Bullet 3.x GPU rigid body pipeline.

License
All source code files are licensed under the permissive zlib license
(http://opensource.org/licenses/Zlib) unless marked differently in a particular folder/file.


Build instructions:

Windows:
Click on build3/vs2010.bat and open build3/vs2010/0MySolution.sln

Linux and Mac OSX gnu make
In a terminal type:

cd build3

Dependend on your system (Linux 32bit, 64bit or Mac OSX) use one of the following lines
./premake_linux gmake
./premake_linux64 gmake
./premake_osx gmake

Then

cd gmake
make

Mac OSX Xcode
Click on build3/xcode4.command or in a terminal window execute
./premake_osx xcode4

Usage:

The main demo executable will be located in the bin folder.
The demo starts with App_Bullet3_OpenCL_Demos_*

You can just run it though a terminal/command prompt, or by clicking it.


There are some command-line options, you can see using the --help option. For example, this will perform a benchmark writing to some files:

./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark

You can use the mouse to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
Press F1 to create a screenshot.
Hit ESCAPE to exit the demo app.

See docs folder for further information.

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