added initial Collada 1.4 Physics support

This commit is contained in:
ejcoumans
2006-06-01 03:27:01 +00:00
parent 5299170dca
commit b5d0520c58
11 changed files with 3430 additions and 2683 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -90,7 +90,7 @@ bool stepping= true;
bool singleStep = false; bool singleStep = false;
static bool idle = false; static bool idle = true;
void toggleIdle() { void toggleIdle() {
@@ -347,7 +347,7 @@ int glutmain(int argc, char **argv,int width,int height,const char* title) {
glutSpecialFunc(mySpecial); glutSpecialFunc(mySpecial);
glutReshapeFunc(myReshape); glutReshapeFunc(myReshape);
//createMenu(); //createMenu();
glutIdleFunc(clientMoveAndDisplay); glutIdleFunc(0);//clientMoveAndDisplay);
glutMouseFunc(clientMouseFunc); glutMouseFunc(clientMouseFunc);
glutMotionFunc(clientMotionFunc); glutMotionFunc(clientMotionFunc);
glutDisplayFunc( clientDisplay ); glutDisplayFunc( clientDisplay );

View File

@@ -91,6 +91,36 @@ FUStatus FCDGeometry::LoadFromXML(xmlNode* geometryNode)
status.AppendStatus(s->LoadFromXML(child)); status.AppendStatus(s->LoadFromXML(child));
break; break;
} }
else if (IsEquivalent(child->name, DAE_CONVEX_MESH_ELEMENT))
{
//several cases can exist here...
//wait for fixed version of FCollada?
//assume <convex_hull_of> and do instantiate?
// Create a new mesh
FCDGeometryMesh* m = CreateMesh();
m->m_convex = true;
FUUri url = ReadNodeUrl(child,"convex_hull_of");
if (!url.prefix.empty())
{
FCDGeometry* entity = GetDocument()->FindGeometry(url.prefix);
if (entity)
{
printf("found convex_mesh%s\n",url.prefix);
//quick hack
this->mesh = entity->GetMesh();
mesh->m_convex = true;
}
}
//status.AppendStatus(m->LoadFromXML(child));
break;
}
else else
{ {
return status.Fail(FS("Unknown child in <geometry> with id: ") + TO_FSTRING(GetDaeId()), child->line); return status.Fail(FS("Unknown child in <geometry> with id: ") + TO_FSTRING(GetDaeId()), child->line);

View File

@@ -15,7 +15,7 @@
#include "FCDocument/FCDEntity.h" #include "FCDocument/FCDEntity.h"
#include "FCDocument/FCDGeometry.h" #include "FCDocument/FCDGeometry.h"
#include "FCDocument/FCDGeometryInstance.h" #include "FCDocument/FCDGeometryInstance.h"
#include "FCDocument/FCDGeometryMesh.h" #include "FCDocument/FCDGeometryMesh.h"
#include "FCDocument/FCDGeometryPolygons.h" #include "FCDocument/FCDGeometryPolygons.h"
#include "FCDocument/FCDMaterialInstance.h" #include "FCDocument/FCDMaterialInstance.h"
#include "FUtils/FUDaeParser.h" #include "FUtils/FUDaeParser.h"
@@ -23,38 +23,38 @@
using namespace FUDaeParser; using namespace FUDaeParser;
using namespace FUDaeWriter; using namespace FUDaeWriter;
// Parasitic: Write out the instantiation information to the xml node tree // Parasitic: Write out the instantiation information to the xml node tree
xmlNode* FCDEntityInstance::WriteToXML(xmlNode* parentNode) const xmlNode* FCDEntityInstance::WriteToXML(xmlNode* parentNode) const
{ {
xmlNode* instanceNode = NULL; xmlNode* instanceNode = NULL;
if (entity != NULL) if (entity != NULL)
{ {
const char* instanceEntityName; const char* instanceEntityName;
switch (entity->GetType()) switch (entity->GetType())
{ {
case FCDEntity::ANIMATION: instanceEntityName = DAE_INSTANCE_ANIMATION_ELEMENT; break; case FCDEntity::ANIMATION: instanceEntityName = DAE_INSTANCE_ANIMATION_ELEMENT; break;
case FCDEntity::CAMERA: instanceEntityName = DAE_INSTANCE_CAMERA_ELEMENT; break; case FCDEntity::CAMERA: instanceEntityName = DAE_INSTANCE_CAMERA_ELEMENT; break;
case FCDEntity::CONTROLLER: instanceEntityName = DAE_INSTANCE_CONTROLLER_ELEMENT; break; case FCDEntity::CONTROLLER: instanceEntityName = DAE_INSTANCE_CONTROLLER_ELEMENT; break;
case FCDEntity::EFFECT: instanceEntityName = DAE_INSTANCE_EFFECT_ELEMENT; break; case FCDEntity::EFFECT: instanceEntityName = DAE_INSTANCE_EFFECT_ELEMENT; break;
case FCDEntity::GEOMETRY: instanceEntityName = DAE_INSTANCE_GEOMETRY_ELEMENT; break; case FCDEntity::GEOMETRY: instanceEntityName = DAE_INSTANCE_GEOMETRY_ELEMENT; break;
case FCDEntity::LIGHT: instanceEntityName = DAE_INSTANCE_LIGHT_ELEMENT; break; case FCDEntity::LIGHT: instanceEntityName = DAE_INSTANCE_LIGHT_ELEMENT; break;
case FCDEntity::MATERIAL: instanceEntityName = DAE_INSTANCE_MATERIAL_ELEMENT; break; case FCDEntity::MATERIAL: instanceEntityName = DAE_INSTANCE_MATERIAL_ELEMENT; break;
case FCDEntity::PHYSICS_MODEL: instanceEntityName = DAE_INSTANCE_PHYSICS_MODEL_ELEMENT; break; case FCDEntity::PHYSICS_MODEL: instanceEntityName = DAE_INSTANCE_PHYSICS_MODEL_ELEMENT; break;
case FCDEntity::PHYSICS_RIGID_BODY: instanceEntityName = DAE_INSTANCE_RIGID_BODY_ELEMENT; break; case FCDEntity::PHYSICS_RIGID_BODY: instanceEntityName = DAE_INSTANCE_RIGID_BODY_ELEMENT; break;
case FCDEntity::PHYSICS_RIGID_CONSTRAINT: instanceEntityName = DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT; break; case FCDEntity::PHYSICS_RIGID_CONSTRAINT: instanceEntityName = DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT; break;
case FCDEntity::SCENE_NODE: instanceEntityName = DAE_INSTANCE_NODE_ELEMENT; break; case FCDEntity::SCENE_NODE: instanceEntityName = DAE_INSTANCE_NODE_ELEMENT; break;
case FCDEntity::ANIMATION_CLIP: case FCDEntity::ANIMATION_CLIP:
case FCDEntity::ENTITY: case FCDEntity::ENTITY:
case FCDEntity::IMAGE: case FCDEntity::IMAGE:
case FCDEntity::TEXTURE: case FCDEntity::TEXTURE:
default: instanceEntityName = DAEERR_UNKNOWN_ELEMENT; default: instanceEntityName = DAEERR_UNKNOWN_ELEMENT;
} }
instanceNode = AddChild(parentNode, instanceEntityName); instanceNode = AddChild(parentNode, instanceEntityName);
AddAttribute(instanceNode, DAE_URL_ATTRIBUTE, string("#") + entity->GetDaeId()); AddAttribute(instanceNode, DAE_URL_ATTRIBUTE, string("#") + entity->GetDaeId());
} }
return instanceNode; return instanceNode;
} }
FCDGeometryInstance::FCDGeometryInstance(FCDocument* document, FCDEntity* entity) : FCDEntityInstance(document, entity) FCDGeometryInstance::FCDGeometryInstance(FCDocument* document, FCDEntity* entity) : FCDEntityInstance(document, entity)
@@ -150,19 +150,19 @@ FUStatus FCDGeometryInstance::LoadFromXML(xmlNode* instanceNode)
return status; return status;
} }
// Write out the instantiation information to the xml node tree // Write out the instantiation information to the xml node tree
xmlNode* FCDGeometryInstance::WriteToXML(xmlNode* parentNode) const xmlNode* FCDGeometryInstance::WriteToXML(xmlNode* parentNode) const
{ {
xmlNode* instanceNode = FCDEntityInstance::WriteToXML(parentNode); xmlNode* instanceNode = FCDEntityInstance::WriteToXML(parentNode);
if (!materials.empty()) if (!materials.empty())
{ {
xmlNode* bindMaterialNode = AddChild(instanceNode, DAE_BINDMATERIAL_ELEMENT); xmlNode* bindMaterialNode = AddChild(instanceNode, DAE_BINDMATERIAL_ELEMENT);
xmlNode* techniqueCommonNode = AddChild(bindMaterialNode, DAE_TECHNIQUE_COMMON_ELEMENT); xmlNode* techniqueCommonNode = AddChild(bindMaterialNode, DAE_TECHNIQUE_COMMON_ELEMENT);
for (FCDMaterialInstanceList::const_iterator itM = materials.begin(); itM != materials.end(); ++itM) for (FCDMaterialInstanceList::const_iterator itM = materials.begin(); itM != materials.end(); ++itM)
{ {
(*itM)->WriteToXML(techniqueCommonNode); (*itM)->WriteToXML(techniqueCommonNode);
} }
} }
return instanceNode; return instanceNode;
} }

View File

@@ -23,6 +23,7 @@ using namespace FUDaeWriter;
FCDGeometryMesh::FCDGeometryMesh(FCDocument* document, FCDGeometry* _parent) : FCDObject(document, "FCDGeometryMesh") FCDGeometryMesh::FCDGeometryMesh(FCDocument* document, FCDGeometry* _parent) : FCDObject(document, "FCDGeometryMesh")
{ {
m_convex = false;
parent = _parent; parent = _parent;
faceVertexCount = faceCount = holeCount = 0; faceVertexCount = faceCount = holeCount = 0;
isDoubleSided = true; isDoubleSided = true;
@@ -232,7 +233,7 @@ FCDGeometryMesh* FCDGeometryMesh::Clone(FloatList& newPositions, uint32 newPosit
FUStatus FCDGeometryMesh::LoadFromXML(xmlNode* meshNode) FUStatus FCDGeometryMesh::LoadFromXML(xmlNode* meshNode)
{ {
FUStatus status; FUStatus status;
// Read in the data sources // Read in the data sources
xmlNodeList sourceDataNodes; xmlNodeList sourceDataNodes;
FindChildrenByType(meshNode, DAE_SOURCE_ELEMENT, sourceDataNodes); FindChildrenByType(meshNode, DAE_SOURCE_ELEMENT, sourceDataNodes);

View File

@@ -204,6 +204,8 @@ public:
@param parentNode The COLLADA XML parent node in which to insert the geometric mesh. @param parentNode The COLLADA XML parent node in which to insert the geometric mesh.
@return The created \<mesh\> element XML tree node. */ @return The created \<mesh\> element XML tree node. */
xmlNode* WriteToXML(xmlNode* parentNode) const; xmlNode* WriteToXML(xmlNode* parentNode) const;
bool m_convex;
}; };
#endif // _FCD_GEOMETRY_MESH_H_ #endif // _FCD_GEOMETRY_MESH_H_

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@@ -366,11 +366,6 @@ dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<half_extents>0.500000 0.500000 0.736465</half_extents> <half_extents>0.500000 0.500000 0.736465</half_extents>
</box> </box>
</shape> </shape>
<shape>
<box>
<half_extents>0.500000 0.500000 0.500000</half_extents>
</box>
</shape>
</technique_common> </technique_common>
</rigid_body> </rigid_body>
<rigid_body sid="nxRigidBody2-RB"> <rigid_body sid="nxRigidBody2-RB">
@@ -382,11 +377,6 @@ dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<radius>1.000000</radius> <radius>1.000000</radius>
</sphere> </sphere>
</shape> </shape>
<shape>
<sphere>
<radius>1.000000</radius>
</sphere>
</shape>
</technique_common> </technique_common>
</rigid_body> </rigid_body>
<rigid_body sid="nxRigidBody3-RB"> <rigid_body sid="nxRigidBody3-RB">

View File

@@ -555,7 +555,7 @@
<instance_physics_material url="#nxRigidBody4PxMaterial"/> <instance_physics_material url="#nxRigidBody4PxMaterial"/>
<shape> <shape>
<box> <box>
<half_extends>1 1 1</half_extends> <half_extents>1 1 1</half_extents>
</box> </box>
</shape> </shape>
<dynamic>true</dynamic> <dynamic>true</dynamic>
@@ -595,6 +595,10 @@
<instance_physics_model url="#nxRigidBody5-PX"> <instance_physics_model url="#nxRigidBody5-PX">
<instance_rigid_body target="#nxRigidBody5"/> <instance_rigid_body target="#nxRigidBody5"/>
</instance_physics_model> </instance_physics_model>
<technique_common>
<gravity>0 0 -9.810000</gravity>
</technique_common>
</physics_scene> </physics_scene>
</library_physics_scenes> </library_physics_scenes>
<scene> <scene>

View File

@@ -1,178 +1,244 @@
<?xml version="1.0" encoding = "Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="8.00"
Name="appColladaDemo" Name="appColladaDemo"
ProjectGUID="{D7BF5DDA-C097-9E8B-5EC1-40DE45FB46BF}" ProjectGUID="{D7BF5DDA-C097-9E8B-5EC1-40DE45FB46BF}"
SccProjectName="" >
SccLocalPath="">
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