updated changelog

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ejcoumans
2007-07-27 20:53:41 +00:00
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Bullet Continuous Collision Detection and Physics Library Bullet Continuous Collision Detection and Physics Library
Erwin Coumans Primary author and maintainer: Erwin Coumans
2007 August July 27
- added Ragdoll Demo
Thanks to Marten Svanfeld (Starbreeze Studios)
- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
See Bullet/Extras/vectormathlibrary
Supports SIMD SSE, PowerPC PPU and Cell SPU, as well as generic portable scalar version
Open Sourced by Sony Computer Entertainment Inc. under the new BSD license
- added SIMD math library
See Bullet/Extras/simdmathlibrary
Open sourced by Sony Computer Entertainment Inc. under the new BSD license
2007 July 25
- added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it
Thanks to Marten Svanfeldt (Starbreeze Studios)
2007 July 13
- fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths)
Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/"
2007 July 10
- Updated Bullet User Manual
2007 July 5
- added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo
Thanks to Marten Svanfeldt (Starbreeze Studios)
2007 June 29 2007 June 29
- btHeightfieldTerrainShape: Added heightfield support, with customizations - btHeightfieldTerrainShape: Added heightfield support, with customizations
- Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo - Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
- Several patches from Marten Svanfeldt, Starbreeze - Several patches from Marten Svanfeldt (Starbreeze Studios)
Improved collision filtering (in broadphase and rigidbody) Improved collision filtering (in broadphase and rigidbody)
Improved debug rendering Improved debug rendering
Allow to set collision filter group/mask in addRigidBody Allow to set collision filter group/mask in addRigidBody