Added ReadBlend, a data extraction API for Blender's .blend files
This can come in handy, to author physics data for Bullet from Blender, and directly get the physics data straight from the .blend file Thanks a lot to Adam D. Moss, to digg up this code and make it available under the MIT license It was mentioned several years ago in this thread: http://archives.seul.org/linuxgames/Apr-2005/msg00002.html
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Extras/readblend/ReadBlend.sln
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Extras/readblend/ReadBlend.sln
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReadBlend", "ReadBlend.vcproj", "{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Debug|Win32.ActiveCfg = Debug|Win32
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Debug|Win32.Build.0 = Debug|Win32
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Release|Win32.ActiveCfg = Release|Win32
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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