added angular limits to the Generic D6 constraint. Works for small angles. Will add a check for different combinations, and use different extraction of ordering of rotation from the diff quaternion.
Improved vehicle interpolation of wheels, and added Z-up axis option for the Demo made 'getWorldTransform' const method in btMotionState added future 'deactivationCallback'(not used yet)
This commit is contained in:
@@ -47,8 +47,10 @@ int main(int argc,char** argv)
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}
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btTransform sliderTransform;
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btVector3 lowerSliderLimit = btVector3(-20,0,0);
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btVector3 hiSliderLimit = btVector3(10,0,0);
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btVector3 lowerSliderLimit = btVector3(0,0,0);
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btVector3 hiSliderLimit = btVector3(0,0,0);
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btRigidBody* d6body0 =0;
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void drawLimit()
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{
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@@ -59,9 +61,18 @@ void drawLimit()
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glColor3f(color.getX(), color.getY(), color.getZ());
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glVertex3d(from.getX(), from.getY(), from.getZ());
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glVertex3d(to.getX(), to.getY(), to.getZ());
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if (d6body0)
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{
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from = d6body0->getWorldTransform().getOrigin();
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to = from + d6body0->getWorldTransform().getBasis() * btVector3(0,0,10);
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glVertex3d(from.getX(), from.getY(), from.getZ());
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glVertex3d(to.getX(), to.getY(), to.getZ());
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}
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glEnd();
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}
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void ConstraintDemo::initPhysics()
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{
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//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
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@@ -108,26 +119,31 @@ void ConstraintDemo::initPhysics()
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{
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mass = 1.f;
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btVector3 sliderWorldPos(0,10,0);
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btVector3 sliderAxis(0,0,1);
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btScalar angle=SIMD_RADS_PER_DEG * 10.f;
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btVector3 sliderAxis(1,0,0);
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btScalar angle=0.f;//SIMD_RADS_PER_DEG * 10.f;
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btMatrix3x3 sliderOrientation(btQuaternion(sliderAxis ,angle));
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trans.setIdentity();
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trans.setOrigin(sliderWorldPos);
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trans.setBasis(sliderOrientation);
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//trans.setBasis(sliderOrientation);
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sliderTransform = trans;
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btRigidBody* body0 = localCreateRigidBody( mass,trans,shape);
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body0->setActivationState(DISABLE_DEACTIVATION);
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d6body0 = localCreateRigidBody( mass,trans,shape);
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d6body0->setActivationState(DISABLE_DEACTIVATION);
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btRigidBody* fixedBody1 = localCreateRigidBody(0,trans,0);
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btTransform frameInA, frameInB;
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frameInA = btTransform::getIdentity();
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frameInB = btTransform::getIdentity();
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btGeneric6DofConstraint* slider = new btGeneric6DofConstraint(*body0,*fixedBody1,frameInA,frameInB);
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btGeneric6DofConstraint* slider = new btGeneric6DofConstraint(*d6body0,*fixedBody1,frameInA,frameInB);
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slider->setLinearLowerLimit(lowerSliderLimit);
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slider->setLinearUpperLimit(hiSliderLimit);
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slider->setAngularLowerLimit(btVector3(1e30,0,0));
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slider->setAngularUpperLimit(btVector3(-1e30,0,0));
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// slider->setAngularLowerLimit(btVector3(-3.1415*0.5f,0,0));
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// slider->setAngularUpperLimit(btVector3(3.1415*0.5f,0,0));
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//range should be small, otherwise singularities will 'explode' the constraint
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slider->setAngularLowerLimit(btVector3(0,-3.1415*0.25f,-3.1415*0.25f));
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slider->setAngularUpperLimit(btVector3(0,3.1415*0.25f,3.1415*0.25f));
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m_dynamicsWorld->addConstraint(slider);
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@@ -301,7 +301,7 @@ void VehicleDemo::renderme()
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for (i=0;i<m_vehicle->getNumWheels();i++)
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{
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicle->updateWheelTransform(i);
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m_vehicle->updateWheelTransform(i,true);
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//draw wheels (cylinders)
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m_vehicle->getWheelInfo(i).m_worldTransform.getOpenGLMatrix(m);
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GL_ShapeDrawer::drawOpenGL(m,&wheelShape,wheelColor,getDebugMode());
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@@ -323,11 +323,14 @@ void VehicleDemo::clientMoveAndDisplay()
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if (m_dynamicsWorld)
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{
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//during idle mode, just run 1 simulation step maximum
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int maxSimSubSteps = m_idle ? 1 : 1;
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int maxSimSubSteps = m_idle ? 1 : 2;
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if (m_idle)
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dt = 1.0/420.f;
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int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
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#define VERBOSE_FEEDBACK
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#ifdef VERBOSE_FEEDBACK
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if (!numSimSteps)
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printf("Interpolated transforms\n");
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else
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@@ -341,6 +344,7 @@ void VehicleDemo::clientMoveAndDisplay()
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printf("Simulated (%i) steps\n",numSimSteps);
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}
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}
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#endif //VERBOSE_FEEDBACK
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}
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@@ -384,16 +388,20 @@ void VehicleDemo::clientMoveAndDisplay()
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void VehicleDemo::displayCallback(void)
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{
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clientMoveAndDisplay();
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return;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_dynamicsWorld->updateAabbs();
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//m_dynamicsWorld->updateAabbs();
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//draw contactpoints
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//m_physicsEnvironmentPtr->CallbackTriggers();
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renderme();
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//renderme();
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glFlush();
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@@ -416,7 +424,7 @@ void VehicleDemo::clientResetScene()
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for (int i=0;i<m_vehicle->getNumWheels();i++)
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{
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicle->updateWheelTransform(i);
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m_vehicle->updateWheelTransform(i,true);
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}
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}
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@@ -127,6 +127,52 @@ void btGeneric6DofConstraint::buildJacobian()
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}
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}
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float getMatrixElem(const btMatrix3x3& mat,int index)
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{
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int row = index%3;
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int col = index / 3;
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return mat[row][col];
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}
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///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
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bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
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{
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// rot = cy*cz -cy*sz sy
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// cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
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// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
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/// 0..8
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if (getMatrixElem(mat,2) < 1.0f)
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{
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if (getMatrixElem(mat,2) > -1.0f)
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{
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xyz[0] = btAtan2(-getMatrixElem(mat,5),getMatrixElem(mat,8));
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xyz[1] = btAsin(getMatrixElem(mat,2));
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xyz[2] = btAtan2(-getMatrixElem(mat,1),getMatrixElem(mat,0));
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return true;
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}
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else
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{
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// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
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xyz[0] = -btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4));
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xyz[1] = -SIMD_HALF_PI;
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xyz[2] = 0.0f;
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return false;
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}
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}
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else
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{
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// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
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xyz[0] = btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4));
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xyz[1] = SIMD_HALF_PI;
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xyz[2] = 0.0;
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return false;
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}
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return false;
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}
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void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
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{
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btScalar tau = 0.1f;
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@@ -201,6 +247,18 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
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}
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}
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btVector3 axis;
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btScalar angle;
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btTransform frameAWorld = m_rbA.getCenterOfMassTransform() * m_frameInA;
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btTransform frameBWorld = m_rbB.getCenterOfMassTransform() * m_frameInB;
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btTransformUtil::calculateDiffAxisAngle(frameAWorld,frameBWorld,axis,angle);
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btQuaternion diff(axis,angle);
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btMatrix3x3 diffMat (diff);
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btVector3 xyz;
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///this is not perfect, we can first check which axis are limited, and choose a more appropriate order
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MatrixToEulerXYZ(diffMat,xyz);
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// angular
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for (i=0;i<3;i++)
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{
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@@ -221,6 +279,35 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
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btScalar rel_pos = kSign[i] * axisA.dot(axisB);
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btScalar lo = -1e30f;
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btScalar hi = 1e30f;
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//handle the twist limit
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if (m_lowerLimit[i+3] < m_upperLimit[i+3])
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{
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//clamp the values
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btScalar loLimit = m_upperLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : -1e30f;
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btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : 1e30f;
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float projAngle = -2.*xyz[i];
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if (projAngle < loLimit)
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{
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hi = 0.f;
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rel_pos = (loLimit - projAngle);
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} else
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{
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if (projAngle > hiLimit)
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{
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lo = 0.f;
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rel_pos = (hiLimit - projAngle);
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} else
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{
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continue;
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}
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}
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}
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//impulse
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btScalar impulse = -(tau*rel_pos/timeStep + damping*rel_vel) * jacDiagABInv;
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m_accumulatedImpulse[i + 3] += impulse;
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@@ -120,40 +120,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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{
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//debug vehicle wheels
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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for (unsigned int i=0;i<this->m_vehicles.size();i++)
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{
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for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
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{
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btVector3 wheelColor(0,255,255);
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if (m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact)
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{
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wheelColor.setValue(0,0,255);
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} else
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{
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wheelColor.setValue(255,0,255);
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}
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicles[i]->updateWheelTransform(v);
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btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin();
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btVector3 axle = btVector3(
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[0][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[1][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[2][m_vehicles[i]->getRightAxis()]);
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//m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_wheelAxleWS
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//debug wheels (cylinders)
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m_debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
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m_debugDrawer->drawLine(wheelPosWS,m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
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}
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}
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}
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{
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//todo: iterate over awake simulation islands!
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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@@ -196,6 +163,40 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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}
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}
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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for (unsigned int i=0;i<this->m_vehicles.size();i++)
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{
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for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
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{
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btVector3 wheelColor(0,255,255);
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if (m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact)
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{
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wheelColor.setValue(0,0,255);
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} else
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{
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wheelColor.setValue(255,0,255);
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}
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicles[i]->updateWheelTransform(v,true);
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btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin();
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btVector3 axle = btVector3(
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[0][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[1][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[2][m_vehicles[i]->getRightAxis()]);
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//m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_wheelAxleWS
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//debug wheels (cylinders)
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m_debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
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m_debugDrawer->drawLine(wheelPosWS,m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
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}
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}
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}
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}
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@@ -218,8 +219,15 @@ int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, flo
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//variable timestep
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fixedTimeStep = timeStep;
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m_localTime = timeStep;
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numSimulationSubSteps = 1;
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maxSubSteps = 1;
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if (btFuzzyZero(timeStep))
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{
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numSimulationSubSteps = 0;
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maxSubSteps = 0;
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} else
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{
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numSimulationSubSteps = 1;
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maxSubSteps = 1;
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}
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}
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//process some debugging flags
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@@ -227,7 +235,7 @@ int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, flo
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{
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gDisableDeactivation = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
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}
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if (!btFuzzyZero(timeStep) && numSimulationSubSteps)
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if (numSimulationSubSteps)
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{
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saveKinematicState(fixedTimeStep);
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@@ -238,6 +246,7 @@ int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, flo
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for (int i=0;i<clampedSimulationSteps;i++)
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{
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internalSingleStepSimulation(fixedTimeStep);
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synchronizeMotionStates();
|
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}
|
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|
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}
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@@ -266,20 +275,23 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(float timeStep)
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btContactSolverInfo infoGlobal;
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infoGlobal.m_timeStep = timeStep;
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|
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|
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///solve non-contact constraints
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solveNoncontactConstraints(infoGlobal);
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///solve contact constraints
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solveContactConstraints(infoGlobal);
|
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|
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///update vehicle simulation
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updateVehicles(timeStep);
|
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|
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///CallbackTriggers();
|
||||
|
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///integrate transforms
|
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integrateTransforms(timeStep);
|
||||
|
||||
|
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///update vehicle simulation
|
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updateVehicles(timeStep);
|
||||
|
||||
|
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updateActivationState( timeStep );
|
||||
|
||||
|
||||
|
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@@ -76,8 +76,8 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con
|
||||
|
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btWheelInfo& wheel = m_wheelInfo[getNumWheels()-1];
|
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|
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updateWheelTransformsWS( wheel );
|
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updateWheelTransform(getNumWheels()-1);
|
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updateWheelTransformsWS( wheel , false );
|
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updateWheelTransform(getNumWheels()-1,false);
|
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return wheel;
|
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}
|
||||
|
||||
@@ -92,15 +92,18 @@ const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
|
||||
|
||||
}
|
||||
|
||||
void btRaycastVehicle::updateWheelTransform( int wheelIndex )
|
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void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
|
||||
{
|
||||
|
||||
btWheelInfo& wheel = m_wheelInfo[ wheelIndex ];
|
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updateWheelTransformsWS(wheel);
|
||||
updateWheelTransformsWS(wheel,interpolatedTransform);
|
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btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
|
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const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
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btVector3 fwd = up.cross(right);
|
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fwd = fwd.normalize();
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// up = right.cross(fwd);
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// up.normalize();
|
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|
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//rotate around steering over de wheelAxleWS
|
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float steering = wheel.m_steering;
|
||||
|
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@@ -139,16 +142,16 @@ void btRaycastVehicle::resetSuspension()
|
||||
}
|
||||
}
|
||||
|
||||
void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel )
|
||||
void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform)
|
||||
{
|
||||
wheel.m_raycastInfo.m_isInContact = false;
|
||||
|
||||
btTransform chassisTrans;
|
||||
if (getRigidBody()->getMotionState())
|
||||
btTransform chassisTrans = getChassisWorldTransform();
|
||||
if (interpolatedTransform && (getRigidBody()->getMotionState()))
|
||||
{
|
||||
getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
|
||||
else
|
||||
chassisTrans = getRigidBody()->getCenterOfMassTransform();
|
||||
|
||||
}
|
||||
|
||||
wheel.m_raycastInfo.m_hardPointWS = chassisTrans( wheel.m_chassisConnectionPointCS );
|
||||
wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS ;
|
||||
wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS;
|
||||
@@ -156,7 +159,7 @@ void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel )
|
||||
|
||||
btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
|
||||
{
|
||||
updateWheelTransformsWS( wheel );
|
||||
updateWheelTransformsWS( wheel,false);
|
||||
|
||||
|
||||
btScalar depth = -1;
|
||||
@@ -240,12 +243,35 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
|
||||
}
|
||||
|
||||
|
||||
const btTransform& btRaycastVehicle::getChassisWorldTransform() const
|
||||
{
|
||||
/*if (getRigidBody()->getMotionState())
|
||||
{
|
||||
btTransform chassisWorldTrans;
|
||||
getRigidBody()->getMotionState()->getWorldTransform(chassisWorldTrans);
|
||||
return chassisWorldTrans;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
return getRigidBody()->getCenterOfMassTransform();
|
||||
}
|
||||
|
||||
|
||||
void btRaycastVehicle::updateVehicle( btScalar step )
|
||||
{
|
||||
{
|
||||
for (int i=0;i<getNumWheels();i++)
|
||||
{
|
||||
updateWheelTransform(i,false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_currentVehicleSpeedKmHour = 3.6f * getRigidBody()->getLinearVelocity().length();
|
||||
|
||||
const btTransform& chassisTrans = getRigidBody()->getCenterOfMassTransform();
|
||||
const btTransform& chassisTrans = getChassisWorldTransform();
|
||||
|
||||
btVector3 forwardW (
|
||||
chassisTrans.getBasis()[0][m_indexForwardAxis],
|
||||
chassisTrans.getBasis()[1][m_indexForwardAxis],
|
||||
@@ -305,10 +331,12 @@ void btRaycastVehicle::updateVehicle( btScalar step )
|
||||
|
||||
if (wheel.m_raycastInfo.m_isInContact)
|
||||
{
|
||||
const btTransform& chassisWorldTransform = getChassisWorldTransform();
|
||||
|
||||
btVector3 fwd (
|
||||
getRigidBody()->getCenterOfMassTransform().getBasis()[0][m_indexForwardAxis],
|
||||
getRigidBody()->getCenterOfMassTransform().getBasis()[1][m_indexForwardAxis],
|
||||
getRigidBody()->getCenterOfMassTransform().getBasis()[2][m_indexForwardAxis]);
|
||||
chassisWorldTransform.getBasis()[0][m_indexForwardAxis],
|
||||
chassisWorldTransform.getBasis()[1][m_indexForwardAxis],
|
||||
chassisWorldTransform.getBasis()[2][m_indexForwardAxis]);
|
||||
|
||||
btScalar proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS);
|
||||
fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj;
|
||||
|
||||
@@ -68,9 +68,8 @@ public:
|
||||
virtual ~btRaycastVehicle() ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const btTransform& getChassisWorldTransform() const;
|
||||
|
||||
btScalar rayCast(btWheelInfo& wheel);
|
||||
|
||||
virtual void updateVehicle(btScalar step);
|
||||
@@ -86,7 +85,7 @@ public:
|
||||
|
||||
const btTransform& getWheelTransformWS( int wheelIndex ) const;
|
||||
|
||||
void updateWheelTransform( int wheelIndex );
|
||||
void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true );
|
||||
|
||||
void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
|
||||
|
||||
@@ -103,7 +102,7 @@ public:
|
||||
|
||||
btWheelInfo& getWheelInfo(int index);
|
||||
|
||||
void updateWheelTransformsWS(btWheelInfo& wheel );
|
||||
void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true);
|
||||
|
||||
|
||||
void setBrake(float brake,int wheelIndex);
|
||||
|
||||
@@ -19,16 +19,25 @@ struct btDefaultMotionState : public btMotionState
|
||||
}
|
||||
|
||||
///synchronizes world transform from user to physics
|
||||
virtual void getWorldTransform(btTransform& centerOfMassWorldTrans )
|
||||
virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const
|
||||
{
|
||||
centerOfMassWorldTrans = m_centerOfMassOffset.inverse() * m_graphicsWorldTrans ;
|
||||
}
|
||||
|
||||
///synchronizes world transform from physics to user
|
||||
///Bullet only calls the update of worldtransform for active objects
|
||||
virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
|
||||
{
|
||||
m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset ;
|
||||
}
|
||||
|
||||
///Bullet gives a callback for objects that are about to be deactivated (put asleep)
|
||||
/// You can intercept this callback for your own bookkeeping.
|
||||
///Also you can return false to disable deactivation for this object this frame.
|
||||
virtual bool deactivationCallback(void* userPointer) {
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //DEFAULT_MOTION_STATE_H
|
||||
|
||||
@@ -29,10 +29,15 @@ class btMotionState
|
||||
|
||||
}
|
||||
|
||||
virtual void getWorldTransform(btTransform& worldTrans )=0;
|
||||
virtual void getWorldTransform(btTransform& worldTrans ) const =0;
|
||||
|
||||
//Bullet only calls the update of worldtransform for active objects
|
||||
virtual void setWorldTransform(const btTransform& worldTrans)=0;
|
||||
|
||||
|
||||
//future: when Bullet makes attempt to deactivate object, you can intercept this callback (return false to disable deactivation for this object this frame)
|
||||
virtual bool deactivationCallback(void* userPointer) {
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_MOTIONSTATE_H
|
||||
|
||||
@@ -108,7 +108,16 @@ public:
|
||||
static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
|
||||
{
|
||||
linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
|
||||
#ifdef USE_QUATERNION_DIFF
|
||||
btVector3 axis;
|
||||
btScalar angle;
|
||||
calculateDiffAxisAngle(transform0,transform1,axis,angle);
|
||||
angVel = axis * angle / timeStep;
|
||||
}
|
||||
|
||||
static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
|
||||
{
|
||||
|
||||
#ifdef USE_QUATERNION_DIFF
|
||||
btQuaternion orn0 = transform0.getRotation();
|
||||
btQuaternion orn1a = transform1.getRotation();
|
||||
btQuaternion orn1 = orn0.farthest(orn1a);
|
||||
@@ -118,9 +127,7 @@ public:
|
||||
btQuaternion dorn;
|
||||
dmat.getRotation(dorn);
|
||||
#endif//USE_QUATERNION_DIFF
|
||||
|
||||
btVector3 axis;
|
||||
btScalar angle;
|
||||
|
||||
angle = dorn.getAngle();
|
||||
axis = btVector3(dorn.x(),dorn.y(),dorn.z());
|
||||
axis[3] = 0.f;
|
||||
@@ -130,13 +137,8 @@ public:
|
||||
axis = btVector3(1.f,0.f,0.f);
|
||||
else
|
||||
axis /= btSqrt(len);
|
||||
|
||||
|
||||
angVel = axis * angle / timeStep;
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //SIMD_TRANSFORM_UTIL_H
|
||||
|
||||
Reference in New Issue
Block a user