removed stack allocator (was unnecessary/unused)
Thanks to Brecht for the report: http://code.google.com/p/bullet/issues/detail?id=303
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@@ -43,7 +43,7 @@ subject to the following restrictions:
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#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
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#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
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#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
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#include "LinearMath/btStackAlloc.h"
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/*
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/*
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Create and Delete a Physics SDK
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Create and Delete a Physics SDK
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@@ -373,10 +373,7 @@ double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float
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btPointCollector gjkOutput;
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btPointCollector gjkOutput;
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btGjkPairDetector::ClosestPointInput input;
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btGjkPairDetector::ClosestPointInput input;
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btStackAlloc gStackAlloc(1024*1024*2);
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input.m_stackAlloc = &gStackAlloc;
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btTransform tr;
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btTransform tr;
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tr.setIdentity();
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tr.setIdentity();
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