482212b70203209df374e4af8cbc3e7f6809dcf9
Bullet 3.x GPU rigid body pipeline. License All source code files are licensed under the permissive zlib license (http://opensource.org/licenses/Zlib) unless marked differently in a particular folder/file. Build instructions: Windows: Click on build3/vs2010.bat and open build3/vs2010/0MySolution.sln Linux and Mac OSX gnu make In a terminal type: cd build3 Dependend on your system (Linux 32bit, 64bit or Mac OSX) use one of the following lines ./premake_linux gmake ./premake_linux64 gmake ./premake_osx gmake Then cd gmake make Mac OSX Xcode Click on build3/xcode4.command or in a terminal window execute ./premake_osx xcode4 Usage: The main demo executable will be located in the bin folder. The demo starts with App_Bullet3_OpenCL_Demos_* You can just run it though a terminal/command prompt, or by clicking it. There are some command-line options, you can see using the --help option. For example, this will perform a benchmark writing to some files: ./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark You can use the mouse to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls. Press F1 to create a screenshot. Hit ESCAPE to exit the demo app. See docs folder for further information.
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