Updated INSTALL description. This info should go also in Bullet User Manual and Online.
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248 Use GJK for GImpact triangle test See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687 More improvements in GJK degeneracy handling (using second EPA/GJK run) Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250 CMake improvements Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247 Added basic camera/wall detection for character demo
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@@ -15,10 +15,16 @@ subject to the following restrictions:
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#ifndef CONTINUOUS_CONVEX_COLLISION_DEMO_H
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#define CONTINUOUS_CONVEX_COLLISION_DEMO_H
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#include "GlutDemoApplication.h"
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///ContinuousConvexCollisionDemo shows the working of the continuous collision detection, including linear and angular motion
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#ifdef _WINDOWS
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#include "Win32DemoApplication.h"
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class btContinuousConvexCollisionDemo : public Win32DemoApplication
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#else
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#include "GlutDemoApplication.h"
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class btContinuousConvexCollisionDemo : public GlutDemoApplication
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#endif
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{
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public:
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