add btMultiBodyConstraint::finalizeMultiDof API: if you add multi-body constraints to a multi-dof btMultiBody, before it has been finalized using the btMultiBody::finalizeMultiDof call,
then you have to manually call the btMultiBodyConstraint::finalizeMultiDof for all multi-dof multi body constraints.
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@@ -31,6 +31,7 @@
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#include "Bullet3AppSupport/GwenProfileWindow.h"
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#include "Bullet3AppSupport/GwenTextureWindow.h"
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#include "Bullet3AppSupport/GraphingTexture.h"
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#include "Bullet3AppSupport/Common2dCanvasInterface.h"
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#include "OpenGLWindow/SimpleCamera.h"
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#include "OpenGLWindow/SimpleOpenGL2Renderer.h"
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@@ -393,6 +394,71 @@ void fileOpenCallback()
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}
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}
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#define MAX_GRAPH_WINDOWS 5
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struct QuickCanvas : public Common2dCanvasInterface
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{
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GL3TexLoader* m_myTexLoader;
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MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS];
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GraphingTexture* m_gt[MAX_GRAPH_WINDOWS];
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int m_curNumGraphWindows;
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QuickCanvas(GL3TexLoader* myTexLoader)
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:m_myTexLoader(myTexLoader),
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m_curNumGraphWindows(0)
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{
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for (int i=0;i<MAX_GRAPH_WINDOWS;i++)
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{
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m_gw[i] = 0;
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m_gt[i] = 0;
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}
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}
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virtual ~QuickCanvas() {}
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virtual int createCanvas(const char* canvasName, int width, int height)
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{
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if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS)
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{
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//find a slot
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int slot = 0;//hardcoded for now
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m_curNumGraphWindows++;
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MyGraphInput input(gui->getInternalData());
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input.m_width=width;
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input.m_height=height;
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input.m_xPos = 300;
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input.m_yPos = height-input.m_height;
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input.m_name=canvasName;
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input.m_texName = canvasName;
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m_gt[slot] = new GraphingTexture;
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m_gt[slot]->create(width,height);
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int texId = m_gt[slot]->getTextureId();
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m_myTexLoader->m_hashMap.insert(canvasName, texId);
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m_gw[slot] = setupTextureWindow(input);
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return slot;
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}
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return -1;
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}
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virtual void destroyCanvas(int canvasId)
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{
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btAssert(canvasId==0);//hardcoded to zero for now, only a single canvas
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btAssert(m_curNumGraphWindows==1);
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destroyTextureWindow(m_gw[canvasId]);
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m_curNumGraphWindows--;
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}
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
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{
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btAssert(canvasId==0);//hardcoded
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btAssert(m_curNumGraphWindows==1);
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m_gt[canvasId]->setPixel(x,y,red,green,blue,alpha);
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}
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virtual void refreshImageData(int canvasId)
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{
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m_gt[canvasId]->uploadImageData();
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}
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};
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extern float shadowMapWorldSize;
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int main(int argc, char* argv[])
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{
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@@ -522,7 +588,8 @@ int main(int argc, char* argv[])
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//destroyTextureWindow(gw);
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#endif
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s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
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app->m_2dCanvasInterface = new QuickCanvas(myTexLoader);
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//gui->getInternalData()->m_demoPage;
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int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);
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