Update README.md
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README.md
38
README.md
@@ -67,25 +67,25 @@ There are some command-line options, you can see using the --help option. For ex
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./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark
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[--selected_demo=<int>] Start with a selected demo
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[--benchmark] Run benchmark and export results to file
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[--maxFrameCount=<int>] Run the benchmark for <int> frames
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[--dump_timings] Print the profile timings to console
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[--cl_device=<int>] Choose a certain OpenCL device
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[--cl_platform=<int>] Choose a certain OpenCL platform
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[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels
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[--x_dim=<int>] Change default demo settings (x,y,z)
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[--pair_benchmark_file=<filename>] Load AABB's from disk for the PairBench
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[--no_instanced_collision_shapes] Disable collision shape instancing (for tests)
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[--no_shadow_map] Disable shadowmap rendering
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[--shadowmap_resolution=<int>] Change the resolution of the shadowmap
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[--shadowmap_size=<int>] Change the worldspace size of the shadowmap
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[--use_uniform_grid] Use uniform grid broadphase (no all scenes work)
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[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS)
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[--use_large_batches] Use a different strategy for the constrains solver
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[--debug_kernel_launch] Show debug info at start/end of each kernel launch
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[--use_dbvt] Use the CPU dynamic BVH tree broadphase
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[--allow_opencl_cpu] Allow to use an OpenCL CPU device
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[--selected_demo=<int>] Start with a selected demo
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[--benchmark] Run benchmark and export results to file
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[--maxFrameCount=<int>] Run the benchmark for <int> frames
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[--dump_timings] Print the profile timings to console
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[--cl_device=<int>] Choose a certain OpenCL device
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[--cl_platform=<int>] Choose a certain OpenCL platform
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[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels
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[--x_dim=<int>] Change default demo settings (x,y,z)
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[--pair_benchmark_file=<filename>] Load AABB's from disk for the PairBench
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[--no_instanced_collision_shapes] Disable collision shape instancing (for tests)
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[--no_shadow_map] Disable shadowmap rendering
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[--shadowmap_resolution=<int>] Change the resolution of the shadowmap
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[--shadowmap_size=<int>] Change the worldspace size of the shadowmap
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[--use_uniform_grid] Use uniform grid broadphase (no all scenes work)
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[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS)
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[--use_large_batches] Use a different strategy for the constrains solver
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[--debug_kernel_launch] Show debug info at start/end of each kernel launch
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[--use_dbvt] Use the CPU dynamic BVH tree broadphase
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[--allow_opencl_cpu] Allow to use an OpenCL CPU device
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You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
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