disable redundant reward calculation
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@@ -22,7 +22,7 @@ animating = True
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def update_world(world, time_elapsed):
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timeStep = update_timestep
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world.update(timeStep)
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reward = world.env.calc_reward(agent_id=0)
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# reward = world.env.calc_reward(agent_id=0)
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#print("reward=",reward)
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end_episode = world.env.is_episode_end()
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if (end_episode):
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