Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
@@ -14,6 +14,4 @@ bFile.cpp
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bFile.h
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btBulletFile.cpp
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btBulletFile.h
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btBulletFileLoader.cpp
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btBulletFileLoader.h
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)
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@@ -64,7 +64,7 @@ int ChunkUtils::getOffset(int flags)
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// ----------------------------------------------------- //
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int ChunkUtils::getNextBlock(bChunkInd *dataChunk, char *dataPtr, const int flags)
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int ChunkUtils::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags)
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{
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bool swap = false;
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bool varies = false;
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@@ -65,7 +65,7 @@ namespace bParse {
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{
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public:
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// buffer offset util
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static int getNextBlock(bChunkInd *dataChunk, char *dataPtr, const int flags);
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static int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
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// file chunk offset
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static int getOffset(int flags);
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10
Extras/Serialize/BulletWorldImporter/CMakeLists.txt
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10
Extras/Serialize/BulletWorldImporter/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
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)
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ADD_LIBRARY(
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BulletWorldImporter
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btBulletWorldImporter.cpp
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btBulletWorldImporter.h
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)
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@@ -1,17 +1,17 @@
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#include "btBulletFileLoader.h"
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#include "btBulletWorldImporter.h"
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#include "btBulletFile.h"
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#include "btBulletDynamicsCommon.h"
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btBulletFileLoader::btBulletFileLoader(btDynamicsWorld* world)
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btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
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:m_dynamicsWorld(world),
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m_verboseDumpAllTypes(false)
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{
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}
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bool btBulletFileLoader::loadFileFromMemory( char* fileName)
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bool btBulletWorldImporter::loadFileFromMemory( const char* fileName)
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{
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bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
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@@ -25,7 +25,7 @@ bool btBulletFileLoader::loadFileFromMemory( char* fileName)
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bool btBulletFileLoader::loadFileFromMemory( char* memoryBuffer, int len)
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bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
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{
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bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
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@@ -37,7 +37,7 @@ bool btBulletFileLoader::loadFileFromMemory( char* memoryBuffer, int len)
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}
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bool btBulletFileLoader::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
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bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
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{
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@@ -270,7 +270,7 @@ bool btBulletFileLoader::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
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return false;
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}
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btTypedConstraint* btBulletFileLoader::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,
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btTypedConstraint* btBulletWorldImporter::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,
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btTransform& localAttachmentFrameRef,
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btTransform& localAttachmentOther,
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const btVector3& linearMinLimits,
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@@ -282,7 +282,7 @@ btTypedConstraint* btBulletFileLoader::createUniversalD6Constraint(class btRig
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return 0;
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}
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btRigidBody* btBulletFileLoader::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape)
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btRigidBody* btBulletWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape)
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{
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btVector3 localInertia;
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@@ -297,52 +297,52 @@ btRigidBody* btBulletFileLoader::createRigidBody(bool isDynamic, btScalar mass,
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return body;
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}
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btCollisionShape* btBulletFileLoader::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
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btCollisionShape* btBulletWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
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{
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return 0;
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}
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btCollisionShape* btBulletFileLoader::createBoxShape(const btVector3& halfExtents)
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btCollisionShape* btBulletWorldImporter::createBoxShape(const btVector3& halfExtents)
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{
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return new btBoxShape(halfExtents);
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}
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btCollisionShape* btBulletFileLoader::createSphereShape(btScalar radius)
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btCollisionShape* btBulletWorldImporter::createSphereShape(btScalar radius)
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{
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return new btSphereShape(radius);
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}
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btCollisionShape* btBulletFileLoader::createCapsuleShape(btScalar radius, btScalar height)
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btCollisionShape* btBulletWorldImporter::createCapsuleShape(btScalar radius, btScalar height)
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{
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return new btCapsuleShape(radius,height);
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}
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btCollisionShape* btBulletFileLoader::createCylinderShapeY(btScalar radius,btScalar height)
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btCollisionShape* btBulletWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
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{
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return new btCylinderShape(btVector3(radius,height,radius));
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}
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btTriangleMesh* btBulletFileLoader::createTriangleMeshContainer()
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btTriangleMesh* btBulletWorldImporter::createTriangleMeshContainer()
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{
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return 0;
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}
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btCollisionShape* btBulletFileLoader::createBvhTriangleMeshShape(btTriangleMesh* trimesh)
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btCollisionShape* btBulletWorldImporter::createBvhTriangleMeshShape(btTriangleMesh* trimesh)
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{
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return 0;
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}
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btCollisionShape* btBulletFileLoader::createConvexTriangleMeshShape(btTriangleMesh* trimesh)
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btCollisionShape* btBulletWorldImporter::createConvexTriangleMeshShape(btTriangleMesh* trimesh)
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{
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return 0;
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}
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btCollisionShape* btBulletFileLoader::createGimpactShape(btTriangleMesh* trimesh)
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btCollisionShape* btBulletWorldImporter::createGimpactShape(btTriangleMesh* trimesh)
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{
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return 0;
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}
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btConvexHullShape* btBulletFileLoader::createConvexHullShape()
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btConvexHullShape* btBulletWorldImporter::createConvexHullShape()
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{
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return 0;
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}
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btCompoundShape* btBulletFileLoader::createCompoundShape()
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btCompoundShape* btBulletWorldImporter::createCompoundShape()
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{
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return 0;
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}
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@@ -14,8 +14,8 @@ subject to the following restrictions:
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*/
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#ifndef BULLET_FILE_LOADER_H
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#define BULLET_FILE_LOADER_H
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#ifndef BULLET_WORLD_IMPORTER_H
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#define BULLET_WORLD_IMPORTER_H
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btVector3.h"
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@@ -36,7 +36,7 @@ namespace bParse
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};
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class btBulletFileLoader
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class btBulletWorldImporter
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{
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btDynamicsWorld* m_dynamicsWorld;
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@@ -44,10 +44,11 @@ class btBulletFileLoader
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public:
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btBulletFileLoader(btDynamicsWorld* world);
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btBulletWorldImporter(btDynamicsWorld* world);
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bool loadFileFromMemory(char* fileName);
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bool loadFileFromMemory(const char* fileName);
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///the memoryBuffer might be modified (for example if endian swaps are necessary)
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bool loadFileFromMemory(char *memoryBuffer, int len);
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bool loadFileFromMemory(bParse::btBulletFile* file);
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@@ -93,4 +94,4 @@ public:
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};
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#endif //BULLET_FILE_LOADER_H
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#endif //BULLET_WORLD_IMPORTER_H
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@@ -1,9 +1,9 @@
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SUBDIRS ( BulletFileLoader )
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SUBDIRS ( BulletFileLoader BulletWorldImporter )
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# makesdna and HeaderGenerator are for advanced use only
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# makesdna can re-generate the binary DNA representing the Bullet serialization structures
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# Be very careful modifying any of this, otherwise the .bullet format becomes incompatible
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#SUBDIRS ( BulletFileLoader BlenderSerialize HeaderGenerator makesdna)
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#SUBDIRS ( BulletFileLoader BulletWorldImporter BlenderSerialize HeaderGenerator makesdna)
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