add some basic build instructions and license info
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48
readme.txt
48
readme.txt
@@ -1,6 +1,50 @@
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Bullet 3.x GPU rigid body pipeline.
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See docs folder for information,
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including how to build the project.
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License
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All source code files are licensed under the permissive zlib license
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(http://opensource.org/licenses/Zlib) unless marked differently in a particular folder/file.
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Build instructions:
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Windows:
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Click on build3/vs2010.bat and open build3/vs2010/0MySolution.sln
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Linux and Mac OSX gnu make
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In a terminal type:
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cd build3
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Dependend on your system (Linux 32bit, 64bit or Mac OSX) use one of the following lines
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./premake_linux gmake
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./premake_linux64 gmake
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./premake_osx gmake
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Then
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cd gmake
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make
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Mac OSX Xcode
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Click on build3/xcode4.command or in a terminal window execute
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./premake_osx xcode4
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Usage:
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The main demo executable will be located in the bin folder.
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The demo starts with App_Bullet3_OpenCL_Demos_*
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You can just run it though a terminal/command prompt, or by clicking it.
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There are some command-line options, you can see using the --help option. For example, this will perform a benchmark writing to some files:
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./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark
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You can use the mouse to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
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Press F1 to create a screenshot.
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Hit ESCAPE to exit the demo app.
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See docs folder for further information.
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