Add support for broadphase acceleration of convex cast (re-use rayTest implementation with an added aabb min/max, zero for rays)
Add Concave Convexcast demo back in AllBulletDemos, and tweaked it a bit. Fix view frustum of ForkLiftDemo (caused picking to fail) Removed innerloop profiling for ray and convex casts, it hurts performance. Set default #aabb's in CDTestFramework to 8192
This commit is contained in:
@@ -104,13 +104,14 @@ btDemoEntry g_demoEntries[] =
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{
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{"ForkLiftDemo",ForkLiftDemo::Create},
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{"RagdollDemo",RagdollDemo::Create},
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{"BasicDemo", BasicDemo::Create},
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{"ConvexDecomposition",ConvexDecompositionDemo::Create},
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{"ForkLift Demo",ForkLiftDemo::Create},
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{"Ragdoll Demo",RagdollDemo::Create},
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{"Basic Demo", BasicDemo::Create},
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{"Convex Decomposition",ConvexDecompositionDemo::Create},
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{"Concave Moving", GimpactConcaveDemo::Create},
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{"DynamicControlDemo",MotorDemo::Create},
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{"ConcaveDemo",ConcaveDemo::Create},
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{"Dynamic Control Demo",MotorDemo::Create},
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//{"ConcaveDemo",ConcaveDemo::Create},
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{"Concave Convexcast Demo",ConcaveConvexcastDemo::Create},
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// {"SoftBody Cloth",SoftDemo0::Create},
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// {"SoftBody Pressure",SoftDemo1::Create},
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{"SoftBody Ropes Attach",SoftDemo4::Create},
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@@ -144,7 +145,6 @@ btDemoEntry g_demoEntries[] =
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// {"SliderConstraint",SliderConstraintDemo::Create},
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// {"CcdPhysicsDemo", CcdPhysicsDemo::Create},
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// {"ConcaveRaycastDemo",ConcaveRaycastDemo::Create},
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// {"ConcaveConvexcastDemo",ConcaveConvexcastDemo::Create},
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//{"BspDemo", BspDemo::Create},
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// {"Raytracer Test",Raytracer::Create},
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// {"GjkConvexCast",LinearConvexCastDemo::Create},
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@@ -156,7 +156,7 @@ btDemoEntry g_demoEntries[] =
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{"Benchmark Mesh-Convex",BenchmarkDemo6::Create},
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{"Benchmark Raycast",BenchmarkDemo7::Create},
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{"MemoryLeakChecker",btEmptyDebugDemo::Create},
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{"MemoryLeak Checker",btEmptyDebugDemo::Create},
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{0, 0}
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};
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@@ -118,6 +118,8 @@ void NextScene()
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testSelection++;
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if(testSelection>23)
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testSelection=0;
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if (glui)
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glui->sync_live();
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}
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@@ -21,6 +21,8 @@ subject to the following restrictions:
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#define NUM_DYNAMIC_BOXES_X 30
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#define NUM_DYNAMIC_BOXES_Y 30
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static btVector3* gVertices=0;
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static int* gIndices=0;
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@@ -74,7 +76,7 @@ public:
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sum_ms = 0;
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}
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btConvexcastBatch (bool unused, btScalar ray_length, btScalar min_z, btScalar max_z, btScalar min_y = -10, btScalar max_y = 10) : boxShape(btVector3(0.0, 0.0, 0.0))
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btConvexcastBatch (bool unused, btScalar ray_length, btScalar min_z, btScalar max_z, btScalar min_y , btScalar max_y ) : boxShape(btVector3(0.0, 0.0, 0.0))
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{
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boxShapeHalfExtents = btVector3(1.0, 1.0, 1.0);
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boxShape = btBoxShape(boxShapeHalfExtents);
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@@ -302,6 +304,7 @@ void ConcaveConvexcastDemo::initPhysics()
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{
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#define TRISIZE 10.f
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setCameraDistance(100.f);
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int vertStride = sizeof(btVector3);
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@@ -366,10 +369,11 @@ void ConcaveConvexcastDemo::initPhysics()
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m_collisionShapes.push_back(colShape);
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{
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for (int i=0;i<10;i++)
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for (int j=0;j<NUM_DYNAMIC_BOXES_X;j++)
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for (int i=0;i<NUM_DYNAMIC_BOXES_Y;i++)
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{
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//btCollisionShape* colShape = new btCapsuleShape(0.5,2.0);//boxShape = new btSphereShape(1.f);
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startTransform.setOrigin(btVector3(2*i,10,1));
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startTransform.setOrigin(btVector3(5*(i-NUM_DYNAMIC_BOXES_X/2),10,5*(j-NUM_DYNAMIC_BOXES_Y/2)));
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localCreateRigidBody(1, startTransform,colShape);
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}
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}
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@@ -383,7 +387,7 @@ void ConcaveConvexcastDemo::initPhysics()
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//enable custom material callback
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staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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convexcastBatch = btConvexcastBatch (40.0, 0.0, -10.0);
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convexcastBatch = btConvexcastBatch (40.0, 0.0, -10.0,80.0);
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//convexcastBatch = btConvexcastBatch (true, 40.0, -50.0, 50.0);
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}
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@@ -398,12 +402,34 @@ void ConcaveConvexcastDemo::clientMoveAndDisplay()
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static float offset=0.f;
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offset+=0.01f;
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setVertexPositions(waveheight,offset);
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int i;
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int j;
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btVector3 aabbMin(1e30,1e30,1e30);
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btVector3 aabbMax(-1e30,-1e30,-1e30);
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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for ( i=NUM_VERTS_X/2-3;i<NUM_VERTS_X/2+2;i++)
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{
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for (j=NUM_VERTS_X/2-3;j<NUM_VERTS_Y/2+2;j++)
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{
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aabbMax.setMax(gVertices[i+j*NUM_VERTS_X]);
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aabbMin.setMin(gVertices[i+j*NUM_VERTS_X]);
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gVertices[i+j*NUM_VERTS_X].setValue((i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,
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//0.f,
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waveheight*sinf((float)i+offset)*cosf((float)j+offset),
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(j-NUM_VERTS_Y*0.5f)*TRIANGLE_SIZE);
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aabbMin.setMin(gVertices[i+j*NUM_VERTS_X]);
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aabbMax.setMax(gVertices[i+j*NUM_VERTS_X]);
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}
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}
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trimeshShape->partialRefitTree(aabbMin,aabbMax);
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trimeshShape->refitTree(worldMin,worldMax);
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//clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation.
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m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(staticBody->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
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@@ -49,7 +49,7 @@ class ConcaveConvexcastDemo : public DemoApplication
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public:
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ConcaveConvexcastDemo() : m_animatedMesh(false)
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ConcaveConvexcastDemo() : m_animatedMesh(true)
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{
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}
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@@ -794,7 +794,8 @@ void ForkLiftDemo::updateCamera()
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m_cameraPosition -= correctionFactor*camToObject;
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//update OpenGL camera settings
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glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
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btScalar aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
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glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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Binary file not shown.
@@ -31,8 +31,8 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
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#include "LinearMath/btQuickprof.h"
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//#define NUM_SAP_BOXES 8192
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#define NUM_SAP_BOXES 16384
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#define NUM_SAP_BOXES 8192
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//#define NUM_SAP_BOXES 16384
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//#define NUM_SAP_BOXES 1024
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int percentUpdate = 100;
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@@ -148,8 +148,8 @@ public:
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virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
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virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
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void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
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///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
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void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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@@ -264,12 +264,11 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,cons
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback)
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
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{
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if (m_raycastAccelerator)
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{
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m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback);
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m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
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} else
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{
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//choose axis?
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@@ -286,6 +285,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,cons
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
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{
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@@ -52,7 +52,7 @@ public:
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virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
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virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback) = 0;
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
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///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
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virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
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@@ -336,6 +336,8 @@ struct btDbvt
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const btVector3& rayDirectionInverse,
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unsigned int signs[3],
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btScalar lambda_max,
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const btVector3& aabbMin,
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const btVector3& aabbMax,
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DBVT_IPOLICY) const;
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DBVT_PREFIX
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@@ -955,6 +957,8 @@ inline void btDbvt::rayTestInternal( const btDbvtNode* root,
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const btVector3& rayDirectionInverse,
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unsigned int signs[3],
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btScalar lambda_max,
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const btVector3& aabbMin,
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const btVector3& aabbMax,
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DBVT_IPOLICY) const
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{
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DBVT_CHECKTYPE
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@@ -971,8 +975,8 @@ inline void btDbvt::rayTestInternal( const btDbvtNode* root,
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do
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{
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const btDbvtNode* node=stack[--depth];
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bounds[0] = node->volume.Mins();
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bounds[1] = node->volume.Maxs();
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bounds[0] = node->volume.Mins()+aabbMin;
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bounds[1] = node->volume.Maxs()+aabbMax;
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btScalar tmin=1.f,lambda_min=0.f;
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unsigned int result1=false;
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result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
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@@ -210,7 +210,7 @@ void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, b
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aabbMax = proxy->m_aabbMax;
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}
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void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback)
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void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
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{
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struct BroadphaseRayTester : btDbvt::ICollide
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@@ -235,6 +235,8 @@ void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
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rayCallback.m_rayDirectionInverse,
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rayCallback.m_signs,
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rayCallback.m_lambda_max,
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aabbMin,
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aabbMax,
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callback);
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m_sets[1].rayTestInternal( m_sets[1].m_root,
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@@ -243,6 +245,8 @@ void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
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rayCallback.m_rayDirectionInverse,
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rayCallback.m_signs,
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rayCallback.m_lambda_max,
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aabbMin,
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aabbMax,
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callback);
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}
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@@ -105,7 +105,7 @@ struct btDbvtBroadphase : btBroadphaseInterface
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btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
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void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
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void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
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virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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void calculateOverlappingPairs(btDispatcher* dispatcher);
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@@ -156,7 +156,7 @@ void btMultiSapBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin,
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aabbMax = multiProxy->m_aabbMax;
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}
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void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback)
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void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
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{
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for (int i=0;i<m_multiSapProxies.size();i++)
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{
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@@ -224,7 +224,9 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
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m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
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if (m_optimizedAabbTree)
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m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
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int i;
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for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
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@@ -26,6 +26,7 @@ class btSimpleBroadphase;
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typedef btAlignedObjectArray<btBroadphaseInterface*> btSapBroadphaseArray;
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///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead.
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///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases.
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///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time.
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///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
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@@ -110,7 +111,7 @@ public:
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virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
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virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
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void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase);
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@@ -152,7 +152,7 @@ void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbM
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sbp->m_aabbMax = aabbMax;
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}
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void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback)
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void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
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{
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for (int i=0; i <= m_LastHandleIndex; i++)
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{
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@@ -132,7 +132,7 @@ public:
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virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
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virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
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virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
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btOverlappingPairCache* getOverlappingPairCache()
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{
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@@ -231,7 +231,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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if (collisionShape->isConvex())
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{
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BT_PROFILE("rayTestConvex");
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// BT_PROFILE("rayTestConvex");
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btConvexCast::CastResult castResult;
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castResult.m_fraction = resultCallback.m_closestHitFraction;
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@@ -275,7 +275,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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} else {
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if (collisionShape->isConcave())
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{
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BT_PROFILE("rayTestConcave");
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// BT_PROFILE("rayTestConcave");
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if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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///optimized version for btBvhTriangleMeshShape
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@@ -324,7 +324,8 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
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} else
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{
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btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape;
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//generic (slower) case
|
||||
btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
|
||||
|
||||
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
||||
|
||||
@@ -337,10 +338,10 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
|
||||
{
|
||||
btCollisionWorld::RayResultCallback* m_resultCallback;
|
||||
btCollisionObject* m_collisionObject;
|
||||
btTriangleMeshShape* m_triangleMesh;
|
||||
btConcaveShape* m_triangleMesh;
|
||||
|
||||
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
|
||||
btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
|
||||
btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh):
|
||||
btTriangleRaycastCallback(from,to),
|
||||
m_resultCallback(resultCallback),
|
||||
m_collisionObject(collisionObject),
|
||||
@@ -370,7 +371,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
|
||||
};
|
||||
|
||||
|
||||
BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
|
||||
BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape);
|
||||
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
|
||||
|
||||
btVector3 rayAabbMinLocal = rayFromLocal;
|
||||
@@ -378,10 +379,10 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
|
||||
btVector3 rayAabbMaxLocal = rayFromLocal;
|
||||
rayAabbMaxLocal.setMax(rayToLocal);
|
||||
|
||||
triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
|
||||
concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
|
||||
}
|
||||
} else {
|
||||
BT_PROFILE("rayTestCompound");
|
||||
// BT_PROFILE("rayTestCompound");
|
||||
///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
|
||||
if (collisionShape->isCompound())
|
||||
{
|
||||
@@ -416,10 +417,10 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
|
||||
{
|
||||
if (collisionShape->isConvex())
|
||||
{
|
||||
|
||||
//BT_PROFILE("convexSweepConvex");
|
||||
btConvexCast::CastResult castResult;
|
||||
castResult.m_allowedPenetration = allowedPenetration;
|
||||
castResult.m_fraction = btScalar(1.);//??
|
||||
castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
|
||||
|
||||
btConvexShape* convexShape = (btConvexShape*) collisionShape;
|
||||
btVoronoiSimplexSolver simplexSolver;
|
||||
@@ -461,6 +462,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
|
||||
{
|
||||
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
//BT_PROFILE("convexSweepbtBvhTriangleMesh");
|
||||
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
|
||||
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
||||
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
|
||||
@@ -517,7 +519,8 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
|
||||
triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
|
||||
} else
|
||||
{
|
||||
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
|
||||
//BT_PROFILE("convexSweepConcave");
|
||||
btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
|
||||
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
||||
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
|
||||
btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
|
||||
@@ -529,10 +532,10 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
|
||||
{
|
||||
btCollisionWorld::ConvexResultCallback* m_resultCallback;
|
||||
btCollisionObject* m_collisionObject;
|
||||
btTriangleMeshShape* m_triangleMesh;
|
||||
btConcaveShape* m_triangleMesh;
|
||||
|
||||
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
|
||||
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
|
||||
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
|
||||
btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
|
||||
m_resultCallback(resultCallback),
|
||||
m_collisionObject(collisionObject),
|
||||
@@ -565,7 +568,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
|
||||
|
||||
};
|
||||
|
||||
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
|
||||
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
|
||||
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
|
||||
btVector3 boxMinLocal, boxMaxLocal;
|
||||
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
|
||||
@@ -576,12 +579,13 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
|
||||
rayAabbMaxLocal.setMax(convexToLocal);
|
||||
rayAabbMinLocal += boxMinLocal;
|
||||
rayAabbMaxLocal += boxMaxLocal;
|
||||
triangleMesh->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
|
||||
concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
|
||||
}
|
||||
} else {
|
||||
///@todo : use AABB tree or other BVH acceleration structure!
|
||||
if (collisionShape->isCompound())
|
||||
{
|
||||
BT_PROFILE("convexSweepCompound");
|
||||
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
|
||||
int i=0;
|
||||
for (i=0;i<compoundShape->getNumChildShapes();i++)
|
||||
@@ -686,7 +690,8 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
|
||||
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
|
||||
{
|
||||
BT_PROFILE("rayTest");
|
||||
/// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
|
||||
/// use the broadphase to accelerate the search for objects, based on their aabb
|
||||
/// and for each object with ray-aabb overlap, perform an exact ray test
|
||||
btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
|
||||
|
||||
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
||||
@@ -700,8 +705,76 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
|
||||
|
||||
}
|
||||
|
||||
|
||||
struct btSingleSweepCallback : public btBroadphaseRayCallback
|
||||
{
|
||||
|
||||
btTransform m_convexFromTrans;
|
||||
btTransform m_convexToTrans;
|
||||
btVector3 m_hitNormal;
|
||||
const btCollisionWorld* m_world;
|
||||
btCollisionWorld::ConvexResultCallback& m_resultCallback;
|
||||
btScalar m_allowedCcdPenetration;
|
||||
const btConvexShape* m_castShape;
|
||||
|
||||
|
||||
btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
|
||||
:m_convexFromTrans(convexFromTrans),
|
||||
m_convexToTrans(convexToTrans),
|
||||
m_world(world),
|
||||
m_resultCallback(resultCallback),
|
||||
m_allowedCcdPenetration(allowedPenetration),
|
||||
m_castShape(castShape)
|
||||
{
|
||||
btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
|
||||
btVector3 rayDir = unnormalizedRayDir.normalized();
|
||||
///what about division by zero? --> just set rayDirection[i] to INF/1e30
|
||||
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
|
||||
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
|
||||
m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
|
||||
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
|
||||
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
|
||||
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
|
||||
|
||||
m_lambda_max = rayDir.dot(unnormalizedRayDir);
|
||||
|
||||
}
|
||||
|
||||
virtual bool process(const btBroadphaseProxy* proxy)
|
||||
{
|
||||
///terminate further convex sweep tests, once the closestHitFraction reached zero
|
||||
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
|
||||
return false;
|
||||
|
||||
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
|
||||
|
||||
//only perform raycast if filterMask matches
|
||||
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
|
||||
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||
m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
|
||||
collisionObject,
|
||||
collisionObject->getCollisionShape(),
|
||||
collisionObject->getWorldTransform(),
|
||||
m_resultCallback,
|
||||
m_allowedCcdPenetration);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback) const
|
||||
{
|
||||
|
||||
BT_PROFILE("convexSweepTest");
|
||||
/// use the broadphase to accelerate the search for objects, based on their aabb
|
||||
/// and for each object with ray-aabb overlap, perform an exact ray test
|
||||
/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
|
||||
|
||||
|
||||
|
||||
btTransform convexFromTrans,convexToTrans;
|
||||
convexFromTrans = convexFromWorld;
|
||||
convexToTrans = convexToWorld;
|
||||
@@ -710,12 +783,21 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
|
||||
{
|
||||
btVector3 linVel, angVel;
|
||||
btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
|
||||
btVector3 zeroLinVel;
|
||||
zeroLinVel.setValue(0,0,0);
|
||||
btTransform R;
|
||||
R.setIdentity ();
|
||||
R.setRotation (convexFromTrans.getRotation());
|
||||
castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
|
||||
castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
|
||||
}
|
||||
|
||||
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
||||
|
||||
btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,getDispatchInfo().m_allowedCcdPenetration);
|
||||
|
||||
m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
|
||||
|
||||
#else
|
||||
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
|
||||
// do a ray-shape query using convexCaster (CCD)
|
||||
int i;
|
||||
@@ -741,5 +823,5 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //USE_BRUTEFORCE_RAYBROADPHASE
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
|
||||
|
||||
///debug drawing of the overlapping triangles
|
||||
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
|
||||
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
|
||||
{
|
||||
btVector3 color(255,255,0);
|
||||
btTransform& tr = ob->getWorldTransform();
|
||||
|
||||
Reference in New Issue
Block a user