updated ChangeLog.txt with new parallel constraint solver

This commit is contained in:
ejcoumans
2007-08-15 15:37:45 +00:00
parent 63d349ad5e
commit 36f14c0445

View File

@@ -1,6 +1,13 @@
Bullet Continuous Collision Detection and Physics Library
Primary author and maintainer: Erwin Coumans
2007 Aug 14
- added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360).
See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp
Thanks Marten SvanFeldt (Starbreeze Studios)
- fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded)
Thanks Marten SvanFeldt (Starbreeze Studios)
2007 Aug 2
- added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt
- refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic:
@@ -9,7 +16,7 @@ Primary author and maintainer: Erwin Coumans
2007 July 27
- added Ragdoll Demo
Thanks to Marten Svanfeld (Starbreeze Studios)
Thanks to Marten Svanfeldt (Starbreeze Studios)
- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
See Bullet/Extras/vectormathlibrary