a4c205afc05bc29f2fc00b11fb526c595c46c266
fix scaling issue with btConvexHullShape use virtual getSupportingVertex on non-SPU platform
enable convex separation util, potentially improves performance. set threshold to zero (docs follow)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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