use eRadial as default for TerrainDemo
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@@ -1,3 +1,4 @@
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noinst_PROGRAMS=TerrainDemo
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noinst_PROGRAMS=TerrainDemo
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TerrainDemo_SOURCES=TerrainDemo.cpp TerrainDemo.h main.cpp
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TerrainDemo_SOURCES=TerrainDemo.cpp TerrainDemo.h main.cpp
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@@ -1,3 +1,4 @@
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006,2008 Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2006,2008 Erwin Coumans http://continuousphysics.com/Bullet/
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@@ -653,7 +654,7 @@ void TerrainDemo::initialize(void)
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// set up basic state
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// set up basic state
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m_upAxis = 1; // start with Y-axis as "up"
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m_upAxis = 1; // start with Y-axis as "up"
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m_type = PHY_FLOAT;
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m_type = PHY_FLOAT;
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m_model = eFractal;
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m_model = eRadial;//eFractal;
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m_isDynamic = true;
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m_isDynamic = true;
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// set up the physics world
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// set up the physics world
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@@ -868,6 +869,7 @@ void TerrainDemo::resetPhysics(void)
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// set origin to middle of heightfield
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// set origin to middle of heightfield
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btTransform tr;
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btTransform tr;
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tr.setIdentity();
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tr.setIdentity();
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tr.setOrigin(btVector3(0,-20,0));
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// create ground object
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// create ground object
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float mass = 0.0;
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float mass = 0.0;
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