enable convex separation util, potentially improves performance. set threshold to zero (docs follow)
fix scaling issue with btConvexHullShape use virtual getSupportingVertex on non-SPU platform
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@@ -30,14 +30,7 @@ public:
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}
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virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
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#ifndef __SPU__
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
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//notice that the vectors should be unit length
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
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#endif //#ifndef __SPU__
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const btVector3& getImplicitShapeDimensions() const
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{
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