move default linearslop to 0
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@@ -2301,7 +2301,7 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
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m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
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m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
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m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2;//need to check if there are artifacts with frictionERP
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m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2;//need to check if there are artifacts with frictionERP
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m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
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m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0;
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m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
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m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
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m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
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m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
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// m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 2;
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// m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 2;
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