updated ChangeLog.txt with new parallel constraint solver
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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2007 Aug 14
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- added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360).
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See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp
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Thanks Marten SvanFeldt (Starbreeze Studios)
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- fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded)
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Thanks Marten SvanFeldt (Starbreeze Studios)
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2007 Aug 2
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- added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt
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- refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic:
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@@ -9,7 +16,7 @@ Primary author and maintainer: Erwin Coumans
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2007 July 27
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- added Ragdoll Demo
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Thanks to Marten Svanfeld (Starbreeze Studios)
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Thanks to Marten Svanfeldt (Starbreeze Studios)
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- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
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See Bullet/Extras/vectormathlibrary
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