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@@ -38,6 +38,7 @@ typedef float (*ContactSolverFunc)(btRigidBody& body1,
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class btManifoldPoint& contactPoint,
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const btContactSolverInfo& info);
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///stores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver.
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struct btConstraintPersistentData
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{
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inline btConstraintPersistentData()
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