2998d2a8f3ac1a74ab021341cdf4fcc029ea48c0
This can come in handy, to author physics data for Bullet from Blender, and directly get the physics data straight from the .blend file Thanks a lot to Adam D. Moss, to digg up this code and make it available under the MIT license It was mentioned several years ago in this thread: http://archives.seul.org/linuxgames/Apr-2005/msg00002.html
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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