move default linearslop to 0

This commit is contained in:
erwincoumans
2018-05-30 12:31:29 -07:00
parent 2819ff4a00
commit 1dec33d44b

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@@ -2301,7 +2301,7 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08; m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2;//need to check if there are artifacts with frictionERP m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2;//need to check if there are artifacts with frictionERP
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001; m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0;
m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50; m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7; m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
// m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 2; // m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 2;