8444d0e5c4e5c5ae68370733e59785828190fcf8
Revert btHashKeyPtr and introduce btHashPtr (to avoid breaking API/COLLADA Converter), see http://code.google.com/p/bullet/issues/detail?id=318 Disable separating distance util (it just costs CPU cycles and is disabled by default in the API anyway)
Fix shapekey swapping issue with triangle meshes, see http://code.google.com/p/bullet/issues/detail?id=316
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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