updated changelog

This commit is contained in:
ejcoumans
2007-07-27 20:53:41 +00:00
parent 2d038c8f49
commit 9eea8dce9b

View File

@@ -1,10 +1,37 @@
Bullet Continuous Collision Detection and Physics Library
Erwin Coumans
Primary author and maintainer: Erwin Coumans
2007 August July 27
- added Ragdoll Demo
Thanks to Marten Svanfeld (Starbreeze Studios)
- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
See Bullet/Extras/vectormathlibrary
Supports SIMD SSE, PowerPC PPU and Cell SPU, as well as generic portable scalar version
Open Sourced by Sony Computer Entertainment Inc. under the new BSD license
- added SIMD math library
See Bullet/Extras/simdmathlibrary
Open sourced by Sony Computer Entertainment Inc. under the new BSD license
2007 July 25
- added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it
Thanks to Marten Svanfeldt (Starbreeze Studios)
2007 July 13
- fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths)
Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/"
2007 July 10
- Updated Bullet User Manual
2007 July 5
- added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo
Thanks to Marten Svanfeldt (Starbreeze Studios)
2007 June 29
- btHeightfieldTerrainShape: Added heightfield support, with customizations
- Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
- Several patches from Marten Svanfeldt, Starbreeze
- Several patches from Marten Svanfeldt (Starbreeze Studios)
Improved collision filtering (in broadphase and rigidbody)
Improved debug rendering
Allow to set collision filter group/mask in addRigidBody