use eRadial as default for TerrainDemo

This commit is contained in:
erwin.coumans
2008-11-08 22:42:19 +00:00
parent 556241c92f
commit 9bba23bf51
2 changed files with 4 additions and 1 deletions

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@@ -1,3 +1,4 @@
noinst_PROGRAMS=TerrainDemo
TerrainDemo_SOURCES=TerrainDemo.cpp TerrainDemo.h main.cpp

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@@ -1,3 +1,4 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006,2008 Erwin Coumans http://continuousphysics.com/Bullet/
@@ -653,7 +654,7 @@ void TerrainDemo::initialize(void)
// set up basic state
m_upAxis = 1; // start with Y-axis as "up"
m_type = PHY_FLOAT;
m_model = eFractal;
m_model = eRadial;//eFractal;
m_isDynamic = true;
// set up the physics world
@@ -868,6 +869,7 @@ void TerrainDemo::resetPhysics(void)
// set origin to middle of heightfield
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(0,-20,0));
// create ground object
float mass = 0.0;