add btMultiBodyConstraint::finalizeMultiDof API: if you add multi-body constraints to a multi-dof btMultiBody, before it has been finalized using the btMultiBody::finalizeMultiDof call,
then you have to manually call the btMultiBodyConstraint::finalizeMultiDof for all multi-dof multi body constraints.
This commit is contained in:
318
Demos/Raytracer/RaytracerSetup.cpp
Normal file
318
Demos/Raytracer/RaytracerSetup.cpp
Normal file
@@ -0,0 +1,318 @@
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#include "RaytracerSetup.h"
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#include "Bullet3AppSupport/Common2dCanvasInterface.h"
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//#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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//#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
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//#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
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struct RaytracerInternalData
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{
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int m_canvasIndex;
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struct Common2dCanvasInterface* m_canvas;
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int m_width;
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int m_height;
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btAlignedObjectArray<btConvexShape*> m_shapePtr;
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btAlignedObjectArray<btTransform> m_transforms;
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btVoronoiSimplexSolver m_simplexSolver;
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btScalar m_pitch;
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btScalar m_roll;
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btScalar m_yaw;
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RaytracerInternalData()
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:m_canvasIndex(-1),
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m_canvas(0),
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m_roll(0),
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m_pitch(0),
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m_yaw(0),
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m_width(128),
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m_height(128)
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{
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btConeShape* cone = new btConeShape(1,1);
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btSphereShape* sphere = new btSphereShape(1);
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btBoxShape* box = new btBoxShape (btVector3(1,1,1));
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m_shapePtr.push_back(cone);
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m_shapePtr.push_back(sphere);
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m_shapePtr.push_back(box);
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updateTransforms();
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}
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void updateTransforms()
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{
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int numObjects = m_shapePtr.size();
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m_transforms.resize(numObjects);
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for (int i=0;i<numObjects;i++)
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{
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m_transforms[i].setIdentity();
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btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
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m_transforms[i].setIdentity();
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m_transforms[i].setOrigin( pos );
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btQuaternion orn;
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if (i < 2)
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{
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orn.setEuler(m_yaw,m_pitch,m_roll);
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m_transforms[i].setRotation(orn);
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}
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}
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m_pitch += 0.005f;
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m_yaw += 0.01f;
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}
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};
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RaytracerPhysicsSetup::RaytracerPhysicsSetup()
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{
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m_internalData = new RaytracerInternalData;
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}
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RaytracerPhysicsSetup::~RaytracerPhysicsSetup()
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{
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delete m_internalData;
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}
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void RaytracerPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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//request a visual bitma/texture we can render to
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m_internalData->m_canvas = gfxBridge.get2dCanvasInterface();
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if (m_internalData->m_canvas)
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{
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m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("raytracer",m_internalData->m_width,m_internalData->m_height);
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for (int i=0;i<m_internalData->m_width;i++)
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{
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for (int j=0;j<m_internalData->m_height;j++)
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{
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unsigned char red=255;
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unsigned char green=255;
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unsigned char blue=255;
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unsigned char alpha=255;
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m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,i,j,red,green,blue,alpha);
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}
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}
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m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
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//int bitmapId = gfxBridge.createRenderBitmap(width,height);
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}
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}
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///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool RaytracerPhysicsSetup::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
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{
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return false;
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}
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///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool RaytracerPhysicsSetup::singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
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{
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return false;
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}
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///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool RaytracerPhysicsSetup::lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
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{
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btScalar closestHitResults = 1.f;
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bool hasHit = false;
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btConvexCast::CastResult rayResult;
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btSphereShape pointShape(0.0f);
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btTransform rayFromTrans;
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btTransform rayToTrans;
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rayFromTrans.setIdentity();
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rayFromTrans.setOrigin(rayFrom);
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rayToTrans.setIdentity();
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rayToTrans.setOrigin(rayTo);
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int numObjects = m_internalData->m_shapePtr.size();
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for (int s=0;s<numObjects;s++)
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{
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//do some culling, ray versus aabb
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btVector3 aabbMin,aabbMax;
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m_internalData->m_shapePtr[s]->getAabb( m_internalData->m_transforms[s],aabbMin,aabbMax);
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btScalar hitLambda = 1.f;
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btVector3 hitNormal;
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btCollisionObject tmpObj;
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tmpObj.setWorldTransform( m_internalData->m_transforms[s]);
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if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
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{
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//reset previous result
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//choose the continuous collision detection method
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btSubsimplexConvexCast convexCaster(&pointShape, m_internalData->m_shapePtr[s],&m_internalData->m_simplexSolver);
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//btGjkConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
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//btContinuousConvexCollision convexCaster(&pointShape,shapePtr[s],&simplexSolver,0);
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s],rayResult))
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{
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if (rayResult.m_fraction < closestHitResults)
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{
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closestHitResults = rayResult.m_fraction;
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worldNormal = m_internalData->m_transforms[s].getBasis() *rayResult.m_normal;
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worldNormal.normalize();
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hasHit = true;
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}
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}
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}
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}
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return hasHit;
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}
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void RaytracerPhysicsSetup::exitPhysics()
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{
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if (m_internalData->m_canvas && m_internalData->m_canvasIndex>=0)
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{
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m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex);
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}
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}
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void RaytracerPhysicsSetup::stepSimulation(float deltaTime)
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{
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m_internalData->updateTransforms();
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = 2.0 * atanf (tanFov);
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btVector3 cameraPosition(5,0,0);
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btVector3 cameraTargetPosition(0,0,0);
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btVector3 rayFrom = cameraPosition;
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btVector3 rayForward = cameraTargetPosition-cameraPosition;
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rayForward.normalize();
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float farPlane = 600.f;
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rayForward*= farPlane;
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btVector3 rightOffset;
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btVector3 vertical(0.f,1.f,0.f);
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btVector3 hor;
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hor = rayForward.cross(vertical);
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hor.normalize();
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vertical = hor.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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btVector3 rayToCenter = rayFrom + rayForward;
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btVector3 dHor = hor * 1.f/float(m_internalData->m_width);
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btVector3 dVert = vertical * 1.f/float(m_internalData->m_height);
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int mode = 0;
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int x,y;
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for (x=0;x<m_internalData->m_width;x++)
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{
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for (int y=0;y<m_internalData->m_height;y++)
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{
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btVector4 rgba(0,0,0,0);
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += x * dHor;
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rayTo -= y * dVert;
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btVector3 worldNormal(0,0,0);
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btVector3 worldPoint(0,0,0);
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bool hasHit = false;
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int mode = 0;
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switch (mode)
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{
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case 0:
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hasHit = lowlevelRaytest(rayFrom,rayTo,worldNormal,worldPoint);
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break;
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case 1:
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hasHit = singleObjectRaytest(rayFrom,rayTo,worldNormal,worldPoint);
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break;
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case 2:
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hasHit = worldRaytest(rayFrom,rayTo,worldNormal,worldPoint);
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break;
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default:
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{
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}
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}
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if (hasHit)
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{
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float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
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float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
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rgba = btVector4(lightVec0,lightVec1,0,1.f);
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rgba.setMin(btVector3(1,1,1));
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rgba.setMax(btVector3(0.2,0.2,0.2));
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rgba[3] = 1.f;
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unsigned char red = rgba[0] * 255;
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unsigned char green = rgba[1] * 255;
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unsigned char blue = rgba[2] * 255;
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unsigned char alpha=255;
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m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,red,green,blue,alpha);
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} else
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{
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// btVector4 rgba = raytracePicture->getPixel(x,y);
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}
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if (!rgba.length2())
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{
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m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,255,0,0,255);
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}
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}
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}
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m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
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}
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void RaytracerPhysicsSetup::debugDraw(int debugDrawFlags)
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{
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}
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bool RaytracerPhysicsSetup::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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return false;
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}
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bool RaytracerPhysicsSetup::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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return false;
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}
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void RaytracerPhysicsSetup::removePickingConstraint()
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{
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}
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void RaytracerPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
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{
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}
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42
Demos/Raytracer/RaytracerSetup.h
Normal file
42
Demos/Raytracer/RaytracerSetup.h
Normal file
@@ -0,0 +1,42 @@
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#ifndef RAYTRACER_SETUP_H
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#define RAYTRACER_SETUP_H
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#include "Bullet3AppSupport/CommonRigidBodySetup.h"
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struct RaytracerPhysicsSetup : public CommonPhysicsSetup
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{
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struct RaytracerInternalData* m_internalData;
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RaytracerPhysicsSetup();
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virtual ~RaytracerPhysicsSetup();
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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virtual void exitPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void debugDraw(int debugDrawFlags);
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
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virtual void removePickingConstraint();
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge);
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///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
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///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
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///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
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};
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#endif //RAYTRACER_SETUP_H
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@@ -22,7 +22,7 @@
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#include "../ImportObjDemo/ImportObjSetup.h"
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#include "../ImportSTLDemo/ImportSTLSetup.h"
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#include "../ImportColladaDemo/ImportColladaSetup.h"
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#include "../Demos/Raytracer/RaytracerSetup.h"
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#include "../../Demos/SerializeDemo/SerializeSetup.h"
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#include "../bullet2/MultiBodyDemo/TestJointTorqueSetup.h"
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#include "../bullet2/MultiBodyDemo/MultiBodyVehicle.h"
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@@ -62,6 +62,9 @@ MYCREATEFUNC2(ImportObjCreateFunc,ImportObjSetup);
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MYCREATEFUNC2(ImportSTLCreateFunc,ImportSTLSetup);
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MYCREATEFUNC(CoordinateFrameDemoPhysics);
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MYCREATEFUNC(RaytracerPhysics);
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//Bullet2RigidBodyDemo
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static BulletDemoInterface* MyImportColladaCreateFunc(CommonGraphicsApp* app)
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{
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@@ -88,7 +91,7 @@ static BulletDemoEntry allDemos[]=
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{1,"SupportFunc", &MySupportFuncDemo::CreateFunc},
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{0,"API Demos", 0},
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{1,"Raytracer",RaytracerPhysicsCreateFunc},
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{1,"BasicDemo",BasicDemo::MyCreateFunc},
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{ 1, "CcdDemo", CcdPhysicsCreateFunc },
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{ 1, "Kinematic", KinematicObjectCreateFunc },
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@@ -31,6 +31,7 @@
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#include "Bullet3AppSupport/GwenProfileWindow.h"
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#include "Bullet3AppSupport/GwenTextureWindow.h"
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#include "Bullet3AppSupport/GraphingTexture.h"
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#include "Bullet3AppSupport/Common2dCanvasInterface.h"
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#include "OpenGLWindow/SimpleCamera.h"
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#include "OpenGLWindow/SimpleOpenGL2Renderer.h"
|
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@@ -393,6 +394,71 @@ void fileOpenCallback()
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}
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}
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#define MAX_GRAPH_WINDOWS 5
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struct QuickCanvas : public Common2dCanvasInterface
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{
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GL3TexLoader* m_myTexLoader;
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MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS];
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GraphingTexture* m_gt[MAX_GRAPH_WINDOWS];
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int m_curNumGraphWindows;
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QuickCanvas(GL3TexLoader* myTexLoader)
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:m_myTexLoader(myTexLoader),
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m_curNumGraphWindows(0)
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{
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for (int i=0;i<MAX_GRAPH_WINDOWS;i++)
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{
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m_gw[i] = 0;
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m_gt[i] = 0;
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}
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}
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virtual ~QuickCanvas() {}
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virtual int createCanvas(const char* canvasName, int width, int height)
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{
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if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS)
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{
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//find a slot
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int slot = 0;//hardcoded for now
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m_curNumGraphWindows++;
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MyGraphInput input(gui->getInternalData());
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input.m_width=width;
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input.m_height=height;
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input.m_xPos = 300;
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input.m_yPos = height-input.m_height;
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input.m_name=canvasName;
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input.m_texName = canvasName;
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m_gt[slot] = new GraphingTexture;
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m_gt[slot]->create(width,height);
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int texId = m_gt[slot]->getTextureId();
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m_myTexLoader->m_hashMap.insert(canvasName, texId);
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m_gw[slot] = setupTextureWindow(input);
|
||||
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return slot;
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||||
}
|
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return -1;
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}
|
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virtual void destroyCanvas(int canvasId)
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||||
{
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btAssert(canvasId==0);//hardcoded to zero for now, only a single canvas
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btAssert(m_curNumGraphWindows==1);
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||||
destroyTextureWindow(m_gw[canvasId]);
|
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m_curNumGraphWindows--;
|
||||
}
|
||||
virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
|
||||
{
|
||||
btAssert(canvasId==0);//hardcoded
|
||||
btAssert(m_curNumGraphWindows==1);
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||||
m_gt[canvasId]->setPixel(x,y,red,green,blue,alpha);
|
||||
}
|
||||
virtual void refreshImageData(int canvasId)
|
||||
{
|
||||
m_gt[canvasId]->uploadImageData();
|
||||
}
|
||||
};
|
||||
|
||||
extern float shadowMapWorldSize;
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
@@ -522,7 +588,8 @@ int main(int argc, char* argv[])
|
||||
//destroyTextureWindow(gw);
|
||||
#endif
|
||||
s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
|
||||
|
||||
app->m_2dCanvasInterface = new QuickCanvas(myTexLoader);
|
||||
|
||||
//gui->getInternalData()->m_demoPage;
|
||||
|
||||
int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "../ImportSTLDemo/LoadMeshFromSTL.h"
|
||||
#include "../ImportColladaDemo/LoadMeshFromCollada.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
|
||||
#include "Bullet3Common/b3FileUtils.h"
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
|
||||
|
||||
@@ -16,10 +17,31 @@ static bool enableConstraints = true;//false;
|
||||
const char* fileNames[] =
|
||||
{
|
||||
"r2d2.urdf",
|
||||
"r2d2.urdf",
|
||||
|
||||
};
|
||||
|
||||
#define MAX_NUM_MOTORS 1024
|
||||
|
||||
struct ImportUrdfInternalData
|
||||
{
|
||||
ImportUrdfInternalData()
|
||||
:m_numMotors(0)
|
||||
{
|
||||
}
|
||||
|
||||
float m_motorTargetVelocities[MAX_NUM_MOTORS];
|
||||
btMultiBodyJointMotor* m_jointMotors [MAX_NUM_MOTORS];
|
||||
int m_numMotors;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
ImportUrdfSetup::ImportUrdfSetup()
|
||||
{
|
||||
m_data = new ImportUrdfInternalData;
|
||||
|
||||
static int count = 0;
|
||||
|
||||
sprintf(m_fileName,fileNames[count++]);
|
||||
@@ -32,7 +54,7 @@ ImportUrdfSetup::ImportUrdfSetup()
|
||||
|
||||
ImportUrdfSetup::~ImportUrdfSetup()
|
||||
{
|
||||
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
static btVector4 colors[4] =
|
||||
@@ -684,7 +706,7 @@ btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const cha
|
||||
}
|
||||
return shape;
|
||||
}
|
||||
void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhysicsBridge& gfxBridge, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1, URDF2BulletMappings& mappings, const char* pathPrefix)
|
||||
void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhysicsBridge& gfxBridge, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1, URDF2BulletMappings& mappings, const char* pathPrefix, ImportUrdfInternalData* data)
|
||||
{
|
||||
//btCollisionShape* shape = 0;
|
||||
|
||||
@@ -952,6 +974,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
{
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
printf("Revolute joint (btMultiBody)\n");
|
||||
//todo: adjust the center of mass transform and pivot axis properly
|
||||
/*mappings.m_bulletMultiBody->setupRevolute(
|
||||
linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
@@ -969,11 +992,35 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
//linkInfo->m_localVisualFrame.setIdentity();
|
||||
|
||||
{
|
||||
if (data->m_numMotors<MAX_NUM_MOTORS)
|
||||
{
|
||||
const char* jointName = pj->name.c_str();
|
||||
char motorName[1024];
|
||||
sprintf(motorName,"%s q'", jointName);
|
||||
|
||||
float* motorVel = &data->m_motorTargetVelocities[data->m_numMotors];
|
||||
*motorVel = 0.f;
|
||||
|
||||
SliderParams slider(motorName,motorVel);
|
||||
slider.m_minVal=-4;
|
||||
slider.m_maxVal=4;
|
||||
gfxBridge.getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
float maxMotorImpulse = 0.1f;
|
||||
|
||||
btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mappings.m_bulletMultiBody,linkIndex-1,0,0,maxMotorImpulse);
|
||||
data->m_jointMotors[data->m_numMotors]=motor;
|
||||
world1->addMultiBodyConstraint(motor);
|
||||
data->m_numMotors++;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
//only handle principle axis at the moment,
|
||||
//@todo(erwincoumans) orient the constraint for non-principal axis
|
||||
printf("Hinge joint (btGeneric6DofSpring2Constraint)\n");
|
||||
btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
|
||||
int principleAxis = axis.closestAxis();
|
||||
switch (principleAxis)
|
||||
@@ -1026,11 +1073,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
{
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
|
||||
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
printf("Prismatic joint (btMultiBody)\n");
|
||||
|
||||
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
@@ -1038,10 +1081,12 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
disableParentCollision);
|
||||
|
||||
|
||||
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
printf("Slider joint (btGeneric6DofSpring2Constraint)\n");
|
||||
btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB);
|
||||
//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
|
||||
btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
|
||||
@@ -1145,7 +1190,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
{
|
||||
if (*child)
|
||||
{
|
||||
URDFvisual2BulletCollisionShape(*child,gfxBridge, linkTransformInWorldSpace, world1,mappings,pathPrefix);
|
||||
URDFvisual2BulletCollisionShape(*child,gfxBridge, linkTransformInWorldSpace, world1,mappings,pathPrefix, data);
|
||||
|
||||
}
|
||||
else
|
||||
@@ -1236,18 +1281,26 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
|
||||
int numJoints = (*robot).m_numJoints;
|
||||
|
||||
static bool useFeatherstone = false;
|
||||
static bool useFeatherstone = true;
|
||||
{
|
||||
URDF2BulletMappings mappings;
|
||||
mappings.m_createMultiBody = useFeatherstone;
|
||||
mappings.m_totalNumJoints = numJoints;
|
||||
URDFvisual2BulletCollisionShape(root_link, gfxBridge, identityTrans,m_dynamicsWorld,mappings,pathPrefix);
|
||||
URDFvisual2BulletCollisionShape(root_link, gfxBridge, identityTrans,m_dynamicsWorld,mappings,pathPrefix,m_data);
|
||||
if (useFeatherstone)
|
||||
{
|
||||
btMultiBody* mb = mappings.m_bulletMultiBody;
|
||||
mb->setHasSelfCollision(false);
|
||||
mb->finalizeMultiDof();
|
||||
if (mb->isMultiDof())
|
||||
{
|
||||
mb->finalizeMultiDof();
|
||||
}
|
||||
m_dynamicsWorld->addMultiBody(mb);
|
||||
|
||||
for (int i=0;i<m_data->m_numMotors;i++)
|
||||
{
|
||||
m_data->m_jointMotors[i]->finalizeMultiDof();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1284,7 +1337,14 @@ void ImportUrdfSetup::stepSimulation(float deltaTime)
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
//set the new target velocities
|
||||
for (int i=0;i<m_data->m_numMotors;i++)
|
||||
{
|
||||
m_data->m_jointMotors[i]->setVelocityTarget(m_data->m_motorTargetVelocities[i]);
|
||||
}
|
||||
//the maximal coordinates/iterative MLCP solver requires a smallish timestep to converge
|
||||
m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
|
||||
int actualSteps = m_dynamicsWorld->stepSimulation(1./240.,0);//deltaTime,10,1./240.);
|
||||
//int actualSteps = m_dynamicsWorld->stepSimulation(deltaTime,1000,1./3000.f);//240.);
|
||||
printf("deltaTime %f took actualSteps = %d\n",deltaTime,actualSteps);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
class ImportUrdfSetup : public CommonMultiBodySetup
|
||||
{
|
||||
char m_fileName[1024];
|
||||
struct ImportUrdfInternalData* m_data;
|
||||
|
||||
public:
|
||||
ImportUrdfSetup();
|
||||
|
||||
@@ -180,6 +180,10 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
|
||||
}
|
||||
|
||||
virtual struct Common2dCanvasInterface* get2dCanvasInterface()
|
||||
{
|
||||
return m_glApp->m_2dCanvasInterface;
|
||||
}
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return m_glApp->m_parameterInterface;
|
||||
|
||||
15
btgui/Bullet3AppSupport/Common2dCanvasInterface.h
Normal file
15
btgui/Bullet3AppSupport/Common2dCanvasInterface.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef COMMON_2D_CANVAS_INTERFACE_H
|
||||
#define COMMON_2D_CANVAS_INTERFACE_H
|
||||
|
||||
struct Common2dCanvasInterface
|
||||
{
|
||||
virtual ~Common2dCanvasInterface() {}
|
||||
virtual int createCanvas(const char* canvasName, int width, int height)=0;
|
||||
virtual void destroyCanvas(int canvasId)=0;
|
||||
virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)=0;
|
||||
virtual void refreshImageData(int canvasId)=0;
|
||||
|
||||
};
|
||||
|
||||
#endif //COMMON_2D_CANVAS_INTERFACE_H
|
||||
|
||||
@@ -38,6 +38,10 @@ struct GraphicsPhysicsBridge
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
|
||||
|
||||
virtual struct Common2dCanvasInterface* get2dCanvasInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
@@ -65,6 +69,7 @@ public:
|
||||
|
||||
virtual void debugDraw(int debugDrawFlags)=0;
|
||||
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
|
||||
virtual void removePickingConstraint() = 0;
|
||||
|
||||
@@ -25,7 +25,8 @@ struct CommonGraphicsApp
|
||||
CommonGraphicsApp()
|
||||
:m_window(0),
|
||||
m_renderer(0),
|
||||
m_parameterInterface(0)
|
||||
m_parameterInterface(0),
|
||||
m_2dCanvasInterface(0)
|
||||
{
|
||||
}
|
||||
virtual ~CommonGraphicsApp()
|
||||
@@ -35,6 +36,7 @@ struct CommonGraphicsApp
|
||||
class b3gWindowInterface* m_window;
|
||||
struct CommonRenderInterface* m_renderer;
|
||||
struct CommonParameterInterface* m_parameterInterface;
|
||||
struct Common2dCanvasInterface* m_2dCanvasInterface;
|
||||
|
||||
virtual void drawGrid(DrawGridData data=DrawGridData()) = 0;
|
||||
virtual void setUpAxis(int axis) = 0;
|
||||
|
||||
@@ -2171,7 +2171,7 @@ void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar
|
||||
|
||||
// Y_i (scratch), invD_i (cached)
|
||||
const btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
|
||||
btScalar * Y = r_ptr;
|
||||
btScalar * Y = r_ptr;
|
||||
////////////////
|
||||
//aux variables
|
||||
static btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
|
||||
|
||||
@@ -15,21 +15,25 @@ btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bod
|
||||
m_isUnilateral(isUnilateral),
|
||||
m_maxAppliedImpulse(100)
|
||||
{
|
||||
|
||||
if(bodyA)
|
||||
finalizeMultiDof();
|
||||
}
|
||||
|
||||
void btMultiBodyConstraint::finalizeMultiDof()
|
||||
{
|
||||
if(m_bodyA)
|
||||
{
|
||||
if(bodyA->isMultiDof())
|
||||
m_jacSizeA = (6 + bodyA->getNumDofs());
|
||||
if(m_bodyA->isMultiDof())
|
||||
m_jacSizeA = (6 + m_bodyA->getNumDofs());
|
||||
else
|
||||
m_jacSizeA = (6 + bodyA->getNumLinks());
|
||||
m_jacSizeA = (6 + m_bodyA->getNumLinks());
|
||||
}
|
||||
|
||||
if(bodyB)
|
||||
if(m_bodyB)
|
||||
{
|
||||
if(bodyB->isMultiDof())
|
||||
m_jacSizeBoth = m_jacSizeA + 6 + bodyB->getNumDofs();
|
||||
if(m_bodyB->isMultiDof())
|
||||
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumDofs();
|
||||
else
|
||||
m_jacSizeBoth = m_jacSizeA + 6 + bodyB->getNumLinks();
|
||||
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumLinks();
|
||||
}
|
||||
else
|
||||
m_jacSizeBoth = m_jacSizeA;
|
||||
|
||||
@@ -82,7 +82,7 @@ public:
|
||||
btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
|
||||
virtual ~btMultiBodyConstraint();
|
||||
|
||||
|
||||
void finalizeMultiDof();
|
||||
|
||||
virtual int getIslandIdA() const =0;
|
||||
virtual int getIslandIdB() const =0;
|
||||
|
||||
Reference in New Issue
Block a user