link against pthreads using cmake when building under Linux, shared libs
(linking against pthreads is just a workaround for buggy NVidia drivers that require it)
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@@ -53,6 +53,13 @@ endif ()
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if (BUILD_SHARED_LIBS)
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target_link_libraries(OpenGLWindow Bullet3Common)
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if (WIN32 OR APPLE)
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target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
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else()
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set (CMAKE_THREAD_PREFER_PTHREAD TRUE)
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FIND_PACKAGE(Threads)
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target_link_libraries(OpenGLWindow ${CMAKE_THREAD_LIBS_INIT})
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endif()
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endif()
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target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
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#target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
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