sinf -> btSin and acosf -> btAcos
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@@ -657,7 +657,7 @@ void btKinematicCharacterController::setLinearVelocity(const btVector3& velocity
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if (c != 0)
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{
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//there is a component in walkdirection for vertical velocity
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btVector3 upComponent = m_up * (sinf(SIMD_HALF_PI - acosf(c)) * m_walkDirection.length());
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btVector3 upComponent = m_up * (btSin(SIMD_HALF_PI - btAcos(c)) * m_walkDirection.length());
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m_walkDirection -= upComponent;
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m_verticalVelocity = (c < 0.0f ? -1 : 1) * upComponent.length();
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