updated build/version/changelog

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ejcoumans committed 2006-10-30 19:59:22 +00:00
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Bullet Collision Detection and Physics Library version 2.12
Bullet Collision Detection and Physics Library version 2.20
http://bullet.sourceforge.net
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Bullet Continuous Collision Detection and Physics Library
Erwin Coumans
2006 Oct 30
Enable built-in realtime simulation with fixed timestep + interpolation based on btMotionState
Enabled raycast vehicle demo (still needs tuning)
Refresh contact points, even when they are already persistent.
Fixed debugDraw colors (thanks pc0de for reporting)
Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
Improved performance of constraint solver by precalculating the cross product/impulse arm
Added collision comparison code: ODE box-box, also sphere-triangle
Added safety check into GJK, and an assert for AABB's that are very large
Fixed kinematic support (deriving velocities for animated objects)
Updated comparison/optional quickstep solver in Extras
UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version)
Removed scaling from btTransform (we only want to deal with rigid transforms)
2006 Oct 4
Fixed minor leak in btOptimizeBVH
Cleanup of btRigidBody construction
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#----------------------------------------------------------------------------
AC_INIT(
[bullet],
[2.12],
[2.20],
[bullet@erwincoumans.com])
CS_PACKAGEINFO(
[Bullet Continuous Collision Detection and Physics Library],