tighter packing in btMultiBodySolverConstraint
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@@ -32,14 +32,15 @@ ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
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{}
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int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
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btVector3 m_relpos1CrossNormal;
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btVector3 m_contactNormal1;
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int m_jacAindex;
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int m_deltaVelBindex;
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int m_jacBindex;
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btVector3 m_relpos1CrossNormal;
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btVector3 m_contactNormal1;
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btVector3 m_relpos2CrossNormal;
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btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
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int m_jacBindex;
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btVector3 m_angularComponentA;
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btVector3 m_angularComponentB;
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