Update README.md

This commit is contained in:
David Basilio Espitalher
2014-10-27 11:02:11 -02:00
parent c174d6441e
commit cc1c2e9e8a

View File

@@ -67,25 +67,25 @@ There are some command-line options, you can see using the --help option. For ex
./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark
[--selected_demo=<int>] Start with a selected demo
[--benchmark] Run benchmark and export results to file
[--maxFrameCount=<int>] Run the benchmark for <int> frames
[--dump_timings] Print the profile timings to console
[--cl_device=<int>] Choose a certain OpenCL device
[--cl_platform=<int>] Choose a certain OpenCL platform
[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels
[--x_dim=<int>] Change default demo settings (x,y,z)
[--pair_benchmark_file=<filename>] Load AABB's from disk for the PairBench
[--no_instanced_collision_shapes] Disable collision shape instancing (for tests)
[--no_shadow_map] Disable shadowmap rendering
[--shadowmap_resolution=<int>] Change the resolution of the shadowmap
[--shadowmap_size=<int>] Change the worldspace size of the shadowmap
[--use_uniform_grid] Use uniform grid broadphase (no all scenes work)
[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS)
[--use_large_batches] Use a different strategy for the constrains solver
[--debug_kernel_launch] Show debug info at start/end of each kernel launch
[--use_dbvt] Use the CPU dynamic BVH tree broadphase
[--allow_opencl_cpu] Allow to use an OpenCL CPU device
[--selected_demo=<int>] Start with a selected demo
[--benchmark] Run benchmark and export results to file
[--maxFrameCount=<int>] Run the benchmark for <int> frames
[--dump_timings] Print the profile timings to console
[--cl_device=<int>] Choose a certain OpenCL device
[--cl_platform=<int>] Choose a certain OpenCL platform
[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels
[--x_dim=<int>] Change default demo settings (x,y,z)
[--pair_benchmark_file=<filename>] Load AABB's from disk for the PairBench
[--no_instanced_collision_shapes] Disable collision shape instancing (for tests)
[--no_shadow_map] Disable shadowmap rendering
[--shadowmap_resolution=<int>] Change the resolution of the shadowmap
[--shadowmap_size=<int>] Change the worldspace size of the shadowmap
[--use_uniform_grid] Use uniform grid broadphase (no all scenes work)
[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS)
[--use_large_batches] Use a different strategy for the constrains solver
[--debug_kernel_launch] Show debug info at start/end of each kernel launch
[--use_dbvt] Use the CPU dynamic BVH tree broadphase
[--allow_opencl_cpu] Allow to use an OpenCL CPU device
You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.