBar.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Gwen/Gwen.h"
#include "Gwen/Align.h"
#include "Gwen/Utility.h"
#include "Gwen/Controls/WindowControl.h"
#include "Gwen/Controls/TabControl.h"
#include "Gwen/Controls/ListBox.h"
#include "Gwen/Skins/Simple.h"
//#include "Gwen/Skins/TexturedBase.h"
#include "gwenUserInterface.h"
struct GwenInternalData
{
struct sth_stash;
class GwenOpenGL3CoreRenderer* pRenderer;
Gwen::Skin::Simple skin;
Gwen::Controls::Canvas* pCanvas;
GLPrimitiveRenderer* m_primRenderer;
Gwen::Controls::TabButton* m_demoPage;
Gwen::Controls::TabButton* m_explorerPage;
Gwen::Controls::TreeControl* m_explorerTreeCtrl;
Gwen::Controls::MenuItem* m_viewMenu;
class MyMenuItems* m_menuItems;
int m_curYposition;
Gwen::Controls::Label* m_rightStatusBar;
Gwen::Controls::Label* m_leftStatusBar;
b3AlignedObjectArray<class Gwen::Event::Handler*> m_handlers;
b3ToggleButtonCallback m_toggleButtonCallback;
b3ComboBoxCallback m_comboBoxCallback;
};
#endif//GWEN_INTERNAL_DATA_H

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#include "gwenUserInterface.h"
#include "gwenInternalData.h"
#include "Gwen/Controls/ImagePanel.h"
class MyGraphWindow* graphWindow = 0;
GwenUserInterface::GwenUserInterface()
{
m_data = new GwenInternalData();
m_data->m_toggleButtonCallback = 0;
m_data->m_comboBoxCallback = 0;
}
GwenUserInterface::~GwenUserInterface()
{
for (int i=0;i<m_data->m_handlers.size();i++)
{
delete m_data->m_handlers[i];
}
m_data->m_handlers.clear();
delete m_data->pCanvas;
GLPrimitiveRenderer* prim = m_data->m_primRenderer;
GwenOpenGL3CoreRenderer* coreRend = m_data->pRenderer;
delete m_data;
delete prim;
delete coreRend;
}
class MyMenuItems : public Gwen::Controls::Base
{
public:
b3FileOpenCallback m_fileOpenCallback;
MyMenuItems() :Gwen::Controls::Base(0),m_fileOpenCallback(0)
{
}
void myQuitApp( Gwen::Controls::Base* pControl )
{
exit(0);
}
void fileOpen( Gwen::Controls::Base* pControl )
{
if (m_fileOpenCallback)
{
(*m_fileOpenCallback)();
}
}
};
struct MyTestMenuBar : public Gwen::Controls::MenuStrip
{
Gwen::Controls::MenuItem* m_fileMenu;
Gwen::Controls::MenuItem* m_viewMenu;
MyMenuItems* m_menuItems;
MyTestMenuBar(Gwen::Controls::Base* pParent)
:Gwen::Controls::MenuStrip(pParent)
{
// Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( pParent );
{
m_menuItems = new MyMenuItems();
m_menuItems->m_fileOpenCallback = 0;
m_fileMenu = AddItem( L"File" );
m_fileMenu->GetMenu()->AddItem(L"Open",m_menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::fileOpen);
m_fileMenu->GetMenu()->AddItem(L"Quit",m_menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::myQuitApp);
m_viewMenu = AddItem( L"View" );
}
}
};
void GwenUserInterface::resize(int width, int height)
{
m_data->pCanvas->SetSize(width,height);
}
struct MyComboBoxHander :public Gwen::Event::Handler
{
GwenInternalData* m_data;
int m_buttonId;
MyComboBoxHander (GwenInternalData* data, int buttonId)
:m_data(data),
m_buttonId(buttonId)
{
}
void onSelect( Gwen::Controls::Base* pControl )
{
Gwen::Controls::ComboBox* but = (Gwen::Controls::ComboBox*) pControl;
Gwen::String str = Gwen::Utility::UnicodeToString( but->GetSelectedItem()->GetText());
if (m_data->m_comboBoxCallback)
(*m_data->m_comboBoxCallback)(m_buttonId,str.c_str());
}
};
struct MyButtonHander :public Gwen::Event::Handler
{
GwenInternalData* m_data;
int m_buttonId;
MyButtonHander (GwenInternalData* data, int buttonId)
:m_data(data),
m_buttonId(buttonId)
{
}
void onButtonA( Gwen::Controls::Base* pControl )
{
Gwen::Controls::Button* but = (Gwen::Controls::Button*) pControl;
// int dep = but->IsDepressed();
int tog = but->GetToggleState();
if (m_data->m_toggleButtonCallback)
(*m_data->m_toggleButtonCallback)(m_buttonId,tog);
}
};
void GwenUserInterface::setStatusBarMessage(const char* message, bool isLeft)
{
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message);
if (isLeft)
{
m_data->m_leftStatusBar->SetText( msg);
} else
{
m_data->m_rightStatusBar->SetText( msg);
}
}
void GwenUserInterface::registerFileOpenCallback(b3FileOpenCallback callback)
{
m_data->m_menuItems->m_fileOpenCallback = callback;
}
void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float retinaScale)
{
m_data->m_curYposition = 20;
m_data->m_primRenderer = new GLPrimitiveRenderer(width,height);
m_data->pRenderer = new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale);
m_data->skin.SetRender( m_data->pRenderer );
m_data->pCanvas= new Gwen::Controls::Canvas( &m_data->skin );
m_data->pCanvas->SetSize( width,height);
m_data->pCanvas->SetDrawBackground( false);
m_data->pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
MyTestMenuBar* menubar = new MyTestMenuBar(m_data->pCanvas);
m_data->m_viewMenu = menubar->m_viewMenu;
m_data->m_menuItems = menubar->m_menuItems;
Gwen::Controls::StatusBar* bar = new Gwen::Controls::StatusBar(m_data->pCanvas);
m_data->m_rightStatusBar = new Gwen::Controls::Label( bar );
m_data->m_rightStatusBar->SetWidth(width/2);
//m_data->m_rightStatusBar->SetText( L"Label Added to Right" );
bar->AddControl( m_data->m_rightStatusBar, true );
m_data->m_leftStatusBar = new Gwen::Controls::Label( bar );
//m_data->m_leftStatusBar->SetText( L"Label Added to Left" );
m_data->m_leftStatusBar->SetWidth(width/2);
bar->AddControl( m_data->m_leftStatusBar,false);
//Gwen::KeyboardFocus
/*Gwen::Controls::GroupBox* box = new Gwen::Controls::GroupBox(m_data->pCanvas);
box->SetText("text");
box->SetName("name");
box->SetHeight(500);
*/
Gwen::Controls::ScrollControl* windowRight= new Gwen::Controls::ScrollControl(m_data->pCanvas);
windowRight->Dock(Gwen::Pos::Right);
windowRight->SetWidth(150);
windowRight->SetHeight(250);
windowRight->SetScroll(false,true);
//windowLeft->SetSkin(
Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowRight);
//tab->SetHeight(300);
tab->SetWidth(140);
tab->SetHeight(250);
//tab->Dock(Gwen::Pos::Left);
tab->Dock( Gwen::Pos::Fill );
//tab->SetMargin( Gwen::Margin( 2, 2, 2, 2 ) );
Gwen::UnicodeString str1(L"Params");
m_data->m_demoPage = tab->AddPage(str1);
// Gwen::UnicodeString str2(L"OpenCL");
// tab->AddPage(str2);
//Gwen::UnicodeString str3(L"page3");
// tab->AddPage(str3);
//but->onPress.Add(handler, &MyHander::onButtonA);
//box->Dock(Gwen::Pos::Left);
/*Gwen::Controls::WindowControl* windowBottom = new Gwen::Controls::WindowControl(m_data->pCanvas);
windowBottom->SetHeight(100);
windowBottom->Dock(Gwen::Pos::Bottom);
windowBottom->SetTitle("bottom");
*/
// Gwen::Controls::Property::Text* prop = new Gwen::Controls::Property::Text(m_data->pCanvas);
//prop->Dock(Gwen::Pos::Bottom);
/*Gwen::Controls::SplitterBar* split = new Gwen::Controls::SplitterBar(m_data->pCanvas);
split->Dock(Gwen::Pos::Center);
split->SetHeight(300);
split->SetWidth(300);
*/
/*
*/
Gwen::Controls::ScrollControl* windowLeft = new Gwen::Controls::ScrollControl(m_data->pCanvas);
windowLeft->Dock(Gwen::Pos::Left);
// windowLeft->SetTitle("title");
windowLeft->SetScroll(false, false);
windowLeft->SetWidth(250);
windowLeft->SetPos(50, 50);
windowLeft->SetHeight(500);
//windowLeft->SetClosable(false);
// windowLeft->SetShouldDrawBackground(true);
windowLeft->SetTabable(true);
Gwen::Controls::TabControl* explorerTab = new Gwen::Controls::TabControl(windowLeft);
//tab->SetHeight(300);
// explorerTab->SetWidth(230);
explorerTab->SetHeight(250);
//tab->Dock(Gwen::Pos::Left);
explorerTab->Dock(Gwen::Pos::Fill);
Gwen::UnicodeString explorerStr1(L"Explorer");
m_data->m_explorerPage = explorerTab->AddPage(explorerStr1);
Gwen::UnicodeString shapesStr1(L"Shapes");
explorerTab->AddPage(shapesStr1);
Gwen::UnicodeString testStr1(L"Test");
explorerTab->AddPage(testStr1);
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(m_data->m_explorerPage->GetPage());
m_data->m_explorerTreeCtrl = ctrl;
ctrl->SetKeyboardInputEnabled(true);
ctrl->Focus();
ctrl->SetBounds(2, 10, 236, 400);
}
b3ToggleButtonCallback GwenUserInterface::getToggleButtonCallback()
{
return m_data->m_toggleButtonCallback;
}
void GwenUserInterface::setToggleButtonCallback(b3ToggleButtonCallback callback)
{
m_data->m_toggleButtonCallback = callback;
}
void GwenUserInterface::registerToggleButton(int buttonId, const char* name)
{
assert(m_data);
assert(m_data->m_demoPage);
Gwen::Controls::Button* but = new Gwen::Controls::Button(m_data->m_demoPage->GetPage());
///some heuristic to find the button location
int ypos = m_data->m_curYposition;
but->SetPos(10, ypos );
but->SetWidth( 100 );
//but->SetBounds( 200, 30, 300, 200 );
MyButtonHander* handler = new MyButtonHander(m_data, buttonId);
m_data->m_handlers.push_back(handler);
m_data->m_curYposition+=22;
but->onToggle.Add(handler, &MyButtonHander::onButtonA);
but->SetIsToggle(true);
but->SetToggleState(false);
but->SetText(name);
}
void GwenUserInterface::setComboBoxCallback(b3ComboBoxCallback callback)
{
m_data->m_comboBoxCallback = callback;
}
b3ComboBoxCallback GwenUserInterface::getComboBoxCallback()
{
return m_data->m_comboBoxCallback;
}
void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items, int startItem)
{
Gwen::Controls::ComboBox* combobox = new Gwen::Controls::ComboBox(m_data->m_demoPage->GetPage());
MyComboBoxHander* handler = new MyComboBoxHander(m_data, comboboxId);
m_data->m_handlers.push_back(handler);
combobox->onSelection.Add(handler,&MyComboBoxHander::onSelect);
int ypos = m_data->m_curYposition;
combobox->SetPos(10, ypos );
combobox->SetWidth( 100 );
//box->SetPos(120,130);
for (int i=0;i<numItems;i++)
{
Gwen::Controls::MenuItem* item = combobox->AddItem(Gwen::Utility::StringToUnicode(items[i]));
if (i==startItem)
combobox->OnItemSelected(item);
}
m_data->m_curYposition+=22;
}
void GwenUserInterface::draw(int width, int height)
{
// printf("width = %d, height=%d\n", width,height);
if (m_data->pCanvas)
{
m_data->pCanvas->SetSize(width,height);
m_data->m_primRenderer->setScreenSize(width,height);
m_data->pRenderer->Resize(width,height);
m_data->pCanvas->RenderCanvas();
//restoreOpenGLState();
}
}
bool GwenUserInterface::mouseMoveCallback( float x, float y)
{
bool handled = false;
static int m_lastmousepos[2] = {0,0};
static bool isInitialized = false;
if (m_data->pCanvas)
{
if (!isInitialized)
{
isInitialized = true;
m_lastmousepos[0] = x+1;
m_lastmousepos[1] = y+1;
}
handled = m_data->pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
}
return handled;
}
#include "OpenGLWindow/b3gWindowInterface.h"
bool GwenUserInterface::keyboardCallback(int bulletKey, int state)
{
int key = -1;
if (m_data->pCanvas)
{
//convert 'Bullet' keys into 'Gwen' keys
switch (bulletKey)
{
case B3G_RETURN:
{
key = Gwen::Key::Return;
break;
}
case B3G_LEFT_ARROW:
key = Gwen::Key::Left;
break;
case B3G_RIGHT_ARROW:
key = Gwen::Key::Right;
break;
case B3G_UP_ARROW:
key = Gwen::Key::Up;
break;
case B3G_DOWN_ARROW:
key = Gwen::Key::Down;
break;
default:
{
}
};
bool bDown = (state == 1);
return m_data->pCanvas->InputKey(key, bDown);
}
return false;
}
bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, float y)
{
bool handled = false;
if (m_data->pCanvas)
{
handled = m_data->pCanvas->InputMouseMoved(x,y,x, y);
if (button>=0)
{
handled = m_data->pCanvas->InputMouseButton(button,(bool)state);
if (handled)
{
//if (!state)
// return false;
}
}
}
return handled;
}

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#ifndef _GWEN_USER_INTERFACE_H
#define _GWEN_USER_INTERFACE_H
struct GwenInternalData;
typedef void (*b3ComboBoxCallback) (int combobox, const char* item);
typedef void (*b3ToggleButtonCallback)(int button, int state);
typedef void (*b3FileOpenCallback)();
class GwenUserInterface
{
GwenInternalData* m_data;
public:
GwenUserInterface();
virtual ~GwenUserInterface();
void init(int width, int height,struct sth_stash* stash,float retinaScale);
void draw(int width, int height);
void resize(int width, int height);
bool mouseMoveCallback( float x, float y);
bool mouseButtonCallback(int button, int state, float x, float y);
bool keyboardCallback(int key, int state);
void setToggleButtonCallback(b3ToggleButtonCallback callback);
b3ToggleButtonCallback getToggleButtonCallback();
void registerToggleButton(int buttonId, const char* name);
void setComboBoxCallback(b3ComboBoxCallback callback);
b3ComboBoxCallback getComboBoxCallback();
void registerComboBox(int buttonId, int numItems, const char** items, int startItem = 0);
void setStatusBarMessage(const char* message, bool isLeft=true);
void registerFileOpenCallback(b3FileOpenCallback callback);
GwenInternalData* getInternalData()
{
return m_data;
}
};
#endif //_GWEN_USER_INTERFACE_H

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@@ -0,0 +1,26 @@
project "Bullet3AppSupport"
language "C++"
kind "StaticLib"
initOpenGL()
initGlew()
includedirs {
"..",
"../../src",
}
--links {
--}
files {
"*.cpp",
"*.h",
}
if os.is("Linux") then
initX11()
end

View File

@@ -1,3 +1,3 @@
if (OPENGL_FOUND)
SUBDIRS( Gwen OpenGLWindow lua-5.2.3)
SUBDIRS( Bullet3AppSupport Gwen OpenGLWindow lua-5.2.3)
endif(OPENGL_FOUND)

View File

@@ -37,8 +37,8 @@
"../OpenGLWindow/fontstash.h",
"../OpenGLWindow/opengl_fontstashcallbacks.cpp",
"../OpenGLWindow/opengl_fontstashcallbacks.h",
"../../btgui/Timing/b3Clock.cpp",
"../../btgui/Timing/b3Clock.h",
"../Bullet3AppSupport/b3Clock.cpp",
"../Bullet3AppSupport/b3Clock.h",
"**.cpp",
"**.h",
}