fixed compile error for btConvexTriangleMeshShape.
Thanks to slackydeb for the report, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2567
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@@ -46,12 +46,12 @@ public:
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const;
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///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
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///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia"
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///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
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///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
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///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
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void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
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///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
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///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia"
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///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
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///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
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///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
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void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
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};
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