updated changelog
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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Primary author and maintainer: Erwin Coumans
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2007 August July 27
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- added Ragdoll Demo
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Thanks to Marten Svanfeld (Starbreeze Studios)
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- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
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See Bullet/Extras/vectormathlibrary
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Supports SIMD SSE, PowerPC PPU and Cell SPU, as well as generic portable scalar version
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Open Sourced by Sony Computer Entertainment Inc. under the new BSD license
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- added SIMD math library
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See Bullet/Extras/simdmathlibrary
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Open sourced by Sony Computer Entertainment Inc. under the new BSD license
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2007 July 25
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- added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it
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Thanks to Marten Svanfeldt (Starbreeze Studios)
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2007 July 13
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- fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths)
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Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/"
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2007 July 10
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- Updated Bullet User Manual
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2007 July 5
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- added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo
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Thanks to Marten Svanfeldt (Starbreeze Studios)
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2007 June 29
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2007 June 29
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- btHeightfieldTerrainShape: Added heightfield support, with customizations
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- btHeightfieldTerrainShape: Added heightfield support, with customizations
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- Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
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- Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
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- Several patches from Marten Svanfeldt, Starbreeze
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- Several patches from Marten Svanfeldt (Starbreeze Studios)
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Improved collision filtering (in broadphase and rigidbody)
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Improved collision filtering (in broadphase and rigidbody)
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Improved debug rendering
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Improved debug rendering
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Allow to set collision filter group/mask in addRigidBody
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Allow to set collision filter group/mask in addRigidBody
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