minor cleanup of btgui/demo3 stuff, much more demo cleanup is needed
moved some files in btgui/Bullet3AppSupport
This commit is contained in:
318
btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
Normal file
318
btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
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@@ -0,0 +1,318 @@
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#include "Bullet2RigidBodyDemo.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "MyDebugDrawer.h"
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struct GraphicsVertex
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{
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float pos[4];
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float normal[3];
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float texcoord[2];
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};
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struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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{
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SimpleOpenGL3App* m_glApp;
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MyDebugDrawer* m_debugDraw;
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MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
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:m_glApp(glApp), m_debugDraw(0)
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{
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}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
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{
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createCollisionObjectGraphicsObject(body,color);
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}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
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{
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btCollisionShape* shape = body->getCollisionShape();
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btTransform startTransform = body->getWorldTransform();
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int graphicsShapeId = shape->getUserIndex();
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btAssert(graphicsShapeId >= 0);
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btVector3 localScaling = shape->getLocalScaling();
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int graphicsInstanceId = m_glApp->m_instancingRenderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
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body->setUserIndex(graphicsInstanceId);
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}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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//already has a graphics object?
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if (collisionShape->getUserIndex()>=0)
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return;
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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{
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case BOX_SHAPE_PROXYTYPE:
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{
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btBoxShape* box = (btBoxShape*)collisionShape;
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btVector3 halfExtents = box->getHalfExtentsWithMargin();
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int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(), halfExtents.y(), halfExtents.z());
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box->setUserIndex(cubeShapeId);
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break;
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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break;
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}
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default:
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{
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if (collisionShape->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)collisionShape;
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{
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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{
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//int strideInBytes = 9*sizeof(float);
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//int numVertices = hull->numVertices();
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//int numIndices =hull->numIndices();
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btAlignedObjectArray<GraphicsVertex> gvertices;
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btAlignedObjectArray<int> indices;
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for (int t=0;t<hull->numTriangles();t++)
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{
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index1 = hull->getIndexPointer()[t*3+1];
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int index2 = hull->getIndexPointer()[t*3+2];
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btVector3 pos0 =hull->getVertexPointer()[index0];
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btVector3 pos1 =hull->getVertexPointer()[index1];
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btVector3 pos2 =hull->getVertexPointer()[index2];
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triNormal = (pos1-pos0).cross(pos2-pos0);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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int index = hull->getIndexPointer()[t*3+v];
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GraphicsVertex vtx;
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btVector3 pos =hull->getVertexPointer()[index];
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vtx.pos[0] = pos.x();
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vtx.pos[1] = pos.y();
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vtx.pos[2] = pos.z();
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vtx.pos[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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indices.push_back(gvertices.size());
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gvertices.push_back(vtx);
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}
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}
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int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
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convex->setUserIndex(shapeId);
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}
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}
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} else
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{
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btAssert(0);
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}
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}
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};
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}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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{
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int numCollisionObjects = rbWorld->getNumCollisionObjects();
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for (int i = 0; i<numCollisionObjects; i++)
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{
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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int index = colObj->getUserIndex();
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if (index >= 0)
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{
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m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos, orn, index);
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}
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}
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
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{
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btAssert(rbWorld);
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m_debugDraw = new MyDebugDrawer(m_glApp);
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rbWorld->setDebugDrawer(m_debugDraw );
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m_debugDraw->setDebugMode(
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btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawAabb
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//btIDebugDraw::DBG_DrawContactPoints
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);
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}
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virtual CommonParameterInterface* getParameterInterface()
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{
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return m_glApp->m_parameterInterface;
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}
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virtual void setUpAxis(int axis)
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{
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m_glApp->setUpAxis(axis);
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}
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};
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Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
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: m_physicsSetup(physicsSetup),
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m_controlPressed(false),
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m_altPressed(false),
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m_glApp(app)
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{
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}
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void Bullet2RigidBodyDemo::initPhysics()
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{
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MyGraphicsPhysicsBridge glBridge(m_glApp);
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glBridge.setUpAxis(1);
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m_physicsSetup->initPhysics(glBridge);
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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void Bullet2RigidBodyDemo::exitPhysics()
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{
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m_physicsSetup->exitPhysics();
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}
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void Bullet2RigidBodyDemo::stepSimulation(float deltaTime)
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{
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m_physicsSetup->stepSimulation(deltaTime);
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}
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void Bullet2RigidBodyDemo::renderScene()
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{
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//sync graphics -> physics world transforms
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MyGraphicsPhysicsBridge glBridge(m_glApp);
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m_physicsSetup->syncPhysicsToGraphics(glBridge);
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m_glApp->m_instancingRenderer->renderScene();
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}
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void Bullet2RigidBodyDemo::physicsDebugDraw()
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{
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m_physicsSetup->debugDraw();
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}
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Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
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{
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}
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btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
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{
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if (!m_glApp->m_instancingRenderer)
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{
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btAssert(0);
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return btVector3(0,0,0);
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}
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = b3Scalar(2.0) * b3Atan(tanFov);
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btVector3 camPos,camTarget;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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m_glApp->m_instancingRenderer->getCameraTargetPosition(camTarget);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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btVector3 rightOffset;
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btVector3 cameraUp=btVector3(0,0,0);
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cameraUp[m_glApp->getUpAxis()]=1;
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btVector3 vertical = cameraUp;
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btVector3 hor;
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hor = rayForward.cross(vertical);
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hor.normalize();
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vertical = hor.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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b3Scalar aspect;
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float width = m_glApp->m_instancingRenderer->getScreenWidth();
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float height = m_glApp->m_instancingRenderer->getScreenHeight();
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aspect = width / height;
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hor*=aspect;
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btVector3 rayToCenter = rayFrom + rayForward;
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btVector3 dHor = hor * 1.f/width;
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btVector3 dVert = vertical * 1.f/height;
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += btScalar(x) * dHor;
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rayTo -= btScalar(y) * dVert;
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return rayTo;
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}
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bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
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{
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btVector3 rayTo = getRayTo(x, y);
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btVector3 rayFrom;
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m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
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m_physicsSetup->movePickedBody(rayFrom,rayTo);
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return false;
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}
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bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (state==1)
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{
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if(button==0 && (!m_altPressed && !m_controlPressed))
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{
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btVector3 camPos;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayTo = getRayTo(x,y);
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m_physicsSetup->pickBody(rayFrom, rayTo);
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}
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} else
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{
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if (button==0)
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{
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m_physicsSetup->removePickingConstraint();
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//remove p2p
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}
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}
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//printf("button=%d, state=%d\n",button,state);
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return false;
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}
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55
btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.h
Normal file
55
btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.h
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@@ -0,0 +1,55 @@
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#ifndef BULLET2_RIGIDBODY_DEMO_H
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#define BULLET2_RIGIDBODY_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "BulletDemoInterface.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "CommonPhysicsSetup.h"
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class Bullet2RigidBodyDemo : public BulletDemoInterface
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{
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CommonPhysicsSetup* m_physicsSetup;
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public:
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bool m_controlPressed;
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bool m_altPressed;
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public:
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struct SimpleOpenGL3App* m_glApp;
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Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void renderScene();
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virtual void physicsDebugDraw();
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virtual void stepSimulation(float dt);
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virtual CommonPhysicsSetup* getPhysicsSetup()
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{
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return m_physicsSetup;
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}
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virtual ~Bullet2RigidBodyDemo();
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btVector3 getRayTo(int x,int y);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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virtual bool keyboardCallback(int key, int state)
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{
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if (key==B3G_CONTROL)
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{
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m_controlPressed = (state==1);
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}
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if (key==B3G_ALT)
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{
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m_altPressed = (state==1);
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}
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return false;
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}
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};
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#endif //BULLET2_RIGIDBODY_DEMO_H
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66
btgui/Bullet3AppSupport/BulletDemoInterface.h
Normal file
66
btgui/Bullet3AppSupport/BulletDemoInterface.h
Normal file
@@ -0,0 +1,66 @@
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#ifndef DEMO_INTERFACE_H
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#define DEMO_INTERFACE_H
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struct SimpleOpenGL3App;
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class BulletDemoInterface
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{
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public:
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typedef class BulletDemoInterface* (CreateFunc)(SimpleOpenGL3App* app);
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virtual ~BulletDemoInterface()
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{
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}
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virtual void initPhysics()=0;
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virtual void exitPhysics()=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void renderScene()=0;
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virtual void physicsDebugDraw()=0;
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virtual bool mouseMoveCallback(float x,float y)=0;
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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};
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class EmptyBulletDemo : public BulletDemoInterface
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{
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public:
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static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
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{
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return new EmptyBulletDemo();
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}
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virtual void initPhysics()
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{
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}
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virtual void exitPhysics()
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{
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}
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virtual void stepSimulation(float deltaTime)
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{
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}
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virtual void renderScene()
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{
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}
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virtual void physicsDebugDraw()
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{
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}
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return false;
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}
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virtual bool keyboardCallback(int key, int state)
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{
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return false;
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}
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};
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#endif //DEMO_INTERFACE_H
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30
btgui/Bullet3AppSupport/CMakeLists.txt
Normal file
30
btgui/Bullet3AppSupport/CMakeLists.txt
Normal file
@@ -0,0 +1,30 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/btgui
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)
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FILE(GLOB Bullet3AppSupport_HDRS "*.h" )
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FILE(GLOB Bullet3AppSupport_SRCS "*.cpp" )
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IF (WIN32)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ENDIF(WIN32)
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IF(NOT WIN32 AND NOT APPLE)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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ENDIF()
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ADD_LIBRARY(Bullet3AppSupport ${Bullet3AppSupport_SRCS} ${Bullet3AppSupport_HDRS})
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if (UNIX AND NOT APPLE)
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target_link_libraries(Bullet3AppSupport X11)
|
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elseif (APPLE)
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target_link_libraries(Bullet3AppSupport ${COCOA_LIBRARY})
|
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endif ()
|
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|
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if (BUILD_SHARED_LIBS)
|
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target_link_libraries(Bullet3AppSupport OpenGLWindow Bullet3Common)
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endif()
|
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|
||||
target_link_libraries(Bullet3AppSupport ${OPENGL_gl_LIBRARY})
|
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298
btgui/Bullet3AppSupport/CommonMultiBodySetup.h
Normal file
298
btgui/Bullet3AppSupport/CommonMultiBodySetup.h
Normal file
@@ -0,0 +1,298 @@
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|
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#ifndef COMMON_MULTI_BODY_SETUP_H
|
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#define COMMON_MULTI_BODY_SETUP_H
|
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|
||||
//todo: replace this 'btBulletDynamicsCommon.h' header with specific used header files
|
||||
#include "btBulletDynamicsCommon.h"
|
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#include "CommonPhysicsSetup.h"
|
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
|
||||
|
||||
struct CommonMultiBodySetup : public CommonPhysicsSetup
|
||||
{
|
||||
//keep the collision shapes, for deletion/cleanup
|
||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
btBroadphaseInterface* m_broadphase;
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
btMultiBodyConstraintSolver* m_solver;
|
||||
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
btMultiBodyDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
//data for picking objects
|
||||
class btRigidBody* m_pickedBody;
|
||||
class btTypedConstraint* m_pickedConstraint;
|
||||
class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point;
|
||||
|
||||
btVector3 m_oldPickingPos;
|
||||
btVector3 m_hitPos;
|
||||
btScalar m_oldPickingDist;
|
||||
bool m_prevCanSleep;
|
||||
|
||||
CommonMultiBodySetup()
|
||||
:m_broadphase(0),
|
||||
m_dispatcher(0),
|
||||
m_solver(0),
|
||||
m_collisionConfiguration(0),
|
||||
m_dynamicsWorld(0),
|
||||
m_pickedBody(0),
|
||||
m_pickedConstraint(0),
|
||||
m_pickingMultiBodyPoint2Point(0),
|
||||
m_prevCanSleep(false)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void createEmptyDynamicsWorld()
|
||||
{
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
m_solver = new btMultiBodyConstraintSolver;
|
||||
|
||||
m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||
|
||||
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
|
||||
}
|
||||
|
||||
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
m_dynamicsWorld->stepSimulation(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
removePickingConstraint();
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
|
||||
{
|
||||
m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
|
||||
}
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
}
|
||||
//delete collision shapes
|
||||
for (int j = 0; j<m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
gfxBridge.syncPhysicsToGraphics(m_dynamicsWorld);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void debugDraw()
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
m_dynamicsWorld->debugDrawWorld();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
if (m_dynamicsWorld==0)
|
||||
return false;
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
|
||||
|
||||
m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
|
||||
if (rayCallback.hasHit())
|
||||
{
|
||||
|
||||
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
||||
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
if (body)
|
||||
{
|
||||
//other exclusions?
|
||||
if (!(body->isStaticObject() || body->isKinematicObject()))
|
||||
{
|
||||
m_pickedBody = body;
|
||||
m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
|
||||
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot);
|
||||
m_dynamicsWorld->addConstraint(p2p, true);
|
||||
m_pickedConstraint = p2p;
|
||||
btScalar mousePickClamping = 30.f;
|
||||
p2p->m_setting.m_impulseClamp = mousePickClamping;
|
||||
//very weak constraint for picking
|
||||
p2p->m_setting.m_tau = 0.001f;
|
||||
}
|
||||
} else
|
||||
{
|
||||
btMultiBodyLinkCollider* multiCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(rayCallback.m_collisionObject);
|
||||
if (multiCol && multiCol->m_multiBody)
|
||||
{
|
||||
|
||||
m_prevCanSleep = multiCol->m_multiBody->getCanSleep();
|
||||
multiCol->m_multiBody->setCanSleep(false);
|
||||
|
||||
btVector3 pivotInA = multiCol->m_multiBody->worldPosToLocal(multiCol->m_link, pickPos);
|
||||
|
||||
btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(multiCol->m_multiBody,multiCol->m_link,0,pivotInA,pickPos);
|
||||
//if you add too much energy to the system, causing high angular velocities, simulation 'explodes'
|
||||
//see also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=4&t=949
|
||||
//so we try to avoid it by clamping the maximum impulse (force) that the mouse pick can apply
|
||||
//it is not satisfying, hopefully we find a better solution (higher order integrator, using joint friction using a zero-velocity target motor with limited force etc?)
|
||||
btScalar scaling=1;
|
||||
p2p->setMaxAppliedImpulse(2*scaling);
|
||||
|
||||
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
|
||||
world->addMultiBodyConstraint(p2p);
|
||||
m_pickingMultiBodyPoint2Point =p2p;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// pickObject(pickPos, rayCallback.m_collisionObject);
|
||||
m_oldPickingPos = rayToWorld;
|
||||
m_hitPos = pickPos;
|
||||
m_oldPickingDist = (pickPos - rayFromWorld).length();
|
||||
// printf("hit !\n");
|
||||
//add p2p
|
||||
}
|
||||
return false;
|
||||
}
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
if (m_pickedBody && m_pickedConstraint)
|
||||
{
|
||||
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
|
||||
if (pickCon)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
|
||||
btVector3 dir = rayToWorld-rayFromWorld;
|
||||
dir.normalize();
|
||||
dir *= m_oldPickingDist;
|
||||
|
||||
btVector3 newPivotB = rayFromWorld + dir;
|
||||
pickCon->setPivotB(newPivotB);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_pickingMultiBodyPoint2Point)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
|
||||
|
||||
btVector3 dir = rayToWorld-rayFromWorld;
|
||||
dir.normalize();
|
||||
dir *= m_oldPickingDist;
|
||||
|
||||
btVector3 newPivotB = rayFromWorld + dir;
|
||||
|
||||
m_pickingMultiBodyPoint2Point->setPivotInB(newPivotB);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
virtual void removePickingConstraint()
|
||||
{
|
||||
if (m_pickedConstraint)
|
||||
{
|
||||
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
|
||||
delete m_pickedConstraint;
|
||||
m_pickedConstraint = 0;
|
||||
m_pickedBody = 0;
|
||||
}
|
||||
if (m_pickingMultiBodyPoint2Point)
|
||||
{
|
||||
m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(m_prevCanSleep);
|
||||
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
|
||||
world->removeMultiBodyConstraint(m_pickingMultiBodyPoint2Point);
|
||||
delete m_pickingMultiBodyPoint2Point;
|
||||
m_pickingMultiBodyPoint2Point = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
btBoxShape* createBoxShape(const btVector3& halfExtents)
|
||||
{
|
||||
btBoxShape* box = new btBoxShape(halfExtents);
|
||||
return box;
|
||||
}
|
||||
|
||||
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
|
||||
{
|
||||
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
|
||||
#define USE_MOTIONSTATE 1
|
||||
#ifdef USE_MOTIONSTATE
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia);
|
||||
|
||||
btRigidBody* body = new btRigidBody(cInfo);
|
||||
//body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
|
||||
|
||||
#else
|
||||
btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
|
||||
body->setWorldTransform(startTransform);
|
||||
#endif//
|
||||
|
||||
body->setUserIndex(-1);
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
return body;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //COMMON_MULTI_BODY_SETUP_H
|
||||
|
||||
43
btgui/Bullet3AppSupport/CommonParameterInterface.h
Normal file
43
btgui/Bullet3AppSupport/CommonParameterInterface.h
Normal file
@@ -0,0 +1,43 @@
|
||||
|
||||
#ifndef PARAM_INTERFACE_H
|
||||
#define PARAM_INTERFACE_H
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef void (*SliderParamChangedCallback) (float newVal);
|
||||
#include "LinearMath/btScalar.h"
|
||||
|
||||
struct SliderParams
|
||||
{
|
||||
const char* m_name;
|
||||
float m_minVal;
|
||||
float m_maxVal;
|
||||
SliderParamChangedCallback m_callback;
|
||||
btScalar* m_paramValuePointer;
|
||||
void* m_userPointer;
|
||||
bool m_clampToNotches;
|
||||
|
||||
SliderParams(const char* name, btScalar* targetValuePointer)
|
||||
:m_name(name),
|
||||
m_minVal(-100),
|
||||
m_maxVal(100),
|
||||
m_callback(0),
|
||||
m_paramValuePointer(targetValuePointer),
|
||||
m_userPointer(0),
|
||||
m_clampToNotches(false)
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct CommonParameterInterface
|
||||
{
|
||||
virtual void registerSliderFloatParameter(SliderParams& params)=0;
|
||||
virtual void syncParameters()=0;
|
||||
virtual void removeAllParameters()=0;
|
||||
virtual void setSliderValue(int sliderIndex, double sliderValue)=0;
|
||||
|
||||
};
|
||||
|
||||
#endif //PARAM_INTERFACE_H
|
||||
77
btgui/Bullet3AppSupport/CommonPhysicsSetup.h
Normal file
77
btgui/Bullet3AppSupport/CommonPhysicsSetup.h
Normal file
@@ -0,0 +1,77 @@
|
||||
|
||||
#ifndef COMMON_PHYSICS_SETUP_H
|
||||
#define COMMON_PHYSICS_SETUP_H
|
||||
|
||||
class btRigidBody;
|
||||
class btCollisionObject;
|
||||
class btBoxShape;
|
||||
class btTransform;
|
||||
class btCollisionShape;
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "CommonParameterInterface.h"
|
||||
|
||||
class btDiscreteDynamicsWorld;
|
||||
|
||||
///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
|
||||
struct GraphicsPhysicsBridge
|
||||
{
|
||||
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
|
||||
{
|
||||
}
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||
{
|
||||
}
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void setUpAxis(int axis)
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct CommonPhysicsSetup
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~CommonPhysicsSetup() {}
|
||||
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0;
|
||||
|
||||
virtual void exitPhysics()=0;
|
||||
|
||||
virtual void stepSimulation(float deltaTime)=0;
|
||||
|
||||
virtual void debugDraw()=0;
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
|
||||
virtual void removePickingConstraint() = 0;
|
||||
|
||||
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0;
|
||||
/*
|
||||
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0;
|
||||
|
||||
virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0;
|
||||
*/
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif //COMMON_PHYSICS_SETUP_H
|
||||
|
||||
|
||||
247
btgui/Bullet3AppSupport/CommonRigidBodySetup.h
Normal file
247
btgui/Bullet3AppSupport/CommonRigidBodySetup.h
Normal file
@@ -0,0 +1,247 @@
|
||||
|
||||
#ifndef COMMON_RIGID_BODY_SETUP_H
|
||||
#define COMMON_RIGID_BODY_SETUP_H
|
||||
|
||||
//todo: replace this 'btBulletDynamicsCommon.h' header with specific used header files
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "CommonPhysicsSetup.h"
|
||||
|
||||
struct CommonRigidBodySetup : public CommonPhysicsSetup
|
||||
{
|
||||
//keep the collision shapes, for deletion/cleanup
|
||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
btBroadphaseInterface* m_broadphase;
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
btConstraintSolver* m_solver;
|
||||
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
//data for picking objects
|
||||
class btRigidBody* m_pickedBody;
|
||||
class btTypedConstraint* m_pickedConstraint;
|
||||
btVector3 m_oldPickingPos;
|
||||
btVector3 m_hitPos;
|
||||
btScalar m_oldPickingDist;
|
||||
|
||||
CommonRigidBodySetup()
|
||||
:m_broadphase(0),
|
||||
m_dispatcher(0),
|
||||
m_solver(0),
|
||||
m_collisionConfiguration(0),
|
||||
m_dynamicsWorld(0),
|
||||
m_pickedBody(0),
|
||||
m_pickedConstraint(0)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void createEmptyDynamicsWorld()
|
||||
{
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||
|
||||
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
|
||||
}
|
||||
|
||||
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
m_dynamicsWorld->stepSimulation(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
removePickingConstraint();
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
|
||||
{
|
||||
m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
|
||||
}
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
}
|
||||
//delete collision shapes
|
||||
for (int j = 0; j<m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
gfxBridge.syncPhysicsToGraphics(m_dynamicsWorld);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void debugDraw()
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
m_dynamicsWorld->debugDrawWorld();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
if (m_dynamicsWorld==0)
|
||||
return false;
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
|
||||
|
||||
m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
|
||||
if (rayCallback.hasHit())
|
||||
{
|
||||
|
||||
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
||||
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
if (body)
|
||||
{
|
||||
//other exclusions?
|
||||
if (!(body->isStaticObject() || body->isKinematicObject()))
|
||||
{
|
||||
m_pickedBody = body;
|
||||
m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
|
||||
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot);
|
||||
m_dynamicsWorld->addConstraint(p2p, true);
|
||||
m_pickedConstraint = p2p;
|
||||
btScalar mousePickClamping = 30.f;
|
||||
p2p->m_setting.m_impulseClamp = mousePickClamping;
|
||||
//very weak constraint for picking
|
||||
p2p->m_setting.m_tau = 0.001f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// pickObject(pickPos, rayCallback.m_collisionObject);
|
||||
m_oldPickingPos = rayToWorld;
|
||||
m_hitPos = pickPos;
|
||||
m_oldPickingDist = (pickPos - rayFromWorld).length();
|
||||
// printf("hit !\n");
|
||||
//add p2p
|
||||
}
|
||||
return false;
|
||||
}
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
if (m_pickedBody && m_pickedConstraint)
|
||||
{
|
||||
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
|
||||
if (pickCon)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
|
||||
btVector3 newPivotB;
|
||||
|
||||
btVector3 dir = rayToWorld - rayFromWorld;
|
||||
dir.normalize();
|
||||
dir *= m_oldPickingDist;
|
||||
|
||||
newPivotB = rayFromWorld + dir;
|
||||
pickCon->setPivotB(newPivotB);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
virtual void removePickingConstraint()
|
||||
{
|
||||
if (m_pickedConstraint)
|
||||
{
|
||||
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
|
||||
delete m_pickedConstraint;
|
||||
m_pickedConstraint = 0;
|
||||
m_pickedBody = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
btBoxShape* createBoxShape(const btVector3& halfExtents)
|
||||
{
|
||||
btBoxShape* box = new btBoxShape(halfExtents);
|
||||
return box;
|
||||
}
|
||||
|
||||
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
|
||||
{
|
||||
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
|
||||
#define USE_MOTIONSTATE 1
|
||||
#ifdef USE_MOTIONSTATE
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia);
|
||||
|
||||
btRigidBody* body = new btRigidBody(cInfo);
|
||||
//body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
|
||||
|
||||
#else
|
||||
btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
|
||||
body->setWorldTransform(startTransform);
|
||||
#endif//
|
||||
|
||||
body->setUserIndex(-1);
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
return body;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //COMMON_RIGID_BODY_SETUP_H
|
||||
|
||||
189
btgui/Bullet3AppSupport/GraphingTexture.cpp
Normal file
189
btgui/Bullet3AppSupport/GraphingTexture.cpp
Normal file
@@ -0,0 +1,189 @@
|
||||
#include "GraphingTexture.h"
|
||||
#include "OpenGLWindow/OpenGLInclude.h"
|
||||
#include <assert.h>
|
||||
|
||||
GraphingTexture::GraphingTexture()
|
||||
:m_textureId(0),
|
||||
m_width(0),
|
||||
m_height(0)
|
||||
{
|
||||
}
|
||||
|
||||
GraphingTexture::~GraphingTexture()
|
||||
{
|
||||
destroy();
|
||||
}
|
||||
|
||||
void GraphingTexture::destroy()
|
||||
{
|
||||
//TODO(erwincoumans) release memory etc...
|
||||
m_width = 0;
|
||||
m_height=0;
|
||||
glDeleteTextures(1,(GLuint*)&m_textureId);
|
||||
m_textureId=0;
|
||||
}
|
||||
|
||||
bool GraphingTexture::create(int texWidth, int texHeight)
|
||||
{
|
||||
m_width = texWidth;
|
||||
m_height = texHeight;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
m_imageData.resize(texWidth*texHeight*4);
|
||||
for(int y=0;y<texHeight;++y)
|
||||
{
|
||||
// const int t=y>>5;
|
||||
GLubyte* pi=&m_imageData[y*texWidth*4];
|
||||
for(int x=0;x<texWidth;++x)
|
||||
{
|
||||
if (x>=y)//x<2||y<2||x>253||y>253)
|
||||
{
|
||||
pi[0]=0;
|
||||
pi[1]=0;
|
||||
pi[2]=255;
|
||||
pi[3]=255;
|
||||
} else
|
||||
{
|
||||
pi[0]=255;
|
||||
pi[1]=0;
|
||||
pi[2]=0;
|
||||
pi[3]=255;
|
||||
}
|
||||
|
||||
pi+=4;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glGenTextures(1,(GLuint*)&m_textureId);
|
||||
|
||||
uploadImageData();
|
||||
return true;
|
||||
}
|
||||
|
||||
void GraphingTexture::uploadImageData()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D,m_textureId);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width,m_height,0,GL_RGBA,GL_UNSIGNED_BYTE,&m_imageData[0]);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
//shift the image one pixel
|
||||
for(int y=0;y<texHeight;++y)
|
||||
{
|
||||
// const int t=y>>5;
|
||||
for(int x=1;x<texWidth;++x)
|
||||
{
|
||||
GLubyte* org=image+(x+y*texWidth)*4;
|
||||
|
||||
GLubyte* dst=image+(x-1+y*texWidth)*4;
|
||||
|
||||
dst[0] = org[0];
|
||||
dst[1] = org[1];
|
||||
dst[2] = org[2];
|
||||
dst[3] = org[3];
|
||||
}
|
||||
}
|
||||
//render a new row at the right
|
||||
for(int y=0;y<texHeight;++y)
|
||||
{
|
||||
GLubyte* pi=image+(texWidth-1+y*texWidth)*4;
|
||||
pi[0]=255;
|
||||
pi[1]=255;
|
||||
pi[2]=255;
|
||||
pi[3]=255;
|
||||
if (y==texHeight*0.5)
|
||||
{
|
||||
pi[0]=200;
|
||||
pi[1]=200;
|
||||
pi[2]=200;
|
||||
pi[3]=255;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
static float timer = 0.f;
|
||||
static int prevValue=0;
|
||||
timer+= 0.01;
|
||||
float value = 128+100*sinf(timer);
|
||||
MyClamp(value,0.f,float(texHeight-1));
|
||||
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
|
||||
org[0] = 0;
|
||||
org[1] = 0;
|
||||
org[2] = 0;
|
||||
org[3] = 255;
|
||||
|
||||
if (prevValue<value)
|
||||
{
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
static float timer = 1.4f;
|
||||
timer+= 0.04;
|
||||
float value = 128+150*sinf(timer);
|
||||
MyClamp(value,0.f,float(texHeight-1));
|
||||
|
||||
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
|
||||
org[0] = 0;
|
||||
org[1] = 255;
|
||||
org[2] = 0;
|
||||
org[3] = 255;
|
||||
}
|
||||
|
||||
{
|
||||
static float timer = 1.4f;
|
||||
timer+= 0.02;
|
||||
float value =256+400*sinf(timer);
|
||||
MyClamp(value,0.f,float(texHeight-1));
|
||||
static int prevValue = 0;
|
||||
|
||||
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
|
||||
org[0] = 0;
|
||||
org[1] = 0;
|
||||
org[2] = 255;
|
||||
org[3] = 255;
|
||||
|
||||
if (prevValue<value)
|
||||
{
|
||||
for (int i=prevValue;i<value;i++)
|
||||
{
|
||||
GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
|
||||
org[0] = 0;
|
||||
org[1] = 0;
|
||||
org[2] = 255;
|
||||
org[3] = 255;
|
||||
}
|
||||
} else
|
||||
{
|
||||
for (int i=value;i<prevValue;i++)
|
||||
{
|
||||
GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
|
||||
org[0] = 0;
|
||||
org[1] = 0;
|
||||
org[2] = 255;
|
||||
org[3] = 255;
|
||||
}
|
||||
}
|
||||
prevValue = value;
|
||||
}
|
||||
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth,texHeight,0,GL_RGBA,GL_UNSIGNED_BYTE,image);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
#endif
|
||||
|
||||
36
btgui/Bullet3AppSupport/GraphingTexture.h
Normal file
36
btgui/Bullet3AppSupport/GraphingTexture.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef GRAPHING_TEXTURE_H
|
||||
#define GRAPHING_TEXTURE_H
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
struct GraphingTexture
|
||||
{
|
||||
int m_textureId;
|
||||
//assume rgba (8 bit per component, total of 32bit per pixel, for m_width*m_height pixels)
|
||||
btAlignedObjectArray<unsigned char> m_imageData;
|
||||
int m_width;
|
||||
int m_height;
|
||||
|
||||
GraphingTexture();
|
||||
virtual ~GraphingTexture();
|
||||
|
||||
bool create(int texWidth, int texHeight);
|
||||
void destroy();
|
||||
|
||||
void setPixel(int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
|
||||
{
|
||||
m_imageData[x*4+y*4*m_width+0] = red;
|
||||
m_imageData[x*4+y*4*m_width+1] = green;
|
||||
m_imageData[x*4+y*4*m_width+2] = blue;
|
||||
m_imageData[x*4+y*4*m_width+3] = alpha;
|
||||
}
|
||||
|
||||
void uploadImageData();
|
||||
|
||||
int getTextureId()
|
||||
{
|
||||
return m_textureId;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //GRAPHING_TEXTURE_H
|
||||
|
||||
161
btgui/Bullet3AppSupport/GwenParameterInterface.cpp
Normal file
161
btgui/Bullet3AppSupport/GwenParameterInterface.cpp
Normal file
@@ -0,0 +1,161 @@
|
||||
#include "GwenParameterInterface.h"
|
||||
#include "gwenInternalData.h"
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
struct MySliderEventHandler : public Gwen::Event::Handler
|
||||
{
|
||||
Gwen::Controls::TextBox* m_label;
|
||||
Gwen::Controls::Slider* m_pSlider;
|
||||
char m_variableName[1024];
|
||||
T* m_targetValue;
|
||||
|
||||
MySliderEventHandler(const char* varName, Gwen::Controls::TextBox* label, Gwen::Controls::Slider* pSlider,T* target)
|
||||
:m_label(label),
|
||||
m_pSlider(pSlider),
|
||||
m_targetValue(target)
|
||||
{
|
||||
memcpy(m_variableName,varName,strlen(varName)+1);
|
||||
}
|
||||
|
||||
|
||||
void SliderMoved( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
|
||||
//printf("value = %f\n", pSlider->GetValue());//UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) );
|
||||
float bla = pSlider->GetValue();
|
||||
T v = T(bla);
|
||||
SetValue(v);
|
||||
|
||||
}
|
||||
|
||||
void SetValue(T v)
|
||||
{
|
||||
if (v < m_pSlider->GetRangeMin())
|
||||
{
|
||||
printf("?\n");
|
||||
}
|
||||
|
||||
if (v > m_pSlider->GetRangeMax())
|
||||
{
|
||||
printf("?\n");
|
||||
|
||||
}
|
||||
m_pSlider->SetValue(v,true);
|
||||
(*m_targetValue) = v;
|
||||
float val = float(v);//todo: specialize on template type
|
||||
char txt[1024];
|
||||
sprintf(txt,"%s : %.3f", m_variableName,val);
|
||||
m_label->SetText(txt);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct GwenParameters
|
||||
{
|
||||
b3AlignedObjectArray<MySliderEventHandler<btScalar>*> m_sliderEventHandlers;
|
||||
b3AlignedObjectArray<Gwen::Controls::HorizontalSlider*> m_sliders;
|
||||
b3AlignedObjectArray<Gwen::Controls::TextBox*> m_textLabels;
|
||||
int m_savedYposition;
|
||||
};
|
||||
|
||||
GwenParameterInterface::GwenParameterInterface(GwenInternalData* gwenInternalData)
|
||||
:m_gwenInternalData(gwenInternalData)
|
||||
{
|
||||
m_paramInternalData = new GwenParameters;
|
||||
m_paramInternalData->m_savedYposition = m_gwenInternalData->m_curYposition;
|
||||
|
||||
}
|
||||
|
||||
GwenParameterInterface::~GwenParameterInterface()
|
||||
{
|
||||
|
||||
removeAllParameters();
|
||||
delete m_paramInternalData;
|
||||
}
|
||||
|
||||
|
||||
void GwenParameterInterface::setSliderValue(int sliderIndex, double sliderValue)
|
||||
{
|
||||
int sliderCapped = sliderValue+4;
|
||||
sliderCapped /= 8;
|
||||
sliderCapped *= 8;
|
||||
|
||||
if (sliderIndex>=0 && sliderIndex<m_paramInternalData->m_sliders.size())
|
||||
{
|
||||
m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin();
|
||||
|
||||
m_paramInternalData->m_sliders[sliderIndex]->GetRangeMax();
|
||||
float mappedValue =m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin()+
|
||||
(m_paramInternalData->m_sliders[sliderIndex]->GetRangeMax()-
|
||||
m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin())*sliderCapped/128.f;
|
||||
printf("mappedValue = %f\n",mappedValue);
|
||||
m_paramInternalData->m_sliders[sliderIndex]->SetValue(mappedValue);
|
||||
}
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
void GwenParameterInterface::registerSliderFloatParameter(SliderParams& params)
|
||||
{
|
||||
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox(m_gwenInternalData->m_demoPage->GetPage());
|
||||
m_paramInternalData->m_textLabels.push_back(label);
|
||||
//m_data->m_myControls.push_back(label);
|
||||
label->SetText( params.m_name);
|
||||
label->SetPos( 10, 10 + 25 );
|
||||
label->SetWidth(110);
|
||||
label->SetPos(10,m_gwenInternalData->m_curYposition);
|
||||
m_gwenInternalData->m_curYposition+=22;
|
||||
|
||||
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( m_gwenInternalData->m_demoPage->GetPage());
|
||||
m_paramInternalData->m_sliders.push_back(pSlider);
|
||||
//m_data->m_myControls.push_back(pSlider);
|
||||
pSlider->SetPos( 10, m_gwenInternalData->m_curYposition );
|
||||
pSlider->SetSize( 100, 20 );
|
||||
pSlider->SetRange( params.m_minVal, params.m_maxVal);
|
||||
pSlider->SetNotchCount(128);//float(params.m_maxVal-params.m_minVal)/100.f);
|
||||
pSlider->SetClampToNotches( params.m_clampToNotches );
|
||||
pSlider->SetValue( *params.m_paramValuePointer);//dimensions[i] );
|
||||
char labelName[1024];
|
||||
sprintf(labelName,"%s",params.m_name);//axisNames[0]);
|
||||
MySliderEventHandler<btScalar>* handler = new MySliderEventHandler<btScalar>(labelName,label,pSlider,params.m_paramValuePointer);
|
||||
m_paramInternalData->m_sliderEventHandlers.push_back(handler);
|
||||
|
||||
pSlider->onValueChanged.Add( handler, &MySliderEventHandler<btScalar>::SliderMoved );
|
||||
handler->SliderMoved(pSlider);
|
||||
// float v = pSlider->GetValue();
|
||||
m_gwenInternalData->m_curYposition+=22;
|
||||
}
|
||||
|
||||
void GwenParameterInterface::syncParameters()
|
||||
{
|
||||
for (int i=0;i<m_paramInternalData->m_sliderEventHandlers.size();i++)
|
||||
{
|
||||
MySliderEventHandler<btScalar>* handler = m_paramInternalData->m_sliderEventHandlers[i];
|
||||
handler->m_pSlider->SetValue(*handler->m_targetValue,true);
|
||||
}
|
||||
}
|
||||
|
||||
void GwenParameterInterface::removeAllParameters()
|
||||
{
|
||||
for (int i=0;i<m_paramInternalData->m_sliders.size();i++)
|
||||
{
|
||||
delete m_paramInternalData->m_sliders[i];
|
||||
}
|
||||
m_paramInternalData->m_sliders.clear();
|
||||
|
||||
for (int i=0;i<m_paramInternalData->m_sliderEventHandlers.size();i++)
|
||||
{
|
||||
delete m_paramInternalData->m_sliderEventHandlers[i];
|
||||
}
|
||||
m_paramInternalData->m_sliderEventHandlers.clear();
|
||||
|
||||
for (int i=0;i<m_paramInternalData->m_textLabels.size();i++)
|
||||
{
|
||||
delete m_paramInternalData->m_textLabels[i];
|
||||
}
|
||||
m_paramInternalData->m_textLabels.clear();
|
||||
|
||||
m_gwenInternalData->m_curYposition = this->m_paramInternalData->m_savedYposition;
|
||||
}
|
||||
21
btgui/Bullet3AppSupport/GwenParameterInterface.h
Normal file
21
btgui/Bullet3AppSupport/GwenParameterInterface.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef GWEN_PARAMETER_INTERFACE_H
|
||||
#define GWEN_PARAMETER_INTERFACE_H
|
||||
|
||||
#include "CommonParameterInterface.h"
|
||||
|
||||
struct GwenParameterInterface : public CommonParameterInterface
|
||||
{
|
||||
struct GwenInternalData* m_gwenInternalData;
|
||||
|
||||
struct GwenParameters* m_paramInternalData;
|
||||
|
||||
GwenParameterInterface(struct GwenInternalData* gwenInternalData);
|
||||
virtual ~GwenParameterInterface();
|
||||
virtual void registerSliderFloatParameter(SliderParams& params);
|
||||
virtual void setSliderValue(int sliderIndex, double sliderValue);
|
||||
virtual void syncParameters();
|
||||
virtual void removeAllParameters();
|
||||
|
||||
};
|
||||
|
||||
#endif//GWEN_PARAMETER_INTERFACE_H
|
||||
292
btgui/Bullet3AppSupport/GwenProfileWindow.cpp
Normal file
292
btgui/Bullet3AppSupport/GwenProfileWindow.cpp
Normal file
@@ -0,0 +1,292 @@
|
||||
#include "GwenProfileWindow.h"
|
||||
#include "gwenUserInterface.h"
|
||||
#include "gwenInternalData.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class MyProfileWindow : public Gwen::Controls::WindowControl
|
||||
{
|
||||
|
||||
// Gwen::Controls::TabControl* m_TabControl;
|
||||
//Gwen::Controls::ListBox* m_TextOutput;
|
||||
unsigned int m_iFrames;
|
||||
float m_fLastSecond;
|
||||
|
||||
Gwen::Controls::TreeNode* m_node;
|
||||
Gwen::Controls::TreeControl* m_ctrl;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
void onButtonA( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
// OpenTissue::glut::toggleIdle();
|
||||
}
|
||||
|
||||
void SliderMoved(Gwen::Controls::Base* pControl )
|
||||
{
|
||||
// Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
|
||||
//this->m_app->scaleYoungModulus(pSlider->GetValue());
|
||||
// printf("Slider Value: %.2f", pSlider->GetValue() );
|
||||
}
|
||||
|
||||
|
||||
void OnCheckChangedStiffnessWarping (Gwen::Controls::Base* pControl)
|
||||
{
|
||||
// Gwen::Controls::CheckBox* labeled = (Gwen::Controls::CheckBox* )pControl;
|
||||
// bool checked = labeled->IsChecked();
|
||||
//m_app->m_stiffness_warp_on = checked;
|
||||
}
|
||||
public:
|
||||
|
||||
|
||||
CProfileIterator* profIter;
|
||||
|
||||
MyProfileWindow ( Gwen::Controls::Base* pParent)
|
||||
: Gwen::Controls::WindowControl( pParent ),
|
||||
profIter(0)
|
||||
{
|
||||
SetTitle( L"Time Profiler" );
|
||||
|
||||
SetSize( 450, 450 );
|
||||
this->SetPos(10,400);
|
||||
|
||||
// this->Dock( Gwen::Pos::Bottom);
|
||||
|
||||
|
||||
|
||||
{
|
||||
m_ctrl = new Gwen::Controls::TreeControl( this );
|
||||
m_node = m_ctrl->AddNode( L"Total Parent Time" );
|
||||
|
||||
|
||||
//Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
|
||||
//pNode->AddNode( L"Node Two Inside" );
|
||||
//pNode->AddNode( L"Eyes" );
|
||||
//pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
|
||||
//Gwen::Controls::TreeNode* node = ctrl->AddNode( L"Node Three" );
|
||||
|
||||
|
||||
|
||||
//m_ctrl->Dock(Gwen::Pos::Bottom);
|
||||
|
||||
m_ctrl->ExpandAll();
|
||||
m_ctrl->SetKeyboardInputEnabled(true);
|
||||
m_ctrl->SetBounds( this->GetInnerBounds().x,this->GetInnerBounds().y,this->GetInnerBounds().w,this->GetInnerBounds().h);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
float dumpRecursive(CProfileIterator* profileIterator, Gwen::Controls::TreeNode* parentNode)
|
||||
{
|
||||
profileIterator->First();
|
||||
if (profileIterator->Is_Done())
|
||||
return 0.f;
|
||||
|
||||
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
|
||||
int i;
|
||||
int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
|
||||
|
||||
//printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
|
||||
float totalTime = 0.f;
|
||||
|
||||
|
||||
int numChildren = 0;
|
||||
Gwen::UnicodeString txt;
|
||||
std::vector<Gwen::Controls::TreeNode*> nodes;
|
||||
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
numChildren++;
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
double fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
|
||||
Gwen::String name(profileIterator->Get_Current_Name());
|
||||
#ifdef _WIN32
|
||||
Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name);
|
||||
|
||||
txt = Gwen::Utility::Format(L"%s (%.2f %%) :: %.3f ms / frame (%d calls)",uname.c_str(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
|
||||
|
||||
#else
|
||||
txt = Gwen::Utility::Format(L"%s (%.2f %%) :: %.3f ms / frame (%d calls)",name.c_str(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
|
||||
|
||||
#endif
|
||||
|
||||
Gwen::Controls::TreeNode* childNode = (Gwen::Controls::TreeNode*)profileIterator->Get_Current_UserPointer();
|
||||
if (!childNode)
|
||||
{
|
||||
childNode = parentNode->AddNode(L"");
|
||||
profileIterator->Set_Current_UserPointer(childNode);
|
||||
}
|
||||
childNode->SetText(txt);
|
||||
nodes.push_back(childNode);
|
||||
|
||||
totalTime += current_total_time;
|
||||
//recurse into children
|
||||
}
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
profileIterator->Enter_Child(i);
|
||||
Gwen::Controls::TreeNode* curNode = nodes[i];
|
||||
|
||||
dumpRecursive(profileIterator, curNode);
|
||||
|
||||
profileIterator->Enter_Parent();
|
||||
}
|
||||
return accumulated_time;
|
||||
|
||||
}
|
||||
|
||||
void UpdateText(CProfileIterator* profileIterator, bool idle)
|
||||
{
|
||||
|
||||
// static bool update=true;
|
||||
|
||||
m_ctrl->SetBounds(0,0,this->GetInnerBounds().w,this->GetInnerBounds().h);
|
||||
|
||||
// if (!update)
|
||||
// return;
|
||||
// update=false;
|
||||
|
||||
|
||||
static int test = 1;
|
||||
test++;
|
||||
|
||||
static double time_since_reset = 0.f;
|
||||
if (!idle)
|
||||
{
|
||||
time_since_reset = CProfileManager::Get_Time_Since_Reset();
|
||||
}
|
||||
|
||||
//Gwen::UnicodeString txt = Gwen::Utility::Format( L"FEM Settings %i fps", test );
|
||||
{
|
||||
//recompute profiling data, and store profile strings
|
||||
|
||||
// char blockTime[128];
|
||||
|
||||
// double totalTime = 0;
|
||||
|
||||
// int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
|
||||
|
||||
profileIterator->First();
|
||||
|
||||
double parent_time = profileIterator->Is_Root() ? time_since_reset : profileIterator->Get_Current_Parent_Total_Time();
|
||||
|
||||
|
||||
// Gwen::Controls::TreeNode* curParent = m_node;
|
||||
|
||||
double accumulated_time = dumpRecursive(profileIterator,m_node);
|
||||
|
||||
const char* name = profileIterator->Get_Current_Parent_Name();
|
||||
#ifdef _WIN32
|
||||
Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name);
|
||||
Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", uname.c_str(), parent_time ,
|
||||
parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
|
||||
#else
|
||||
Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", name, parent_time ,
|
||||
parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
|
||||
#endif
|
||||
//sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---", profileIterator->Get_Current_Parent_Name(), parent_time );
|
||||
//displayProfileString(xOffset,yStart,blockTime);
|
||||
m_node->SetText(txt);
|
||||
|
||||
|
||||
//printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",);
|
||||
|
||||
|
||||
}
|
||||
|
||||
static int counter=10;
|
||||
if (counter)
|
||||
{
|
||||
counter--;
|
||||
m_ctrl->ExpandAll();
|
||||
}
|
||||
|
||||
}
|
||||
void PrintText( const Gwen::UnicodeString& str )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Render( Gwen::Skin::Base* skin )
|
||||
{
|
||||
m_iFrames++;
|
||||
|
||||
if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
|
||||
{
|
||||
SetTitle( Gwen::Utility::Format( L"Profiler %i fps", m_iFrames ) );
|
||||
|
||||
m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
|
||||
m_iFrames = 0;
|
||||
}
|
||||
|
||||
Gwen::Controls::WindowControl::Render( skin );
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class MyMenuItems : public Gwen::Controls::Base
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
class MyProfileWindow* m_profWindow;
|
||||
MyMenuItems() :Gwen::Controls::Base(0)
|
||||
{
|
||||
}
|
||||
|
||||
void MenuItemSelect(Gwen::Controls::Base* pControl)
|
||||
{
|
||||
if (m_profWindow->Hidden())
|
||||
{
|
||||
m_profWindow->SetHidden(false);
|
||||
} else
|
||||
{
|
||||
m_profWindow->SetHidden(true);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
MyProfileWindow* setupProfileWindow(GwenInternalData* data)
|
||||
{
|
||||
MyMenuItems* menuItems = new MyMenuItems;
|
||||
MyProfileWindow* profWindow = new MyProfileWindow(data->pCanvas);
|
||||
//profWindow->SetHidden(true);
|
||||
profWindow->profIter = CProfileManager::Get_Iterator();
|
||||
data->m_viewMenu->GetMenu()->AddItem( L"Profiler", menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::MenuItemSelect);
|
||||
menuItems->m_profWindow = profWindow;
|
||||
return profWindow;
|
||||
}
|
||||
|
||||
|
||||
void processProfileData( MyProfileWindow* profWindow, bool idle)
|
||||
{
|
||||
if (profWindow)
|
||||
{
|
||||
|
||||
profWindow->UpdateText(profWindow->profIter, idle);
|
||||
}
|
||||
}
|
||||
|
||||
void profileWindowSetVisible(MyProfileWindow* window, bool visible)
|
||||
{
|
||||
window->SetHidden(!visible);
|
||||
}
|
||||
void destroyProfileWindow(MyProfileWindow* window)
|
||||
{
|
||||
delete window;
|
||||
}
|
||||
11
btgui/Bullet3AppSupport/GwenProfileWindow.h
Normal file
11
btgui/Bullet3AppSupport/GwenProfileWindow.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef GWEN_PROFILE_WINDOW_H
|
||||
#define GWEN_PROFILE_WINDOW_H
|
||||
|
||||
class MyProfileWindow* setupProfileWindow(struct GwenInternalData* data);
|
||||
void processProfileData(MyProfileWindow* window, bool idle);
|
||||
void profileWindowSetVisible(MyProfileWindow* window, bool visible);
|
||||
void destroyProfileWindow(MyProfileWindow* window);
|
||||
|
||||
#endif//GWEN_PROFILE_WINDOW_H
|
||||
|
||||
|
||||
100
btgui/Bullet3AppSupport/GwenTextureWindow.cpp
Normal file
100
btgui/Bullet3AppSupport/GwenTextureWindow.cpp
Normal file
@@ -0,0 +1,100 @@
|
||||
#include "GwenTextureWindow.h"
|
||||
#include "gwenUserInterface.h"
|
||||
#include "gwenInternalData.h"
|
||||
#include "Gwen/Controls/ImagePanel.h"
|
||||
|
||||
|
||||
|
||||
class MyGraphWindow : public Gwen::Controls::WindowControl
|
||||
{
|
||||
Gwen::Controls::ImagePanel* m_imgPanel;
|
||||
|
||||
public:
|
||||
|
||||
class MyMenuItems2* m_menuItems;
|
||||
|
||||
MyGraphWindow ( const MyGraphInput& input)
|
||||
: Gwen::Controls::WindowControl( input.m_data->pCanvas ),
|
||||
m_menuItems(0)
|
||||
{
|
||||
Gwen::UnicodeString str = Gwen::Utility::StringToUnicode(input.m_name);
|
||||
SetTitle( str );
|
||||
|
||||
|
||||
SetPos(input.m_xPos,input.m_yPos);
|
||||
SetSize( 12+input.m_width+2*input.m_borderWidth, 30+input.m_height+2*input.m_borderWidth );
|
||||
|
||||
m_imgPanel = new Gwen::Controls::ImagePanel( this );
|
||||
if (input.m_texName)
|
||||
{
|
||||
Gwen::UnicodeString texName = Gwen::Utility::StringToUnicode(input.m_texName);
|
||||
m_imgPanel->SetImage( texName );
|
||||
}
|
||||
m_imgPanel->SetBounds( input.m_borderWidth, input.m_borderWidth,
|
||||
input.m_width,
|
||||
input.m_height );
|
||||
// this->Dock( Gwen::Pos::Bottom);
|
||||
}
|
||||
virtual ~MyGraphWindow()
|
||||
{
|
||||
delete m_imgPanel;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class MyMenuItems2 : public Gwen::Controls::Base
|
||||
{
|
||||
MyGraphWindow* m_graphWindow;
|
||||
|
||||
public:
|
||||
|
||||
Gwen::Controls::MenuItem* m_item;
|
||||
|
||||
MyMenuItems2(MyGraphWindow* graphWindow)
|
||||
:Gwen::Controls::Base(0),
|
||||
m_graphWindow(graphWindow),
|
||||
m_item(0)
|
||||
{
|
||||
}
|
||||
|
||||
void MenuItemSelect(Gwen::Controls::Base* pControl)
|
||||
{
|
||||
if (m_graphWindow->Hidden())
|
||||
{
|
||||
m_graphWindow->SetHidden(false);
|
||||
//@TODO(erwincoumans) setCheck/SetCheckable drawing is broken, need to see what's wrong
|
||||
// if (m_item)
|
||||
// m_item->SetCheck(false);
|
||||
|
||||
} else
|
||||
{
|
||||
m_graphWindow->SetHidden(true);
|
||||
// if (m_item)
|
||||
// m_item->SetCheck(true);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
MyGraphWindow* setupTextureWindow(const MyGraphInput& input)
|
||||
{
|
||||
MyGraphWindow* graphWindow = new MyGraphWindow(input);
|
||||
MyMenuItems2* menuItems = new MyMenuItems2(graphWindow);
|
||||
graphWindow->m_menuItems = menuItems;
|
||||
|
||||
Gwen::UnicodeString str = Gwen::Utility::StringToUnicode(input.m_name);
|
||||
menuItems->m_item = input.m_data->m_viewMenu->GetMenu()->AddItem( str, menuItems,(Gwen::Event::Handler::Function)&MyMenuItems2::MenuItemSelect);
|
||||
// menuItems->m_item->SetCheckable(true);
|
||||
|
||||
return graphWindow;
|
||||
|
||||
}
|
||||
|
||||
void destroyTextureWindow(MyGraphWindow* window)
|
||||
{
|
||||
delete window->m_menuItems->m_item;
|
||||
delete window->m_menuItems;
|
||||
delete window;
|
||||
}
|
||||
32
btgui/Bullet3AppSupport/GwenTextureWindow.h
Normal file
32
btgui/Bullet3AppSupport/GwenTextureWindow.h
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
|
||||
#ifndef GWEN_TEXTURE_WINDOW_H
|
||||
#define GWEN_TEXTURE_WINDOW_H
|
||||
|
||||
struct MyGraphInput
|
||||
{
|
||||
struct GwenInternalData* m_data;
|
||||
int m_xPos;
|
||||
int m_yPos;
|
||||
int m_width;
|
||||
int m_height;
|
||||
int m_borderWidth;
|
||||
const char* m_name;
|
||||
const char* m_texName;
|
||||
MyGraphInput(struct GwenInternalData* data)
|
||||
:m_data(data),
|
||||
m_xPos(0),
|
||||
m_yPos(0),
|
||||
m_width(400),
|
||||
m_height(400),
|
||||
m_borderWidth(0),
|
||||
m_name("GraphWindow"),
|
||||
m_texName(0)
|
||||
{
|
||||
}
|
||||
};
|
||||
class MyGraphWindow* setupTextureWindow(const MyGraphInput& input);
|
||||
void destroyTextureWindow(MyGraphWindow* window);
|
||||
|
||||
|
||||
#endif //GWEN_TEXTURE_WINDOW_H
|
||||
107
btgui/Bullet3AppSupport/MyDebugDrawer.h
Normal file
107
btgui/Bullet3AppSupport/MyDebugDrawer.h
Normal file
@@ -0,0 +1,107 @@
|
||||
#ifndef MY_DEBUG_DRAWER_H
|
||||
#define MY_DEBUG_DRAWER_H
|
||||
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#define BT_LINE_BATCH_SIZE 512
|
||||
|
||||
struct MyDebugVec3
|
||||
{
|
||||
MyDebugVec3(const btVector3& org)
|
||||
:x(org.x()),
|
||||
y(org.y()),
|
||||
z(org.z())
|
||||
{
|
||||
}
|
||||
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
class MyDebugDrawer : public btIDebugDraw
|
||||
{
|
||||
SimpleOpenGL3App* m_glApp;
|
||||
int m_debugMode;
|
||||
|
||||
btAlignedObjectArray<MyDebugVec3> m_linePoints;
|
||||
btAlignedObjectArray<unsigned int> m_lineIndices;
|
||||
btVector3 m_currentLineColor;
|
||||
|
||||
public:
|
||||
|
||||
MyDebugDrawer(SimpleOpenGL3App* app)
|
||||
: m_glApp(app)
|
||||
,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
|
||||
m_currentLineColor(-1,-1,-1)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
|
||||
{
|
||||
//float from[4] = {from1[0],from1[1],from1[2],from1[3]};
|
||||
//float to[4] = {to1[0],to1[1],to1[2],to1[3]};
|
||||
//float color[4] = {color1[0],color1[1],color1[2],color1[3]};
|
||||
//m_glApp->m_instancingRenderer->drawLine(from,to,color);
|
||||
if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
|
||||
{
|
||||
flushLines();
|
||||
m_currentLineColor = color1;
|
||||
}
|
||||
MyDebugVec3 from(from1);
|
||||
MyDebugVec3 to(to1);
|
||||
|
||||
m_linePoints.push_back(from);
|
||||
m_linePoints.push_back(to);
|
||||
|
||||
m_lineIndices.push_back(m_lineIndices.size());
|
||||
m_lineIndices.push_back(m_lineIndices.size());
|
||||
|
||||
}
|
||||
|
||||
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
|
||||
{
|
||||
drawLine(PointOnB,PointOnB+normalOnB,color);
|
||||
}
|
||||
|
||||
|
||||
virtual void reportErrorWarning(const char* warningString)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void draw3dText(const btVector3& location,const char* textString)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void setDebugMode(int debugMode)
|
||||
{
|
||||
m_debugMode = debugMode;
|
||||
}
|
||||
|
||||
virtual int getDebugMode() const
|
||||
{
|
||||
return m_debugMode;
|
||||
}
|
||||
|
||||
virtual void flushLines()
|
||||
{
|
||||
int sz = m_linePoints.size();
|
||||
if (sz)
|
||||
{
|
||||
float debugColor[4];
|
||||
debugColor[0] = m_currentLineColor.x();
|
||||
debugColor[1] = m_currentLineColor.y();
|
||||
debugColor[2] = m_currentLineColor.z();
|
||||
debugColor[3] = 1.f;
|
||||
m_glApp->m_instancingRenderer->drawLines(&m_linePoints[0].x,debugColor,
|
||||
m_linePoints.size(),sizeof(MyDebugVec3),
|
||||
&m_lineIndices[0],
|
||||
m_lineIndices.size(),
|
||||
1);
|
||||
m_linePoints.clear();
|
||||
m_lineIndices.clear();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //MY_DEBUG_DRAWER_H
|
||||
223
btgui/Bullet3AppSupport/b3Clock.cpp
Normal file
223
btgui/Bullet3AppSupport/b3Clock.cpp
Normal file
@@ -0,0 +1,223 @@
|
||||
#include "b3Clock.h"
|
||||
|
||||
template <class T>
|
||||
const T& b3ClockMin(const T& a, const T& b)
|
||||
{
|
||||
return a < b ? a : b ;
|
||||
}
|
||||
|
||||
|
||||
#ifdef __CELLOS_LV2__
|
||||
#include <sys/sys_time.h>
|
||||
#include <sys/time_util.h>
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#if defined (SUNOS) || defined (__SUNOS__)
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32)
|
||||
|
||||
#define B3_USE_WINDOWS_TIMERS
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOWINRES
|
||||
#define NOMCX
|
||||
#define NOIME
|
||||
|
||||
#ifdef _XBOX
|
||||
#include <Xtl.h>
|
||||
#else //_XBOX
|
||||
#include <windows.h>
|
||||
#endif //_XBOX
|
||||
|
||||
#include <time.h>
|
||||
|
||||
|
||||
#else //_WIN32
|
||||
#include <sys/time.h>
|
||||
#endif //_WIN32
|
||||
|
||||
|
||||
|
||||
struct b3ClockData
|
||||
{
|
||||
|
||||
#ifdef B3_USE_WINDOWS_TIMERS
|
||||
LARGE_INTEGER mClockFrequency;
|
||||
DWORD mStartTick;
|
||||
LONGLONG mPrevElapsedTime;
|
||||
LARGE_INTEGER mStartTime;
|
||||
#else
|
||||
#ifdef __CELLOS_LV2__
|
||||
uint64_t mStartTime;
|
||||
#else
|
||||
struct timeval mStartTime;
|
||||
#endif
|
||||
#endif //__CELLOS_LV2__
|
||||
|
||||
};
|
||||
|
||||
///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
|
||||
b3Clock::b3Clock()
|
||||
{
|
||||
m_data = new b3ClockData;
|
||||
#ifdef B3_USE_WINDOWS_TIMERS
|
||||
QueryPerformanceFrequency(&m_data->mClockFrequency);
|
||||
#endif
|
||||
reset();
|
||||
}
|
||||
|
||||
b3Clock::~b3Clock()
|
||||
{
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
b3Clock::b3Clock(const b3Clock& other)
|
||||
{
|
||||
m_data = new b3ClockData;
|
||||
*m_data = *other.m_data;
|
||||
}
|
||||
|
||||
b3Clock& b3Clock::operator=(const b3Clock& other)
|
||||
{
|
||||
*m_data = *other.m_data;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/// Resets the initial reference time.
|
||||
void b3Clock::reset()
|
||||
{
|
||||
#ifdef B3_USE_WINDOWS_TIMERS
|
||||
QueryPerformanceCounter(&m_data->mStartTime);
|
||||
m_data->mStartTick = GetTickCount();
|
||||
m_data->mPrevElapsedTime = 0;
|
||||
#else
|
||||
#ifdef __CELLOS_LV2__
|
||||
|
||||
typedef uint64_t ClockSize;
|
||||
ClockSize newTime;
|
||||
//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
|
||||
SYS_TIMEBASE_GET( newTime );
|
||||
m_data->mStartTime = newTime;
|
||||
#else
|
||||
gettimeofday(&m_data->mStartTime, 0);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Returns the time in ms since the last call to reset or since
|
||||
/// the b3Clock was created.
|
||||
unsigned long int b3Clock::getTimeMilliseconds()
|
||||
{
|
||||
#ifdef B3_USE_WINDOWS_TIMERS
|
||||
LARGE_INTEGER currentTime;
|
||||
QueryPerformanceCounter(¤tTime);
|
||||
LONGLONG elapsedTime = currentTime.QuadPart -
|
||||
m_data->mStartTime.QuadPart;
|
||||
// Compute the number of millisecond ticks elapsed.
|
||||
unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
|
||||
m_data->mClockFrequency.QuadPart);
|
||||
// Check for unexpected leaps in the Win32 performance counter.
|
||||
// (This is caused by unexpected data across the PCI to ISA
|
||||
// bridge, aka south bridge. See Microsoft KB274323.)
|
||||
unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
|
||||
signed long msecOff = (signed long)(msecTicks - elapsedTicks);
|
||||
if (msecOff < -100 || msecOff > 100)
|
||||
{
|
||||
// Adjust the starting time forwards.
|
||||
LONGLONG msecAdjustment = b3ClockMin(msecOff *
|
||||
m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
|
||||
m_data->mPrevElapsedTime);
|
||||
m_data->mStartTime.QuadPart += msecAdjustment;
|
||||
elapsedTime -= msecAdjustment;
|
||||
|
||||
// Recompute the number of millisecond ticks elapsed.
|
||||
msecTicks = (unsigned long)(1000 * elapsedTime /
|
||||
m_data->mClockFrequency.QuadPart);
|
||||
}
|
||||
|
||||
// Store the current elapsed time for adjustments next time.
|
||||
m_data->mPrevElapsedTime = elapsedTime;
|
||||
|
||||
return msecTicks;
|
||||
#else
|
||||
|
||||
#ifdef __CELLOS_LV2__
|
||||
uint64_t freq=sys_time_get_timebase_frequency();
|
||||
double dFreq=((double) freq) / 1000.0;
|
||||
typedef uint64_t ClockSize;
|
||||
ClockSize newTime;
|
||||
SYS_TIMEBASE_GET( newTime );
|
||||
//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
|
||||
|
||||
return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
|
||||
#else
|
||||
|
||||
struct timeval currentTime;
|
||||
gettimeofday(¤tTime, 0);
|
||||
return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
|
||||
(currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
|
||||
#endif //__CELLOS_LV2__
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Returns the time in us since the last call to reset or since
|
||||
/// the Clock was created.
|
||||
unsigned long int b3Clock::getTimeMicroseconds()
|
||||
{
|
||||
#ifdef B3_USE_WINDOWS_TIMERS
|
||||
LARGE_INTEGER currentTime;
|
||||
QueryPerformanceCounter(¤tTime);
|
||||
LONGLONG elapsedTime = currentTime.QuadPart -
|
||||
m_data->mStartTime.QuadPart;
|
||||
|
||||
// Compute the number of millisecond ticks elapsed.
|
||||
unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
|
||||
m_data->mClockFrequency.QuadPart);
|
||||
|
||||
// Check for unexpected leaps in the Win32 performance counter.
|
||||
// (This is caused by unexpected data across the PCI to ISA
|
||||
// bridge, aka south bridge. See Microsoft KB274323.)
|
||||
unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
|
||||
signed long msecOff = (signed long)(msecTicks - elapsedTicks);
|
||||
if (msecOff < -100 || msecOff > 100)
|
||||
{
|
||||
// Adjust the starting time forwards.
|
||||
LONGLONG msecAdjustment = b3ClockMin(msecOff *
|
||||
m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
|
||||
m_data->mPrevElapsedTime);
|
||||
m_data->mStartTime.QuadPart += msecAdjustment;
|
||||
elapsedTime -= msecAdjustment;
|
||||
}
|
||||
|
||||
// Store the current elapsed time for adjustments next time.
|
||||
m_data->mPrevElapsedTime = elapsedTime;
|
||||
|
||||
// Convert to microseconds.
|
||||
unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime /
|
||||
m_data->mClockFrequency.QuadPart);
|
||||
|
||||
return usecTicks;
|
||||
#else
|
||||
|
||||
#ifdef __CELLOS_LV2__
|
||||
uint64_t freq=sys_time_get_timebase_frequency();
|
||||
double dFreq=((double) freq)/ 1000000.0;
|
||||
typedef uint64_t ClockSize;
|
||||
ClockSize newTime;
|
||||
//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
|
||||
SYS_TIMEBASE_GET( newTime );
|
||||
|
||||
return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
|
||||
#else
|
||||
|
||||
struct timeval currentTime;
|
||||
gettimeofday(¤tTime, 0);
|
||||
return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
|
||||
(currentTime.tv_usec - m_data->mStartTime.tv_usec);
|
||||
#endif//__CELLOS_LV2__
|
||||
#endif
|
||||
}
|
||||
|
||||
31
btgui/Bullet3AppSupport/b3Clock.h
Normal file
31
btgui/Bullet3AppSupport/b3Clock.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#ifndef B3_CLOCK_H
|
||||
#define B3_CLOCK_H
|
||||
|
||||
|
||||
///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
|
||||
class b3Clock
|
||||
{
|
||||
public:
|
||||
b3Clock();
|
||||
|
||||
b3Clock(const b3Clock& other);
|
||||
b3Clock& operator=(const b3Clock& other);
|
||||
|
||||
~b3Clock();
|
||||
|
||||
/// Resets the initial reference time.
|
||||
void reset();
|
||||
|
||||
/// Returns the time in ms since the last call to reset or since
|
||||
/// the b3Clock was created.
|
||||
unsigned long int getTimeMilliseconds();
|
||||
|
||||
/// Returns the time in us since the last call to reset or since
|
||||
/// the Clock was created.
|
||||
unsigned long int getTimeMicroseconds();
|
||||
private:
|
||||
struct b3ClockData* m_data;
|
||||
};
|
||||
|
||||
|
||||
#endif //B3_CLOCK_H
|
||||
430
btgui/Bullet3AppSupport/b3Quickprof.cpp
Normal file
430
btgui/Bullet3AppSupport/b3Quickprof.cpp
Normal file
@@ -0,0 +1,430 @@
|
||||
/*
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
***************************************************************************************************
|
||||
**
|
||||
** profile.cpp
|
||||
**
|
||||
** Real-Time Hierarchical Profiling for Game Programming Gems 3
|
||||
**
|
||||
** by Greg Hjelstrom & Byon Garrabrant
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
// Credits: The Clock class was inspired by the Timer classes in
|
||||
// Ogre (www.ogre3d.org).
|
||||
|
||||
#include "Bullet3Common/b3MinMax.h"
|
||||
#include "b3Quickprof.h"
|
||||
|
||||
|
||||
#ifndef B3_NO_PROFILE
|
||||
|
||||
|
||||
static b3Clock b3s_profileClock;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
inline void b3Profile_Get_Ticks(unsigned long int * ticks)
|
||||
{
|
||||
*ticks = b3s_profileClock.getTimeMicroseconds();
|
||||
}
|
||||
|
||||
inline float b3Profile_Get_Tick_Rate(void)
|
||||
{
|
||||
// return 1000000.f;
|
||||
return 1000.f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** b3ProfileNode
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
/***********************************************************************************************
|
||||
* INPUT: *
|
||||
* name - pointer to a static string which is the name of this profile node *
|
||||
* parent - parent pointer *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* The name is assumed to be a static pointer, only the pointer is stored and compared for *
|
||||
* efficiency reasons. *
|
||||
*=============================================================================================*/
|
||||
b3ProfileNode::b3ProfileNode( const char * name, b3ProfileNode * parent ) :
|
||||
Name( name ),
|
||||
TotalCalls( 0 ),
|
||||
TotalTime( 0 ),
|
||||
StartTime( 0 ),
|
||||
RecursionCounter( 0 ),
|
||||
Parent( parent ),
|
||||
Child( NULL ),
|
||||
Sibling( NULL ),
|
||||
m_userPtr(0)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileNode::CleanupMemory()
|
||||
{
|
||||
delete ( Child);
|
||||
Child = NULL;
|
||||
delete ( Sibling);
|
||||
Sibling = NULL;
|
||||
}
|
||||
|
||||
b3ProfileNode::~b3ProfileNode( void )
|
||||
{
|
||||
delete ( Child);
|
||||
delete ( Sibling);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* INPUT: *
|
||||
* name - static string pointer to the name of the node we are searching for *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* All profile names are assumed to be static strings so this function uses pointer compares *
|
||||
* to find the named node. *
|
||||
*=============================================================================================*/
|
||||
b3ProfileNode * b3ProfileNode::Get_Sub_Node( const char * name )
|
||||
{
|
||||
// Try to find this sub node
|
||||
b3ProfileNode * child = Child;
|
||||
while ( child ) {
|
||||
if ( child->Name == name ) {
|
||||
return child;
|
||||
}
|
||||
child = child->Sibling;
|
||||
}
|
||||
|
||||
// We didn't find it, so add it
|
||||
|
||||
b3ProfileNode * node = new b3ProfileNode( name, this );
|
||||
node->Sibling = Child;
|
||||
Child = node;
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileNode::Reset( void )
|
||||
{
|
||||
TotalCalls = 0;
|
||||
TotalTime = 0.0f;
|
||||
|
||||
|
||||
if ( Child ) {
|
||||
Child->Reset();
|
||||
}
|
||||
if ( Sibling ) {
|
||||
Sibling->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileNode::Call( void )
|
||||
{
|
||||
TotalCalls++;
|
||||
if (RecursionCounter++ == 0) {
|
||||
b3Profile_Get_Ticks(&StartTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool b3ProfileNode::Return( void )
|
||||
{
|
||||
if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
|
||||
unsigned long int time;
|
||||
b3Profile_Get_Ticks(&time);
|
||||
time-=StartTime;
|
||||
TotalTime += (float)time / b3Profile_Get_Tick_Rate();
|
||||
}
|
||||
return ( RecursionCounter == 0 );
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** b3ProfileIterator
|
||||
**
|
||||
***************************************************************************************************/
|
||||
b3ProfileIterator::b3ProfileIterator( b3ProfileNode * start )
|
||||
{
|
||||
CurrentParent = start;
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileIterator::First(void)
|
||||
{
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileIterator::Next(void)
|
||||
{
|
||||
CurrentChild = CurrentChild->Get_Sibling();
|
||||
}
|
||||
|
||||
|
||||
bool b3ProfileIterator::Is_Done(void)
|
||||
{
|
||||
return CurrentChild == NULL;
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileIterator::Enter_Child( int index )
|
||||
{
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
while ( (CurrentChild != NULL) && (index != 0) ) {
|
||||
index--;
|
||||
CurrentChild = CurrentChild->Get_Sibling();
|
||||
}
|
||||
|
||||
if ( CurrentChild != NULL ) {
|
||||
CurrentParent = CurrentChild;
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileIterator::Enter_Parent( void )
|
||||
{
|
||||
if ( CurrentParent->Get_Parent() != NULL ) {
|
||||
CurrentParent = CurrentParent->Get_Parent();
|
||||
}
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** b3ProfileManager
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
b3ProfileNode b3ProfileManager::Root( "Root", NULL );
|
||||
b3ProfileNode * b3ProfileManager::CurrentNode = &b3ProfileManager::Root;
|
||||
int b3ProfileManager::FrameCounter = 0;
|
||||
unsigned long int b3ProfileManager::ResetTime = 0;
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Start_Profile -- Begin a named profile *
|
||||
* *
|
||||
* Steps one level deeper into the tree, if a child already exists with the specified name *
|
||||
* then it accumulates the profiling; otherwise a new child node is added to the profile tree. *
|
||||
* *
|
||||
* INPUT: *
|
||||
* name - name of this profiling record *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* The string used is assumed to be a static string; pointer compares are used throughout *
|
||||
* the profiling code for efficiency. *
|
||||
*=============================================================================================*/
|
||||
void b3ProfileManager::Start_Profile( const char * name )
|
||||
{
|
||||
if (name != CurrentNode->Get_Name()) {
|
||||
CurrentNode = CurrentNode->Get_Sub_Node( name );
|
||||
}
|
||||
|
||||
CurrentNode->Call();
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Stop_Profile -- Stop timing and record the results. *
|
||||
*=============================================================================================*/
|
||||
void b3ProfileManager::Stop_Profile( void )
|
||||
{
|
||||
// Return will indicate whether we should back up to our parent (we may
|
||||
// be profiling a recursive function)
|
||||
if (CurrentNode->Return()) {
|
||||
CurrentNode = CurrentNode->Get_Parent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Reset -- Reset the contents of the profiling system *
|
||||
* *
|
||||
* This resets everything except for the tree structure. All of the timing data is reset. *
|
||||
*=============================================================================================*/
|
||||
void b3ProfileManager::Reset( void )
|
||||
{
|
||||
b3s_profileClock.reset();
|
||||
Root.Reset();
|
||||
Root.Call();
|
||||
FrameCounter = 0;
|
||||
b3Profile_Get_Ticks(&ResetTime);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Increment_Frame_Counter -- Increment the frame counter *
|
||||
*=============================================================================================*/
|
||||
void b3ProfileManager::Increment_Frame_Counter( void )
|
||||
{
|
||||
FrameCounter++;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset *
|
||||
*=============================================================================================*/
|
||||
float b3ProfileManager::Get_Time_Since_Reset( void )
|
||||
{
|
||||
unsigned long int time;
|
||||
b3Profile_Get_Ticks(&time);
|
||||
time -= ResetTime;
|
||||
return (float)time / b3Profile_Get_Tick_Rate();
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
void b3ProfileManager::dumpRecursive(b3ProfileIterator* profileIterator, int spacing)
|
||||
{
|
||||
profileIterator->First();
|
||||
if (profileIterator->Is_Done())
|
||||
return;
|
||||
|
||||
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
|
||||
int i;
|
||||
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
|
||||
for (i=0;i<spacing;i++) b3Printf(".");
|
||||
b3Printf("----------------------------------\n");
|
||||
for (i=0;i<spacing;i++) b3Printf(".");
|
||||
b3Printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
|
||||
float totalTime = 0.f;
|
||||
|
||||
|
||||
int numChildren = 0;
|
||||
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
numChildren++;
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
{
|
||||
int i; for (i=0;i<spacing;i++) b3Printf(".");
|
||||
}
|
||||
b3Printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
|
||||
totalTime += current_total_time;
|
||||
//recurse into children
|
||||
}
|
||||
|
||||
if (parent_time < accumulated_time)
|
||||
{
|
||||
b3Printf("what's wrong\n");
|
||||
}
|
||||
for (i=0;i<spacing;i++) b3Printf(".");
|
||||
b3Printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
profileIterator->Enter_Child(i);
|
||||
dumpRecursive(profileIterator,spacing+3);
|
||||
profileIterator->Enter_Parent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void b3ProfileManager::dumpAll()
|
||||
{
|
||||
b3ProfileIterator* profileIterator = 0;
|
||||
profileIterator = b3ProfileManager::Get_Iterator();
|
||||
|
||||
dumpRecursive(profileIterator,0);
|
||||
|
||||
b3ProfileManager::Release_Iterator(profileIterator);
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileManager::dumpRecursive(FILE* f, b3ProfileIterator* profileIterator, int spacing)
|
||||
{
|
||||
profileIterator->First();
|
||||
if (profileIterator->Is_Done())
|
||||
return;
|
||||
|
||||
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
|
||||
int i;
|
||||
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
|
||||
for (i=0;i<spacing;i++) fprintf(f,".");
|
||||
fprintf(f,"----------------------------------\n");
|
||||
for (i=0;i<spacing;i++) fprintf(f,".");
|
||||
fprintf(f,"Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
|
||||
float totalTime = 0.f;
|
||||
|
||||
|
||||
int numChildren = 0;
|
||||
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
numChildren++;
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
{
|
||||
int i; for (i=0;i<spacing;i++) fprintf(f,".");
|
||||
}
|
||||
fprintf(f,"%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
|
||||
totalTime += current_total_time;
|
||||
//recurse into children
|
||||
}
|
||||
|
||||
if (parent_time < accumulated_time)
|
||||
{
|
||||
fprintf(f,"what's wrong\n");
|
||||
}
|
||||
for (i=0;i<spacing;i++)
|
||||
fprintf(f,".");
|
||||
fprintf(f,"%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
profileIterator->Enter_Child(i);
|
||||
dumpRecursive(f,profileIterator,spacing+3);
|
||||
profileIterator->Enter_Parent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void b3ProfileManager::dumpAll(FILE* f)
|
||||
{
|
||||
b3ProfileIterator* profileIterator = 0;
|
||||
profileIterator = b3ProfileManager::Get_Iterator();
|
||||
|
||||
dumpRecursive(f, profileIterator,0);
|
||||
|
||||
b3ProfileManager::Release_Iterator(profileIterator);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //B3_NO_PROFILE
|
||||
173
btgui/Bullet3AppSupport/b3Quickprof.h
Normal file
173
btgui/Bullet3AppSupport/b3Quickprof.h
Normal file
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** Real-Time Hierarchical Profiling for Game Programming Gems 3
|
||||
**
|
||||
** by Greg Hjelstrom & Byon Garrabrant
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
// Credits: The Clock class was inspired by the Timer classes in
|
||||
// Ogre (www.ogre3d.org).
|
||||
|
||||
|
||||
|
||||
#ifndef B3_QUICK_PROF_H
|
||||
#define B3_QUICK_PROF_H
|
||||
|
||||
//To disable built-in profiling, please comment out next line
|
||||
//#define B3_NO_PROFILE 1
|
||||
#ifndef B3_NO_PROFILE
|
||||
#include <stdio.h>//@todo remove this, backwards compatibility
|
||||
#include "Bullet3Common/b3Scalar.h"
|
||||
#include "Bullet3Common/b3AlignedAllocator.h"
|
||||
#include <new>
|
||||
|
||||
|
||||
|
||||
|
||||
#include "b3Clock.h"
|
||||
|
||||
|
||||
|
||||
|
||||
///A node in the Profile Hierarchy Tree
|
||||
class b3ProfileNode {
|
||||
|
||||
public:
|
||||
b3ProfileNode( const char * name, b3ProfileNode * parent );
|
||||
~b3ProfileNode( void );
|
||||
|
||||
b3ProfileNode * Get_Sub_Node( const char * name );
|
||||
|
||||
b3ProfileNode * Get_Parent( void ) { return Parent; }
|
||||
b3ProfileNode * Get_Sibling( void ) { return Sibling; }
|
||||
b3ProfileNode * Get_Child( void ) { return Child; }
|
||||
|
||||
void CleanupMemory();
|
||||
void Reset( void );
|
||||
void Call( void );
|
||||
bool Return( void );
|
||||
|
||||
const char * Get_Name( void ) { return Name; }
|
||||
int Get_Total_Calls( void ) { return TotalCalls; }
|
||||
float Get_Total_Time( void ) { return TotalTime; }
|
||||
void* GetUserPointer() const {return m_userPtr;}
|
||||
void SetUserPointer(void* ptr) { m_userPtr = ptr;}
|
||||
protected:
|
||||
|
||||
const char * Name;
|
||||
int TotalCalls;
|
||||
float TotalTime;
|
||||
unsigned long int StartTime;
|
||||
int RecursionCounter;
|
||||
|
||||
b3ProfileNode * Parent;
|
||||
b3ProfileNode * Child;
|
||||
b3ProfileNode * Sibling;
|
||||
void* m_userPtr;
|
||||
};
|
||||
|
||||
///An iterator to navigate through the tree
|
||||
class b3ProfileIterator
|
||||
{
|
||||
public:
|
||||
// Access all the children of the current parent
|
||||
void First(void);
|
||||
void Next(void);
|
||||
bool Is_Done(void);
|
||||
bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
|
||||
|
||||
void Enter_Child( int index ); // Make the given child the new parent
|
||||
void Enter_Largest_Child( void ); // Make the largest child the new parent
|
||||
void Enter_Parent( void ); // Make the current parent's parent the new parent
|
||||
|
||||
// Access the current child
|
||||
const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
|
||||
int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
|
||||
float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
|
||||
|
||||
void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); }
|
||||
void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);}
|
||||
// Access the current parent
|
||||
const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
|
||||
int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
|
||||
float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
b3ProfileNode * CurrentParent;
|
||||
b3ProfileNode * CurrentChild;
|
||||
|
||||
|
||||
b3ProfileIterator( b3ProfileNode * start );
|
||||
friend class b3ProfileManager;
|
||||
};
|
||||
|
||||
|
||||
///The Manager for the Profile system
|
||||
class b3ProfileManager {
|
||||
public:
|
||||
static void Start_Profile( const char * name );
|
||||
static void Stop_Profile( void );
|
||||
|
||||
static void CleanupMemory(void)
|
||||
{
|
||||
Root.CleanupMemory();
|
||||
}
|
||||
|
||||
static void Reset( void );
|
||||
static void Increment_Frame_Counter( void );
|
||||
static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
|
||||
static float Get_Time_Since_Reset( void );
|
||||
|
||||
static b3ProfileIterator * Get_Iterator( void )
|
||||
{
|
||||
|
||||
return new b3ProfileIterator( &Root );
|
||||
}
|
||||
static void Release_Iterator( b3ProfileIterator * iterator ) { delete ( iterator); }
|
||||
|
||||
static void dumpRecursive(b3ProfileIterator* profileIterator, int spacing);
|
||||
static void dumpAll();
|
||||
|
||||
static void dumpRecursive(FILE* f, b3ProfileIterator* profileIterator, int spacing);
|
||||
static void dumpAll(FILE* f);
|
||||
|
||||
private:
|
||||
static b3ProfileNode Root;
|
||||
static b3ProfileNode * CurrentNode;
|
||||
static int FrameCounter;
|
||||
static unsigned long int ResetTime;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
|
||||
|
||||
#endif //#ifndef B3_NO_PROFILE
|
||||
|
||||
|
||||
|
||||
#endif //B3_QUICK_PROF_H
|
||||
|
||||
|
||||
56
btgui/Bullet3AppSupport/gwenInternalData.h
Normal file
56
btgui/Bullet3AppSupport/gwenInternalData.h
Normal file
@@ -0,0 +1,56 @@
|
||||
#ifndef GWEN_INTERNAL_DATA_H
|
||||
#define GWEN_INTERNAL_DATA_H
|
||||
|
||||
#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
|
||||
#include "OpenGLWindow/GLPrimitiveRenderer.h"
|
||||
#include "Gwen/Platform.h"
|
||||
#include "Gwen/Controls/TreeControl.h"
|
||||
#include "Gwen/Controls/RadioButtonController.h"
|
||||
#include "Gwen/Controls/VerticalSlider.h"
|
||||
#include "Gwen/Controls/HorizontalSlider.h"
|
||||
#include "Gwen/Controls/GroupBox.h"
|
||||
#include "Gwen/Controls/CheckBox.h"
|
||||
#include "Gwen/Controls/StatusBar.h"
|
||||
#include "Gwen/Controls/Button.h"
|
||||
#include "Gwen/Controls/ComboBox.h"
|
||||
#include "Gwen/Controls/MenuStrip.h"
|
||||
#include "Gwen/Controls/Slider.h"
|
||||
#include "Gwen/Controls/Property/Text.h"
|
||||
#include "Gwen/Controls/SplitterBar.h"
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
#include "Gwen/Gwen.h"
|
||||
#include "Gwen/Align.h"
|
||||
#include "Gwen/Utility.h"
|
||||
#include "Gwen/Controls/WindowControl.h"
|
||||
#include "Gwen/Controls/TabControl.h"
|
||||
#include "Gwen/Controls/ListBox.h"
|
||||
#include "Gwen/Skins/Simple.h"
|
||||
//#include "Gwen/Skins/TexturedBase.h"
|
||||
#include "gwenUserInterface.h"
|
||||
|
||||
|
||||
struct GwenInternalData
|
||||
{
|
||||
struct sth_stash;
|
||||
class GwenOpenGL3CoreRenderer* pRenderer;
|
||||
Gwen::Skin::Simple skin;
|
||||
Gwen::Controls::Canvas* pCanvas;
|
||||
GLPrimitiveRenderer* m_primRenderer;
|
||||
Gwen::Controls::TabButton* m_demoPage;
|
||||
Gwen::Controls::TabButton* m_explorerPage;
|
||||
Gwen::Controls::TreeControl* m_explorerTreeCtrl;
|
||||
Gwen::Controls::MenuItem* m_viewMenu;
|
||||
class MyMenuItems* m_menuItems;
|
||||
|
||||
int m_curYposition;
|
||||
|
||||
Gwen::Controls::Label* m_rightStatusBar;
|
||||
Gwen::Controls::Label* m_leftStatusBar;
|
||||
b3AlignedObjectArray<class Gwen::Event::Handler*> m_handlers;
|
||||
b3ToggleButtonCallback m_toggleButtonCallback;
|
||||
b3ComboBoxCallback m_comboBoxCallback;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif//GWEN_INTERNAL_DATA_H
|
||||
446
btgui/Bullet3AppSupport/gwenUserInterface.cpp
Normal file
446
btgui/Bullet3AppSupport/gwenUserInterface.cpp
Normal file
@@ -0,0 +1,446 @@
|
||||
|
||||
#include "gwenUserInterface.h"
|
||||
#include "gwenInternalData.h"
|
||||
#include "Gwen/Controls/ImagePanel.h"
|
||||
|
||||
class MyGraphWindow* graphWindow = 0;
|
||||
|
||||
|
||||
|
||||
GwenUserInterface::GwenUserInterface()
|
||||
{
|
||||
m_data = new GwenInternalData();
|
||||
m_data->m_toggleButtonCallback = 0;
|
||||
m_data->m_comboBoxCallback = 0;
|
||||
|
||||
}
|
||||
|
||||
GwenUserInterface::~GwenUserInterface()
|
||||
{
|
||||
for (int i=0;i<m_data->m_handlers.size();i++)
|
||||
{
|
||||
delete m_data->m_handlers[i];
|
||||
}
|
||||
|
||||
m_data->m_handlers.clear();
|
||||
|
||||
|
||||
delete m_data->pCanvas;
|
||||
|
||||
GLPrimitiveRenderer* prim = m_data->m_primRenderer;
|
||||
GwenOpenGL3CoreRenderer* coreRend = m_data->pRenderer;
|
||||
|
||||
delete m_data;
|
||||
|
||||
delete prim;
|
||||
delete coreRend;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
class MyMenuItems : public Gwen::Controls::Base
|
||||
{
|
||||
public:
|
||||
|
||||
b3FileOpenCallback m_fileOpenCallback;
|
||||
|
||||
MyMenuItems() :Gwen::Controls::Base(0),m_fileOpenCallback(0)
|
||||
{
|
||||
}
|
||||
void myQuitApp( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
exit(0);
|
||||
}
|
||||
void fileOpen( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
if (m_fileOpenCallback)
|
||||
{
|
||||
(*m_fileOpenCallback)();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct MyTestMenuBar : public Gwen::Controls::MenuStrip
|
||||
{
|
||||
|
||||
Gwen::Controls::MenuItem* m_fileMenu;
|
||||
Gwen::Controls::MenuItem* m_viewMenu;
|
||||
MyMenuItems* m_menuItems;
|
||||
|
||||
MyTestMenuBar(Gwen::Controls::Base* pParent)
|
||||
:Gwen::Controls::MenuStrip(pParent)
|
||||
{
|
||||
// Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( pParent );
|
||||
{
|
||||
m_menuItems = new MyMenuItems();
|
||||
m_menuItems->m_fileOpenCallback = 0;
|
||||
|
||||
m_fileMenu = AddItem( L"File" );
|
||||
|
||||
m_fileMenu->GetMenu()->AddItem(L"Open",m_menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::fileOpen);
|
||||
m_fileMenu->GetMenu()->AddItem(L"Quit",m_menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::myQuitApp);
|
||||
m_viewMenu = AddItem( L"View" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void GwenUserInterface::resize(int width, int height)
|
||||
{
|
||||
m_data->pCanvas->SetSize(width,height);
|
||||
}
|
||||
|
||||
|
||||
struct MyComboBoxHander :public Gwen::Event::Handler
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
int m_buttonId;
|
||||
|
||||
MyComboBoxHander (GwenInternalData* data, int buttonId)
|
||||
:m_data(data),
|
||||
m_buttonId(buttonId)
|
||||
{
|
||||
}
|
||||
|
||||
void onSelect( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::ComboBox* but = (Gwen::Controls::ComboBox*) pControl;
|
||||
|
||||
|
||||
|
||||
Gwen::String str = Gwen::Utility::UnicodeToString( but->GetSelectedItem()->GetText());
|
||||
|
||||
if (m_data->m_comboBoxCallback)
|
||||
(*m_data->m_comboBoxCallback)(m_buttonId,str.c_str());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct MyButtonHander :public Gwen::Event::Handler
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
int m_buttonId;
|
||||
|
||||
MyButtonHander (GwenInternalData* data, int buttonId)
|
||||
:m_data(data),
|
||||
m_buttonId(buttonId)
|
||||
{
|
||||
}
|
||||
|
||||
void onButtonA( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::Button* but = (Gwen::Controls::Button*) pControl;
|
||||
// int dep = but->IsDepressed();
|
||||
int tog = but->GetToggleState();
|
||||
if (m_data->m_toggleButtonCallback)
|
||||
(*m_data->m_toggleButtonCallback)(m_buttonId,tog);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
void GwenUserInterface::setStatusBarMessage(const char* message, bool isLeft)
|
||||
{
|
||||
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message);
|
||||
if (isLeft)
|
||||
{
|
||||
m_data->m_leftStatusBar->SetText( msg);
|
||||
} else
|
||||
{
|
||||
m_data->m_rightStatusBar->SetText( msg);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void GwenUserInterface::registerFileOpenCallback(b3FileOpenCallback callback)
|
||||
{
|
||||
m_data->m_menuItems->m_fileOpenCallback = callback;
|
||||
}
|
||||
|
||||
void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float retinaScale)
|
||||
{
|
||||
m_data->m_curYposition = 20;
|
||||
m_data->m_primRenderer = new GLPrimitiveRenderer(width,height);
|
||||
m_data->pRenderer = new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale);
|
||||
|
||||
m_data->skin.SetRender( m_data->pRenderer );
|
||||
|
||||
m_data->pCanvas= new Gwen::Controls::Canvas( &m_data->skin );
|
||||
m_data->pCanvas->SetSize( width,height);
|
||||
m_data->pCanvas->SetDrawBackground( false);
|
||||
m_data->pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
|
||||
|
||||
MyTestMenuBar* menubar = new MyTestMenuBar(m_data->pCanvas);
|
||||
m_data->m_viewMenu = menubar->m_viewMenu;
|
||||
m_data->m_menuItems = menubar->m_menuItems;
|
||||
|
||||
|
||||
|
||||
Gwen::Controls::StatusBar* bar = new Gwen::Controls::StatusBar(m_data->pCanvas);
|
||||
m_data->m_rightStatusBar = new Gwen::Controls::Label( bar );
|
||||
m_data->m_rightStatusBar->SetWidth(width/2);
|
||||
//m_data->m_rightStatusBar->SetText( L"Label Added to Right" );
|
||||
bar->AddControl( m_data->m_rightStatusBar, true );
|
||||
|
||||
m_data->m_leftStatusBar = new Gwen::Controls::Label( bar );
|
||||
//m_data->m_leftStatusBar->SetText( L"Label Added to Left" );
|
||||
m_data->m_leftStatusBar->SetWidth(width/2);
|
||||
bar->AddControl( m_data->m_leftStatusBar,false);
|
||||
//Gwen::KeyboardFocus
|
||||
/*Gwen::Controls::GroupBox* box = new Gwen::Controls::GroupBox(m_data->pCanvas);
|
||||
box->SetText("text");
|
||||
box->SetName("name");
|
||||
box->SetHeight(500);
|
||||
*/
|
||||
Gwen::Controls::ScrollControl* windowRight= new Gwen::Controls::ScrollControl(m_data->pCanvas);
|
||||
windowRight->Dock(Gwen::Pos::Right);
|
||||
windowRight->SetWidth(150);
|
||||
windowRight->SetHeight(250);
|
||||
windowRight->SetScroll(false,true);
|
||||
|
||||
|
||||
|
||||
//windowLeft->SetSkin(
|
||||
Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowRight);
|
||||
|
||||
//tab->SetHeight(300);
|
||||
tab->SetWidth(140);
|
||||
tab->SetHeight(250);
|
||||
//tab->Dock(Gwen::Pos::Left);
|
||||
tab->Dock( Gwen::Pos::Fill );
|
||||
//tab->SetMargin( Gwen::Margin( 2, 2, 2, 2 ) );
|
||||
|
||||
Gwen::UnicodeString str1(L"Params");
|
||||
m_data->m_demoPage = tab->AddPage(str1);
|
||||
|
||||
|
||||
|
||||
|
||||
// Gwen::UnicodeString str2(L"OpenCL");
|
||||
// tab->AddPage(str2);
|
||||
//Gwen::UnicodeString str3(L"page3");
|
||||
// tab->AddPage(str3);
|
||||
|
||||
|
||||
|
||||
//but->onPress.Add(handler, &MyHander::onButtonA);
|
||||
|
||||
|
||||
|
||||
//box->Dock(Gwen::Pos::Left);
|
||||
|
||||
/*Gwen::Controls::WindowControl* windowBottom = new Gwen::Controls::WindowControl(m_data->pCanvas);
|
||||
windowBottom->SetHeight(100);
|
||||
windowBottom->Dock(Gwen::Pos::Bottom);
|
||||
windowBottom->SetTitle("bottom");
|
||||
*/
|
||||
// Gwen::Controls::Property::Text* prop = new Gwen::Controls::Property::Text(m_data->pCanvas);
|
||||
//prop->Dock(Gwen::Pos::Bottom);
|
||||
/*Gwen::Controls::SplitterBar* split = new Gwen::Controls::SplitterBar(m_data->pCanvas);
|
||||
split->Dock(Gwen::Pos::Center);
|
||||
split->SetHeight(300);
|
||||
split->SetWidth(300);
|
||||
*/
|
||||
/*
|
||||
|
||||
|
||||
*/
|
||||
|
||||
Gwen::Controls::ScrollControl* windowLeft = new Gwen::Controls::ScrollControl(m_data->pCanvas);
|
||||
windowLeft->Dock(Gwen::Pos::Left);
|
||||
// windowLeft->SetTitle("title");
|
||||
windowLeft->SetScroll(false, false);
|
||||
windowLeft->SetWidth(250);
|
||||
windowLeft->SetPos(50, 50);
|
||||
windowLeft->SetHeight(500);
|
||||
//windowLeft->SetClosable(false);
|
||||
// windowLeft->SetShouldDrawBackground(true);
|
||||
windowLeft->SetTabable(true);
|
||||
|
||||
Gwen::Controls::TabControl* explorerTab = new Gwen::Controls::TabControl(windowLeft);
|
||||
|
||||
//tab->SetHeight(300);
|
||||
// explorerTab->SetWidth(230);
|
||||
explorerTab->SetHeight(250);
|
||||
//tab->Dock(Gwen::Pos::Left);
|
||||
explorerTab->Dock(Gwen::Pos::Fill);
|
||||
|
||||
Gwen::UnicodeString explorerStr1(L"Explorer");
|
||||
m_data->m_explorerPage = explorerTab->AddPage(explorerStr1);
|
||||
Gwen::UnicodeString shapesStr1(L"Shapes");
|
||||
explorerTab->AddPage(shapesStr1);
|
||||
Gwen::UnicodeString testStr1(L"Test");
|
||||
explorerTab->AddPage(testStr1);
|
||||
|
||||
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(m_data->m_explorerPage->GetPage());
|
||||
m_data->m_explorerTreeCtrl = ctrl;
|
||||
ctrl->SetKeyboardInputEnabled(true);
|
||||
ctrl->Focus();
|
||||
ctrl->SetBounds(2, 10, 236, 400);
|
||||
|
||||
|
||||
}
|
||||
|
||||
b3ToggleButtonCallback GwenUserInterface::getToggleButtonCallback()
|
||||
{
|
||||
return m_data->m_toggleButtonCallback;
|
||||
}
|
||||
|
||||
void GwenUserInterface::setToggleButtonCallback(b3ToggleButtonCallback callback)
|
||||
{
|
||||
m_data->m_toggleButtonCallback = callback;
|
||||
}
|
||||
void GwenUserInterface::registerToggleButton(int buttonId, const char* name)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(m_data->m_demoPage);
|
||||
|
||||
Gwen::Controls::Button* but = new Gwen::Controls::Button(m_data->m_demoPage->GetPage());
|
||||
|
||||
///some heuristic to find the button location
|
||||
int ypos = m_data->m_curYposition;
|
||||
but->SetPos(10, ypos );
|
||||
but->SetWidth( 100 );
|
||||
//but->SetBounds( 200, 30, 300, 200 );
|
||||
|
||||
MyButtonHander* handler = new MyButtonHander(m_data, buttonId);
|
||||
m_data->m_handlers.push_back(handler);
|
||||
m_data->m_curYposition+=22;
|
||||
but->onToggle.Add(handler, &MyButtonHander::onButtonA);
|
||||
but->SetIsToggle(true);
|
||||
but->SetToggleState(false);
|
||||
but->SetText(name);
|
||||
|
||||
}
|
||||
|
||||
void GwenUserInterface::setComboBoxCallback(b3ComboBoxCallback callback)
|
||||
{
|
||||
m_data->m_comboBoxCallback = callback;
|
||||
}
|
||||
|
||||
b3ComboBoxCallback GwenUserInterface::getComboBoxCallback()
|
||||
{
|
||||
return m_data->m_comboBoxCallback;
|
||||
}
|
||||
void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items, int startItem)
|
||||
{
|
||||
Gwen::Controls::ComboBox* combobox = new Gwen::Controls::ComboBox(m_data->m_demoPage->GetPage());
|
||||
MyComboBoxHander* handler = new MyComboBoxHander(m_data, comboboxId);
|
||||
m_data->m_handlers.push_back(handler);
|
||||
|
||||
combobox->onSelection.Add(handler,&MyComboBoxHander::onSelect);
|
||||
int ypos = m_data->m_curYposition;
|
||||
combobox->SetPos(10, ypos );
|
||||
combobox->SetWidth( 100 );
|
||||
//box->SetPos(120,130);
|
||||
for (int i=0;i<numItems;i++)
|
||||
{
|
||||
Gwen::Controls::MenuItem* item = combobox->AddItem(Gwen::Utility::StringToUnicode(items[i]));
|
||||
if (i==startItem)
|
||||
combobox->OnItemSelected(item);
|
||||
}
|
||||
|
||||
m_data->m_curYposition+=22;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GwenUserInterface::draw(int width, int height)
|
||||
{
|
||||
|
||||
// printf("width = %d, height=%d\n", width,height);
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
m_data->pCanvas->SetSize(width,height);
|
||||
m_data->m_primRenderer->setScreenSize(width,height);
|
||||
m_data->pRenderer->Resize(width,height);
|
||||
m_data->pCanvas->RenderCanvas();
|
||||
//restoreOpenGLState();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool GwenUserInterface::mouseMoveCallback( float x, float y)
|
||||
{
|
||||
bool handled = false;
|
||||
|
||||
static int m_lastmousepos[2] = {0,0};
|
||||
static bool isInitialized = false;
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
if (!isInitialized)
|
||||
{
|
||||
isInitialized = true;
|
||||
m_lastmousepos[0] = x+1;
|
||||
m_lastmousepos[1] = y+1;
|
||||
}
|
||||
handled = m_data->pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
|
||||
}
|
||||
return handled;
|
||||
|
||||
}
|
||||
#include "OpenGLWindow/b3gWindowInterface.h"
|
||||
|
||||
bool GwenUserInterface::keyboardCallback(int bulletKey, int state)
|
||||
{
|
||||
int key = -1;
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
//convert 'Bullet' keys into 'Gwen' keys
|
||||
switch (bulletKey)
|
||||
{
|
||||
case B3G_RETURN:
|
||||
{
|
||||
key = Gwen::Key::Return;
|
||||
break;
|
||||
}
|
||||
case B3G_LEFT_ARROW:
|
||||
key = Gwen::Key::Left;
|
||||
break;
|
||||
case B3G_RIGHT_ARROW:
|
||||
key = Gwen::Key::Right;
|
||||
break;
|
||||
|
||||
case B3G_UP_ARROW:
|
||||
key = Gwen::Key::Up;
|
||||
break;
|
||||
case B3G_DOWN_ARROW:
|
||||
key = Gwen::Key::Down;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
bool bDown = (state == 1);
|
||||
|
||||
return m_data->pCanvas->InputKey(key, bDown);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
bool handled = false;
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
handled = m_data->pCanvas->InputMouseMoved(x,y,x, y);
|
||||
|
||||
if (button>=0)
|
||||
{
|
||||
handled = m_data->pCanvas->InputMouseButton(button,(bool)state);
|
||||
if (handled)
|
||||
{
|
||||
//if (!state)
|
||||
// return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
55
btgui/Bullet3AppSupport/gwenUserInterface.h
Normal file
55
btgui/Bullet3AppSupport/gwenUserInterface.h
Normal file
@@ -0,0 +1,55 @@
|
||||
#ifndef _GWEN_USER_INTERFACE_H
|
||||
#define _GWEN_USER_INTERFACE_H
|
||||
|
||||
struct GwenInternalData;
|
||||
|
||||
typedef void (*b3ComboBoxCallback) (int combobox, const char* item);
|
||||
typedef void (*b3ToggleButtonCallback)(int button, int state);
|
||||
typedef void (*b3FileOpenCallback)();
|
||||
|
||||
|
||||
class GwenUserInterface
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
|
||||
public:
|
||||
|
||||
GwenUserInterface();
|
||||
|
||||
virtual ~GwenUserInterface();
|
||||
|
||||
void init(int width, int height,struct sth_stash* stash,float retinaScale);
|
||||
|
||||
void draw(int width, int height);
|
||||
|
||||
void resize(int width, int height);
|
||||
|
||||
bool mouseMoveCallback( float x, float y);
|
||||
bool mouseButtonCallback(int button, int state, float x, float y);
|
||||
bool keyboardCallback(int key, int state);
|
||||
|
||||
|
||||
void setToggleButtonCallback(b3ToggleButtonCallback callback);
|
||||
b3ToggleButtonCallback getToggleButtonCallback();
|
||||
|
||||
void registerToggleButton(int buttonId, const char* name);
|
||||
|
||||
void setComboBoxCallback(b3ComboBoxCallback callback);
|
||||
b3ComboBoxCallback getComboBoxCallback();
|
||||
void registerComboBox(int buttonId, int numItems, const char** items, int startItem = 0);
|
||||
|
||||
void setStatusBarMessage(const char* message, bool isLeft=true);
|
||||
|
||||
void registerFileOpenCallback(b3FileOpenCallback callback);
|
||||
|
||||
GwenInternalData* getInternalData()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif //_GWEN_USER_INTERFACE_H
|
||||
|
||||
26
btgui/Bullet3AppSupport/premake4.lua
Normal file
26
btgui/Bullet3AppSupport/premake4.lua
Normal file
@@ -0,0 +1,26 @@
|
||||
|
||||
project "Bullet3AppSupport"
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "StaticLib"
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../src",
|
||||
}
|
||||
|
||||
--links {
|
||||
--}
|
||||
|
||||
files {
|
||||
"*.cpp",
|
||||
"*.h",
|
||||
}
|
||||
|
||||
if os.is("Linux") then
|
||||
initX11()
|
||||
end
|
||||
Reference in New Issue
Block a user