added angular limits to the Generic D6 constraint. Works for small angles. Will add a check for different combinations, and use different extraction of ordering of rotation from the diff quaternion.

Improved vehicle interpolation of wheels, and added Z-up axis option for the Demo
made 'getWorldTransform' const method in btMotionState
added future 'deactivationCallback'(not used yet)
This commit is contained in:
ejcoumans
2006-11-10 04:00:16 +00:00
parent 442ce2ec09
commit 56e135874b
9 changed files with 254 additions and 88 deletions

View File

@@ -127,6 +127,52 @@ void btGeneric6DofConstraint::buildJacobian()
}
}
float getMatrixElem(const btMatrix3x3& mat,int index)
{
int row = index%3;
int col = index / 3;
return mat[row][col];
}
///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
{
// rot = cy*cz -cy*sz sy
// cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
/// 0..8
if (getMatrixElem(mat,2) < 1.0f)
{
if (getMatrixElem(mat,2) > -1.0f)
{
xyz[0] = btAtan2(-getMatrixElem(mat,5),getMatrixElem(mat,8));
xyz[1] = btAsin(getMatrixElem(mat,2));
xyz[2] = btAtan2(-getMatrixElem(mat,1),getMatrixElem(mat,0));
return true;
}
else
{
// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
xyz[0] = -btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4));
xyz[1] = -SIMD_HALF_PI;
xyz[2] = 0.0f;
return false;
}
}
else
{
// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
xyz[0] = btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4));
xyz[1] = SIMD_HALF_PI;
xyz[2] = 0.0;
return false;
}
return false;
}
void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
{
btScalar tau = 0.1f;
@@ -201,6 +247,18 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
}
}
btVector3 axis;
btScalar angle;
btTransform frameAWorld = m_rbA.getCenterOfMassTransform() * m_frameInA;
btTransform frameBWorld = m_rbB.getCenterOfMassTransform() * m_frameInB;
btTransformUtil::calculateDiffAxisAngle(frameAWorld,frameBWorld,axis,angle);
btQuaternion diff(axis,angle);
btMatrix3x3 diffMat (diff);
btVector3 xyz;
///this is not perfect, we can first check which axis are limited, and choose a more appropriate order
MatrixToEulerXYZ(diffMat,xyz);
// angular
for (i=0;i<3;i++)
{
@@ -221,6 +279,35 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
btScalar rel_pos = kSign[i] * axisA.dot(axisB);
btScalar lo = -1e30f;
btScalar hi = 1e30f;
//handle the twist limit
if (m_lowerLimit[i+3] < m_upperLimit[i+3])
{
//clamp the values
btScalar loLimit = m_upperLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : -1e30f;
btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : 1e30f;
float projAngle = -2.*xyz[i];
if (projAngle < loLimit)
{
hi = 0.f;
rel_pos = (loLimit - projAngle);
} else
{
if (projAngle > hiLimit)
{
lo = 0.f;
rel_pos = (hiLimit - projAngle);
} else
{
continue;
}
}
}
//impulse
btScalar impulse = -(tau*rel_pos/timeStep + damping*rel_vel) * jacDiagABInv;
m_accumulatedImpulse[i + 3] += impulse;