add btMultiBodyConstraint::finalizeMultiDof API: if you add multi-body constraints to a multi-dof btMultiBody, before it has been finalized using the btMultiBody::finalizeMultiDof call,

then you have to manually call the btMultiBodyConstraint::finalizeMultiDof for all multi-dof multi body constraints.
This commit is contained in:
erwin coumans
2015-03-03 13:24:06 -08:00
parent a391e619ed
commit 5d40d90bd0
13 changed files with 548 additions and 27 deletions

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@@ -0,0 +1,318 @@
#include "RaytracerSetup.h"
#include "Bullet3AppSupport/Common2dCanvasInterface.h"
//#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
//#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
//#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
struct RaytracerInternalData
{
int m_canvasIndex;
struct Common2dCanvasInterface* m_canvas;
int m_width;
int m_height;
btAlignedObjectArray<btConvexShape*> m_shapePtr;
btAlignedObjectArray<btTransform> m_transforms;
btVoronoiSimplexSolver m_simplexSolver;
btScalar m_pitch;
btScalar m_roll;
btScalar m_yaw;
RaytracerInternalData()
:m_canvasIndex(-1),
m_canvas(0),
m_roll(0),
m_pitch(0),
m_yaw(0),
m_width(128),
m_height(128)
{
btConeShape* cone = new btConeShape(1,1);
btSphereShape* sphere = new btSphereShape(1);
btBoxShape* box = new btBoxShape (btVector3(1,1,1));
m_shapePtr.push_back(cone);
m_shapePtr.push_back(sphere);
m_shapePtr.push_back(box);
updateTransforms();
}
void updateTransforms()
{
int numObjects = m_shapePtr.size();
m_transforms.resize(numObjects);
for (int i=0;i<numObjects;i++)
{
m_transforms[i].setIdentity();
btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
m_transforms[i].setIdentity();
m_transforms[i].setOrigin( pos );
btQuaternion orn;
if (i < 2)
{
orn.setEuler(m_yaw,m_pitch,m_roll);
m_transforms[i].setRotation(orn);
}
}
m_pitch += 0.005f;
m_yaw += 0.01f;
}
};
RaytracerPhysicsSetup::RaytracerPhysicsSetup()
{
m_internalData = new RaytracerInternalData;
}
RaytracerPhysicsSetup::~RaytracerPhysicsSetup()
{
delete m_internalData;
}
void RaytracerPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
//request a visual bitma/texture we can render to
m_internalData->m_canvas = gfxBridge.get2dCanvasInterface();
if (m_internalData->m_canvas)
{
m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("raytracer",m_internalData->m_width,m_internalData->m_height);
for (int i=0;i<m_internalData->m_width;i++)
{
for (int j=0;j<m_internalData->m_height;j++)
{
unsigned char red=255;
unsigned char green=255;
unsigned char blue=255;
unsigned char alpha=255;
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,i,j,red,green,blue,alpha);
}
}
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
//int bitmapId = gfxBridge.createRenderBitmap(width,height);
}
}
///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
bool RaytracerPhysicsSetup::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
{
return false;
}
///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
bool RaytracerPhysicsSetup::singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
{
return false;
}
///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
bool RaytracerPhysicsSetup::lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
{
btScalar closestHitResults = 1.f;
bool hasHit = false;
btConvexCast::CastResult rayResult;
btSphereShape pointShape(0.0f);
btTransform rayFromTrans;
btTransform rayToTrans;
rayFromTrans.setIdentity();
rayFromTrans.setOrigin(rayFrom);
rayToTrans.setIdentity();
rayToTrans.setOrigin(rayTo);
int numObjects = m_internalData->m_shapePtr.size();
for (int s=0;s<numObjects;s++)
{
//do some culling, ray versus aabb
btVector3 aabbMin,aabbMax;
m_internalData->m_shapePtr[s]->getAabb( m_internalData->m_transforms[s],aabbMin,aabbMax);
btScalar hitLambda = 1.f;
btVector3 hitNormal;
btCollisionObject tmpObj;
tmpObj.setWorldTransform( m_internalData->m_transforms[s]);
if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
{
//reset previous result
//choose the continuous collision detection method
btSubsimplexConvexCast convexCaster(&pointShape, m_internalData->m_shapePtr[s],&m_internalData->m_simplexSolver);
//btGjkConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
//btContinuousConvexCollision convexCaster(&pointShape,shapePtr[s],&simplexSolver,0);
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s],rayResult))
{
if (rayResult.m_fraction < closestHitResults)
{
closestHitResults = rayResult.m_fraction;
worldNormal = m_internalData->m_transforms[s].getBasis() *rayResult.m_normal;
worldNormal.normalize();
hasHit = true;
}
}
}
}
return hasHit;
}
void RaytracerPhysicsSetup::exitPhysics()
{
if (m_internalData->m_canvas && m_internalData->m_canvasIndex>=0)
{
m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex);
}
}
void RaytracerPhysicsSetup::stepSimulation(float deltaTime)
{
m_internalData->updateTransforms();
float top = 1.f;
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float fov = 2.0 * atanf (tanFov);
btVector3 cameraPosition(5,0,0);
btVector3 cameraTargetPosition(0,0,0);
btVector3 rayFrom = cameraPosition;
btVector3 rayForward = cameraTargetPosition-cameraPosition;
rayForward.normalize();
float farPlane = 600.f;
rayForward*= farPlane;
btVector3 rightOffset;
btVector3 vertical(0.f,1.f,0.f);
btVector3 hor;
hor = rayForward.cross(vertical);
hor.normalize();
vertical = hor.cross(rayForward);
vertical.normalize();
float tanfov = tanf(0.5f*fov);
hor *= 2.f * farPlane * tanfov;
vertical *= 2.f * farPlane * tanfov;
btVector3 rayToCenter = rayFrom + rayForward;
btVector3 dHor = hor * 1.f/float(m_internalData->m_width);
btVector3 dVert = vertical * 1.f/float(m_internalData->m_height);
int mode = 0;
int x,y;
for (x=0;x<m_internalData->m_width;x++)
{
for (int y=0;y<m_internalData->m_height;y++)
{
btVector4 rgba(0,0,0,0);
btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
rayTo += x * dHor;
rayTo -= y * dVert;
btVector3 worldNormal(0,0,0);
btVector3 worldPoint(0,0,0);
bool hasHit = false;
int mode = 0;
switch (mode)
{
case 0:
hasHit = lowlevelRaytest(rayFrom,rayTo,worldNormal,worldPoint);
break;
case 1:
hasHit = singleObjectRaytest(rayFrom,rayTo,worldNormal,worldPoint);
break;
case 2:
hasHit = worldRaytest(rayFrom,rayTo,worldNormal,worldPoint);
break;
default:
{
}
}
if (hasHit)
{
float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
rgba = btVector4(lightVec0,lightVec1,0,1.f);
rgba.setMin(btVector3(1,1,1));
rgba.setMax(btVector3(0.2,0.2,0.2));
rgba[3] = 1.f;
unsigned char red = rgba[0] * 255;
unsigned char green = rgba[1] * 255;
unsigned char blue = rgba[2] * 255;
unsigned char alpha=255;
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,red,green,blue,alpha);
} else
{
// btVector4 rgba = raytracePicture->getPixel(x,y);
}
if (!rgba.length2())
{
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,255,0,0,255);
}
}
}
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
}
void RaytracerPhysicsSetup::debugDraw(int debugDrawFlags)
{
}
bool RaytracerPhysicsSetup::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
return false;
}
bool RaytracerPhysicsSetup::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
return false;
}
void RaytracerPhysicsSetup::removePickingConstraint()
{
}
void RaytracerPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
{
}

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@@ -0,0 +1,42 @@
#ifndef RAYTRACER_SETUP_H
#define RAYTRACER_SETUP_H
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
struct RaytracerPhysicsSetup : public CommonPhysicsSetup
{
struct RaytracerInternalData* m_internalData;
RaytracerPhysicsSetup();
virtual ~RaytracerPhysicsSetup();
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
virtual void exitPhysics();
virtual void stepSimulation(float deltaTime);
virtual void debugDraw(int debugDrawFlags);
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
virtual void removePickingConstraint();
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge);
///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
bool worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
bool singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
bool lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
};
#endif //RAYTRACER_SETUP_H

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@@ -22,7 +22,7 @@
#include "../ImportObjDemo/ImportObjSetup.h"
#include "../ImportSTLDemo/ImportSTLSetup.h"
#include "../ImportColladaDemo/ImportColladaSetup.h"
#include "../Demos/Raytracer/RaytracerSetup.h"
#include "../../Demos/SerializeDemo/SerializeSetup.h"
#include "../bullet2/MultiBodyDemo/TestJointTorqueSetup.h"
#include "../bullet2/MultiBodyDemo/MultiBodyVehicle.h"
@@ -62,6 +62,9 @@ MYCREATEFUNC2(ImportObjCreateFunc,ImportObjSetup);
MYCREATEFUNC2(ImportSTLCreateFunc,ImportSTLSetup);
MYCREATEFUNC(CoordinateFrameDemoPhysics);
MYCREATEFUNC(RaytracerPhysics);
//Bullet2RigidBodyDemo
static BulletDemoInterface* MyImportColladaCreateFunc(CommonGraphicsApp* app)
{
@@ -88,7 +91,7 @@ static BulletDemoEntry allDemos[]=
{1,"SupportFunc", &MySupportFuncDemo::CreateFunc},
{0,"API Demos", 0},
{1,"Raytracer",RaytracerPhysicsCreateFunc},
{1,"BasicDemo",BasicDemo::MyCreateFunc},
{ 1, "CcdDemo", CcdPhysicsCreateFunc },
{ 1, "Kinematic", KinematicObjectCreateFunc },

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@@ -31,6 +31,7 @@
#include "Bullet3AppSupport/GwenProfileWindow.h"
#include "Bullet3AppSupport/GwenTextureWindow.h"
#include "Bullet3AppSupport/GraphingTexture.h"
#include "Bullet3AppSupport/Common2dCanvasInterface.h"
#include "OpenGLWindow/SimpleCamera.h"
#include "OpenGLWindow/SimpleOpenGL2Renderer.h"
@@ -393,6 +394,71 @@ void fileOpenCallback()
}
}
#define MAX_GRAPH_WINDOWS 5
struct QuickCanvas : public Common2dCanvasInterface
{
GL3TexLoader* m_myTexLoader;
MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS];
GraphingTexture* m_gt[MAX_GRAPH_WINDOWS];
int m_curNumGraphWindows;
QuickCanvas(GL3TexLoader* myTexLoader)
:m_myTexLoader(myTexLoader),
m_curNumGraphWindows(0)
{
for (int i=0;i<MAX_GRAPH_WINDOWS;i++)
{
m_gw[i] = 0;
m_gt[i] = 0;
}
}
virtual ~QuickCanvas() {}
virtual int createCanvas(const char* canvasName, int width, int height)
{
if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS)
{
//find a slot
int slot = 0;//hardcoded for now
m_curNumGraphWindows++;
MyGraphInput input(gui->getInternalData());
input.m_width=width;
input.m_height=height;
input.m_xPos = 300;
input.m_yPos = height-input.m_height;
input.m_name=canvasName;
input.m_texName = canvasName;
m_gt[slot] = new GraphingTexture;
m_gt[slot]->create(width,height);
int texId = m_gt[slot]->getTextureId();
m_myTexLoader->m_hashMap.insert(canvasName, texId);
m_gw[slot] = setupTextureWindow(input);
return slot;
}
return -1;
}
virtual void destroyCanvas(int canvasId)
{
btAssert(canvasId==0);//hardcoded to zero for now, only a single canvas
btAssert(m_curNumGraphWindows==1);
destroyTextureWindow(m_gw[canvasId]);
m_curNumGraphWindows--;
}
virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
{
btAssert(canvasId==0);//hardcoded
btAssert(m_curNumGraphWindows==1);
m_gt[canvasId]->setPixel(x,y,red,green,blue,alpha);
}
virtual void refreshImageData(int canvasId)
{
m_gt[canvasId]->uploadImageData();
}
};
extern float shadowMapWorldSize;
int main(int argc, char* argv[])
{
@@ -522,7 +588,8 @@ int main(int argc, char* argv[])
//destroyTextureWindow(gw);
#endif
s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
app->m_2dCanvasInterface = new QuickCanvas(myTexLoader);
//gui->getInternalData()->m_demoPage;
int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);

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@@ -5,6 +5,7 @@
#include "../ImportSTLDemo/LoadMeshFromSTL.h"
#include "../ImportColladaDemo/LoadMeshFromCollada.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
#include "Bullet3Common/b3FileUtils.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
@@ -16,10 +17,31 @@ static bool enableConstraints = true;//false;
const char* fileNames[] =
{
"r2d2.urdf",
"r2d2.urdf",
};
#define MAX_NUM_MOTORS 1024
struct ImportUrdfInternalData
{
ImportUrdfInternalData()
:m_numMotors(0)
{
}
float m_motorTargetVelocities[MAX_NUM_MOTORS];
btMultiBodyJointMotor* m_jointMotors [MAX_NUM_MOTORS];
int m_numMotors;
};
ImportUrdfSetup::ImportUrdfSetup()
{
m_data = new ImportUrdfInternalData;
static int count = 0;
sprintf(m_fileName,fileNames[count++]);
@@ -32,7 +54,7 @@ ImportUrdfSetup::ImportUrdfSetup()
ImportUrdfSetup::~ImportUrdfSetup()
{
delete m_data;
}
static btVector4 colors[4] =
@@ -684,7 +706,7 @@ btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const cha
}
return shape;
}
void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhysicsBridge& gfxBridge, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1, URDF2BulletMappings& mappings, const char* pathPrefix)
void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhysicsBridge& gfxBridge, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1, URDF2BulletMappings& mappings, const char* pathPrefix, ImportUrdfInternalData* data)
{
//btCollisionShape* shape = 0;
@@ -952,6 +974,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
{
if (mappings.m_createMultiBody)
{
printf("Revolute joint (btMultiBody)\n");
//todo: adjust the center of mass transform and pivot axis properly
/*mappings.m_bulletMultiBody->setupRevolute(
linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
@@ -969,11 +992,35 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
-offsetInB.getOrigin(),
disableParentCollision);
//linkInfo->m_localVisualFrame.setIdentity();
{
if (data->m_numMotors<MAX_NUM_MOTORS)
{
const char* jointName = pj->name.c_str();
char motorName[1024];
sprintf(motorName,"%s q'", jointName);
float* motorVel = &data->m_motorTargetVelocities[data->m_numMotors];
*motorVel = 0.f;
SliderParams slider(motorName,motorVel);
slider.m_minVal=-4;
slider.m_maxVal=4;
gfxBridge.getParameterInterface()->registerSliderFloatParameter(slider);
float maxMotorImpulse = 0.1f;
btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mappings.m_bulletMultiBody,linkIndex-1,0,0,maxMotorImpulse);
data->m_jointMotors[data->m_numMotors]=motor;
world1->addMultiBodyConstraint(motor);
data->m_numMotors++;
}
}
} else
{
//only handle principle axis at the moment,
//@todo(erwincoumans) orient the constraint for non-principal axis
printf("Hinge joint (btGeneric6DofSpring2Constraint)\n");
btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
int principleAxis = axis.closestAxis();
switch (principleAxis)
@@ -1026,11 +1073,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
{
if (mappings.m_createMultiBody)
{
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
printf("Prismatic joint (btMultiBody)\n");
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
@@ -1038,10 +1081,12 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
disableParentCollision);
} else
{
printf("Slider joint (btGeneric6DofSpring2Constraint)\n");
btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB);
//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
@@ -1145,7 +1190,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
{
if (*child)
{
URDFvisual2BulletCollisionShape(*child,gfxBridge, linkTransformInWorldSpace, world1,mappings,pathPrefix);
URDFvisual2BulletCollisionShape(*child,gfxBridge, linkTransformInWorldSpace, world1,mappings,pathPrefix, data);
}
else
@@ -1236,18 +1281,26 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
int numJoints = (*robot).m_numJoints;
static bool useFeatherstone = false;
static bool useFeatherstone = true;
{
URDF2BulletMappings mappings;
mappings.m_createMultiBody = useFeatherstone;
mappings.m_totalNumJoints = numJoints;
URDFvisual2BulletCollisionShape(root_link, gfxBridge, identityTrans,m_dynamicsWorld,mappings,pathPrefix);
URDFvisual2BulletCollisionShape(root_link, gfxBridge, identityTrans,m_dynamicsWorld,mappings,pathPrefix,m_data);
if (useFeatherstone)
{
btMultiBody* mb = mappings.m_bulletMultiBody;
mb->setHasSelfCollision(false);
mb->finalizeMultiDof();
if (mb->isMultiDof())
{
mb->finalizeMultiDof();
}
m_dynamicsWorld->addMultiBody(mb);
for (int i=0;i<m_data->m_numMotors;i++)
{
m_data->m_jointMotors[i]->finalizeMultiDof();
}
}
}
@@ -1284,7 +1337,14 @@ void ImportUrdfSetup::stepSimulation(float deltaTime)
{
if (m_dynamicsWorld)
{
//set the new target velocities
for (int i=0;i<m_data->m_numMotors;i++)
{
m_data->m_jointMotors[i]->setVelocityTarget(m_data->m_motorTargetVelocities[i]);
}
//the maximal coordinates/iterative MLCP solver requires a smallish timestep to converge
m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
int actualSteps = m_dynamicsWorld->stepSimulation(1./240.,0);//deltaTime,10,1./240.);
//int actualSteps = m_dynamicsWorld->stepSimulation(deltaTime,1000,1./3000.f);//240.);
printf("deltaTime %f took actualSteps = %d\n",deltaTime,actualSteps);
}
}

View File

@@ -7,6 +7,7 @@
class ImportUrdfSetup : public CommonMultiBodySetup
{
char m_fileName[1024];
struct ImportUrdfInternalData* m_data;
public:
ImportUrdfSetup();

View File

@@ -180,6 +180,10 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
}
virtual struct Common2dCanvasInterface* get2dCanvasInterface()
{
return m_glApp->m_2dCanvasInterface;
}
virtual CommonParameterInterface* getParameterInterface()
{
return m_glApp->m_parameterInterface;

View File

@@ -0,0 +1,15 @@
#ifndef COMMON_2D_CANVAS_INTERFACE_H
#define COMMON_2D_CANVAS_INTERFACE_H
struct Common2dCanvasInterface
{
virtual ~Common2dCanvasInterface() {}
virtual int createCanvas(const char* canvasName, int width, int height)=0;
virtual void destroyCanvas(int canvasId)=0;
virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)=0;
virtual void refreshImageData(int canvasId)=0;
};
#endif //COMMON_2D_CANVAS_INTERFACE_H

View File

@@ -38,6 +38,10 @@ struct GraphicsPhysicsBridge
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
virtual struct Common2dCanvasInterface* get2dCanvasInterface()
{
return 0;
}
virtual CommonParameterInterface* getParameterInterface()
{
@@ -65,6 +69,7 @@ public:
virtual void debugDraw(int debugDrawFlags)=0;
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
virtual void removePickingConstraint() = 0;

View File

@@ -25,7 +25,8 @@ struct CommonGraphicsApp
CommonGraphicsApp()
:m_window(0),
m_renderer(0),
m_parameterInterface(0)
m_parameterInterface(0),
m_2dCanvasInterface(0)
{
}
virtual ~CommonGraphicsApp()
@@ -35,6 +36,7 @@ struct CommonGraphicsApp
class b3gWindowInterface* m_window;
struct CommonRenderInterface* m_renderer;
struct CommonParameterInterface* m_parameterInterface;
struct Common2dCanvasInterface* m_2dCanvasInterface;
virtual void drawGrid(DrawGridData data=DrawGridData()) = 0;
virtual void setUpAxis(int axis) = 0;

View File

@@ -2171,7 +2171,7 @@ void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar
// Y_i (scratch), invD_i (cached)
const btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
btScalar * Y = r_ptr;
btScalar * Y = r_ptr;
////////////////
//aux variables
static btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies

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@@ -15,21 +15,25 @@ btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bod
m_isUnilateral(isUnilateral),
m_maxAppliedImpulse(100)
{
if(bodyA)
finalizeMultiDof();
}
void btMultiBodyConstraint::finalizeMultiDof()
{
if(m_bodyA)
{
if(bodyA->isMultiDof())
m_jacSizeA = (6 + bodyA->getNumDofs());
if(m_bodyA->isMultiDof())
m_jacSizeA = (6 + m_bodyA->getNumDofs());
else
m_jacSizeA = (6 + bodyA->getNumLinks());
m_jacSizeA = (6 + m_bodyA->getNumLinks());
}
if(bodyB)
if(m_bodyB)
{
if(bodyB->isMultiDof())
m_jacSizeBoth = m_jacSizeA + 6 + bodyB->getNumDofs();
if(m_bodyB->isMultiDof())
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumDofs();
else
m_jacSizeBoth = m_jacSizeA + 6 + bodyB->getNumLinks();
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumLinks();
}
else
m_jacSizeBoth = m_jacSizeA;

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@@ -82,7 +82,7 @@ public:
btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
virtual ~btMultiBodyConstraint();
void finalizeMultiDof();
virtual int getIslandIdA() const =0;
virtual int getIslandIdB() const =0;