fixed compile error for btConvexTriangleMeshShape.

Thanks to slackydeb for the report, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2567
This commit is contained in:
erwin.coumans
2008-09-05 18:30:18 +00:00
parent 971a060bbb
commit 398d681b22

View File

@@ -51,7 +51,7 @@ public:
///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
};