Merge pull request #346 from erwincoumans/master
Add global and local implicit Gyroscopic force integration, with Dzhanibekov effect demo
This commit is contained in:
98
Demos/GyroscopicDemo/GyroscopicSetup.cpp
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98
Demos/GyroscopicDemo/GyroscopicSetup.cpp
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@@ -0,0 +1,98 @@
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#include "GyroscopicSetup.h"
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static int gyroflags[5] = {
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0,//none, no gyroscopic term
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BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER,
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};
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static const char* gyroNames[5] = {
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"No Coriolis",
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"Explicit",
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"Ewert",
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"Catto",
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"Cooper",
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};
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void GyroscopicSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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gfxBridge.setUpAxis(2);
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createEmptyDynamicsWorld();
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m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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btVector3 positions[5] = {
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btVector3( -10, 8,4),
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btVector3( -5, 8,4),
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btVector3( 0, 8,4),
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btVector3( 5, 8,4),
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btVector3( 10, 8,4),
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};
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for (int i = 0; i<5; i++)
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{
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btCylinderShapeZ* pin = new btCylinderShapeZ(btVector3(0.1,0.1, 0.2));
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btBoxShape* box = new btBoxShape(btVector3(1,0.1,0.1));
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box->setMargin(0.01);
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pin->setMargin(0.01);
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btCompoundShape* compound = new btCompoundShape();
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compound->addChildShape(btTransform::getIdentity(), pin);
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btTransform offsetBox(btMatrix3x3::getIdentity(),btVector3(0,0,0.2));
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compound->addChildShape(offsetBox, box);
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btScalar masses[2] = {0.3,0.1};
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btVector3 localInertia;
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btTransform principal;
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compound->calculatePrincipalAxisTransform(masses,principal,localInertia);
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btRigidBody* body = new btRigidBody(1, 0, compound, localInertia);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(positions[i]);
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body->setCenterOfMassTransform(tr);
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body->setAngularVelocity(btVector3(0, 0.1, 10));//51));
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//body->setLinearVelocity(btVector3(3, 0, 0));
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body->setFriction(btSqrt(1));
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m_dynamicsWorld->addRigidBody(body);
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body->setFlags(gyroflags[i]);
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m_dynamicsWorld->getSolverInfo().m_maxGyroscopicForce = 10.f;
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body->setDamping(0.0000f, 0.000f);
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}
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{
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//btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(0.5)));
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btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0, 0, 1), 0);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0, 0, 0));
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btRigidBody* groundBody;
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groundBody = createRigidBody(0, groundTransform, groundShape);
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groundBody->setFriction(btSqrt(2));
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}
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gfxBridge.autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void GyroscopicSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
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{
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CommonRigidBodySetup::syncPhysicsToGraphics(gfxBridge);
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//render method names above objects
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for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
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{
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btRigidBody* body = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[i]);
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if (body && body->getInvMass()>0)
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{
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btTransform tr = body->getWorldTransform();
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btVector3 pos = tr.getOrigin()+btVector3(0,0,2);
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btScalar size=1;
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gfxBridge.drawText3D(gyroNames[i],pos.x(),pos.y(),pos.z(),size);
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}
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}
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}
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16
Demos/GyroscopicDemo/GyroscopicSetup.h
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16
Demos/GyroscopicDemo/GyroscopicSetup.h
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@@ -0,0 +1,16 @@
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#ifndef GYROSCOPIC_SETUP_H
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#define GYROSCOPIC_SETUP_H
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#include "Bullet3AppSupport/CommonRigidBodySetup.h"
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struct GyroscopicSetup : public CommonRigidBodySetup
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{
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge);
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};
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#endif //GYROSCOPIC_SETUP_H
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@@ -52,7 +52,7 @@ void SerializeSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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gfxBridge.setUpAxis(1);
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}
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gfxBridge.autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void SerializeSetup::stepSimulation(float deltaTime)
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@@ -12,11 +12,12 @@
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#include "../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h"
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#include "../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h"
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#include "../bullet2/ConstraintDemo/Dof6Spring2Setup.h"
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#include "../bullet2/RagdollDemo/RagdollDemo.h"
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#include "../bullet2/LuaDemo/LuaPhysicsSetup.h"
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#include "../bullet2/ChainDemo/ChainDemo.h"
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#include "../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h"
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#include "../../Demos/GyroscopicDemo/GyroscopicSetup.h"
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#include "../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h"
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#include "../ImportURDFDemo/ImportURDFSetup.h"
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#include "../ImportObjDemo/ImportObjSetup.h"
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@@ -55,8 +56,10 @@ MYCREATEFUNC(MultiBodyVehicle);
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MYCREATEFUNC2(LuaDemoCreateFunc,LuaPhysicsSetup);
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MYCREATEFUNC(Serialize);
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MYCREATEFUNC(CcdPhysics);
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MYCREATEFUNC(Gyroscopic);
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MYCREATEFUNC(KinematicObject);
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MYCREATEFUNC(ConstraintPhysics);
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MYCREATEFUNC(Dof6Spring2);
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MYCREATEFUNC(ImportUrdf);
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MYCREATEFUNC2(ImportObjCreateFunc,ImportObjSetup);
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MYCREATEFUNC2(ImportSTLCreateFunc,ImportSTLSetup);
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@@ -94,8 +97,10 @@ static BulletDemoEntry allDemos[]=
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{1,"Raytracer",RaytracerPhysicsCreateFunc},
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{1,"BasicDemo",BasicDemo::MyCreateFunc},
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{ 1, "CcdDemo", CcdPhysicsCreateFunc },
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{ 1, "Gyroscopic", GyroscopicCreateFunc },
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{ 1, "Kinematic", KinematicObjectCreateFunc },
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{ 1, "Constraints", ConstraintPhysicsCreateFunc },
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{ 1, "HingeMotor", ConstraintPhysicsCreateFunc },
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{1,"6DofSpring2", Dof6Spring2CreateFunc},
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{ 1, "LuaDemo",LuaDemoCreateFunc},
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{0,"File Formats", 0},
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@@ -16,6 +16,8 @@ SET(App_AllBullet2Demos_SRCS
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../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h
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../../Demos/Raytracer/RaytracerSetup.cpp
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../../Demos/Raytracer/RaytracerSetup.h
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../../Demos/GyroscopicDemo/GyroscopicSetup.cpp
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../../Demos/GyroscopicDemo/GyroscopicSetup.h
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../../Demos/SerializeDemo/SerializeSetup.cpp
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../../Extras/Serialize/BulletFileLoader/bChunk.cpp
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../../Extras/Serialize/BulletFileLoader/bDNA.cpp
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@@ -27,6 +29,8 @@ SET(App_AllBullet2Demos_SRCS
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../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp
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../bullet2/ConstraintDemo/ConstraintPhysicsSetup.cpp
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../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h
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../bullet2/ConstraintDemo/Dof6Spring2Setup.cpp
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../bullet2/ConstraintDemo/Dof6Spring2Setup.h
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../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.cpp
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../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
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@@ -32,6 +32,7 @@
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#include "Bullet3AppSupport/GwenTextureWindow.h"
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#include "Bullet3AppSupport/GraphingTexture.h"
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#include "Bullet3AppSupport/Common2dCanvasInterface.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "OpenGLWindow/SimpleCamera.h"
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#include "OpenGLWindow/SimpleOpenGL2Renderer.h"
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@@ -462,6 +463,8 @@ struct QuickCanvas : public Common2dCanvasInterface
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extern float shadowMapWorldSize;
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int main(int argc, char* argv[])
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{
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b3CommandLineArgs args(argc,argv);
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shadowMapWorldSize = 25;
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b3Clock clock;
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@@ -483,6 +486,12 @@ int main(int argc, char* argv[])
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simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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app = simpleApp;
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}
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char* gVideoFileName = 0;
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args.GetCmdLineArgument("mp4",gVideoFileName);
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if (gVideoFileName)
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simpleApp->dumpFramesToVideo(gVideoFileName);
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s_instancingRenderer = app->m_renderer;
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s_window = app->m_window;
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@@ -57,6 +57,8 @@
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"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h",
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"../../Demos/Raytracer/RaytracerSetup.cpp",
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"../../Demos/Raytracer/RaytracerSetup.h",
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"../../Demos/GyroscopicDemo/GyroscopicSetup.cpp",
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"../../Demos/GyroscopicDemo/GyroscopicSetup.h",
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"../../Demos/SerializeDemo/SerializeSetup.cpp",
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"../../Extras/Serialize/BulletFileLoader/bChunk.cpp",
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"../../Extras/Serialize/BulletFileLoader/bDNA.cpp",
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@@ -66,6 +68,8 @@
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"../../Extras/Serialize/BulletWorldImporter/btWorldImporter.cpp",
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"../bullet2/ConstraintDemo/ConstraintPhysicsSetup.cpp",
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"../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h",
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"../bullet2/ConstraintDemo/Dof6Spring2Setup.cpp",
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"../bullet2/ConstraintDemo/Dof6Spring2Setup.h",
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-- "../bullet2/SoftDemo/SoftDemo.cpp",
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"../ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../ImportColladaDemo/ImportColladaSetup.cpp",
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@@ -72,7 +72,7 @@ void ConstraintPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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createEmptyDynamicsWorld();
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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int mode = btIDebugDraw::DBG_DrawWireframe
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int mode = btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawConstraintLimits;
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
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@@ -124,4 +124,5 @@ int mode = btIDebugDraw::DBG_DrawWireframe
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spDoorHinge->setDbgDrawSize(btScalar(5.f));
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}
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gfxBridge.autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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453
Demos3/bullet2/ConstraintDemo/Dof6Spring2Setup.cpp
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453
Demos3/bullet2/ConstraintDemo/Dof6Spring2Setup.cpp
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@@ -0,0 +1,453 @@
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#include "Dof6Spring2Setup.h"
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#include "btBulletDynamicsCommon.h"
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#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
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#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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#include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
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#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.785398163397448309616
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#endif
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extern float g_additionalBodyMass;
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//comment this out to compare with original spring constraint
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#define USE_6DOF2
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#ifdef USE_6DOF2
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#define CONSTRAINT_TYPE btGeneric6DofSpring2Constraint
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#define EXTRAPARAMS
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#else
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#define CONSTRAINT_TYPE btGeneric6DofSpringConstraint
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#define EXTRAPARAMS ,true
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#endif
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struct Dof6Spring2SetupInternalData
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{
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btRigidBody* m_TranslateSpringBody;
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btRigidBody* m_TranslateSpringBody2;
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btRigidBody* m_RotateSpringBody;
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btRigidBody* m_RotateSpringBody2;
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btRigidBody* m_BouncingTranslateBody;
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btRigidBody* m_MotorBody;
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btRigidBody* m_ServoMotorBody;
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btRigidBody* m_ChainLeftBody;
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btRigidBody* m_ChainRightBody;
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CONSTRAINT_TYPE* m_ServoMotorConstraint;
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CONSTRAINT_TYPE* m_ChainLeftConstraint;
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CONSTRAINT_TYPE* m_ChainRightConstraint;
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float mDt;
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unsigned int frameID;
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Dof6Spring2SetupInternalData()
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: mDt(1./60.),frameID(0)
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{
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}
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};
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Dof6Spring2Setup::Dof6Spring2Setup()
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{
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m_data = new Dof6Spring2SetupInternalData;
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}
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Dof6Spring2Setup::~Dof6Spring2Setup()
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{
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exitPhysics();
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delete m_data;
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}
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void Dof6Spring2Setup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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// Setup the basic world
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btVector3 worldAabbMin(-10000,-10000,-10000);
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btVector3 worldAabbMax(10000,10000,10000);
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m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);
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/////// uncomment the corresponding line to test a solver.
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//m_solver = new btSequentialImpulseConstraintSolver;
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m_solver = new btNNCGConstraintSolver;
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//m_solver = new btMLCPSolver(new btSolveProjectedGaussSeidel());
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//m_solver = new btMLCPSolver(new btDantzigSolver());
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//m_solver = new btMLCPSolver(new btLemkeSolver());
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld->getDispatchInfo().m_useContinuous = true;
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m_dynamicsWorld->setGravity(btVector3(0,0,0));
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// Setup a big ground box
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{
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(5.),btScalar(200.)));
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-10,0));
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#define CREATE_GROUND_COLLISION_OBJECT 1
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#ifdef CREATE_GROUND_COLLISION_OBJECT
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btCollisionObject* fixedGround = new btCollisionObject();
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fixedGround->setCollisionShape(groundShape);
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fixedGround->setWorldTransform(groundTransform);
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m_dynamicsWorld->addCollisionObject(fixedGround);
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#else
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localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
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#endif //CREATE_GROUND_COLLISION_OBJECT
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}
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m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
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btCollisionShape* shape;
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btVector3 localInertia(0,0,0);
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btDefaultMotionState* motionState;
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btTransform bodyTransform;
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btScalar mass;
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btTransform localA;
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btTransform localB;
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CONSTRAINT_TYPE* constraint;
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//static body centered in the origo
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mass = 0.0;
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shape= new btBoxShape(btVector3(0.5,0.5,0.5));
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localInertia = btVector3(0,0,0);
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bodyTransform.setIdentity();
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motionState = new btDefaultMotionState(bodyTransform);
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btRigidBody* staticBody = new btRigidBody(mass,motionState,shape,localInertia);
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/////////// box with undamped translate spring attached to static body
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/////////// the box should oscillate left-to-right forever
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{
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mass = 1.0;
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shape= new btBoxShape(btVector3(0.5,0.5,0.5));
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shape->calculateLocalInertia(mass,localInertia);
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bodyTransform.setIdentity();
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bodyTransform.setOrigin(btVector3(-2,0,-5));
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motionState = new btDefaultMotionState(bodyTransform);
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m_data->m_TranslateSpringBody = new btRigidBody(mass,motionState,shape,localInertia);
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m_data->m_TranslateSpringBody->setActivationState(DISABLE_DEACTIVATION);
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m_dynamicsWorld->addRigidBody(m_data->m_TranslateSpringBody);
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localA.setIdentity();localA.getOrigin() = btVector3(0,0,-5);
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localB.setIdentity();
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constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_TranslateSpringBody, localA, localB EXTRAPARAMS);
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constraint->setLimit(0, 1,-1);
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constraint->setLimit(1, 0, 0);
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constraint->setLimit(2, 0, 0);
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constraint->setLimit(3, 0, 0);
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constraint->setLimit(4, 0, 0);
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constraint->setLimit(5, 0, 0);
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constraint->enableSpring(0, true);
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constraint->setStiffness(0, 100);
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#ifdef USE_6DOF2
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constraint->setDamping(0, 0);
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#else
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constraint->setDamping(0, 1);
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#endif
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constraint->setEquilibriumPoint(0, 0);
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m_dynamicsWorld->addConstraint(constraint, true);
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}
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/////////// box with rotate spring, attached to static body
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||||
/////////// box should swing (rotate) left-to-right forever
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{
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mass = 1.0;
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shape= new btBoxShape(btVector3(0.5,0.5,0.5));
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shape->calculateLocalInertia(mass,localInertia);
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bodyTransform.setIdentity();
|
||||
bodyTransform.getBasis().setEulerZYX(0,0,M_PI_2);
|
||||
motionState = new btDefaultMotionState(bodyTransform);
|
||||
m_data->m_RotateSpringBody = new btRigidBody(mass,motionState,shape,localInertia);
|
||||
m_data->m_RotateSpringBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
m_dynamicsWorld->addRigidBody(m_data->m_RotateSpringBody);
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(0,0,0);
|
||||
localB.setIdentity();localB.setOrigin(btVector3(0,0.5,0));
|
||||
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_RotateSpringBody, localA, localB EXTRAPARAMS);
|
||||
constraint->setLimit(0, 0, 0);
|
||||
constraint->setLimit(1, 0, 0);
|
||||
constraint->setLimit(2, 0, 0);
|
||||
constraint->setLimit(3, 0, 0);
|
||||
constraint->setLimit(4, 0, 0);
|
||||
constraint->setLimit(5, 1, -1);
|
||||
constraint->enableSpring(5, true);
|
||||
constraint->setStiffness(5, 100);
|
||||
#ifdef USE_6DOF2
|
||||
constraint->setDamping(5, 0);
|
||||
#else
|
||||
constraint->setDamping(5, 1);
|
||||
#endif
|
||||
constraint->setEquilibriumPoint(0, 0);
|
||||
m_dynamicsWorld->addConstraint(constraint, true);
|
||||
}
|
||||
|
||||
/////////// box with bouncing constraint, translation is bounced at the positive x limit, but not at the negative limit
|
||||
/////////// bouncing can not be set independently at low and high limits, so two constraints will be created: one that defines the low (non bouncing) limit, and one that defines the high (bouncing) limit
|
||||
/////////// the box should move to the left (as an impulse will be applied to it periodically) until it reaches its limit, then bounce back
|
||||
{
|
||||
mass = 1.0;
|
||||
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
bodyTransform.setIdentity();
|
||||
bodyTransform.setOrigin(btVector3(0,0,-3));
|
||||
motionState = new btDefaultMotionState(bodyTransform);
|
||||
m_data->m_BouncingTranslateBody = new btRigidBody(mass,motionState,shape,localInertia);
|
||||
m_data->m_BouncingTranslateBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
m_data->m_BouncingTranslateBody->setDeactivationTime(btScalar(20000000));
|
||||
m_dynamicsWorld->addRigidBody(m_data->m_BouncingTranslateBody);
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(0,0,0);
|
||||
localB.setIdentity();
|
||||
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
|
||||
constraint->setLimit(0, -2, SIMD_INFINITY);
|
||||
constraint->setLimit(1, 0, 0);
|
||||
constraint->setLimit(2, -3, -3);
|
||||
constraint->setLimit(3, 0, 0);
|
||||
constraint->setLimit(4, 0, 0);
|
||||
constraint->setLimit(5, 0, 0);
|
||||
#ifdef USE_6DOF2
|
||||
constraint->setBounce(0,0);
|
||||
#else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
|
||||
constraint->getTranslationalLimitMotor()->m_restitution = 0.0;
|
||||
#endif
|
||||
constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.995,0);
|
||||
constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,0);
|
||||
m_dynamicsWorld->addConstraint(constraint, true);
|
||||
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
|
||||
constraint->setLimit(0, -SIMD_INFINITY, 2);
|
||||
constraint->setLimit(1, 0, 0);
|
||||
constraint->setLimit(2, -3, -3);
|
||||
constraint->setLimit(3, 0, 0);
|
||||
constraint->setLimit(4, 0, 0);
|
||||
constraint->setLimit(5, 0, 0);
|
||||
#ifdef USE_6DOF2
|
||||
constraint->setBounce(0,1);
|
||||
#else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
|
||||
constraint->getTranslationalLimitMotor()->m_restitution = 1.0;
|
||||
#endif
|
||||
constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.995,0);
|
||||
constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,0);
|
||||
m_dynamicsWorld->addConstraint(constraint, true);
|
||||
}
|
||||
|
||||
/////////// box with rotational motor, attached to static body
|
||||
/////////// the box should rotate around the y axis
|
||||
{
|
||||
mass = 1.0;
|
||||
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
bodyTransform.setIdentity();
|
||||
bodyTransform.setOrigin(btVector3(4,0,0));
|
||||
motionState = new btDefaultMotionState(bodyTransform);
|
||||
m_data->m_MotorBody = new btRigidBody(mass,motionState,shape,localInertia);
|
||||
m_data->m_MotorBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
m_dynamicsWorld->addRigidBody(m_data->m_MotorBody);
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(4,0,0);
|
||||
localB.setIdentity();
|
||||
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_MotorBody, localA, localB EXTRAPARAMS);
|
||||
constraint->setLimit(0, 0, 0);
|
||||
constraint->setLimit(1, 0, 0);
|
||||
constraint->setLimit(2, 0, 0);
|
||||
constraint->setLimit(3, 0, 0);
|
||||
constraint->setLimit(4, 0, 0);
|
||||
constraint->setLimit(5, 1,-1);
|
||||
#ifdef USE_6DOF2
|
||||
constraint->enableMotor(5,true);
|
||||
constraint->setTargetVelocity(5,3.f);
|
||||
constraint->setMaxMotorForce(5,10.f);
|
||||
#else
|
||||
constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
|
||||
constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
|
||||
constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 10;
|
||||
#endif
|
||||
m_dynamicsWorld->addConstraint(constraint, true);
|
||||
}
|
||||
|
||||
/////////// box with rotational servo motor, attached to static body
|
||||
/////////// the box should rotate around the y axis until it reaches its target
|
||||
/////////// the target will be negated periodically
|
||||
{
|
||||
mass = 1.0;
|
||||
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
bodyTransform.setIdentity();
|
||||
bodyTransform.setOrigin(btVector3(7,0,0));
|
||||
motionState = new btDefaultMotionState(bodyTransform);
|
||||
m_data->m_ServoMotorBody = new btRigidBody(mass,motionState,shape,localInertia);
|
||||
m_data->m_ServoMotorBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
m_dynamicsWorld->addRigidBody(m_data->m_ServoMotorBody);
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(7,0,0);
|
||||
localB.setIdentity();
|
||||
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ServoMotorBody, localA, localB EXTRAPARAMS);
|
||||
constraint->setLimit(0, 0, 0);
|
||||
constraint->setLimit(1, 0, 0);
|
||||
constraint->setLimit(2, 0, 0);
|
||||
constraint->setLimit(3, 0, 0);
|
||||
constraint->setLimit(4, 0, 0);
|
||||
constraint->setLimit(5, 1,-1);
|
||||
#ifdef USE_6DOF2
|
||||
constraint->enableMotor(5,true);
|
||||
constraint->setTargetVelocity(5,3.f);
|
||||
constraint->setMaxMotorForce(5,10.f);
|
||||
constraint->setServo(5,true);
|
||||
constraint->setServoTarget(5, M_PI_2);
|
||||
#else
|
||||
constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
|
||||
constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
|
||||
constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 10;
|
||||
//servo motor is not implemented in 6dofspring constraint
|
||||
#endif
|
||||
m_dynamicsWorld->addConstraint(constraint, true);
|
||||
m_data->m_ServoMotorConstraint = constraint;
|
||||
}
|
||||
|
||||
////////// chain of boxes linked together with fully limited rotational and translational constraints
|
||||
////////// the chain will be pulled to the left and to the right periodically. They should strictly stick together.
|
||||
{
|
||||
btScalar limitConstraintStrength = 0.6;
|
||||
int bodycount = 10;
|
||||
btRigidBody* prevBody = 0;
|
||||
for(int i = 0; i < bodycount; ++i)
|
||||
{
|
||||
mass = 1.0;
|
||||
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
bodyTransform.setIdentity();
|
||||
bodyTransform.setOrigin(btVector3(- i,0,3));
|
||||
motionState = new btDefaultMotionState(bodyTransform);
|
||||
btRigidBody* body = new btRigidBody(mass,motionState,shape,localInertia);
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
if(prevBody != 0)
|
||||
{
|
||||
localB.setIdentity();
|
||||
localB.setOrigin(btVector3(0.5,0,0));
|
||||
btTransform localA;
|
||||
localA.setIdentity();
|
||||
localA.setOrigin(btVector3(-0.5,0,0));
|
||||
CONSTRAINT_TYPE* constraint = new CONSTRAINT_TYPE(*prevBody, *body, localA, localB EXTRAPARAMS);
|
||||
constraint->setLimit(0, -0.01, 0.01);
|
||||
constraint->setLimit(1, 0, 0);
|
||||
constraint->setLimit(2, 0, 0);
|
||||
constraint->setLimit(3, 0, 0);
|
||||
constraint->setLimit(4, 0, 0);
|
||||
constraint->setLimit(5, 0, 0);
|
||||
for(int a = 0; a < 6; ++a)
|
||||
{
|
||||
constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.9,a);
|
||||
constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
|
||||
}
|
||||
m_dynamicsWorld->addConstraint(constraint, true);
|
||||
|
||||
if(i < bodycount - 1)
|
||||
{
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(0,0,3);
|
||||
localB.setIdentity();
|
||||
CONSTRAINT_TYPE* constraintZY = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
|
||||
constraintZY->setLimit(0, 1, -1);
|
||||
m_dynamicsWorld->addConstraint(constraintZY, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(bodycount,0,3);
|
||||
localB.setIdentity();
|
||||
localB.setOrigin(btVector3(0,0,0));
|
||||
m_data->m_ChainLeftBody = body;
|
||||
m_data->m_ChainLeftConstraint = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
|
||||
m_data->m_ChainLeftConstraint->setLimit(3,0,0);
|
||||
m_data->m_ChainLeftConstraint->setLimit(4,0,0);
|
||||
m_data->m_ChainLeftConstraint->setLimit(5,0,0);
|
||||
for(int a = 0; a < 6; ++a)
|
||||
{
|
||||
m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_ERP,limitConstraintStrength,a);
|
||||
m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
|
||||
}
|
||||
m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
|
||||
}
|
||||
prevBody = body;
|
||||
}
|
||||
m_data->m_ChainRightBody = prevBody;
|
||||
localA.setIdentity();localA.getOrigin() = btVector3(-bodycount,0,3);
|
||||
localB.setIdentity();
|
||||
localB.setOrigin(btVector3(0,0,0));
|
||||
m_data->m_ChainRightConstraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ChainRightBody, localA, localB EXTRAPARAMS);
|
||||
m_data->m_ChainRightConstraint->setLimit(3,0,0);
|
||||
m_data->m_ChainRightConstraint->setLimit(4,0,0);
|
||||
m_data->m_ChainRightConstraint->setLimit(5,0,0);
|
||||
for(int a = 0; a < 6; ++a)
|
||||
{
|
||||
m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_ERP,limitConstraintStrength,a);
|
||||
m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
|
||||
}
|
||||
}
|
||||
gfxBridge.autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
|
||||
void Dof6Spring2Setup::animate()
|
||||
{
|
||||
|
||||
/////// servo motor: flip its target periodically
|
||||
#ifdef USE_6DOF2
|
||||
static float servoNextFrame = -1;
|
||||
btScalar pos = m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_currentPosition;
|
||||
btScalar target = m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget;
|
||||
if(servoNextFrame < 0)
|
||||
{
|
||||
m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget *= -1;
|
||||
servoNextFrame = 3.0;
|
||||
}
|
||||
servoNextFrame -= m_data->mDt;
|
||||
#endif
|
||||
|
||||
/////// constraint chain: pull the chain left and right periodically
|
||||
static float chainNextFrame = -1;
|
||||
static bool left = true;
|
||||
if(chainNextFrame < 0)
|
||||
{
|
||||
if(!left)
|
||||
{
|
||||
m_data->m_ChainRightBody->setActivationState(ACTIVE_TAG);
|
||||
m_dynamicsWorld->removeConstraint(m_data->m_ChainRightConstraint);
|
||||
m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data->m_ChainLeftBody->setActivationState(ACTIVE_TAG);
|
||||
m_dynamicsWorld->removeConstraint(m_data->m_ChainLeftConstraint);
|
||||
m_dynamicsWorld->addConstraint(m_data->m_ChainRightConstraint, true);
|
||||
}
|
||||
chainNextFrame = 3.0;
|
||||
left = !left;
|
||||
}
|
||||
chainNextFrame -= m_data->mDt;
|
||||
|
||||
/////// bouncing constraint: push the box periodically
|
||||
m_data->m_BouncingTranslateBody->setActivationState(ACTIVE_TAG);
|
||||
static float bounceNextFrame = -1;
|
||||
if(bounceNextFrame < 0)
|
||||
{
|
||||
m_data->m_BouncingTranslateBody->applyCentralImpulse(btVector3(10,0,0));
|
||||
bounceNextFrame = 3.0;
|
||||
}
|
||||
bounceNextFrame -= m_data->mDt;
|
||||
|
||||
m_data->frameID++;
|
||||
}
|
||||
|
||||
|
||||
void Dof6Spring2Setup::stepSimulation(float deltaTime)
|
||||
{
|
||||
animate();
|
||||
m_dynamicsWorld->stepSimulation(deltaTime);
|
||||
}
|
||||
19
Demos3/bullet2/ConstraintDemo/Dof6Spring2Setup.h
Normal file
19
Demos3/bullet2/ConstraintDemo/Dof6Spring2Setup.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H
|
||||
#define GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H
|
||||
|
||||
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
|
||||
|
||||
struct Dof6Spring2Setup : public CommonRigidBodySetup
|
||||
{
|
||||
struct Dof6Spring2SetupInternalData* m_data;
|
||||
|
||||
Dof6Spring2Setup();
|
||||
virtual ~Dof6Spring2Setup();
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
|
||||
void animate();
|
||||
};
|
||||
|
||||
#endif //GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H
|
||||
@@ -215,18 +215,16 @@ void MultiBodyVehicleSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
btBoxShape* box = new btBoxShape(groundHalfExtents);
|
||||
box->initializePolyhedralFeatures();
|
||||
|
||||
gfxBridge.createCollisionShapeGraphicsObject(box);
|
||||
|
||||
btTransform start; start.setIdentity();
|
||||
btVector3 groundOrigin(0,0,0);
|
||||
groundOrigin[upAxis]=-1.5;
|
||||
start.setOrigin(groundOrigin);
|
||||
btRigidBody* body = createRigidBody(0,start,box);
|
||||
btVector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
gfxBridge.createRigidBodyGraphicsObject(body,color);
|
||||
|
||||
}
|
||||
|
||||
gfxBridge.autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void MultiBodyVehicleSetup::stepSimulation(float deltaTime)
|
||||
|
||||
@@ -9,14 +9,25 @@
|
||||
#include "MyDebugDrawer.h"
|
||||
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
static btVector4 sColors[4] =
|
||||
{
|
||||
btVector4(0.3,0.3,1,1),
|
||||
btVector4(1,0,0,1),
|
||||
btVector4(0,1,0,1),
|
||||
btVector4(0,1,1,1),
|
||||
//btVector4(1,1,0,1),
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
{
|
||||
CommonGraphicsApp* m_glApp;
|
||||
MyDebugDrawer* m_debugDraw;
|
||||
int m_curColor;
|
||||
|
||||
MyGraphicsPhysicsBridge(CommonGraphicsApp* glApp)
|
||||
:m_glApp(glApp), m_debugDraw(0)
|
||||
:m_glApp(glApp), m_debugDraw(0), m_curColor(0)
|
||||
{
|
||||
}
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
|
||||
@@ -53,8 +64,56 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
//todo: support all collision shape types
|
||||
switch (collisionShape->getShapeType())
|
||||
{
|
||||
case STATIC_PLANE_PROXYTYPE:
|
||||
{
|
||||
//draw a box, oriented along the plane normal
|
||||
const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(collisionShape);
|
||||
btScalar planeConst = staticPlaneShape->getPlaneConstant();
|
||||
const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
|
||||
btVector3 planeOrigin = planeNormal * planeConst;
|
||||
btVector3 vec0,vec1;
|
||||
btPlaneSpace1(planeNormal,vec0,vec1);
|
||||
btScalar vecLen = 100.f;
|
||||
btVector3 verts[4];
|
||||
|
||||
verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen;
|
||||
verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen;
|
||||
verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen;
|
||||
verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen;
|
||||
|
||||
int startIndex = verticesOut.size();
|
||||
indicesOut.push_back(startIndex+0);
|
||||
indicesOut.push_back(startIndex+1);
|
||||
indicesOut.push_back(startIndex+2);
|
||||
indicesOut.push_back(startIndex+0);
|
||||
indicesOut.push_back(startIndex+2);
|
||||
indicesOut.push_back(startIndex+3);
|
||||
|
||||
btVector3 triNormal = parentTransform.getBasis()*planeNormal;
|
||||
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
GLInstanceVertex vtx;
|
||||
btVector3 pos =parentTransform*verts[i];
|
||||
vtx.xyzw[0] = pos.x();
|
||||
vtx.xyzw[1] = pos.y();
|
||||
vtx.xyzw[2] = pos.z();
|
||||
vtx.xyzw[3] = 0.f;
|
||||
|
||||
vtx.normal[0] =triNormal.x();
|
||||
vtx.normal[1] =triNormal.y();
|
||||
vtx.normal[2] =triNormal.z();
|
||||
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
verticesOut.push_back(vtx);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btAssert(0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -193,6 +252,35 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
{
|
||||
m_glApp->setUpAxis(axis);
|
||||
}
|
||||
|
||||
|
||||
btVector3 selectColor()
|
||||
{
|
||||
btVector4 color = sColors[m_curColor];
|
||||
m_curColor++;
|
||||
m_curColor&=3;
|
||||
return color;
|
||||
}
|
||||
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
//btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
//does this also work for btMultiBody/btMultiBodyLinkCollider?
|
||||
createCollisionShapeGraphicsObject(colObj->getCollisionShape());
|
||||
btVector3 color= selectColor();
|
||||
createCollisionObjectGraphicsObject(colObj,color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size)
|
||||
{
|
||||
btAssert(m_glApp);
|
||||
m_glApp->drawText3D(txt,posX,posY,posZ,size);
|
||||
}
|
||||
};
|
||||
|
||||
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
|
||||
|
||||
@@ -52,6 +52,14 @@ struct GraphicsPhysicsBridge
|
||||
{
|
||||
}
|
||||
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
///Bullet 2 specific physics setup, that allows to share code between old and new demo frameworks
|
||||
|
||||
@@ -744,6 +744,7 @@ void SimpleOpenGL3App::swapBuffer()
|
||||
}
|
||||
m_window->startRendering();
|
||||
}
|
||||
|
||||
// see also http://blog.mmacklin.com/2013/06/11/real-time-video-capture-with-ffmpeg/
|
||||
void SimpleOpenGL3App::dumpFramesToVideo(const char* mp4FileName)
|
||||
{
|
||||
@@ -751,8 +752,17 @@ void SimpleOpenGL3App::dumpFramesToVideo(const char* mp4FileName)
|
||||
int height = (int)m_window->getRetinaScale()*m_instancingRenderer->getScreenHeight();
|
||||
char cmd[8192];
|
||||
|
||||
sprintf(cmd,"ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
|
||||
"-threads 0 -y -crf 0 -b 50000k -vf vflip %s",width,height,mp4FileName);
|
||||
#ifdef _WIN32
|
||||
sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
|
||||
"-y -crf 0 -b:v 1500000 -an -vcodec h264 -vf vflip %s", width, height, mp4FileName);
|
||||
#else
|
||||
|
||||
sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
|
||||
"-threads 0 -y -crf 0 -b 50000k -vf vflip %s", width, height, mp4FileName);
|
||||
#endif
|
||||
|
||||
//sprintf(cmd,"ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
|
||||
// "-threads 0 -y -crf 0 -b 50000k -vf vflip %s",width,height,mp4FileName);
|
||||
|
||||
// sprintf(cmd,"ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
|
||||
// "-threads 0 -preset fast -y -crf 21 -vf vflip %s",width,height,mp4FileName);
|
||||
|
||||
@@ -94,6 +94,7 @@
|
||||
{
|
||||
'ARCHS = "$(ARCHS_STANDARD_32_BIT) $(ARCHS_STANDARD_64_BIT)"',
|
||||
'VALID_ARCHS = "x86_64 i386"',
|
||||
-- 'SDKROOT = "macosx10.9"',
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ subject to the following restrictions:
|
||||
btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
|
||||
: btConcaveShape (), m_planeNormal(planeNormal.normalized()),
|
||||
m_planeConstant(planeConstant),
|
||||
m_localScaling(btScalar(0.),btScalar(0.),btScalar(0.))
|
||||
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
|
||||
{
|
||||
m_shapeType = STATIC_PLANE_PROXYTYPE;
|
||||
// btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) );
|
||||
|
||||
@@ -89,7 +89,7 @@ struct btContactSolverInfo : public btContactSolverInfoData
|
||||
m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
|
||||
m_restingContactRestitutionThreshold = 2;//unused as of 2.81
|
||||
m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
|
||||
m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their BT_ENABLE_GYROPSCOPIC_FORCE flag set (using btRigidBody::setFlag)
|
||||
m_maxGyroscopicForce = 100.f; ///it is only used for 'explicit' version of gyroscopic force
|
||||
m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
|
||||
}
|
||||
};
|
||||
@@ -111,7 +111,7 @@ struct btContactSolverInfoDoubleData
|
||||
double m_splitImpulseTurnErp;
|
||||
double m_linearSlop;
|
||||
double m_warmstartingFactor;
|
||||
double m_maxGyroscopicForce;
|
||||
double m_maxGyroscopicForce;///it is only used for 'explicit' version of gyroscopic force
|
||||
double m_singleAxisRollingFrictionThreshold;
|
||||
|
||||
int m_numIterations;
|
||||
|
||||
@@ -1259,6 +1259,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
|
||||
//convert all bodies
|
||||
|
||||
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
|
||||
@@ -1268,11 +1269,29 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
{
|
||||
btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
|
||||
btVector3 gyroForce (0,0,0);
|
||||
if (body->getFlags()&BT_ENABLE_GYROPSCOPIC_FORCE)
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce);
|
||||
solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
|
||||
}
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_Ewert(infoGlobal.m_timeStep);
|
||||
solverBody.m_externalTorqueImpulse += gyroForce;
|
||||
}
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_Cooper(infoGlobal.m_timeStep);
|
||||
solverBody.m_externalTorqueImpulse += gyroForce;
|
||||
}
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_Catto(infoGlobal.m_timeStep);
|
||||
solverBody.m_externalTorqueImpulse += gyroForce;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
|
||||
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
|
||||
updateInertiaTensor();
|
||||
|
||||
m_rigidbodyFlags = 0;
|
||||
m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT;
|
||||
|
||||
|
||||
m_deltaLinearVelocity.setZero();
|
||||
@@ -257,12 +257,41 @@ void btRigidBody::updateInertiaTensor()
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 btRigidBody::getLocalInertia() const
|
||||
{
|
||||
|
||||
btVector3 inertiaLocal;
|
||||
const btVector3 inertia = m_invInertiaLocal;
|
||||
inertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x() : btScalar(0.0),
|
||||
inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y() : btScalar(0.0),
|
||||
inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z() : btScalar(0.0));
|
||||
return inertiaLocal;
|
||||
}
|
||||
|
||||
inline btVector3 evalEulerEqn(const btVector3& w1, const btVector3& w0, const btVector3& T, const btScalar dt,
|
||||
const btMatrix3x3 &I)
|
||||
{
|
||||
const btVector3 w2 = I*w1 + w1.cross(I*w1)*dt - (T*dt + I*w0);
|
||||
return w2;
|
||||
}
|
||||
|
||||
inline btMatrix3x3 evalEulerEqnDeriv(const btVector3& w1, const btVector3& w0, const btScalar dt,
|
||||
const btMatrix3x3 &I)
|
||||
{
|
||||
|
||||
btMatrix3x3 w1x, Iw1x;
|
||||
const btVector3 Iwi = (I*w1);
|
||||
w1.getSkewSymmetricMatrix(&w1x[0], &w1x[1], &w1x[2]);
|
||||
Iwi.getSkewSymmetricMatrix(&Iw1x[0], &Iw1x[1], &Iw1x[2]);
|
||||
|
||||
const btMatrix3x3 dfw1 = I + (w1x*I - Iw1x)*dt;
|
||||
return dfw1;
|
||||
}
|
||||
|
||||
btVector3 btRigidBody::computeGyroscopicForce(btScalar maxGyroscopicForce) const
|
||||
{
|
||||
btVector3 inertiaLocal;
|
||||
inertiaLocal[0] = 1.f/getInvInertiaDiagLocal()[0];
|
||||
inertiaLocal[1] = 1.f/getInvInertiaDiagLocal()[1];
|
||||
inertiaLocal[2] = 1.f/getInvInertiaDiagLocal()[2];
|
||||
btVector3 inertiaLocal = getLocalInertia();
|
||||
btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
|
||||
btVector3 tmp = inertiaTensorWorld*getAngularVelocity();
|
||||
btVector3 gf = getAngularVelocity().cross(tmp);
|
||||
@@ -274,6 +303,178 @@ btVector3 btRigidBody::computeGyroscopicForce(btScalar maxGyroscopicForce) const
|
||||
return gf;
|
||||
}
|
||||
|
||||
void btSetCrossMatrixMinus(btMatrix3x3& res, const btVector3& a)
|
||||
{
|
||||
const btScalar a_0 = a[0], a_1 = a[1], a_2 = a[2];
|
||||
res.setValue(0, +a_2, -a_1,
|
||||
-a_2, 0, +a_0,
|
||||
+a_1, -a_0, 0);
|
||||
}
|
||||
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) const
|
||||
{
|
||||
btVector3 idl = getLocalInertia();
|
||||
btVector3 omega1 = getAngularVelocity();
|
||||
btQuaternion q = getWorldTransform().getRotation();
|
||||
|
||||
// Convert to body coordinates
|
||||
btVector3 omegab = quatRotate(q.inverse(), omega1);
|
||||
btMatrix3x3 Ib;
|
||||
Ib.setValue(idl.x(),0,0,
|
||||
0,idl.y(),0,
|
||||
0,0,idl.z());
|
||||
|
||||
btVector3 ibo = Ib*omegab;
|
||||
|
||||
// Residual vector
|
||||
btVector3 f = step * omegab.cross(ibo);
|
||||
|
||||
btMatrix3x3 skew0;
|
||||
omegab.getSkewSymmetricMatrix(&skew0[0], &skew0[1], &skew0[2]);
|
||||
btVector3 om = Ib*omegab;
|
||||
btMatrix3x3 skew1;
|
||||
om.getSkewSymmetricMatrix(&skew1[0],&skew1[1],&skew1[2]);
|
||||
|
||||
// Jacobian
|
||||
btMatrix3x3 J = Ib + (skew0*Ib - skew1)*step;
|
||||
|
||||
btMatrix3x3 Jinv = J.inverse();
|
||||
btVector3 omega_div = Jinv*f;
|
||||
|
||||
// Single Newton-Raphson update
|
||||
omegab = omegab - omega_div;//Solve33(J, f);
|
||||
// Back to world coordinates
|
||||
btVector3 omega2 = quatRotate(q,omegab);
|
||||
btVector3 gf = omega2-omega1;
|
||||
return gf;
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Cooper(btScalar step) const
|
||||
{
|
||||
#if 0
|
||||
dReal h = callContext->m_stepperCallContext->m_stepSize; // Step size
|
||||
dVector3 L; // Compute angular momentum
|
||||
dMultiply0_331(L, I, b->avel);
|
||||
#endif
|
||||
|
||||
btVector3 inertiaLocal = getLocalInertia();
|
||||
btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
|
||||
btVector3 L = inertiaTensorWorld*getAngularVelocity();
|
||||
|
||||
btMatrix3x3 Itild(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
#if 0
|
||||
for (int ii = 0; ii<12; ++ii) {
|
||||
Itild[ii] = Itild[ii] * h + I[ii];
|
||||
}
|
||||
#endif
|
||||
|
||||
btSetCrossMatrixMinus(Itild, L*step);
|
||||
Itild += inertiaTensorWorld;
|
||||
|
||||
|
||||
#if 0
|
||||
// Compute a new effective 'inertia tensor'
|
||||
// for the implicit step: the cross-product
|
||||
// matrix of the angular momentum plus the
|
||||
// old tensor scaled by the timestep.
|
||||
// Itild may not be symmetric pos-definite,
|
||||
// but we can still use it to compute implicit
|
||||
// gyroscopic torques.
|
||||
dMatrix3 Itild = { 0 };
|
||||
dSetCrossMatrixMinus(Itild, L, 4);
|
||||
for (int ii = 0; ii<12; ++ii) {
|
||||
Itild[ii] = Itild[ii] * h + I[ii];
|
||||
}
|
||||
#endif
|
||||
|
||||
L *= step;
|
||||
//Itild may not be symmetric pos-definite
|
||||
btMatrix3x3 itInv = Itild.inverse();
|
||||
Itild = inertiaTensorWorld * itInv;
|
||||
btMatrix3x3 ident(1,0,0,0,1,0,0,0,1);
|
||||
Itild -= ident;
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
// Scale momentum by inverse time to get
|
||||
// a sort of "torque"
|
||||
dScaleVector3(L, dRecip(h));
|
||||
// Invert the pseudo-tensor
|
||||
dMatrix3 itInv;
|
||||
// This is a closed-form inversion.
|
||||
// It's probably not numerically stable
|
||||
// when dealing with small masses with
|
||||
// a large asymmetry.
|
||||
// An LU decomposition might be better.
|
||||
if (dInvertMatrix3(itInv, Itild) != 0) {
|
||||
// "Divide" the original tensor
|
||||
// by the pseudo-tensor (on the right)
|
||||
dMultiply0_333(Itild, I, itInv);
|
||||
// Subtract an identity matrix
|
||||
Itild[0] -= 1; Itild[5] -= 1; Itild[10] -= 1;
|
||||
|
||||
// This new inertia matrix rotates the
|
||||
// momentum to get a new set of torques
|
||||
// that will work correctly when applied
|
||||
// to the old inertia matrix as explicit
|
||||
// torques with a semi-implicit update
|
||||
// step.
|
||||
dVector3 tau0;
|
||||
dMultiply0_331(tau0, Itild, L);
|
||||
|
||||
// Add the gyro torques to the torque
|
||||
// accumulator
|
||||
for (int ii = 0; ii<3; ++ii) {
|
||||
b->tacc[ii] += tau0[ii];
|
||||
}
|
||||
#endif
|
||||
btVector3 tau0 = Itild * L;
|
||||
// printf("tau0 = %f,%f,%f\n",tau0.x(),tau0.y(),tau0.z());
|
||||
return tau0;
|
||||
}
|
||||
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Ewert(btScalar step) const
|
||||
{
|
||||
// use full newton-euler equations. common practice to drop the wxIw term. want it for better tumbling behavior.
|
||||
// calculate using implicit euler step so it's stable.
|
||||
|
||||
const btVector3 inertiaLocal = getLocalInertia();
|
||||
const btVector3 w0 = getAngularVelocity();
|
||||
|
||||
btMatrix3x3 I;
|
||||
|
||||
I = m_worldTransform.getBasis().scaled(inertiaLocal) *
|
||||
m_worldTransform.getBasis().transpose();
|
||||
|
||||
// use newtons method to find implicit solution for new angular velocity (w')
|
||||
// f(w') = -(T*step + Iw) + Iw' + w' + w'xIw'*step = 0
|
||||
// df/dw' = I + 1xIw'*step + w'xI*step
|
||||
|
||||
btVector3 w1 = w0;
|
||||
|
||||
// one step of newton's method
|
||||
{
|
||||
const btVector3 fw = evalEulerEqn(w1, w0, btVector3(0, 0, 0), step, I);
|
||||
const btMatrix3x3 dfw = evalEulerEqnDeriv(w1, w0, step, I);
|
||||
|
||||
const btMatrix3x3 dfw_inv = dfw.inverse();
|
||||
btVector3 dw;
|
||||
|
||||
dw = dfw_inv*fw;
|
||||
|
||||
w1 -= dw;
|
||||
}
|
||||
|
||||
btVector3 gf = (w1 - w0);
|
||||
return gf;
|
||||
}
|
||||
|
||||
|
||||
void btRigidBody::integrateVelocities(btScalar step)
|
||||
{
|
||||
if (isStaticOrKinematicObject())
|
||||
|
||||
@@ -41,10 +41,12 @@ extern bool gDisableDeactivation;
|
||||
enum btRigidBodyFlags
|
||||
{
|
||||
BT_DISABLE_WORLD_GRAVITY = 1,
|
||||
///The BT_ENABLE_GYROPSCOPIC_FORCE can easily introduce instability
|
||||
///So generally it is best to not enable it.
|
||||
///If really needed, run at a high frequency like 1000 Hertz: ///See Demos/GyroscopicDemo for an example use
|
||||
BT_ENABLE_GYROPSCOPIC_FORCE = 2
|
||||
///BT_ENABLE_GYROPSCOPIC_FORCE flags is enabled by default in Bullet 2.83 and onwards.
|
||||
///See Demos/GyroscopicDemo and computeGyroscopicImpulseImplicit
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER=4,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT=8,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO=16,
|
||||
};
|
||||
|
||||
|
||||
@@ -529,7 +531,15 @@ public:
|
||||
return m_rigidbodyFlags;
|
||||
}
|
||||
|
||||
btVector3 computeGyroscopicForce(btScalar maxGyroscopicForce) const;
|
||||
|
||||
|
||||
|
||||
btVector3 computeGyroscopicImpulseImplicit_Ewert(btScalar dt) const;
|
||||
btVector3 computeGyroscopicImpulseImplicit_Cooper(btScalar step) const;
|
||||
btVector3 computeGyroscopicImpulseImplicit_Catto(btScalar step) const;
|
||||
|
||||
btVector3 computeGyroscopicForce(btScalar maxGyroscopicForce) const;//explicit version is best avoided, it gains energy
|
||||
btVector3 getLocalInertia() const;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
|
||||
|
||||
Reference in New Issue
Block a user