Hooked up 'disable deactivation mode' via debugMode
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@@ -121,6 +121,11 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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void btDiscreteDynamicsWorld::stepSimulation(float timeStep, int numSubsteps)
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void btDiscreteDynamicsWorld::stepSimulation(float timeStep, int numSubsteps)
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{
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{
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//process some debugging flags
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if (getDebugDrawer())
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{
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gDisableDeactivation = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
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}
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if (!btFuzzyZero(timeStep) && numSubsteps)
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if (!btFuzzyZero(timeStep) && numSubsteps)
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{
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{
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