Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)

Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
This commit is contained in:
ejcoumans
2006-11-11 23:59:51 +00:00
parent 82132b7b5f
commit 86c27a7c9d
10 changed files with 331 additions and 101 deletions

View File

@@ -129,7 +129,9 @@ void BasicDemo::initPhysics()
m_solver = new btSequentialImpulseConstraintSolver;
m_dynamicsWorld = new btSimpleDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver);
//m_dynamicsWorld = new btSimpleDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver);
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver);
m_dynamicsWorld->setGravity(btVector3(0,-10,0));
m_dynamicsWorld->setDebugDrawer(&debugDrawer);

View File

@@ -135,6 +135,7 @@ void BspDemo::initPhysics(char* bspfilename)
///Setup a Physics Simulation Environment
m_dynamicsWorld = new btDiscreteDynamicsWorld();
m_dynamicsWorld->setGravity(-m_cameraUp * 10);
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
#ifdef QUAKE_BSP_IMPORTING

View File

@@ -41,7 +41,7 @@ int main(int argc,char** argv)
constraintDemo->initPhysics();
constraintDemo->setCameraDistance(46.f);
constraintDemo->setCameraDistance(26.f);
return glutmain(argc, argv,640,480,"Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/",constraintDemo);
}

View File

@@ -20,6 +20,10 @@
#include <stdio.h>
#include <math.h>
#define VERBOSE_TEXT_ONSCREEN 1
#ifdef VERBOSE_TEXT_ONSCREEN
#include "BMF_Api.h"
#endif
#include "btBulletCollisionCommon.h"
@@ -35,6 +39,10 @@
static bool gRefMode = false;
static int gMethod = 0;
static int gLastUsedMethod = -1;
static int gNumGjkIterations = -1;
static int gLastDegenerateSimplex = -1;
static const float gDisp = 0.01f;
static const float gCamSpeed = 0.1f;
static btVector3 Eye(3.0616338f, 1.1985892f, 2.5769043f);
@@ -42,6 +50,8 @@ static btVector3 Dir(-0.66853905,-0.14004262,-0.73037237);
static btVector3 N;
static int mx = 0;
static int my = 0;
static int glutScreenHeight = 512;
static int glutScreenWidth = 512;
static void DrawLine(const btVector3& p0, const btVector3& p1, const btVector3& color, float line_width)
{
@@ -144,6 +154,36 @@ bool MyConvex::LoadFromFile(const char* filename)
return true;
}
//See http://www.lighthouse3d.com/opengl/glut/index.php?bmpfontortho
static void setOrthographicProjection()
{
// switch to projection mode
glMatrixMode(GL_PROJECTION);
// save previous matrix which contains the
//settings for the perspective projection
glPushMatrix();
// reset matrix
glLoadIdentity();
// set a 2D orthographic projection
gluOrtho2D(0, glutScreenWidth, 0, glutScreenHeight);
// invert the y axis, down is positive
glScalef(1, -1, 1);
// mover the origin from the bottom left corner
// to the upper left corner
glTranslatef(0, -glutScreenHeight, 0);
glMatrixMode(GL_MODELVIEW);
}
static void resetPerspectiveProjection()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void MyConvex::Render(bool only_wireframe, const btVector3& wire_color) const
{
const float Scale = 1.0f;
@@ -233,17 +273,19 @@ static float gDepth;
static bool TestEPA(const MyConvex& hull0, const MyConvex& hull1)
{
//static btSimplexSolverInterface simplexSolver;
static Solid3JohnsonSimplexSolver simplexSolver;
static btSimplexSolverInterface simplexSolver;
//static Solid3JohnsonSimplexSolver simplexSolver;
simplexSolver.reset();
btConvexHullShape convexA((float*)hull0.mVerts, hull0.mNbVerts, sizeof(btVector3));
btConvexHullShape convexB((float*)hull1.mVerts, hull1.mNbVerts, sizeof(btVector3));
static Solid3EpaPenetrationDepth Solver0;
static EpaPenetrationDepthSolver Solver1;
static btMinkowskiPenetrationDepthSolver Solver2;
static btMinkowskiPenetrationDepthSolver Solver0;
static Solid3EpaPenetrationDepth Solver1;
static EpaPenetrationDepthSolver Solver2;
btConvexPenetrationDepthSolver* Solver;
if(gMethod==0)
@@ -254,7 +296,7 @@ static bool TestEPA(const MyConvex& hull0, const MyConvex& hull1)
Solver = &Solver2;
btGjkPairDetector GJK(&convexA, &convexB, &simplexSolver, Solver);
//GJK.setIgnoreMargin(true);
GJK.m_catchDegeneracies = 1;
convexA.setMargin(0.01f);
convexB.setMargin(0.01f);
@@ -264,6 +306,9 @@ static bool TestEPA(const MyConvex& hull0, const MyConvex& hull1)
MyResult output;
GJK.getClosestPoints(input, output, 0);
gLastUsedMethod = GJK.m_lastUsedMethod;
gNumGjkIterations = GJK.m_curIter;
gLastDegenerateSimplex= GJK.m_degenerateSimplex;
return true;
}
@@ -539,6 +584,14 @@ static void RenderCallback()
glEnable(GL_LIGHTING);
//clear previous frames result
gNormal.setValue(10,0,0);
gPoint.setValue(0,0,0);
gDepth = 999.999;
gLastUsedMethod = -1;
gNumGjkIterations = -1;
TestEPA(gConvex0, gConvex1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -552,6 +605,71 @@ static void RenderCallback()
// DrawLine(gPoint, gPoint + gNormal*20.0f, btVector3(1,0,0), 2.0f);
// printf("%f: %f %f %f\n", gDepth, gNormal.x(), gNormal.y(), gNormal.z());
#ifdef VERBOSE_TEXT_ONSCREEN
glColor3f(255.f, 255.f, 255.f);
setOrthographicProjection();
float xOffset = 10.f;
float yStart = 20.f;
float yIncr = 20.f;
char buf[124];
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"gDepth=%f: gNormal=(%f %f %f)\n", gDepth, gNormal.x(), gNormal.y(), gNormal.z());
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"num GJK iterations =%d\n", gNumGjkIterations);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
if (gLastUsedMethod >= 3)
{
switch ( gMethod)
{
case 0:
sprintf(buf,"Minkowski sampling Penetration depth solver\n" );
break;
case 1:
sprintf(buf,"Solid35 EPA Penetration depth solver\n" );
break;
case 2:
sprintf(buf,"EPA Penetration depth solver (WorkInProgress, zlib free\n" );
break;
default:
sprintf(buf,"Unknown Penetration Depth\n" );
}
glRasterPos3f(xOffset,yStart,0);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
} else
{
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"Hybrid GJK method %d\n", gLastUsedMethod);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
}
if (gLastDegenerateSimplex)
{
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"DegenerateSimplex %d\n", gLastDegenerateSimplex);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
}
resetPerspectiveProjection();
#endif //VERBOSE_TEXT_ONSCREEN
btVector3 color(0,0,0);
gConvex0.Render(false, color);
gConvex1.Render(false, color);
@@ -593,7 +711,7 @@ int main(int argc, char** argv)
{
// Initialize Glut
glutInit(&argc, argv);
glutInitWindowSize(512, 512);
glutInitWindowSize(glutScreenWidth, glutScreenHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
int mainHandle = glutCreateWindow("TestBullet");
glutSetWindow(mainHandle);

View File

@@ -666,7 +666,33 @@ btRigidBody* DemoApplication::localCreateRigidBody(float mass, const btTransform
return body;
}
//See http://www.lighthouse3d.com/opengl/glut/index.php?bmpfontortho
void DemoApplication::setOrthographicProjection()
{
// switch to projection mode
glMatrixMode(GL_PROJECTION);
// save previous matrix which contains the
//settings for the perspective projection
glPushMatrix();
// reset matrix
glLoadIdentity();
// set a 2D orthographic projection
gluOrtho2D(0, m_glutScreenWidth, 0, m_glutScreenHeight);
// invert the y axis, down is positive
glScalef(1, -1, 1);
// mover the origin from the bottom left corner
// to the upper left corner
glTranslatef(0, -m_glutScreenHeight, 0);
glMatrixMode(GL_MODELVIEW);
}
void DemoApplication::resetPerspectiveProjection()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void DemoApplication::renderme()
@@ -726,11 +752,15 @@ void DemoApplication::renderme()
float xOffset = 10.f;
float yStart = 20.f;
float yIncr = -2.f;
float yIncr = 20.f;
char buf[124];
glColor3f(0, 0, 0);
if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
{
setOrthographicProjection();
#ifdef USE_QUICKPROF
@@ -751,70 +781,83 @@ void DemoApplication::renderme()
}
#endif //USE_QUICKPROF
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"mouse to interact");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"mouse to interact");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
/* glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"space to reset");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
*/
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"cursor keys and z,x to navigate");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"space to reset");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"cursor keys and z,x to navigate");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"i to toggle simulation, s single step");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"i to toggle simulation, s single step");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"q to quit");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"q to quit");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,". to shoot box");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,". to shoot box");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
// not yet hooked up again after refactoring...
// not yet hooked up again after refactoring...
/* glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"d to toggle deactivation");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
*/
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"d to toggle deactivation");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
/*
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"a to draw temporal AABBs");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
*/
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"h to toggle help text");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
/*
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"a to draw temporal AABBs");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
*/
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"h to toggle help text");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"p to toggle profiling (+results to file)");
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
/* glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
*/
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
resetPerspectiveProjection();
}
}
@@ -838,6 +881,10 @@ void DemoApplication::clientResetScene()
myMotionState->m_graphicsWorldTrans = myMotionState->m_startWorldTrans;
colObj->setWorldTransform( myMotionState->m_graphicsWorldTrans );
colObj->setInterpolationWorldTransform( myMotionState->m_startWorldTrans );
colObj->activate();
//removed cached contact points
m_dynamicsWorld->getBroadphase()->cleanProxyFromPairs(colObj->getBroadphaseHandle());
btRigidBody* body = btRigidBody::upcast(colObj);
if (body && !body->isStaticObject())
{

View File

@@ -93,6 +93,9 @@ public:
return m_dynamicsWorld;
}
void setOrthographicProjection();
void resetPerspectiveProjection();
int getDebugMode()
{
return m_debugMode ;

View File

@@ -37,7 +37,9 @@ m_penetrationDepthSolver(penetrationDepthSolver),
m_simplexSolver(simplexSolver),
m_minkowskiA(objectA),
m_minkowskiB(objectB),
m_ignoreMargin(false)
m_ignoreMargin(false),
m_lastUsedMethod(-1),
m_catchDegeneracies(0)
{
}
@@ -62,12 +64,16 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
marginB = 0.f;
}
int curIter = 0;
m_curIter = 0;
int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN?
m_cachedSeparatingAxis.setValue(0,1,0);
bool isValid = false;
bool checkSimplex = false;
bool checkPenetration = true;
m_degenerateSimplex = false;
m_lastUsedMethod = -1;
{
btScalar squaredDistance = SIMD_INFINITY;
@@ -107,7 +113,16 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
break;
}
// are we getting any closer ?
if (squaredDistance - delta <= squaredDistance * REL_ERROR2)
float f0 = squaredDistance - delta;
float f1 = squaredDistance * REL_ERROR2;
if (f0 <= 0.f)
{
m_degenerateSimplex = 2;
}
if (f0 >= 0.f && (f0 <= f1))
//if (f0 <= f1)
{
checkSimplex = true;
break;
@@ -118,6 +133,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
//calculate the closest point to the origin (update vector v)
if (!m_simplexSolver->closest(m_cachedSeparatingAxis))
{
m_degenerateSimplex = 1;
checkSimplex = true;
break;
}
@@ -136,11 +152,11 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
}
//degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
if (curIter++ > gGjkMaxIter)
if (m_curIter++ > gGjkMaxIter)
{
#if defined(DEBUG) || defined (_DEBUG)
printf("btGjkPairDetector maxIter exceeded:%i\n",curIter);
printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);
printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
m_cachedSeparatingAxis.getX(),
m_cachedSeparatingAxis.getY(),
@@ -172,7 +188,8 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
normalInB = pointOnA-pointOnB;
float lenSqr = m_cachedSeparatingAxis.length2();
//valid normal
if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
//if (lenSqr > (0.1f*margin)) //SIMD_EPSILON*SIMD_EPSILON))
if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
{
float rlen = 1.f / btSqrt(lenSqr );
normalInB *= rlen; //normalize
@@ -183,10 +200,15 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
pointOnB += m_cachedSeparatingAxis * (marginB / s);
distance = ((1.f/rlen) - margin);
isValid = true;
m_lastUsedMethod = 1;
} else
{
m_lastUsedMethod = 2;
}
}
if (checkPenetration && !isValid)
//if (checkPenetration && !isValid)
if (checkPenetration && (!isValid || (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex) ))
{
//penetration case
@@ -194,27 +216,46 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
if (m_penetrationDepthSolver)
{
// Penetration depth case.
isValid = m_penetrationDepthSolver->calcPenDepth(
btVector3 tmpPointOnA,tmpPointOnB;
bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
*m_simplexSolver,
m_minkowskiA,m_minkowskiB,
localTransA,localTransB,
m_cachedSeparatingAxis, pointOnA, pointOnB,
m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB,
debugDraw
);
if (isValid)
if (isValid2)
{
normalInB = pointOnB-pointOnA;
float lenSqr = normalInB.length2();
btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
float lenSqr = tmpNormalInB.length2();
if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
{
normalInB /= btSqrt(lenSqr);
distance = -(pointOnA-pointOnB).length();
tmpNormalInB /= btSqrt(lenSqr);
float distance2 = -(tmpPointOnA-tmpPointOnB).length();
//only replace valid penetrations when the result is deeper (check)
if (!isValid || (distance2 < distance))
{
distance = distance2;
pointOnA = tmpPointOnA;
pointOnB = tmpPointOnB;
normalInB = tmpNormalInB;
isValid = true;
m_lastUsedMethod = 3;
} else
{
}
} else
{
isValid = false;
//isValid = false;
m_lastUsedMethod = 4;
}
} else
{
m_lastUsedMethod = 5;
}
}
}
}

View File

@@ -43,6 +43,12 @@ class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
public:
//some debugging to fix degeneracy problems
int m_lastUsedMethod;
int m_curIter;
int m_degenerateSimplex;
int m_catchDegeneracies;
btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
virtual ~btGjkPairDetector() {};
@@ -68,11 +74,13 @@ public:
m_penetrationDepthSolver = penetrationDepthSolver;
}
///don't use setIgnoreMargin, it's for Bullet's internal use
void setIgnoreMargin(bool ignoreMargin)
{
m_ignoreMargin = ignoreMargin;
}
};
#endif //GJK_PAIR_DETECTOR_H

View File

@@ -20,29 +20,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
struct MyResult : public btDiscreteCollisionDetectorInterface::Result
{
MyResult():m_hasResult(false)
{
}
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
float m_depth;
bool m_hasResult;
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
{
}
void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
{
m_normalOnBInWorld = normalOnBInWorld;
m_pointInWorld = pointInWorld;
m_depth = depth;
m_hasResult = true;
}
};
#define NUM_UNITSPHERE_POINTS 42
static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
@@ -100,6 +78,31 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
)
{
struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
{
btIntermediateResult():m_hasResult(false)
{
}
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
float m_depth;
bool m_hasResult;
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
{
}
void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
{
m_normalOnBInWorld = normalOnBInWorld;
m_pointInWorld = pointInWorld;
m_depth = depth;
m_hasResult = true;
}
};
//just take fixed number of orientation, and sample the penetration depth in that direction
float minProj = 1e30f;
btVector3 minNorm;
@@ -247,10 +250,15 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
minA += minNorm*convexA->getMargin();
minB -= minNorm*convexB->getMargin();
//no penetration
if (minProj < 0.f)
return false;
minProj += (convexA->getMargin() + convexB->getMargin());
//#define DEBUG_DRAW 1
#ifdef DEBUG_DRAW
@@ -286,7 +294,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
input.m_transformB = transB;
input.m_maximumDistanceSquared = 1e30f;//minProj;
MyResult res;
btIntermediateResult res;
gjkdet.getClosestPoints(input,res,debugDraw);
float correctedMinNorm = minProj - res.m_depth;

View File

@@ -313,6 +313,8 @@ public:
void setMotionState(btMotionState* motionState)
{
m_optionalMotionState = motionState;
if (m_optionalMotionState)
motionState->getWorldTransform(m_worldTransform);
}
//for experimental overriding of friction/contact solver func