updated build/version/changelog
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2
VERSION
2
VERSION
@@ -1,3 +1,3 @@
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Bullet Collision Detection and Physics Library version 2.12
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Bullet Collision Detection and Physics Library version 2.20
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http://bullet.sourceforge.net
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http://bullet.sourceforge.net
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14
changes.txt
14
changes.txt
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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Erwin Coumans
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2006 Oct 30
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Enable built-in realtime simulation with fixed timestep + interpolation based on btMotionState
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Enabled raycast vehicle demo (still needs tuning)
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Refresh contact points, even when they are already persistent.
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Fixed debugDraw colors (thanks pc0de for reporting)
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Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
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Improved performance of constraint solver by precalculating the cross product/impulse arm
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Added collision comparison code: ODE box-box, also sphere-triangle
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Added safety check into GJK, and an assert for AABB's that are very large
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Fixed kinematic support (deriving velocities for animated objects)
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Updated comparison/optional quickstep solver in Extras
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UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version)
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Removed scaling from btTransform (we only want to deal with rigid transforms)
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2006 Oct 4
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2006 Oct 4
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Fixed minor leak in btOptimizeBVH
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Fixed minor leak in btOptimizeBVH
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Cleanup of btRigidBody construction
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Cleanup of btRigidBody construction
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@@ -9,7 +9,7 @@ AC_PREREQ([2.54])
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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AC_INIT(
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AC_INIT(
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[bullet],
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[bullet],
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[2.12],
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[2.20],
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[bullet@erwincoumans.com])
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[bullet@erwincoumans.com])
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CS_PACKAGEINFO(
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CS_PACKAGEINFO(
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[Bullet Continuous Collision Detection and Physics Library],
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[Bullet Continuous Collision Detection and Physics Library],
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