Merge pull request #817 from erwincoumans/master
avoid wavefront obj texture index out-of-bounds (most obj out-of-boun…
This commit is contained in:
28
README.md
28
README.md
@@ -2,18 +2,19 @@
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[](https://travis-ci.org/bulletphysics/bullet3)
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[](https://ci.appveyor.com/project/erwincoumans/bullet3)
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# Bullet 2.x including pybullet and experimental Bullet 3 OpenCL.
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# Bullet 2.x including pybullet, Virtual Reality support
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This is the official repository of Bullet 2.x, moved from http://bullet.googlecode.com
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It includes the optional experimental Bullet 3 GPU pipeline.
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The Bullet 2 API will stay default and up-to-date while slowly moving to Bullet 3.
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The steps towards Bullet 3 are in a nutshell:
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The Bullet 2 API will stay default and up-to-date while slowly moving to a new API.
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The steps towards a new API is in a nutshell:
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1. The old Bullet2 demos are being merged into the examples/ExampleBrowser
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2. A new Bullet 3 API is created
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3. All Bullet2 functionality is added to Bullet 3.
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4. The OpenCL examples in the ExampleBrowser can be enabled using --enable_experimental_opencl
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2. A new physics-engine agnostic C-API is created, see examples/SharedMemory/PhysicsClientC_API.h
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3. Python bindings in pybullet are on top of this C-API, see examples/pybullet
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4. A Virtual Reality sandbox using openvr for HTC Vive and Oculus Rift is available
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5. The OpenCL examples in the ExampleBrowser can be enabled using --enable_experimental_opencl
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You can still use svn or svn externals using the github git repository: use svn co https://github.com/bulletphysics/bullet3/trunk
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@@ -49,6 +50,18 @@ All source code files are licensed under the permissive zlib license
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Click on build_visual_studio.bat and open build3/vs2010/0MySolution.sln
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**Windows Virtual Reality sandbox for HTC Vive and Oculus Rift**
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Click on build_visual_studio_vr_pybullet_double.bat and open build3/vs2010/0MySolution.sln
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Edit this batch file to choose where Python include/lib directories are located.
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Build and run the App_SharedMemoryPhysics_VR project, preferably in Release/optimized build.
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You can connect from Python pybullet to the sandbox using:
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```
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import pybullet as p
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p.connect(p.SHARED_MEMORY)
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```
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**Linux and Mac OSX gnu make**
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In a terminal type:
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@@ -80,9 +93,6 @@ You can just run it though a terminal/command prompt, or by clicking it.
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```
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[--start_demo_name="Demo Name"] Start with a selected demo
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[--enable_pybullet] Build with pybullet Python bindings. See also examples/pybullet
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[--enable_openvr] Build with VR support for HTC Vive and Oculus Rift using OpenVR
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[--enable_experimental_opencl] Enable some experimental OpenCL examples
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[--mp4=moviename.mp4] Create a mp4 movie of the window, requires ffmpeg installed
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[--mouse_move_multiplier=0.400000] Set the mouse move sensitivity
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[--mouse_wheel_multiplier=0.01] Set the mouse wheel sensitivity
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@@ -1,9 +1,5 @@
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IF NOT EXIST bin mkdir bin
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IF NOT EXIST bin\openvr_api.dll copy examples\ThirdPartyLibs\openvr\bin\win32\openvr_api.dll bin
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cd build3
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premake4 --enable_openvr --targetdir="../bin" vs2010
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rem premake4 --double --enable_pybullet --python_include_dir="C:/Python-3.5.2/include" --python_lib_dir="C:/Python-3.5.2/libs" --enable_openvr --targetdir="../bin" vs2010
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pause
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premake4 --targetdir="../bin" vs2010
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start vs2010
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8
build_visual_studio_vr_pybullet_double.bat
Normal file
8
build_visual_studio_vr_pybullet_double.bat
Normal file
@@ -0,0 +1,8 @@
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IF NOT EXIST bin mkdir bin
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IF NOT EXIST bin\openvr_api.dll copy examples\ThirdPartyLibs\openvr\bin\win32\openvr_api.dll bin
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cd build3
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premake4 --double --enable_openvr --enable_pybullet --python_include_dir="C:/Python-3.5.2/include" --python_lib_dir="C:/Python-3.5.2/libs" --targetdir="../bin" vs2010
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start vs2010
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@@ -174,7 +174,7 @@
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<child link="lbr_iiwa_link_4"/>
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<origin rpy="1.57079632679 0 0" xyz="0 0 0.2155"/>
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<axis xyz="0 0 1"/>
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<limit effort="300" lower=".29439510239" upper="2.09439510239" velocity="10"/>
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<limit effort="300" lower="-2.09439510239" upper="2.09439510239" velocity="10"/>
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<dynamics damping="0.5"/>
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</joint>
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<link name="lbr_iiwa_link_4">
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@@ -33,6 +33,10 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
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int vtxBaseIndex = vertices->size();
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if (f<0 && f>=shape.mesh.indices.size())
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{
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continue;
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}
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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@@ -40,10 +44,22 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[3] = 0.f;
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if (shape.mesh.texcoords.size())
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if (shape.mesh.texcoords.size() )
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{
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vtx0.uv[0] = shape.mesh.texcoords[shape.mesh.indices[f]*2+0];
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vtx0.uv[1] = shape.mesh.texcoords[shape.mesh.indices[f]*2+1];
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int uv0Index = shape.mesh.indices[f]*2+0;
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int uv1Index = shape.mesh.indices[f]*2+1;
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if (uv0Index>=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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{
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vtx0.uv[0] = shape.mesh.texcoords[uv0Index];
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vtx0.uv[1] = shape.mesh.texcoords[uv1Index];
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} else
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{
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b3Warning("obj texture coordinate out-of-range!");
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vtx0.uv[0] = 0;
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vtx0.uv[1] = 0;
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}
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} else
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{
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vtx0.uv[0] = 0.5;
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@@ -58,8 +74,18 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
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if (shape.mesh.texcoords.size())
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{
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vtx1.uv[0] = shape.mesh.texcoords[shape.mesh.indices[f+1]*2+0];
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vtx1.uv[1] = shape.mesh.texcoords[shape.mesh.indices[f+1]*2+1];
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int uv0Index = shape.mesh.indices[f+1]*2+0;
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int uv1Index = shape.mesh.indices[f+1]*2+1;
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if (uv0Index>=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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{
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vtx1.uv[0] = shape.mesh.texcoords[uv0Index];
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vtx1.uv[1] = shape.mesh.texcoords[uv1Index];
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} else
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{
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b3Warning("obj texture coordinate out-of-range!");
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vtx1.uv[0] = 0;
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vtx1.uv[1] = 0;
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}
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} else
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{
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vtx1.uv[0] = 0.5f;
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@@ -73,8 +99,18 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
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vtx2.xyzw[3] = 0.f;
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if (shape.mesh.texcoords.size())
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{
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vtx2.uv[0] = shape.mesh.texcoords[shape.mesh.indices[f+2]*2+0];
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vtx2.uv[1] = shape.mesh.texcoords[shape.mesh.indices[f+2]*2+1];
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int uv0Index = shape.mesh.indices[f+2]*2+0;
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int uv1Index = shape.mesh.indices[f+2]*2+1;
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if (uv0Index>=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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{
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vtx2.uv[0] = shape.mesh.texcoords[uv0Index];
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vtx2.uv[1] = shape.mesh.texcoords[uv1Index];
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} else
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{
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b3Warning("obj texture coordinate out-of-range!");
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vtx2.uv[0] = 0;
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vtx2.uv[1] = 0;
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}
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} else
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{
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vtx2.uv[0] = 0.5;
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@@ -145,6 +145,15 @@ int b3PhysicsParamSetRealTimeSimulation(b3SharedMemoryCommandHandle commandH
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return 0;
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}
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int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command->m_type == CMD_SEND_PHYSICS_SIMULATION_PARAMETERS);
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command->m_physSimParamArgs.m_numSolverIterations = numSolverIterations;
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command->m_updateFlags |= SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS;
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return 0;
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}
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int b3PhysicsParamSetTimeStep(b3SharedMemoryCommandHandle commandHandle, double timeStep)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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@@ -101,6 +101,9 @@ int b3PhysicsParamSetTimeStep(b3SharedMemoryCommandHandle commandHandle, double
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int b3PhysicsParamSetDefaultContactERP(b3SharedMemoryCommandHandle commandHandle, double defaultContactERP);
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int b3PhysicsParamSetNumSubSteps(b3SharedMemoryCommandHandle commandHandle, int numSubSteps);
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int b3PhysicsParamSetRealTimeSimulation(b3SharedMemoryCommandHandle commandHandle, int enableRealTimeSimulation);
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int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations);
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b3SharedMemoryCommandHandle b3InitStepSimulationCommand(b3PhysicsClientHandle physClient);
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@@ -27,7 +27,9 @@
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "SharedMemoryCommands.h"
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//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
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btVector3 gLastPickPos(0, 0, 0);
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bool gCloseToKuka=false;
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bool gEnableRealTimeSimVR=false;
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int gCreateObjectSimVR = -1;
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btScalar simTimeScalingFactor = 1;
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@@ -1488,7 +1490,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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break;
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}
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case CMD_SEND_DESIRED_STATE:
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case CMD_SEND_DESIRED_STATE:
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{
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if (m_data->m_verboseOutput)
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{
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@@ -1668,18 +1670,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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break;
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}
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default:
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{
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b3Warning("m_controlMode not implemented yet");
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break;
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}
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{
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b3Warning("m_controlMode not implemented yet");
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break;
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}
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}
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}
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}
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}
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serverStatusOut.m_type = CMD_DESIRED_STATE_RECEIVED_COMPLETED;
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hasStatus = true;
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break;
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}
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serverStatusOut.m_type = CMD_DESIRED_STATE_RECEIVED_COMPLETED;
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hasStatus = true;
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break;
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}
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case CMD_REQUEST_ACTUAL_STATE:
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{
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if (m_data->m_verboseOutput)
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@@ -1942,6 +1944,10 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS)
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = clientCmd.m_physSimParamArgs.m_numSolverIterations;
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_NUM_SIMULATION_SUB_STEPS)
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{
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m_data->m_numSimulationSubSteps = clientCmd.m_physSimParamArgs.m_numSimulationSubSteps;
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@@ -2931,8 +2937,9 @@ btVector3 gVRGripperPos(0,0,0.2);
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btQuaternion gVRGripperOrn(0,0,0,1);
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btVector3 gVRController2Pos(0,0,0.2);
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btQuaternion gVRController2Orn(0,0,0,1);
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btScalar gVRGripper2Analog = 0;
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btScalar gVRGripperAnalog = 0;
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bool gVRGripperClosed = false;
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@@ -3148,7 +3155,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)childBody->m_multiBody->getLink(1).m_userPtr;
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if (motor)
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{
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btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripperAnalog) / 0.75;
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btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripper2Analog) / 0.75;
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motor->setPositionTarget(posTarget, .2);
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motor->setVelocityTarget(0.0, .5);
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motor->setMaxAppliedImpulse(5.0);
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@@ -3198,7 +3205,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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btMultiBody* mb = bodyHandle->m_multiBody;
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btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
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btScalar distanceThreshold = 1.3;
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bool closeToKuka=(sqLen<(distanceThreshold*distanceThreshold));
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gCloseToKuka=(sqLen<(distanceThreshold*distanceThreshold));
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int numDofs = bodyHandle->m_multiBody->getNumDofs();
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btAlignedObjectArray<double> q_new;
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@@ -3219,7 +3226,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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q_new[5] = -SIMD_HALF_PI*0.66;
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q_new[6] = 0;
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if (closeToKuka)
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if (gCloseToKuka)
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{
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double dampIk[6] = {1.0, 1.0, 1.0, 1.0, 1.0, 0.0};
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@@ -3390,7 +3397,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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{
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btScalar desiredVelocity = 0.f;
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btScalar desiredPosition = q_new[link];
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motor->setRhsClamp(gRhsClamp);
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//motor->setRhsClamp(gRhsClamp);
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//printf("link %d: %f", link, q_new[link]);
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motor->setVelocityTarget(desiredVelocity,1.0);
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motor->setPositionTarget(desiredPosition,0.6);
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@@ -16,6 +16,7 @@
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#define MAX_VR_CONTROLLERS 8
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//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
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extern btVector3 gLastPickPos;
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btVector3 gVRTeleportPos(0,0,0);
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btQuaternion gVRTeleportOrn(0, 0, 0,1);
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@@ -24,6 +25,8 @@ extern btQuaternion gVRGripperOrn;
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extern btVector3 gVRController2Pos;
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extern btQuaternion gVRController2Orn;
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extern btScalar gVRGripperAnalog;
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extern btScalar gVRGripper2Analog;
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extern bool gCloseToKuka;
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extern bool gEnableRealTimeSimVR;
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extern int gCreateObjectSimVR;
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static int gGraspingController = -1;
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@@ -191,12 +194,15 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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args->m_physicsServerPtr->removePickingConstraint();
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}
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if (args->m_isVrControllerPicking[c])
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if (!gCloseToKuka)
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{
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args->m_isVrControllerPicking[c] = false;
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args->m_isVrControllerDragging[c] = true;
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args->m_physicsServerPtr->pickBody(from,-toZ);
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//printf("PICK!\n");
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if (args->m_isVrControllerPicking[c])
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{
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args->m_isVrControllerPicking[c] = false;
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args->m_isVrControllerDragging[c] = true;
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args->m_physicsServerPtr->pickBody(from,-toZ);
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//printf("PICK!\n");
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}
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}
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if (args->m_isVrControllerDragging[c])
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@@ -1254,6 +1260,7 @@ void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[
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}
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else
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{
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gVRGripper2Analog = analogAxis;
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gVRController2Pos.setValue(pos[0] + gVRTeleportPos[0], pos[1] + gVRTeleportPos[1], pos[2] + gVRTeleportPos[2]);
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btQuaternion orgOrn(orn[0], orn[1], orn[2], orn[3]);
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gVRController2Orn = orgOrn*btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI)*btQuaternion(btVector3(0, 1, 0), SIMD_HALF_PI);
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