Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
This commit is contained in:
@@ -11,9 +11,23 @@
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#include "../bullet2/RagdollDemo/RagdollDemo.h"
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#include "../bullet2/LuaDemo/LuaDemo.h"
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#include "../bullet2/ChainDemo/ChainDemo.h"
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#include "../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h"
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static BulletDemoInterface* MyCcdPhysicsDemoCreateFunc(SimpleOpenGL3App* app)
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{
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CommonPhysicsSetup* physicsSetup = new CcdPhysicsSetup();
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return new BasicDemo(app, physicsSetup);
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}
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static BulletDemoInterface* MyKinematicObjectCreateFunc(SimpleOpenGL3App* app)
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{
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CommonPhysicsSetup* physicsSetup = new KinematicObjectSetup();
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return new BasicDemo(app, physicsSetup);
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}
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struct BulletDemoEntry
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{
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int m_menuLevel;
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const char* m_name;
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BulletDemoInterface::CreateFunc* m_createFunc;
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};
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@@ -23,23 +37,28 @@ static BulletDemoEntry allDemos[]=
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{
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//{"emptydemo",EmptyBulletDemo::MyCreateFunc},
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{"BasicDemo",BasicDemo::MyCreateFunc},
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{"ChainDemo",ChainDemo::MyCreateFunc},
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{"SIHingeDemo",HingeDemo::SICreateFunc},
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{"PGSHingeDemo",HingeDemo::PGSCreateFunc},
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{"DantzigHingeDemo",HingeDemo::DantzigCreateFunc},
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{"LemkeHingeDemo",HingeDemo::LemkeCreateFunc},
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{"InertiaHingeDemo",HingeDemo::InertiaCreateFunc},
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{"ABMHingeDemo",HingeDemo::FeatherstoneCreateFunc},
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{"Ragdoll",RagDollDemo::MyCreateFunc},
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{"MultiBody1",FeatherstoneDemo1::MyCreateFunc},
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// {"MultiBody2",FeatherstoneDemo2::MyCreateFunc},
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{0,"API Demos", 0},
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{"MultiDofDemo",MultiDofDemo::MyCreateFunc},
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{1,"BasicDemo",BasicDemo::MyCreateFunc},
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{ 1, "CcdDemo", MyCcdPhysicsDemoCreateFunc },
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{ 1, "Kinematic", MyKinematicObjectCreateFunc },
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/* {1,"ChainDemo",ChainDemo::MyCreateFunc},
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// {0, "Stress tests", 0 },
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{1,"SIHingeDemo",HingeDemo::SICreateFunc},
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{1,"PGSHingeDemo",HingeDemo::PGSCreateFunc},
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{1,"DantzigHingeDemo",HingeDemo::DantzigCreateFunc},
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{1,"LemkeHingeDemo",HingeDemo::LemkeCreateFunc},
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{1,"InertiaHingeDemo",HingeDemo::InertiaCreateFunc},
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{1,"ABMHingeDemo",HingeDemo::FeatherstoneCreateFunc},
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{1,"Ragdoll",RagDollDemo::MyCreateFunc},
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*/
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{ 0, "Multibody" ,0},
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{1,"MultiBody1",FeatherstoneDemo1::MyCreateFunc},
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// {"MultiBody2",FeatherstoneDemo2::MyCreateFunc},
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{1,"MultiDofDemo",MultiDofDemo::MyCreateFunc},
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// {"LuaDemo",LuaDemo::MyCreateFunc}
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};
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@@ -14,18 +14,22 @@ SET(App_AllBullet2Demos_SRCS
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../bullet2/BasicDemo/Bullet2RigidBodyDemo.h
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../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp
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../../Demos/BasicDemo/BasicDemoPhysicsSetup.h
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../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp
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../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
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../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
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../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h
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../bullet2/BasicDemo/BasicDemo.cpp
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../bullet2/BasicDemo/BasicDemo.h
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../bullet2/BasicDemo/HingeDemo.cpp
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../bullet2/BasicDemo/HingeDemo.h
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../bullet2/ChainDemo/ChainDemo.cpp
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../bullet2/ChainDemo/ChainDemo.h
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../bullet2/RagdollDemo/RagdollDemo.cpp
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../bullet2/RagdollDemo/RagdollDemo.h
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# the next few demos are not converted to 'newer' structure yet
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# target is to convert all Bullet 2 demos in new structure, but need to settle down on features
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# ../bullet2/BasicDemo/HingeDemo.cpp
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# ../bullet2/BasicDemo/HingeDemo.h
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# ../bullet2/ChainDemo/ChainDemo.cpp
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# ../bullet2/ChainDemo/ChainDemo.h
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# ../bullet2/RagdollDemo/RagdollDemo.cpp
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# ../bullet2/RagdollDemo/RagdollDemo.h
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# ../bullet2/LuaDemo/LuaDemo.cpp
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# ../bullet2/LuaDemo/LuaDemo.h
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../GpuDemos/gwenUserInterface.cpp
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@@ -2,7 +2,7 @@
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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#include <stdio.h>
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#include "../GpuDemos/gwenInternalData.h"
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#include "../GpuDemos/gwenUserInterface.h"
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#include "BulletDemoEntries.h"
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#include "../../btgui/Timing/b3Clock.h"
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@@ -11,6 +11,7 @@ const char* startFileName = "bulletDemo.txt";
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static SimpleOpenGL3App* app=0;
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static GwenUserInterface* gui = 0;
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static int sCurrentDemoIndex = 0;
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static int sCurrentHightlighted = 0;
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static BulletDemoInterface* sCurrentDemo = 0;
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static b3AlignedObjectArray<const char*> allNames;
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@@ -22,11 +23,18 @@ static bool pauseSimulation=false;
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void MyKeyboardCallback(int key, int state)
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{
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//printf("key=%d, state=%d\n", key, state);
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bool handled = false;
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if (sCurrentDemo)
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if (gui)
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{
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handled = gui->keyboardCallback(key, state);
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}
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if (!handled && sCurrentDemo)
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{
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handled = sCurrentDemo->keyboardCallback(key,state);
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}
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//checkout: is it desired to ignore keys, if the demo already handles them?
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//if (handled)
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// return;
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@@ -130,6 +138,88 @@ void MyComboBoxCallback(int comboId, const char* item)
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}
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struct MyMenuItemHander :public Gwen::Event::Handler
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{
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int m_buttonId;
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MyMenuItemHander( int buttonId)
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:m_buttonId(buttonId)
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{
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}
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void onButtonA(Gwen::Controls::Base* pControl)
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{
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const Gwen::String& name = pControl->GetName();
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Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*)pControl;
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Gwen::Controls::Label* l = node->GetButton();
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Gwen::UnicodeString la = node->GetButton()->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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//printf("selected %s\n", ha);
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//int dep = but->IsDepressed();
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//int tog = but->GetToggleState();
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// if (m_data->m_toggleButtonCallback)
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// (*m_data->m_toggleButtonCallback)(m_buttonId, tog);
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}
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void onButtonB(Gwen::Controls::Base* pControl)
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{
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Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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selectDemo(sCurrentHightlighted);
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saveCurrentDemoEntry(sCurrentDemoIndex, startFileName);
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}
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void onButtonC(Gwen::Controls::Base* pControl)
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{
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Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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// printf("onButtonC ! %s\n", ha);
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}
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void onButtonD(Gwen::Controls::Base* pControl)
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{
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/* Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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*/
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// printf("onKeyReturn ! \n");
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selectDemo(sCurrentHightlighted);
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saveCurrentDemoEntry(sCurrentDemoIndex, startFileName);
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}
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void onButtonE(Gwen::Controls::Base* pControl)
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{
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// printf("select %d\n",m_buttonId);
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sCurrentHightlighted = m_buttonId;
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}
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void onButtonF(Gwen::Controls::Base* pControl)
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{
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//printf("selection changed!\n");
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}
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void onButtonG(Gwen::Controls::Base* pControl)
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{
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//printf("onButtonG !\n");
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}
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};
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int main(int argc, char* argv[])
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{
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b3Clock clock;
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@@ -152,22 +242,66 @@ int main(int argc, char* argv[])
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sth_stash* fontstash=app->getFontStash();
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gui = new GwenUserInterface;
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gui->init(width,height,fontstash,app->m_window->getRetinaScale());
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// gui->getInternalData()->m_explorerPage
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Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl;
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int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);
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for (int i=0;i<numDemos;i++)
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char nodeText[1024];
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int curDemo = 0;
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int selectedDemo = loadCurrentDemoEntry(startFileName);
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Gwen::Controls::TreeNode* curNode = tree;
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MyMenuItemHander* handler2 = new MyMenuItemHander(-1);
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tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD);
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for (int d = 0; d<numDemos; d++)
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{
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// sprintf(nodeText, "Node %d", i);
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Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(allDemos[d].m_name);
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if (allDemos[d].m_menuLevel==1)
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{
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Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText);
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if (d == selectedDemo)
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{
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pNode->SetSelected(true);
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tree->ExpandAll();
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selectDemo(d);
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}
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MyMenuItemHander* handler = new MyMenuItemHander(d);
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pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
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pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
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pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC);
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pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE);
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pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG);
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pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF);
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// pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->OnKeyPress
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}
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else
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{
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curNode = tree->AddNode(nodeUText);
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}
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}
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/* for (int i=0;i<numDemos;i++)
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{
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allNames.push_back(allDemos[i].m_name);
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}
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selectDemo(loadCurrentDemoEntry(startFileName));
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*/
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//selectDemo(loadCurrentDemoEntry(startFileName));
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/*
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gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex);
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//const char* names2[] = {"comboF", "comboG","comboH"};
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//gui->registerComboBox(2,3,&names2[0],0);
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gui->setComboBoxCallback(MyComboBoxCallback);
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*/
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unsigned long int prevTimeInMicroseconds = clock.getTimeMicroseconds();
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do
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@@ -25,21 +25,23 @@
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"../bullet2/BasicDemo/Bullet2RigidBodyDemo.h",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
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"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp",
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"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h",
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"../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp",
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"../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h",
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"../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp",
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"../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h",
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"../bullet2/BasicDemo/BasicDemo.cpp",
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"../bullet2/BasicDemo/BasicDemo.h",
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"../bullet2/BasicDemo/HingeDemo.cpp",
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"../bullet2/BasicDemo/HingeDemo.h",
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"../bullet2/ChainDemo/ChainDemo.cpp",
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"../bullet2/ChainDemo/ChainDemo.h",
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-- "../bullet2/BasicDemo/HingeDemo.cpp",
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-- "../bullet2/BasicDemo/HingeDemo.h",
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-- "../bullet2/ChainDemo/ChainDemo.cpp",
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-- "../bullet2/ChainDemo/ChainDemo.h",
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"../bullet2/RagdollDemo/RagdollDemo.cpp",
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"../bullet2/RagdollDemo/RagdollDemo.h",
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"../bullet2/LuaDemo/LuaDemo.cpp",
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"../bullet2/LuaDemo/LuaDemo.h",
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-- "../bullet2/RagdollDemo/RagdollDemo.cpp",
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-- "../bullet2/RagdollDemo/RagdollDemo.h",
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-- "../bullet2/LuaDemo/LuaDemo.cpp",
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-- "../bullet2/LuaDemo/LuaDemo.h",
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"../../src/Bullet3Common/**.cpp",
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@@ -26,6 +26,7 @@
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#include "Gwen/Controls/ListBox.h"
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#include "Gwen/Skins/Simple.h"
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//#include "Gwen/Skins/TexturedBase.h"
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#include "gwenUserInterface.h"
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struct GwenInternalData
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@@ -36,12 +37,14 @@ struct GwenInternalData
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Gwen::Controls::Canvas* pCanvas;
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GLPrimitiveRenderer* m_primRenderer;
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Gwen::Controls::TabButton* m_demoPage;
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Gwen::Controls::TabButton* m_explorerPage;
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Gwen::Controls::TreeControl* m_explorerTreeCtrl;
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int m_curYposition;
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Gwen::Controls::Label* m_rightStatusBar;
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Gwen::Controls::Label* m_leftStatusBar;
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b3AlignedObjectArray<struct Gwen::Event::Handler*> m_handlers;
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b3AlignedObjectArray<class Gwen::Event::Handler*> m_handlers;
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b3ToggleButtonCallback m_toggleButtonCallback;
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b3ComboBoxCallback m_comboBoxCallback;
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@@ -151,29 +151,22 @@ void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float
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//m_data->m_leftStatusBar->SetText( L"Label Added to Left" );
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m_data->m_leftStatusBar->SetWidth(width/2);
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bar->AddControl( m_data->m_leftStatusBar,false);
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//Gwen::KeyboardFocus
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/*Gwen::Controls::GroupBox* box = new Gwen::Controls::GroupBox(m_data->pCanvas);
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box->SetText("text");
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box->SetName("name");
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box->SetHeight(500);
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*/
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Gwen::Controls::ScrollControl* windowLeft= new Gwen::Controls::ScrollControl(m_data->pCanvas);
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windowLeft->Dock(Gwen::Pos::Right);
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windowLeft->SetWidth(150);
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windowLeft->SetHeight(250);
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windowLeft->SetScroll(false,true);
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Gwen::Controls::ScrollControl* windowRight= new Gwen::Controls::ScrollControl(m_data->pCanvas);
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windowRight->Dock(Gwen::Pos::Right);
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windowRight->SetWidth(150);
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windowRight->SetHeight(250);
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windowRight->SetScroll(false,true);
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||||
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||||
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/*Gwen::Controls::WindowControl* windowLeft = new Gwen::Controls::WindowControl(m_data->pCanvas);
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||||
windowLeft->Dock(Gwen::Pos::Left);
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||||
windowLeft->SetTitle("title");
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||||
windowLeft->SetWidth(150);
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||||
windowLeft->SetClosable(false);
|
||||
windowLeft->SetShouldDrawBackground(true);
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||||
windowLeft->SetTabable(true);
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||||
*/
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||||
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||||
//windowLeft->SetSkin(
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||||
Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowLeft);
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||||
Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowRight);
|
||||
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||||
//tab->SetHeight(300);
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tab->SetWidth(140);
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@@ -217,6 +210,39 @@ void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float
|
||||
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||||
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||||
*/
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Gwen::Controls::ScrollControl* windowLeft = new Gwen::Controls::ScrollControl(m_data->pCanvas);
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windowLeft->Dock(Gwen::Pos::Left);
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// windowLeft->SetTitle("title");
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windowLeft->SetScroll(false, false);
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windowLeft->SetWidth(250);
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windowLeft->SetPos(50, 50);
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windowLeft->SetHeight(500);
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//windowLeft->SetClosable(false);
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// windowLeft->SetShouldDrawBackground(true);
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windowLeft->SetTabable(true);
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Gwen::Controls::TabControl* explorerTab = new Gwen::Controls::TabControl(windowLeft);
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||||
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//tab->SetHeight(300);
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||||
// explorerTab->SetWidth(230);
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explorerTab->SetHeight(250);
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||||
//tab->Dock(Gwen::Pos::Left);
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||||
explorerTab->Dock(Gwen::Pos::Fill);
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||||
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||||
Gwen::UnicodeString explorerStr1(L"Explorer");
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||||
m_data->m_explorerPage = explorerTab->AddPage(explorerStr1);
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||||
Gwen::UnicodeString shapesStr1(L"Shapes");
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||||
explorerTab->AddPage(shapesStr1);
|
||||
Gwen::UnicodeString testStr1(L"Test");
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||||
explorerTab->AddPage(testStr1);
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||||
|
||||
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(m_data->m_explorerPage->GetPage());
|
||||
m_data->m_explorerTreeCtrl = ctrl;
|
||||
ctrl->SetKeyboardInputEnabled(true);
|
||||
ctrl->Focus();
|
||||
ctrl->SetBounds(2, 10, 236, 400);
|
||||
|
||||
}
|
||||
|
||||
b3ToggleButtonCallback GwenUserInterface::getToggleButtonCallback()
|
||||
@@ -318,6 +344,47 @@ bool GwenUserInterface::mouseMoveCallback( float x, float y)
|
||||
return handled;
|
||||
|
||||
}
|
||||
#include "OpenGLWindow/b3gWindowInterface.h"
|
||||
|
||||
bool GwenUserInterface::keyboardCallback(int bulletKey, int state)
|
||||
{
|
||||
int key = -1;
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
//convert 'Bullet' keys into 'Gwen' keys
|
||||
switch (bulletKey)
|
||||
{
|
||||
case B3G_RETURN:
|
||||
{
|
||||
key = Gwen::Key::Return;
|
||||
break;
|
||||
}
|
||||
case B3G_LEFT_ARROW:
|
||||
key = Gwen::Key::Left;
|
||||
break;
|
||||
case B3G_RIGHT_ARROW:
|
||||
key = Gwen::Key::Right;
|
||||
break;
|
||||
|
||||
case B3G_UP_ARROW:
|
||||
key = Gwen::Key::Up;
|
||||
break;
|
||||
case B3G_DOWN_ARROW:
|
||||
key = Gwen::Key::Down;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
bool bDown = (state == 1);
|
||||
|
||||
return m_data->pCanvas->InputKey(key, bDown);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
bool handled = false;
|
||||
@@ -327,7 +394,7 @@ bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, floa
|
||||
|
||||
if (button>=0)
|
||||
{
|
||||
handled = m_data->pCanvas->InputMouseButton(button,state);
|
||||
handled = m_data->pCanvas->InputMouseButton(button,(bool)state);
|
||||
if (handled)
|
||||
{
|
||||
//if (!state)
|
||||
|
||||
@@ -6,6 +6,8 @@ struct GwenInternalData;
|
||||
typedef void (*b3ComboBoxCallback) (int combobox, const char* item);
|
||||
typedef void (*b3ToggleButtonCallback)(int button, int state);
|
||||
|
||||
|
||||
|
||||
class GwenUserInterface
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
@@ -24,6 +26,8 @@ class GwenUserInterface
|
||||
|
||||
bool mouseMoveCallback( float x, float y);
|
||||
bool mouseButtonCallback(int button, int state, float x, float y);
|
||||
bool keyboardCallback(int key, int state);
|
||||
|
||||
|
||||
void setToggleButtonCallback(b3ToggleButtonCallback callback);
|
||||
b3ToggleButtonCallback getToggleButtonCallback();
|
||||
@@ -33,7 +37,7 @@ class GwenUserInterface
|
||||
void setComboBoxCallback(b3ComboBoxCallback callback);
|
||||
b3ComboBoxCallback getComboBoxCallback();
|
||||
void registerComboBox(int buttonId, int numItems, const char** items, int startItem = 0);
|
||||
|
||||
|
||||
void setStatusBarMessage(const char* message, bool isLeft=true);
|
||||
|
||||
GwenInternalData* getInternalData()
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
|
||||
static const float scaling=0.35f;
|
||||
|
||||
BasicDemo::BasicDemo(SimpleOpenGL3App* app)
|
||||
:Bullet2RigidBodyDemo(app)
|
||||
BasicDemo::BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
|
||||
:Bullet2RigidBodyDemo(app,physicsSetup)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -25,124 +25,6 @@ BasicDemo::~BasicDemo()
|
||||
|
||||
void BasicDemo::createGround(int cubeShapeId)
|
||||
{
|
||||
{
|
||||
btVector4 color(0.3,0.3,1,1);
|
||||
btVector4 halfExtents(50,50,50,1);
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0,-50,0));
|
||||
m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,groundTransform.getOrigin(),groundTransform.getRotation(),color,halfExtents);
|
||||
|
||||
btBoxShape* groundShape = new btBoxShape(btVector3(btScalar(halfExtents[0]),btScalar(halfExtents[1]),btScalar(halfExtents[2])));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
{
|
||||
btScalar mass(0.);
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass,localInertia);
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
//add the body to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
}
|
||||
}
|
||||
void BasicDemo::initPhysics()
|
||||
{
|
||||
m_physicsSetup.m_glApp = m_glApp;
|
||||
m_physicsSetup.initPhysics();
|
||||
m_dynamicsWorld = m_physicsSetup.m_dynamicsWorld;
|
||||
|
||||
m_glApp->m_instancingRenderer->writeTransforms();
|
||||
}
|
||||
void BasicDemo::exitPhysics()
|
||||
{
|
||||
m_physicsSetup.exitPhysics();
|
||||
m_dynamicsWorld = 0;
|
||||
//Bullet2RigidBodyDemo::exitPhysics();
|
||||
}
|
||||
|
||||
//SimpleOpenGL3App* m_glApp;
|
||||
|
||||
btRigidBody* MyBasicDemoPhysicsSetup::createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color)
|
||||
{
|
||||
btRigidBody* body = BasicDemoPhysicsSetup::createRigidBody(mass,startTransform,shape);
|
||||
int graphicsShapeId = shape->getUserIndex();
|
||||
btAssert(graphicsShapeId>=0);
|
||||
btVector3 localScaling = shape->getLocalScaling();
|
||||
|
||||
int graphicsInstanceId = m_glApp->m_instancingRenderer->registerGraphicsInstance(graphicsShapeId,startTransform.getOrigin(),startTransform.getRotation(),color,localScaling);
|
||||
body->setUserIndex(graphicsInstanceId);
|
||||
|
||||
//todo: create graphics representation
|
||||
return body;
|
||||
|
||||
}
|
||||
|
||||
btBoxShape* MyBasicDemoPhysicsSetup::createBoxShape(const btVector3& halfExtents)
|
||||
{
|
||||
btBoxShape* box = BasicDemoPhysicsSetup::createBoxShape(halfExtents);
|
||||
int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(),halfExtents.y(),halfExtents.z());
|
||||
box->setUserIndex(cubeShapeId);
|
||||
//todo: create graphics representation
|
||||
return box;
|
||||
}
|
||||
|
||||
|
||||
void BasicDemo::renderScene()
|
||||
{
|
||||
//sync graphics -> physics world transforms
|
||||
{
|
||||
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btVector3 pos = colObj->getWorldTransform().getOrigin();
|
||||
btQuaternion orn = colObj->getWorldTransform().getRotation();
|
||||
int index = colObj ->getUserIndex();
|
||||
if (index>=0)
|
||||
{
|
||||
m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos,orn,index);
|
||||
}
|
||||
}
|
||||
m_glApp->m_instancingRenderer->writeTransforms();
|
||||
}
|
||||
|
||||
m_glApp->m_instancingRenderer->renderScene();
|
||||
}
|
||||
|
||||
|
||||
void BasicDemo::stepSimulation(float dt)
|
||||
{
|
||||
m_physicsSetup.stepSimulation(dt);
|
||||
m_physicsSetup.m_dynamicsWorld->debugDrawWorld();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
//print applied force
|
||||
//contact points
|
||||
for (int i=0;i<m_dynamicsWorld->getDispatcher()->getNumManifolds();i++)
|
||||
{
|
||||
btPersistentManifold* contact = m_dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i);
|
||||
for (int c=0;c<contact->getNumContacts();c++)
|
||||
{
|
||||
btManifoldPoint& pt = contact->getContactPoint(c);
|
||||
btScalar dist = pt.getDistance();
|
||||
if (dist< contact->getContactProcessingThreshold())
|
||||
{
|
||||
printf("normalImpulse[%d.%d] = %f\n",i,c,pt.m_appliedImpulse);
|
||||
|
||||
} else
|
||||
{
|
||||
printf("?\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -7,36 +7,26 @@
|
||||
#include "../../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
|
||||
|
||||
|
||||
struct MyBasicDemoPhysicsSetup : public BasicDemoPhysicsSetup
|
||||
{
|
||||
SimpleOpenGL3App* m_glApp;
|
||||
|
||||
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color);
|
||||
|
||||
virtual btBoxShape* createBoxShape(const btVector3& halfExtents);
|
||||
};
|
||||
|
||||
class BasicDemo : public Bullet2RigidBodyDemo
|
||||
{
|
||||
|
||||
MyBasicDemoPhysicsSetup m_physicsSetup;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
|
||||
{
|
||||
return new BasicDemo(app);
|
||||
CommonPhysicsSetup* physicsSetup = new BasicDemoPhysicsSetup();
|
||||
return new BasicDemo(app, physicsSetup);
|
||||
}
|
||||
|
||||
BasicDemo(SimpleOpenGL3App* app);
|
||||
BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
|
||||
virtual ~BasicDemo();
|
||||
|
||||
void createGround(int cubeShapeId);
|
||||
|
||||
virtual void initPhysics();
|
||||
virtual void exitPhysics();
|
||||
virtual void renderScene();
|
||||
virtual void stepSimulation(float dt);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -2,54 +2,102 @@
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "OpenGLWindow/SimpleOpenGL3App.h"
|
||||
|
||||
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app)
|
||||
:m_glApp(app),
|
||||
m_pickedBody(0),
|
||||
m_pickedConstraint(0),
|
||||
m_controlPressed(false),
|
||||
m_altPressed(false)
|
||||
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
{
|
||||
m_config = 0;
|
||||
m_dispatcher = 0;
|
||||
m_bp = 0;
|
||||
m_solver = 0;
|
||||
m_dynamicsWorld = 0;
|
||||
SimpleOpenGL3App* m_glApp;
|
||||
|
||||
MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
|
||||
:m_glApp(glApp)
|
||||
{
|
||||
}
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
|
||||
{
|
||||
btCollisionShape* shape = body->getCollisionShape();
|
||||
btTransform startTransform = body->getWorldTransform();
|
||||
int graphicsShapeId = shape->getUserIndex();
|
||||
btAssert(graphicsShapeId >= 0);
|
||||
btVector3 localScaling = shape->getLocalScaling();
|
||||
int graphicsInstanceId = m_glApp->m_instancingRenderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
|
||||
body->setUserIndex(graphicsInstanceId);
|
||||
}
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||
{
|
||||
//todo: support all collision shape types
|
||||
switch (collisionShape->getShapeType())
|
||||
{
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btBoxShape* box = (btBoxShape*)collisionShape;
|
||||
btVector3 halfExtents = box->getHalfExtentsWithMargin();
|
||||
int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(), halfExtents.y(), halfExtents.z());
|
||||
box->setUserIndex(cubeShapeId);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
};
|
||||
}
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
int numCollisionObjects = rbWorld->getNumCollisionObjects();
|
||||
for (int i = 0; i<numCollisionObjects; i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
btVector3 pos = colObj->getWorldTransform().getOrigin();
|
||||
btQuaternion orn = colObj->getWorldTransform().getRotation();
|
||||
int index = colObj->getUserIndex();
|
||||
if (index >= 0)
|
||||
{
|
||||
m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos, orn, index);
|
||||
}
|
||||
}
|
||||
m_glApp->m_instancingRenderer->writeTransforms();
|
||||
}
|
||||
};
|
||||
|
||||
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
|
||||
:m_glApp(app),
|
||||
m_physicsSetup(physicsSetup),
|
||||
m_controlPressed(false),
|
||||
m_altPressed(false)
|
||||
{
|
||||
|
||||
}
|
||||
void Bullet2RigidBodyDemo::initPhysics()
|
||||
{
|
||||
m_config = new btDefaultCollisionConfiguration;
|
||||
m_dispatcher = new btCollisionDispatcher(m_config);
|
||||
m_bp = new btDbvtBroadphase();
|
||||
m_solver = new btSequentialImpulseConstraintSolver();
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_bp,m_solver,m_config);
|
||||
MyGraphicsPhysicsBridge glBridge(m_glApp);
|
||||
m_physicsSetup->initPhysics(glBridge);
|
||||
m_glApp->m_instancingRenderer->writeTransforms();
|
||||
|
||||
}
|
||||
|
||||
void Bullet2RigidBodyDemo::exitPhysics()
|
||||
{
|
||||
delete m_dynamicsWorld;
|
||||
m_dynamicsWorld=0;
|
||||
delete m_solver;
|
||||
m_solver=0;
|
||||
delete m_bp;
|
||||
m_bp=0;
|
||||
delete m_dispatcher;
|
||||
m_dispatcher=0;
|
||||
delete m_config;
|
||||
m_config=0;
|
||||
|
||||
m_physicsSetup->exitPhysics();
|
||||
|
||||
}
|
||||
|
||||
void Bullet2RigidBodyDemo::stepSimulation(float deltaTime)
|
||||
{
|
||||
m_dynamicsWorld->stepSimulation(deltaTime);
|
||||
m_physicsSetup->stepSimulation(deltaTime);
|
||||
|
||||
}
|
||||
|
||||
void Bullet2RigidBodyDemo::renderScene()
|
||||
{
|
||||
//sync graphics -> physics world transforms
|
||||
|
||||
MyGraphicsPhysicsBridge glBridge(m_glApp);
|
||||
m_physicsSetup->syncPhysicsToGraphics(glBridge);
|
||||
|
||||
m_glApp->m_instancingRenderer->renderScene();
|
||||
|
||||
}
|
||||
Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
|
||||
{
|
||||
btAssert(m_config == 0);
|
||||
btAssert(m_dispatcher == 0);
|
||||
btAssert(m_bp == 0);
|
||||
btAssert(m_solver == 0);
|
||||
btAssert(m_dynamicsWorld == 0);
|
||||
}
|
||||
|
||||
btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
|
||||
@@ -115,28 +163,10 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
|
||||
|
||||
bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
|
||||
{
|
||||
//if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
|
||||
//return false;
|
||||
|
||||
if (m_pickedBody && m_pickedConstraint)
|
||||
{
|
||||
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
|
||||
if (pickCon)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
btVector3 newRayTo = getRayTo(x,y);
|
||||
btVector3 rayFrom;
|
||||
btVector3 oldPivotInB = pickCon->getPivotInB();
|
||||
btVector3 newPivotB;
|
||||
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
|
||||
btVector3 dir = newRayTo-rayFrom;
|
||||
dir.normalize();
|
||||
dir *= m_oldPickingDist;
|
||||
|
||||
newPivotB = rayFrom + dir;
|
||||
pickCon->setPivotB(newPivotB);
|
||||
}
|
||||
}
|
||||
btVector3 rayTo = getRayTo(x, y);
|
||||
btVector3 rayFrom;
|
||||
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
|
||||
m_physicsSetup->movePickedBody(rayFrom,rayTo);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -153,53 +183,15 @@ bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, f
|
||||
btVector3 rayFrom = camPos;
|
||||
btVector3 rayTo = getRayTo(x,y);
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
|
||||
m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
|
||||
if (rayCallback.hasHit())
|
||||
{
|
||||
bool hasPicked = m_physicsSetup->pickBody(rayFrom, rayTo);
|
||||
|
||||
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
||||
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
if (body)
|
||||
{
|
||||
//other exclusions?
|
||||
if (!(body->isStaticObject() || body->isKinematicObject()))
|
||||
{
|
||||
m_pickedBody = body;
|
||||
m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
|
||||
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
|
||||
m_dynamicsWorld->addConstraint(p2p,true);
|
||||
m_pickedConstraint = p2p;
|
||||
btScalar mousePickClamping = 30.f;
|
||||
p2p->m_setting.m_impulseClamp = mousePickClamping;
|
||||
//very weak constraint for picking
|
||||
p2p->m_setting.m_tau = 0.001f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// pickObject(pickPos, rayCallback.m_collisionObject);
|
||||
m_oldPickingPos = rayTo;
|
||||
m_hitPos = pickPos;
|
||||
m_oldPickingDist = (pickPos-rayFrom).length();
|
||||
// printf("hit !\n");
|
||||
//add p2p
|
||||
}
|
||||
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (button==0)
|
||||
{
|
||||
if (m_pickedConstraint)
|
||||
{
|
||||
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
|
||||
delete m_pickedConstraint;
|
||||
m_pickedConstraint=0;
|
||||
m_pickedBody = 0;
|
||||
}
|
||||
m_physicsSetup->removePickingConstraint();
|
||||
//remove p2p
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,31 +6,28 @@
|
||||
#include "../../AllBullet2Demos/BulletDemoInterface.h"
|
||||
|
||||
#include "OpenGLWindow/b3gWindowInterface.h"
|
||||
#include "../../../Demos/CommonPhysicsSetup.h"
|
||||
|
||||
|
||||
class Bullet2RigidBodyDemo : public BulletDemoInterface
|
||||
{
|
||||
public:
|
||||
class btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||
class btCollisionDispatcher* m_dispatcher;
|
||||
class btBroadphaseInterface* m_bp;
|
||||
class btCollisionConfiguration* m_config;
|
||||
class btConstraintSolver* m_solver;
|
||||
CommonPhysicsSetup* m_physicsSetup;
|
||||
|
||||
public:
|
||||
|
||||
class btRigidBody* m_pickedBody;
|
||||
class btTypedConstraint* m_pickedConstraint;
|
||||
btVector3 m_oldPickingPos;
|
||||
btVector3 m_hitPos;
|
||||
btScalar m_oldPickingDist;
|
||||
bool m_controlPressed;
|
||||
bool m_altPressed;
|
||||
|
||||
public:
|
||||
|
||||
class SimpleOpenGL3App* m_glApp;
|
||||
struct SimpleOpenGL3App* m_glApp;
|
||||
|
||||
Bullet2RigidBodyDemo(SimpleOpenGL3App* app);
|
||||
Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
|
||||
virtual void initPhysics();
|
||||
virtual void exitPhysics();
|
||||
virtual void renderScene();
|
||||
virtual void stepSimulation(float dt);
|
||||
|
||||
|
||||
virtual ~Bullet2RigidBodyDemo();
|
||||
btVector3 getRayTo(int x,int y);
|
||||
@@ -49,7 +46,6 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -343,17 +343,6 @@ public:
|
||||
|
||||
|
||||
|
||||
RagDollDemo::RagDollDemo(SimpleOpenGL3App* app)
|
||||
:BasicDemo(app)
|
||||
{
|
||||
|
||||
}
|
||||
RagDollDemo::~RagDollDemo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void RagDollDemo::initPhysics()
|
||||
|
||||
@@ -2,21 +2,24 @@
|
||||
#define RAGDOLL_DEMO_H
|
||||
|
||||
|
||||
#include "../../Demos/CommonRigidBodySetup.h"
|
||||
#include "../BasicDemo/BasicDemo.h"
|
||||
|
||||
class RagDollDemo : public BasicDemo
|
||||
struct BulletDemoInterface;
|
||||
struct SimpleOpenGL3App;
|
||||
|
||||
class RagDollSetup : public CommonRigidBodySetup
|
||||
{
|
||||
public:
|
||||
|
||||
RagDollDemo(SimpleOpenGL3App* app);
|
||||
virtual ~RagDollDemo();
|
||||
|
||||
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
|
||||
{
|
||||
return new RagDollDemo(app);
|
||||
CommonPhysicsSetup* physicsSetup = new RagDollSetup();
|
||||
return new BasicDemo(app, physicsSetup);
|
||||
|
||||
}
|
||||
|
||||
void initPhysics();
|
||||
void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user